Dungeons & Dragons: Dark Alliance

How to Beat Kronus Seven Scars | Boss Fight Guide

Dark Alliance How to beat Kronus Seven Scars.png

This is a strategy guide for beating Kronus Seven Scars, a boss in Dungeons & Dragons: Dark Alliance. Learn about Kronus Seven Scars's attack patterns, weaknesses, and tips and strategies for defeating them.

Kronus Seven Scars Battle Overview

Kronus Seven Scars
Dark Alliance - Kronus Seven Scars
Quest The Order of the Light
Act Order of the One Light

Kronus Seven Scars is a Cultist who can attack you from any range with his spells but has a fairly low healthpool. Be precise when attacking him and be aware of his positioning since he can dodge your abilities. He will be joined by fellow Cultists that you'll also have to defeat.

Kronus Seven Scars Attacks and Abilities

Teleport

Dark Alliance Kronus Teleport
Kronus Seven Scars will teleport behind you. Keep a watchful eye at all directions so you don't get attacked unexpectedly.

Crystal Shield

Dark Alliance Crystal Shield Kronus
Kronus Seven Scars covers himself with an obelisk, making him immune to damage. After a short time, the obelisk explodes, dealing damage to anybody nearby. Once you see the obelisk form, just stay back. The damage from the obelisk's explosion can be fatal.

Laser Beam Spell

Dark Alliance Laser Beam Kronus
Kronus Seven Scars fires a beam at you. This beam does not deal that much damage but hits multiple times, and becomes a threat when added up together. You can telegraph this attack as he'll be charging it up before casting. Just continuously dodge until he stops casting it. You will get Cursed if hit by this.

Energy Blast

Dark Alliance Kronus Energy Blast

Kronus Seven Scars releases an AoE blast that damages anyone nearby. The AoE will be indicated by markings on the ground. This has a long cast time and you'll see him charging it up, so just dodge out of the area once he starts. You will get Cursed if hit by this.

Shadow Copy

Dark Alliance Shadow Copy Kronus
Kronus Seven Scars creates a copy of a Cultist that possesses the same abilities. They should be easy to kill so just take them out if they appear.

Tips & Strategies for Beating Kronus Seven Scars

Strategy Checklist
CheckmarkBe Aware of your Surroundings

CheckmarkDefeat Minions First

CheckmarkEvade Constantly

CheckmarkWait Until He's Exhausted

Be Aware of your Surroundings

Dark Alliance Kronus Surroundings
Due to Kronus Seven Scars' teleporting and swift movements, and the fact that he looks like the other Cultists, it can be easy to lose sense of where he is. This is dangerous since at any point he can just start spamming spells at you. Make sure you know where he teleports and always have him in your line of sight.

Defeat Minions First

Dark Alliance Defeat minions Kronus
This fight will be a lot easier if you prioritize killing the other Cultists and the Duergar in the area. Their spells will deal a lot of damage and can interrupt your combos and knock you down. You can use AoE abilities to clear them out. Kronus Seven Scars is helpless when left alone so you can attack him freely.

Evade Constantly

Dark Alliance Evade Constantly Kronus
Due to barrage of spells that can be launched by Kronus Seven Scars and his minions, you'll need to make sure that you're dodging and evading throughout the fight. Getting hit by one spell could lead to a domino effect of getting pinned down by more of them.

Wait Until He's Exhausted

Dark Alliance Kronus Exhausted
After casting a number of spells, Kronus Seven Scars will become Exhausted, indicated by a yellow outline. Attack him from behind and get a critical strike.

Dark Alliance Related Links

List of Boss Battles

Companions of Icewind Dale
Act 1 Greags the Ear-lopper and Ploobo Bonesucker
Act 2 Stonegrinder
Act 3 Garnn and Murdunn
The Goblin's Shard
Act 1 Slugvogg
Act 2 Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper
Act 3 Emperor Hamboog
Verbeeg Jamboree
Act 1 Gutnir Widebelly
Act 2 Thurn Dreamreader
Act 3 The Chef
The Order of the Light
Act 1 Skornn Soulreaver
Act 2 Kronus Seven Scars
Act 3 Akar Kessell
The Mask of Kelvin
Act 1 The Husk of Torult Dragonbane
Act 2 Kvorn the Gatekeeper
Act 3 Kelvin
Crystalline Dreams
Act 1 Arim the Bonescribe
Act 2 Fenji Coldeye
Act 3 Hagedorn
The Fury of Icewind
Act 1 Narf Twelvefingers
Act 2 Bjorn, The Hewer of the Judged
Act 3 Icewind

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