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This is a strategy guide for beating Kronus Seven Scars, a boss in Dungeons & Dragons: Dark Alliance. Learn about Kronus Seven Scars's attack patterns, weaknesses, and tips and strategies for defeating them.
List of Contents
Kronus Seven Scars | |
---|---|
Quest | The Order of the Light |
Act | Order of the One Light |
Kronus Seven Scars is a Cultist who can attack you from any range with his spells but has a fairly low healthpool. Be precise when attacking him and be aware of his positioning since he can dodge your abilities. He will be joined by fellow Cultists that you'll also have to defeat.
Kronus Seven Scars will teleport behind you. Keep a watchful eye at all directions so you don't get attacked unexpectedly.
Kronus Seven Scars covers himself with an obelisk, making him immune to damage. After a short time, the obelisk explodes, dealing damage to anybody nearby. Once you see the obelisk form, just stay back. The damage from the obelisk's explosion can be fatal.
Kronus Seven Scars fires a beam at you. This beam does not deal that much damage but hits multiple times, and becomes a threat when added up together. You can telegraph this attack as he'll be charging it up before casting. Just continuously dodge until he stops casting it. You will get Cursed if hit by this.
Kronus Seven Scars releases an AoE blast that damages anyone nearby. The AoE will be indicated by markings on the ground. This has a long cast time and you'll see him charging it up, so just dodge out of the area once he starts. You will get Cursed if hit by this.
Kronus Seven Scars creates a copy of a Cultist that possesses the same abilities. They should be easy to kill so just take them out if they appear.
★ Strategy Checklist ★ |
||
---|---|---|
Be Aware of your Surroundings
Defeat Minions First
Evade Constantly
Wait Until He's Exhausted
|
Due to Kronus Seven Scars' teleporting and swift movements, and the fact that he looks like the other Cultists, it can be easy to lose sense of where he is. This is dangerous since at any point he can just start spamming spells at you. Make sure you know where he teleports and always have him in your line of sight.
This fight will be a lot easier if you prioritize killing the other Cultists and the Duergar in the area. Their spells will deal a lot of damage and can interrupt your combos and knock you down. You can use AoE abilities to clear them out. Kronus Seven Scars is helpless when left alone so you can attack him freely.
Due to barrage of spells that can be launched by Kronus Seven Scars and his minions, you'll need to make sure that you're dodging and evading throughout the fight. Getting hit by one spell could lead to a domino effect of getting pinned down by more of them.
After casting a number of spells, Kronus Seven Scars will become Exhausted, indicated by a yellow outline. Attack him from behind and get a critical strike.
Companions of Icewind Dale | |
---|---|
Act 1 | Greags the Ear-lopper and Ploobo Bonesucker |
Act 2 | Stonegrinder |
Act 3 | Garnn and Murdunn |
The Goblin's Shard | |
Act 1 | Slugvogg |
Act 2 | Vrogulb Frostgrip, Icebiter, and Nelgland The Slurper |
Act 3 | Emperor Hamboog |
Verbeeg Jamboree | |
Act 1 | Gutnir Widebelly |
Act 2 | Thurn Dreamreader |
Act 3 | The Chef |
The Order of the Light | |
Act 1 | Skornn Soulreaver |
Act 2 | Kronus Seven Scars |
Act 3 | Akar Kessell |
The Mask of Kelvin | |
Act 1 | The Husk of Torult Dragonbane |
Act 2 | Kvorn the Gatekeeper |
Act 3 | Kelvin |
Crystalline Dreams | |
Act 1 | Arim the Bonescribe |
Act 2 | Fenji Coldeye |
Act 3 | Hagedorn |
The Fury of Icewind | |
Act 1 | Narf Twelvefingers |
Act 2 | Bjorn, The Hewer of the Judged |
Act 3 | Icewind |
How to Beat Kronus Seven Scars | Boss Fight Guide
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