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Civilization VII

Civ 7 Zone of Control

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Zone of Control
The Zone of Control in Civilization VII (Civ 7) is the adjacent tiles around a unit that prevent units from other civilizations from moving past them. Learn which units have Zone of Control and how to use this mechanic by reading our guide below!

What is Zone of Control

Adjacent Tiles of a Military Unit

Zone of Control Example.png
Zone of Control is a returning mechanic in CIv 7 that prevents units from moving after entering a hostile unit's adjacent tiles.

If a unit still has movement points after entering a unit's Zone of Control, it can still attack them.

Offensive Positioning is a Commitment

Once your units enter a unit's Zone of Control, they cannot move to another tile. If a unit with low health goes into a tile next to a hostile unit, they will most likely die next turn.

When planning to fight hostile units or another civilization, you have to plan which units will go first because they will have to stay in the frontlines.

Ground Combat Guide

Units With or Without Zone of Control

  1. Non-Cavalry Military Units Have Zone of Control
  2. Ranged Units Do Not Have Zone of Control
  3. Unique Units With Zone of Control
  4. Unique Units that Ignore Zone of Control

Non-Cavalry Military Units Have Zone of Control

Most Military Units Have Zone of Control

Non-unique military units—specfically, Infantry and Naval units— have Zone of Control. Meanwhile, all non-unique calvary units ignore Zone of Control.

Fighter Air Units have a unique ability called Intercept. This will let them attack hostile air units if they do an action within their Zone of Control.

Units

Ranged Units Do Not Have Zone of Control

Ranged Units Do Not Have Zone of Control
Ranged Units do not have Zone of Control. They are vulnerable to units who can quickly go to their adjacent tiles and attack them.

Unique Units With Zone of Control

As of writing, there is one unique unit that has Zone of Control, despite its unit type.

Unique Units with Zone of Control
Unit Civ Age
Civilization VII - Chukonu.png Chu Ko Nu Han China.png Han Antiquity

All Unique Units

Unique Units that Ignore Zone of Control

There are also civ-specific units that ignores Zone of Control. This means that they can freely move after landing on a hostile unit's adjacent tiles.

Unique Units that Ignore Zone of Control
Unit Civ Age
YuthahathiYuthahathi Khmer Khmer Antiquity
PurabhettarahYuthahathi Maurya Maurya Antiquity
MamlukMamluk Abbasid Abbasid Exploration
KeshigKeshig Mongolia Mongolia Exploration
ChevalerChevaler Norman Norman Exploration

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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