What you can do as a member?

Get free access to these features:.
- Save your data on maps and other tools
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
★ Tech, Civics, Buildings, Units, & Wonders
★ Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
┗ Map Types | Trade Routes | Migrants
Districts have been overhauled and have new mechanics essential to the prosperity of your empire in Civilization VII (Civ 7). Learn all about the new Districts in Civ 7, the types of Districts you can make, and how they work in this guide!
List of Contents
Districts are settlement tiles that have a tile improvement such as a Camp or Pasture and those that have a building such as a Granary or a Brickyard. Tile improvements create Rural Districts while Buildings create Urban Districts.
Civ 7 Buildings and Improvements
Creating either a new Rural or Urban District either from growing your settlement to a new tile or finish a building on a unimproved tile will expand your settlement borders to the tiles adjacent the new district if they are not already part of the settlement.
Rural Districts are created when you grow your settlement and place a tile improvement on the tile you expand to. Rural Districts keep all the natural tile yields plus the additional yields from tile improvements.
Urban Districts are created when you place a building on one of your tiles within a settlement. Converting tiles to Urban Districts will make them lose the natural tile yields and instead only benefit from the building yields and adjacency bonuses.
Tile improvements in Rural Districts can have increased yields when you build the appropriate Warehouse Building within the settlement. This will affect all the supported tile improvements that you have in the settlement.
You can place up to two buildings on each Urban District. Both buildings will benefit from their own adjacency bonuses and each will give their own yields for the empire.
Placing a building and converting an existing Rural District to an Urban one will move the population working on the Rural District to improve another tile within the settlement.
Specialists are created when you choose to allocate new population to an Urban District when growing a settlement. Specialists will provide base Science and Culture yields and improve adjacency bonuses while consuming Food and Happiness.
Unique Quarters are formed when you build two Civ-specific Unique Buildings within one Urban District. They give significant bonuses and have a distinct appearance that reflects the Civ they are part of.
Civ 7 Districts Overhaul
Monster Hunter Wilds Walkthrough & Guides Wiki
Genshin Impact Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Avowed Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
©2024 Take-Two Interactive Software, Inc. Sid Meier’s Civilization, Civilization, Civ, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.