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Civilization VII

Civ 7 Should You Accept Alliance?

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ7 - Should I Accept Alliance

Accept an alliance to gain various benefits with foreign settlements in Civilization VII (Civ 7). See why you should accept an alliance on this page, how to maintain one, and all the benefits of alliances.

Should You Accept Alliance?

Accept Alliance if...

Accept If You Need Access to Foreign Settlements

Accepting alliances provides generally favorable benefits during your run. One advantage of aligning with another leader is gaining open access to their territories, eliminating the need to spend influence on opening borders.

Diplomacy Guide

Accept If You Need Extra Military Forces

Forming an alliance with other leaders can also give you a numbers advantage in wars. Your allies will send additional military forces to help you fend off hostilities from your enemies.

Conversely, if your allies declare war on other leaders, you'll have to side with them to maintain the alliance. Staying neutral in their conflicts will break the alliance.

Best Military Civs

Accept if You Need Better Trading Conditions

Trade Route Sample

Establishing Trade Routes with an alliance is much easier since you don’t need to use influence points to open borders. You’ll have easy access to their settlements and can initiate trade routes to gain more resources.

How to Establish Trade Routes

Accept if You Want Boosts From Leadership Attributes

Some Leadership Attributes, such as those in the Economic Attributes, allow you to gain more gold for every alliance you have. If you have any of these Attributes unlocked, make sure to form as many alliances as possible.

Leaders List and All Abilities

Accept if You Want to Boost Bonuses from Social Policies

Social Policy Alliance

Some social policies also rely on alliances. If you have any of these policies active, be sure to keep making alliances to maximize their benefits.

Decline Alliance if...

Decline if You Don't Want to Get Dragged Into Wars

As mentioned, having an alliance means you'll also share the same enemies. If your allies declare war, you’ll have no choice but to join them to keep your connections intact. However, if you're not really ready for war, it's best to decline the alliance or stay neutral to break it off.

Decline if You Have Other Plans for Your Civ

Forced War

If you have other plans that don’t require foreign involvement, it’s best to decline alliances so you can focus on them, especially if you're working toward completing a legacy path.

Legacy Paths Explained

How to Maintain Alliances

Join Alliance Wars

As mentioned, to maintain an alliance, you must also fight alongside them during their conflicts. This is the downside of having too many allies, as they may end up fighting each other, leading to the possibility of having too many enemies as well.

Use Influence on Positive Diplomacy

You can maintain good relationships with leaders by using positive diplomatic actions such as Send Aid, Improve Trade Relations, Research Collaboration, and Local Festival. Sanctions are automatically blocked if you're in an alliance, but all espionage actions remain available.

Refrain from Touching Borders

If you continue building settlements near their borders, alliances may end as this impacts relationships.

Where to Settle

Do Not Accept Defecting Settlements

Unhappy settlements ruled by other leaders may sometimes revolt and attempt to come under your rule. If their original leader has an alliance with you, accepting these defectors will automatically end the alliance.

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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