What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Civilization VII

Civ 7 Technologies and Tech Tree

Add to Watchlist

★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ 7 - Technologies

Technologies unlock the many features and mechanics of Civilization VII (Civ 7) throughout a game. Explore the Antiquity Age Tech Tree, Exploration Age Tech Tree, and Modern Age Tech Tree, along with their buildings, units, wonders, and abilities they unlock, plus how the Masteries, and Future Techs function.

All Technologies

All Technologies


Antiquity Age Tech Tree

Technology Unlocks Mastery
Civ 7 - AgricultureAgriculture
Granary (Building)
+1 Food on Farms
None
Civ 7 - SailingSailing
Fishing Quay (Building)
Galley (Unit)
Embarkation
+1 Food on Fishing Boats
None
Civ 7 - PotteryPottery
Brickyard (Building)
+1 Food on Plantations
+1 Production on Clay Pits
None
Civ 7 - Animal HusbandryAnimal Husbandry
Saw Pit (Building)
Slinger (Unit)
+1 Production on Camps and Woodcutters
+1 Food on Pastures
None
Civ 7 - WritingWriting
Library (Building)
Great Stele (Wonder)
Research Initiative
+ 1 Science on Science Buildings
Gain 1 Codex
Steal Technological Advancement
Civ 7 - IrrigationIrrigation
Garden (Building)
+1 Settlement Limit
Hanging Gardens (Wonder)
None
Civ 7 - MasonryMasonry
Ancient Walls
Monument (Building)
Pyramids (Wonder)
+1 Production on Mines and Quarries
+3 Combat Strength for Fortified Districts
+1 Production on Production Buildings
Civ 7 - CurrencyCurrency
Bath (Building)
Market (Building)
+1 Specialist Limit in all Cities
+1 Gold on Gold Buildings
Gain 1 Codex
Civ 7 - Bronze WorkingBronze Working
Barracks (Building)
Spearman (Unit)
Archer (Unit)
+3 Combat Strength for Infantry Units
+2 Production on Military Buildings
Civ 7 - The WheelThe Wheel
Villa (Building)
Ballista (Unit)
Chariot (Unit)
Military Infiltration
Gain 1 Codex
+1 Movement for Siege Units
Civ 7 - NavigationNavigation
Lighthouse (Building)
Ha'amonga 'a Maui (Wonder)
Quadrireme (Unit)
Gain 1 Codex
+3 Combat Strength for Naval Units
+1 Food on Food Buildings
Civ 7 - EngineeringEngineering
Amphitheater (Building)
Blacksmith (Building)
Ancient Bridge (Building)
+1 Culture on Culture Buildings
Gain 1 Codex
Civ 7 - Military TrainingMilitary Training
Arena (Building)
Unlocks Unit Flanking
None
Civ 7 - MathematicsMathematics
Academy (Building)
Pyramid of the Sun (Wonder)
Gain 2 Codices
Civ 7 - Iron WorkingIron Working
Horseman (Unit)
Phalanx (Unit)
None
Civ 7 - Future Tech (Antiquity)Future Tech (Antiquity)
+1 Wildcard Attribute Point
A boost for starting tech in the next age
+10 Age Progress
None

Exploration Age Tech Tree

Technology Unlocks Mastery
Civ 7 - MachineryMachinery
Gristmill (Building)
Sawmill (Building)
Catapult (Unit)
+1 Production on Camps and Woodcutters
Civ 7 - AstronomyAstronomy
Serpent Mound (Wonder)
Observatory (Building)
Fleet Commander (Unit)
None
Civ 7 - CartographyCartography
Wharf (Building)
All Civilian and Support Units may enter deep Ocean Terrain.
+1 Food on Food Buildings
+1 Food on Fishing Boats
Civ 7 - CastlesCastles
Dungeon (Building)
Medieval Walls (Building)
Crossbowman (Unit)
+3 Combat Strength for Fortified Districts
Open the Gates
+1 Production on Quarries
Civ 7 - HeraldryHeraldry
Knight (Unit)
Man-At-Arms (Unit)
Mamluk (Unit)
+3 Combat Strength for Infantry Units
+1 Happiness on Happiness Buildings
Civ 7 - FeudalismFeudalism
Inn (Building)
+1 Settlement Limit
Medieval Bridge (Building)
+1 Food on Farms, Pastures, and Plantations
Civ 7 - GuildsGuilds
Guildhall (Building)
Kiln (Building)
+1 Gold on Gold Buildings
+1 Production on Clay Pits and Mines
Civ 7 - MetallurgyMetallurgy
Armorer (Building)
Trebuchet (Unit)
+3 Combat Strength for Range and Siege Units
+2 Production on Military Buildings
Civ 7 - ShipbuildingShipbuilding
Shipyard (Building)
Carrack (Unit)
All Naval Units can safely travel across deep Ocean Terrain without taking damage
All units ignore movement penalties from deep Ocean Terrain
+3 Combat Strength for Naval Units
All enhanced Land Units may enter deep Ocean Terrain
Civ 7 - EducationEducation
University (Building)
Shwedagon Zedi Daw (Building)
+1 Specialist Limit in all Cities
+1 Science on Science Buildings
Receive 1 Relic
Civ 7 - Metal CastingMetal Casting
Lancer (Unit)
Pikeman (Unit)
Mamluk (Unit)
+3 Combat Strength for Cavalry Units
+1 Production on Production Buildings
Civ 7 - ArchitectureArchitecture
Menagerie (Building)
Pavilion (Building)
+1 Culture on Culture Buildings
Receive 1 Relic
Civ 7 - GunpowderGunpowder
Arquebusier (Unit)
Bombard (Unit)
Galleon (Unit)
None
Civ 7 - Urban PlanningUrban Planning
Bank (Building)
Hospital (Building)
Machu Pikchu (Wonder)
+1 Specialist Limit in all Cities
None
Civ 7 - Future Tech (Exploration)Future Tech (Exploration)
+1 Wildcard Attribute Point
A boost for starting tech in the next age
+10 Age Progress
None

Modern Age Tech Tree

Technology Unlocks Mastery
Civ 7 - AcademicsAcademics
Schoolhouse (Building)
Oxford University (Building)
None
Civ 7 - Steam EngineSteam Engine
Ironworks (Building)
Port (Building)
Merchant (Unit)
Ironclad (Unit)
+1 Production on Camps
+1 Food on Farm and Plantations
Civ 7 - Military ScienceMilitary Science
Defensive Fortifications (Building)
Military Academy (Building)
Red Fort (Building)
None
Civ 7 - ElectricityElectricity
Laboratory (Building)
Stock Exchange (Building)
+1 Specialist Limit in all Cities
+1 Gold on Gold Buildings
+1 Science on Science Buildings
Civ 7 - UrbanizationUrbanization
Department Store (Building)
Opera House (Building)
+1 Settlement Limit
Modern Bridge (Building)
+1 Production on Clay Pits and Quarries
Civ 7 - CombustionCombustion
Cruiser (Unit)
Dreadnought (Unit)
Landship (Unit)
+3 Combat Strength for Cavalry Units
+1 Production on Production Buildings
Civ 7 - IndustrializationIndustrialization
Rail Station (Building)
Field Gun (Unit)
Howitzer (Unit)
Rifle Infantry (Unit)
Marine (Unit)
+3 Combat Strength for Infantry Units
+1 Production on Mines and Woodcutters
Civ 7 - RadioRadio
Radio Station (Building)
Tenement (Building)
Eiffel Tower (Building)
+1 Culture on Culture Buildings
+1 Happiness on Happiness Buildings
Civ 7 - FlightFlight
Aerodrome (Building)
Biplane (Unit)
Trench Fighter (Unit)
Bomber (Unit)
Squadron Commander (Unit)
+2 Production on Military Buildings
+1 Intercept Range for Fighter Units
Civ 7 - Mass ProductionMass Production
+1 Settlement Limit
Cannery (Building)
Factory (Building)
+1 Food on Food Buildings
Sabotage Shipping
+1 Food on Fishing Boats and Pastures
Civ 7 - MobilizationMobilization
Aircraft Carrier (Unit)
Battleship (Unit)
Destroyer (Unit)
Submarine (Unit)
+3 Combat Strength for Naval Units
Civ 7 - ArmorArmor
Marine (Unit)
AT Gun (Unit)
Assault Gun (Unit)
Infantry Company (Unit)
Tank (Unit)
+3 Combat Strength for Range and Siege Units
Civ 7 - AerodynamicsAerodynamics
Fighter (Unit)
Dive bomber (Unit)
Heavy Bomber (Unit)
Break the Sound Barrier
+3 Combat Strength for Air Units
Civ 7 - RocketryRocketry
Launch Pad (Building)
Sabotage Space Program
Launch Satellite
Staffed Space Flight
None
Civ 7 - Future Tech (Modern)Future Tech (Modern)
+1 Wildcard Attribute Point
+10 Age Progress
None

What is Technology?

Unlocks Improvements for Your Civ

Civ 7 - Technologies
Technologies push your civilization forward by unlocking new buildings, units, and advancements, strengthening your empire’s capabilities. Researching them is a continuous process fueled by Science Yield, so the more Science you generate, the faster you can innovate and stay ahead of the competition.

Technologies function similarly to Civics, but while Technologies are researched using Science Yield, Civics progress through Culture Yield. Both unlock new advancements, but Technologies focus on military, infrastructure, and production, while Civics shape government, policies, and society.

Prioritizing Technology research gives you military advantage, as most powerful units are unlocked through advancements.

Science Victory Guide and How to Win

How the Tech Tree Works

How the Tech Tree Works


Advancement Through Scientific Progress

Tech Trees structure scientific progress, showing the path of technological advancements your civilization can pursue. Each Age has its own Tech Tree, with technologies that unlock new buildings, units, or abilities.

However, you must follow a progression path, meaning some technologies require others to be researched first. The more Science Yield you generate, the faster you can advance, shaping your strategy based on your empire’s needs.

Mastery

Civ 7 - Mastery
Techs offer opportunities to research Mastery. After a Tech is researched, a tier two Tech becomes available—these are called Masteries, and they grant additional bonuses, unlocking new constructibles and codices. Masteries are often essential for pursuing Science Legacy Path, offering critical advantages to your empire’s growth and capabilities.

Similarly, Civics also have Masteries.

Future Tech

Civ 7 - Future Tech
Future Tech becomes available at the end of the current Age's Tech Tree. Researching Future Tech advances the current Age by 10, grants a Wildcard Attribute Point, and provides a boost for a starting Tech in the next Age, helping you stay ahead in technological progress.

How to View the Tech Tree

Click the Technology Icon

Civ 7 - How to View Tech Tree

To access the Tech Tree, click the Technology Icon, then select View Tree to explore available advancements and plan your research path.

Civilization VII (Civ 7) Related Guides

Civilization VII Guides and Wiki
Civilization VII Wiki

Civilization VII Wiki

Civilization VII Guides
Civ 7 News and UpdatesNews and Game Info CivilizationsCivilizations
LeadersLeaders Civ 7 - TechnologiesTechnologies
Victory TypesVictory Types Civ 7 UnitsUnits
Civ 7 BuildingsBuildings Civ 7 ResourcesResources
Civ 7 Tips and TricksTips and Tricks Civ 7 WondersWonders
Civ7 CivicsCivics Civ 7 Great PeopleGreat People

Author

    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index