What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Civilization VII

Civ 7 How to Send and Make Trade Routes with Merchants

Add to Watchlist

★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ7 - How to Send and Make Trade Routes with Merchants

Trade Routes are made by sending Merchants to a nearby foreign settlement in Civilization VII (Civ 7). Learn how to set up and establish trade routes with Merchants and what to do if Trade Routes are not working in this guide!

How to Send and Make Trade Routes

  1. Train or Purchase Merchants
  2. See All Potential Trading Routes
  3. Send the Merchant to the Settlement

Train or Purchase Merchants

Before you can establish a trade route, you first need to unlock and have a Merchant. Depending on the Age, Merchants are unlocked through the Technologies or Civics Tree.

Age Tree
Civ 7 - Code of LawsCode of Laws Antiquity Civics
Civ 7 - EconomicsEconomics Exploration Civics
Civ 7 - Steam EngineSteam Engine Modern Technologies

Merchants or their variants in certain Civs are the only units that can establish trade routes, so make sure you have them first! Training or purchasing a Merchant unit on one of your settlements is the next step.

List of All Units

See All Potential Trading Routes

Selecting a Merchant shows all the potential trade routes. This will display available routes on the map, from the nearest to the farthest. Find one with the most resources or with the resource that you need the most.

Send the Merchant to the Settlement

After selecting a trade route, send the Merchant to the chosen settlement by moving them to one of the settlement's owned tiles and wait for them to arrive.

The number of turns required depends on the distance, hence it’s important to choose the nearest trade route to establish one quickly. Otherwise, if you want to choose a distant settlement, buy a new Merchant in the closest settlement you own to avoid wasting turns traveling.

Unlike in previous titles, Trade Routes aren't automatically set after moving a Merchant to a foreign settlement. You'll need to wait for them to arrive and use their Make Trade Route ability before the Trade Route is established.

Declaring War Removes Trade Routes

If you are at war with another leader, you cannot establish Trade Routes in their territory and your active Trade Routes will be cancelled, sending your Merchant back to your settlement. This also applies to hostile Independent Powers.

However, Leaders whom you have Neutral or Unfriendly relationship with can still accept trade routes until the Denounce Sanction is placed or the relationship drops to Hostile.

What to Do If Trade Routes are Not Working?

Move Your Merchants Manually

One flaw of Civ 7's UI is the Merchant not automatically creating Trade Routes when selecting from the Trade Route list. Currently, you'll have to use the move the Merchant to the target settlement yourself and wait for them to reach any of that settlement's tile before using their Make Trade Route ability.

Increase Trade Route Range

Merchants might also struggle to travel to distant regions. Even if they make it, the game will reject the trade route due to the lack of nearby settlements.

If you want to trade with distant civilizations, make sure to establish a nearby settlement first to increase the Trade Route range or develop your closest town enough for it to gain access to the Trade Outpost Specialization.

How to Increase Trade Range

Increase Trade Route Capacity

Already having an active Trade Route with a civilization is also a possible reason why you can't create a Trade Route. If you want to send another Merchant to the same civilization, you'll have to use the Improve Trade Relations Diplomatic Action under the Treaties section to increase the Trade Route capacity with them.

Maintain Good Relationship with Other Leaders

Trade Routes can't be made with Hostile Leaders or those you're at war with, as well. Your relationship with them should be at least Unfriendly before they can accept a Merchant from you, but a positive relationship will make maintaining the route easier.

Establishing a good relationship with other leaders also encourage them to propose trade routes with you. This is especially helpful if you want to establish trade routes while prioritizing legacy paths other than economic.

In addition, maintaining a good relationship with other leaders will boost the chances of them accepting trade diplomacy, opening up more potential trade routes with any cities they own.

Leaders List and All Abilities

What Do You Get from Trade Routes?

Grants More Resources and Gold from Foreign Settlements

Trade Route Sample

Trade Route is an economic feature that allows you to travel to other settlements to get a copy of the Resources they own. It's one of the goals in the Economic Legacy Path, where resources play a crucial role in all Ages of the game. If other leaders initiate the trade, you'll receive Gold instead.

Legacy Paths Explained

Allocate New Resources to Settlements

After establishing a Trade Route, you'll see all foreign resources, including their bonuses and origins, in the resource screen. Anything listed under Bonus can be assigned to your cities or towns.

List of All Resources

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

Author

    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index