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Civilization VII

Civ 7 Best Build Order

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Best Build Order Banner
The best build order in Civilization 7 (CIv 7) involves focusing your civ's growth by exploring the map and maximizing your current yields. Learn the best build order for the Antiquity Ages by reading our guide below!

Civ 7 Best Build Order

  1. Produce Scouts to Reveal The Map
  2. Build a Granary to Create More Food
  3. Check Tiles For First Technology
  4. Choose Mysticism as First Civic
  5. Make Settlers to Incorporate Strong TIles
  6. Produce a Warrior While Researching

Produce Scouts to Reveal The Map

Produce Scouts to Reveal The Map
Scouts should be the first unit you make at the start of the game. They can reveal hidden tiles on the map, letting you plan out where to grow your civ.

While revealing the map for other resources, they could also find ruins, indepedent powers, other civilizations, and Natural Wonders. These are essential for boosting your civ's growth early game.

Aim to create 2 Scouts at the start if you have enough production yield. Also, you can upgrade their movement and sight range with the Discipline Civic

Can Scouts Auto Explore?

Build a Granary to Create More Food

Build a Granary to Create More Food
You will unlock the Granary on Turn 2. This will add 1 food yield to all farms, pastures, and plantations.

Build it after a scout or two. It will boost your city's growth as you improve more tiles.
How to Use Rural and Urban Districts

Check Tiles For First Technology

Check Tiles For First Technology
Buildings are unlocked by advancing the Technology Tree. Your next one will depend on the tiles around your capital. The building these technologies unlock will upgrade the tile yield of their respective improvement.

Tiles Around Capital Best First
Technology & Building
Navigable Rivers, Coastal, Lakes Sailing (Fishing Quay)
Rough Terrain Pottery (Brickyard)
Vegetated Animal Husbandry
(Saw Pit)

You should get the other technologies once you have created settlements in different terrains and acquired more resources.

Technologies and Tech Tree

Choose Mysticism as First Civic

Choose Mysticism as First Civic
At around Turn 5 or 7, you will be able to choose the next Civic to learn. You should choose Mysticism because it will unlock an Altar and allow you to Found a Pantheon.

Having a Pantheon will allow an Altar to receive a unique buff chosen from a list of Gods. Chose the buff that increases your most important yield. It will stack with Altars from different settlements.

Make Settlers to Incorporate Strong TIles

Make Settlers to Incorporate Powerful TIles
If you find an area with lots of resources, near a body of water, or a Natural Wonder, you should produce a settler to create a settlement there.

It is important to settle as soon as you find an area with a Natural Wonder or an area rich with resources. Once a tile is in a settlement's borders, it cannot be changed until its settlement's Palace has been captured by another civilization.

When to Build More Settlements

Settle in Rivers or Coasts

You should prioritize having at least one settlement on a coast or a navigable river. They provide huge yield boosts via high food yields and building bonuses. They will also play a key role in the Exploration Age

Where to Settle

Produce a Warrior While Researching

Produce a Warrior While Researching
If you are waiting for a building to be unlocked and having nothing else to build, make a Warrior just in case an enemy unit comes.

You should make one early if you are near a hostile independent power or a war hungry civilization. Alternatively, you can save gold to make one immediately when needed.

What to Build Next in Civ 7?

  1. Prioritize Upgrades For A Yield
  2. Produce Wonders
  3. Choose Buildings With Available Adjacency Bonuses
  4. Amass a Small Army for Defense

Prioritize Upgrades For A Yield

The best way to decide what to build, research, or study next is to prioritize one or two yields after you have enough food in your settlements.

Victory Type High Priority Yields
Military Science, Gold, Happiness
Science Science, Production, Happiness
Culture Culture, Faith, Production
Economic Production, Gold

Even if you are lagging behind on a certain victory, you can still use high yields to change your victory path in the next Age.

Victory Conditions and Types

Rush Currency for Coastal or River Settlements

Currency is a powerful Technology for settlements in coasts and rivers. They will unlock two buildings that provide an additional food and happiness for each adjacent Coastal Tile and Navigable River Terrain.

They will also increase the Specialist Limit in all cities. This will let you stack Specialists in one tile, further boosting your science and culture yield as well as adjacency bonuses.

Produce Wonders

Produce Wonders
When you have built enough buildings and production yield in your capital, consider building a Wonder. It will provide a unique yield buff and grant adjacency bonuses.

You should rush to complete one, especially if one of them necessary to your strategy. When a civilization has completed build a Wonder, no one else can build it.

Wonders

Choose Buildings With Available Adjacency Bonuses

Choose Buildings With Available Adjacency Bonuses
When choosing where to build a building or which building to research, check if you can maximize its adjacency bonus.

The game will show the total yield a building will produce in each available tile. Plan your Districts ahead of time to gain the best possible yield.

Adjacency Bonuses

Amass a Small Army for Defense

Amass an Army for Defense
To protect your settlements, its best to create units when you are not creating buildings. Consider spending some gold to create a small army.

An army commander, an infantry unit and calvary unit for each settlement, a naval unit, and two ranged units should be enough for non-militaristic civs in average difficulties.
Units

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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