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The best build order in Civilization 7 (CIv 7) involves focusing your civ's growth by exploring the map and maximizing your current yields. Learn the best build order for the Antiquity Ages by reading our guide below!
List of Contents

Scouts should be the first unit you make at the start of the game. They can reveal hidden tiles on the map, letting you plan out where to grow your civ.
While revealing the map for other resources, they could also find ruins, indepedent powers, other civilizations, and Natural Wonders. These are essential for boosting your civ's growth early game.
Aim to create 2 Scouts at the start if you have enough production yield. Also, you can upgrade their movement and sight range with the Discipline Civic

You will unlock the Granary on Turn 2. This will add 1 food yield to all farms, pastures, and plantations.
Build it after a scout or two. It will boost your city's growth as you improve more tiles.
How to Use Rural and Urban Districts

Buildings are unlocked by advancing the Technology Tree. Your next one will depend on the tiles around your capital. The building these technologies unlock will upgrade the tile yield of their respective improvement.
| Tiles Around Capital | Best First Technology & Building |
|---|---|
| Navigable Rivers, Coastal, Lakes | Sailing (Fishing Quay) |
| Rough Terrain | Pottery (Brickyard) |
| Vegetated | Animal Husbandry (Saw Pit) |
You should get the other technologies once you have created settlements in different terrains and acquired more resources.

At around Turn 5 or 7, you will be able to choose the next Civic to learn. You should choose Mysticism because it will unlock an Altar and allow you to Found a Pantheon.
Having a Pantheon will allow an Altar to receive a unique buff chosen from a list of Gods. Chose the buff that increases your most important yield. It will stack with Altars from different settlements.

If you find an area with lots of resources, near a body of water, or a Natural Wonder, you should produce a settler to create a settlement there.
It is important to settle as soon as you find an area with a Natural Wonder or an area rich with resources. Once a tile is in a settlement's borders, it cannot be changed until its settlement's Palace has been captured by another civilization.
When to Build More Settlements
You should prioritize having at least one settlement on a coast or a navigable river. They provide huge yield boosts via high food yields and building bonuses. They will also play a key role in the Exploration Age

If you are waiting for a building to be unlocked and having nothing else to build, make a Warrior just in case an enemy unit comes.
You should make one early if you are near a hostile independent power or a war hungry civilization. Alternatively, you can save gold to make one immediately when needed.
The best way to decide what to build, research, or study next is to prioritize one or two yields after you have enough food in your settlements.
| Victory Type | High Priority Yields |
|---|---|
| Military | Science, Gold, Happiness |
| Science | Science, Production, Happiness |
| Culture | Culture, Faith, Production |
| Economic | Production, Gold |
Even if you are lagging behind on a certain victory, you can still use high yields to change your victory path in the next Age.
Currency is a powerful Technology for settlements in coasts and rivers. They will unlock two buildings that provide an additional food and happiness for each adjacent Coastal Tile and Navigable River Terrain.
They will also increase the Specialist Limit in all cities. This will let you stack Specialists in one tile, further boosting your science and culture yield as well as adjacency bonuses.

When you have built enough buildings and production yield in your capital, consider building a Wonder. It will provide a unique yield buff and grant adjacency bonuses.
You should rush to complete one, especially if one of them necessary to your strategy. When a civilization has completed build a Wonder, no one else can build it.

When choosing where to build a building or which building to research, check if you can maximize its adjacency bonus.
The game will show the total yield a building will produce in each available tile. Plan your Districts ahead of time to gain the best possible yield.

To protect your settlements, its best to create units when you are not creating buildings. Consider spending some gold to create a small army.
An army commander, an infantry unit and calvary unit for each settlement, a naval unit, and two ranged units should be enough for non-militaristic civs in average difficulties.
Units

Civ 7 Best Build Order



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