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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
★ Tech, Civics, Buildings, Units, & Wonders
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A list of all playable Civilizations in Civilization VII (Civ 7). Read on to see all playable Civilizations including their unique ability, attributes, starting biases, age unlocks, as well as all upcoming Civilizations.
Related Guides | |
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All Civilizations | All Leaders |
List of Contents
Civ | Attributess | Unique Ability |
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Cultural Economic |
Kingdom of Natural Wealth: Kingdom of Natural Wealth: Increased Gold on resources.
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Cultural Economic |
Gifts of Osiris: Gifts of Osiris: Increased Production on Navigable Rivers.
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Cultural Diplomatic |
Demokratia: Demokratia: Increased influence per turn on the Palace.
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Diplomatic Scientific |
Nine Provinces: Nine Provinces: The Captial and new Towns gain an additional Population with their first growth event.
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Expansionist Scientific |
Ksekam Chamnon: Ksekam Chamnon: Urban Districts on Rivers do not remove the natural yield of the tile.
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Militaristic Scientific |
Dhamma Lipi: Dhamma Lipi: You can choose an additional Pantheon after unlocking Mysticism.
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Diplomatic Scientific |
Skies of Itzamna: Skies of Itzamna: The Palace gains Science for adjacent Vegetated tiles.
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Economic Expansionist |
Goose Societies: Goose Societies: All Buildings receive a Food Adjacency for Resources.
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Economic Militaristic |
Hamarana Council: Hamarana Council: Infantry Units receive increased Combat Strength when attacking.
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Cultural Militaristic |
Twelve Tables: Twelve Tables: Adds Culture on Districts in the Capital and City Centers in Town.
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Civ | Attributess | Unique Ability |
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Scientific Cultural |
Medina: Medina: Receive Gold for each Rural Population of the City when you create a Specialist. Effect scales with Game Speed.
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Economic Diplomatic |
Samayam: Samayam: Gain an additional Trade Route from Trade Agreements.
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Cultural Expansionist |
Moananuiākea: Moananuiākea: Gain Culture each time a Settlement expands to a Marine tile. Increased Happiness on Fishing Boats.
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Expansionist Economic |
Apus: Apus: Mountain tiles can be worked. Gain additional Flood and Production on Mountains.
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Economic Cultural |
Negara: Negara: All Cities except the Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.
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Economic Scientific |
Great Canon of Yongle: Great Canon of Yongle: Increased Science in the Capital. Received reduced Science per turn for each Social Policy slotted.
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Expansionist Militaristic |
Bokh: Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
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Diplomatic Militaristic |
Normannitas: Normannitas: Land Units receive increased Movement when Embarked, and Land Units adjacent to Coast receive increased Combat Strength.
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Economic Diplomatic |
Nepekifaki: Nepekifaki: Settlements built adjacent to Navigable Rivers gain increased Food on River tiles, but Cities not built adjacent to a Navigable River receive less Food.
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Economic Militaristic |
Tarikh al-Sudan: Tarikh al-Sudan: Increased Resource Capacity in Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.
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Militaristic Expansionist |
Siglo de Oro: Siglo de Oro: Increased Gold efficiency towards converting a Town to a City, increased further in Distant Lands.
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Shawnee Civilization is only available for those with the Deluxe Edition, Founder's Edition, or Tecumseh and Shawnee DLC Pack.
Civ | Attributess | Unique Ability |
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Economic Expansionist |
Frontier Expansion: Frontier Expansion: Gain Gold every time you Improve a Resource.
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Cultural Expansionist |
River Raids: River Raids: Receive additional Culture when pillaging Buildings or Improvements equal to the Yield or Healing gained. Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs Movement to Embark and Disembark.
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Militaristic Diplomatic |
Liberté, Egalité, Fraternité: Liberté, Egalité, Fraternité: You can select the Celebration effects of any Government in the Modern Age.
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Militaristic Scientific |
Goisshin: Goisshin: When you Overbuild a Building, receive Science equal to a set percentage of the new Building's Production cost.
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Cultural Diplomatic |
Revolución: Revolución: Start with a unique Government type, Revolución. This Government has one Celebration effect, granting a large Culture boost for a set number of turns. Cannot enter any other Government type.
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Economic Expansionist |
Paradise of Nations: Paradise of Nations: Greatly adds earned gold from all sources, as well as increasing production towards the Red Fort while lowering all other yields
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Militaristic Diplomatic |
Blood and Iron: Blood and Iron: Units receive increased Combat Strength for every Unfriendly or worse Relationship with other civilizations.
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Economic Expansionist |
Kang Qian Shengshi: Kang Qian Shengshi: Increase Gold, Culture, and Influence from Imported Resources, but decrease Science from Imported Resources.
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Cultural Scientific |
Prosveshchenie: Prosveshchenie: Increased Culture on Urban Districts in Cities. Increased Science on Urban Districts in Cities on Tundra tiles.
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Cultural Diplomatic |
Itsaraphab: Itsaraphab: Grants a Diplomatic Action to immediately become Suzerain of a City-State at a higher Diplomacy Cost than Befriending Independents.
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All Upcoming Civilizations | ||
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Bulgaria | Carthage | Great Britain |
Nepal |
The eighth Dev Diary posted in the official Civilization website reveals 4 new civilizations for the upcoming Crossroads of the World DLC pack.
Cartha and Great Britain will be released on Early March while Bulgaria and Nepal will be released on late March.
Civilization VII includes a total of 31 civilizations to play as at launch.
30 are available in the base game while the 31st (Shawnee), is available when you purchase either the Deluxe Edition, Founder's Edition, or the Tecumseh and Shawnee DLC Pack.
Unlike previous Civilization games, the civs in Civ 7 are no longer static and become another civilization as you advance to the next Age.
This happens when you fulfill one of the unlock requirements as you progress through the game. These include the following criteria:
In previous games, it is possible to play as Rome or Egypt well into the Renaissance or Modern age. It is no longer the case in Civ 7 as civs are now locked to a predetermined age.
This means you can only play as Greece in the Antiquity Age, Mongolia in the Exploration Age, and Prussia in Modern Age among others.
Civilizations have unique abilities, units, infranstructure, and civics. You can then choose a Leader with a Leader Bonus and Leader Agenda that synergizes well with civ's unique abilities to get the victory condition that you want to achieve.
In addition, all civs have an associated Wonder that you can unlock early on, giving you the advantage to build them before the other players.
Civilization VII Guides | |
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Civ 7 List of All Civs (Civilizations)
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