★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
★ Tech, Civics, Buildings, Units, & Wonders
★ Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
┗ Map Types | Trade Routes | Migrants

To win a Culture Victory in Civilization VII (Civ 7), focus on generating Culture, building Wonders, and collecting Relics and Artifacts. Learn how to win the Culture Legacy Paths in the Antiquity, Exploration, and Modern Ages, and see the best leader and civ combinations to achieve Cultural Victory!
| Civ 7 Culture Guides | |
|---|---|
| Culture Victory Guide | Best Culture Mementos |
| Best Culture Leaders | Best Culture Civs |
List of Contents
| Legacy Path Goal |
|---|
| Build 7 Wonders in Your Empire. |
| Tips for the Cultural Legacy Path |
|
|
To secure a Culture domination in the Antiquity Age, your goal is simple: build 7 World Wonders within your empire. Most of these can be unlocked through the Civic Tree, so prioritize researching the right Civics.
A key detail: you must build them yourself. Conquering cities with Wonders won’t count, so plan your production wisely!

Since Wonders can only be built in cities, not towns, you'll need to upgrade some towns to make room for your Wonders. But be quick — your opponents are also racing to build them! If another Civ finishes a Wonder before you, your progress will be lost, and your unfinished Wonder will be destroyed.
You’ll get back some of the production for your next project, but it’s still a major setback. More cities mean more chances to secure Wonders first and lock in your Culture Victory!

You'll need Culture to unlock the Civics that grant access to Wonders and Production to actually build them. The more Production you generate, the faster you can construct Wonders before your rivals snatch them up. Focus on boosting both to stay ahead in the race for cultural dominance!
Get buildings and resources that boost Production and Culture to speed up your progress. Resources like Cotton, Lapis Lazuli, and Salt will help boost your Production, while Silk will give your Culture a nice little bump.
Prioritize improvements that amplify these yields - every boost helps you secure Wonders before your rivals do!

Almost every Civic you research unlocks a shiny new Wonder, so make sure you're grabbing the ones that'll supercharge your Wonder-building game. Prioritize Social Policies and Wonders that boost Culture and Production to keep your progress fast and furious!
And don’t forget to check out your Civilization-specific Civics - max them out and unlock your Civilization's assiocated wonder!
| Civic | Unlocks | Mastery |
|---|---|---|
Mysticism
|
Priesthood
Priesthood +2 Gold in all Settlements (Policy) Altar
Altar Base Yield: +2 Happiness. +1 Happiness for each adjacent Wonder. Receives additional benefits from Pantheons. Antiquity Happiness Building. Can be purchased in Towns. (Building)Unlocks founding a Pantheon
|
Clan Networks
Clan Networks +2 Food in all Settlements. (Policy) Mundo Perdido
Mundo Perdido +1 Happiness and Science on Tropical Terrain in this Settlement. Ageless. Must be placed on Tropical. (Wonder) |
Discipline
|
Survey
Survey +1 Scout movement and sight. (Policy) Dur-Sharrukin
Dur-Sharrukin Acts as a Fortified District that must be conquered. +3 Combat Strength to Fortified Districts in all Settlements. Ageless. Must be placed adjacent to a District. (Wonder) Army Commander
Army Commander Land Support Unit capable of assembling and commanding a collection of Land Military Units as an Army. (Unit)Gain a free Army Commander
|
Gate of All Nations
Gate of All Nations +2 Support on all wars. Ageless. Must be placed adjacent to a District. (Wonder) Honor
Honor +3 Combat Strength against Independent Powers. (Policy) |
Public Life
|
City Guard
City Guard +3 Combat Strength for Fortified Districts. (Policy) Oracle
Oracle +2 Culture. When gaining rewards from a Narrative Event, gain 10 Culture per Age. Ageless. Must be placed on a Rough Terrain. (Wonder) |
None |
Code of Laws
|
Improve Trade Relations
Improve Trade Relations If action accepted, permanently increase the number of Trade Rouse you can establish with a Civilization (Diplomatic Action)Gain a free Merchant
Petra
Petra +2 Gold. +1 Gold and Production on Desert Terrain in this Settlement. Ageless. Must be placed on Desert. (Wonder) Oratory
Oratory +2 Infulence per turn. (Policy) Merchant
Merchant Civilian who can establish a Trade Route to import Resources from a foreign Settlement. (Unit) |
Steal Government Secrets
Steal Government Secrets Gain a Civic from the target that you have not studied. If the Civilization has no eligible Civics, gain Culture instead. (Diplomatic Action) Emile Bell
Emile Bell Gain a unique Diplomatic Endeavor called Ginseng Agreement that grands Food to both Leaders' Capitals. +1 Diplomatic Attribute Point. Ageless. Must be placed on Rough Terrain. (Wonder) Ethics
Ethics +1 Culture from Specialists (Policy) |
Tactics
|
Drills
Drills +30% Production towards training Infantry and Ranged Units (Policy) Terracotta Army
Terracotta Army +2 Production. Grants a free Army Commander when built. +25% Army Experience. Ageless. Must be placed on Grassland. (Wonder) |
None |
Entertainment
|
Rites and Rituals
Rites and Rituals +2 Happiness in all Settlements. (Policy) Colosseum
Colosseum +3 Culture. +2 Happiness on Quarters in this Settlement. Ageless. Must be placed adjacent to a District. (Wonder)+1 Settlement Limit
|
None |
Citizenship
|
Cultural Festival
Cultural Festival Continuously generate Culture equal to 25% of this City's Production. You can cancel this at any time. Weiyang Palace
Weiyang Palace +6 Influence. Ageless. Must be placed on a Grassland. (Wonder) Drama and Poetry
Drama and Poetry +50% Production towards constructing Culture Buildings. (Policy) Castes
Castes +25% Food in Towns. (Policy) |
Wonder Construction
Wonder Construction Grants a bonus to Wonder construction. (Diplomatic Action) Sanchi Stupda
Sanchi Stupda +2 Happiness. +1 Culture for every 5 excess Happiness in this Settlement. Ageless. Must be placed on Plains. Hospitality
Hospitality +3 Culture for every City-State you are Suzerian of. (Policy) |

Most Wonders are in the Civic Tree, but don’t forget there are a few Wonders hidden lurking in the Tech Tree! Get those Techs that ramp up your Production and Culture to give your Wonder-building efforts the boost they need.
| Technology | Unlocks | Mastery |
|---|---|---|
Navigation
|
Lighthouse
Lighthouse Base Yield: +3 Gold. +1 Gold for each adjacent Coastal Terrain. +1 Gold for each adjacent Navigable River Terrain. +1 Gold for each adjacent Wonder. Increases the number of Resources that may be assigned to this Settlement by 2. Antiquity Gold Building. Must be placed on a Coast tile. (Building) Ha'amonga 'a Maui
Ha'amonga 'a Maui Base Yield: +2 Culture. +1 Culture and Food on Fishing Boats in this Settlement. +1 Cultural Attribute Point. Ageless. Must be placed on Grassland or Tropical and adjacent to Coast. (Wonder) Quadrireme
Quadrireme Tier 3 Antiquity Naval Unit. (Unit) |
Gain 1 Codex
+3 Combat Strength for Naval Units
+1 Food on Food Buildings
|
Currency
|
Bath
Bath Base Yield: +4 Food. +1 Food for each adjacent Navigable River Terrain. +1 Food for each adjacent Wonder. Antiquity Food Building. +10% Growth Rate. Must be placed on a River. (Building) Market
Market Base Yield: +2 Gold. +1 Gold for each adjacent Coastal Terrain. +1 Gold for each adjacent Navigable River Terrain. +1 Gold for each adjacent Wonder. Increases number of Resources that may be assigned to this Settlement by 1. Antiquity Gold Building. (Building)+1 Specialist Limit in all Cities
|
+1 Gold on Gold Buildings
Gain 1 Codex
|
Masonry
|
Ancient Walls
Ancient Walls Adds 100 HP to the District and +15 Combat Strength to Units defending in this tile. All Fortified Districts must be conquered to capture a Settlement. Antiquity Fortification. Must be built adjacent to another Fortified District. Monument
Monument Base Yield: +2 Culture +1 Influence. +1 Culture for each adjacent Mountainous Terrain. +1 Culture for each adjacent Natural Wonder. +1 Culture for each adjacent Wonder. Antiquity Culture and Diplomacy Building. (Building) Pyramids
Pyramids +1 Gold and Productionon Minor and Navigable River tiles in this Settlement. Ageless. Must be placed on Desert and adjacent to a Navigable River. (Wonder)+1 Production on Mines and Quarries
|
+3 Combat Strength for Fortified Districts
+1 Production on Production Buildings
|
Irrigation
|
Garden
Garden Base Yield: +3 Food. +1 Food for each adjacent Coastal Terrain. +1 Food for each adjacent Navigable River Terrain. +1 Food for each adjacent Wonder. Antiquity Food Building. (Building)+1 Settlement Limit
Hanging Gardens
Hanging Gardens +1 Food on Farms in this Settlement. +10% Growth Rate in all Cities. +1 Expansionist Attribute Point. Ageless. Must be placed adjacent to a River. (Wonder) |
None |
Writing
|
Library
Library Base Yield: +2 Science. +1 Science for each adjacent Resource. +1 Science for each adjacent Wonder. Has 2 Codex slots. Antiquity Science Building. (Building) Great Stele
Great Stele Gain 200 Gold when you construct a Wonder in this Settlement, including this one. Ageless. Must be placed on Flat Terrain. (Wonder) Research Initiative
Research Initiative Continuously generate Science equal to 25% of this City's Production. You can cancel this at any time. |
+ 1 Science on Science Buildings
Gain 1 Codex
Steal Technological Advancement
Steal Technological Advancement Gain a Technology from the target that you have not researched. If the Civilization has no eligible Technologies, gain Science instead. |
Animal Husbandry
|
Saw Pit
Saw Pit Base Yield: +1 Production. +1 Production on Camps and Woodcutters. Warehouse Production Building. Ageless. Buildable in all Ages. Can be purchased in towns. (Building) Slinger
Slinger Tier 1 Antiquity Ranged Unit. Stronger on attack than defense. (Unit)+1 Production on Camps and Woodcutters
+1 Food on Pastures
|
None |
Pottery
|
Brickyard
Brickyard Base Yield: +1 Production. +1 Production on Clay Pits, Mines, and Quarries. Warehouse Production Building. Ageless. Buildable in all Ages. Can be purchased in towns. (Building)+1 Food on Plantations
+1 Production on Clay Pits
|
None |
Sailing
|
Fishing Quay
Fishing Quay Base Yield: + 1 Food. +1 Food on Fishing Boats. Warehouse Food Building. Ageless. Buildable in all Ages. Can be purchased in Towns. Must be placed on Coast, a Lake tile, or a Navigable River. (Building) Galley
Galley Tier 2 Antiquity Naval Unit. (Unit) Embarkation
Embarkation Allows all standard Land Units to travers Coast Terrain. +1 Food on Fishing Boats
|
None |

Stack in Social Policies that give your Civ an edge. For example, Riches of Duat—an Egypt-exclusive policy from the Scales of Anubis Civic—boosts your Production by +15% when constructing Wonders, helping you build at lightning speed.
And then there's Hospitality, which adds +3 Culture for every City-State you're Suzerain of, turning your diplomatic efforts into a Culture machine.

Classical Republic is the ultimate government to pick during the Antiquity Age, especially if you're gunning for a Culture Victory. During a Celebration, you can choose between two amazing bonuses:
Both bonuses pack a punch, but when you're racing to build Wonders, that Production boost will be your ace in the hole!

It’s party-time! In Civ 7, Celebrations can be triggered when your global happiness reaches a certain level, shown by the smiling face in the top-left corner of the screen. When you see the circle on the bottom-right say “Choose Celebration”, go ahead and click it to pick a sweet bonus for the next few turns.
Celebrations not only give you a temporary boost to resource yields, but also let you pick a policy for your government. So, throw a party for your people, enjoy the buffs, and use that extra happiness to keep your empire running like a well-oiled machine!

You're not some uncultured barbarian, are you? Keep your focus on being the most cultured civilization and steer clear of war. Instead, try to befriend as many Civs and City-States as you can. But alliances? Maybe not the best idea - those are likely to drag you into unwanted wars.
Accumulate as much Influence as you can to deal with Independent Powers and other Civs. Build Wonders, not battlegrounds, and let your Culture do the talking!

When you're cruising through an Age and that dreaded Crisis hits, it's time to pick Crisis Policies that do the least harm to your empire.
It’s a case-by-case situation, but you’ll probably want to select policies that are related to your military, like Rebellious Commanders or Barbarian Mercenaries, to keep things under control. Let's just hope you're not trying to spread your culture by force.
| Legacy Path Goal |
|---|
| Display 12 Relics in Your Empire. |
| Tips for the Cultural Legacy Path |
|
|
Welcome to the Exploration Age, where the path to cultural dominance is all about showcasing relics of faith! To complete this Legacy, you’ll need to display 12 Relics across your empire. That means two things:
Your civilization’s legacy isn’t just about building Wonders anymore, but displaying a reliquary filled with gold, jewels, and the collected hopes of the faithful.

You’ll need to research the Piety Civic right away, as it unlocks the Temple building and Religion — both essential for securing cultural dominance in the Exploration Age. The sooner you get it, the faster you can found a Religion, because other Civs will be racing to claim Reliquary Beliefs and Founder Beliefs before you do.
Reliquary Beliefs are a game-changer, as they’re your key to steadily acquiring Relics throughout the game. Miss out on them, and you’ll have to rely on Civics, Narrative Events, and other ways to complete your Legacy Path!

Theocracy is your best choice in the Exploration Age, offering powerful bonuses to Culture and Production during Celebrations:
Emissaries are key because they convert other settlements to your Religion, spreading your influence and securing more opportunities to generate Relics. The faster you expand your faith, the easier it is to complete your Legacy Path and dominate culturally!

Build a Temple ASAP to kickstart your Religion. This is a race, and getting your hands on the best Reliquary Beliefs and Founder Beliefs would help you secure your win. Once your Temple is up, your Religion will be unlocked, and you’ll have the chance to pick from the classic religions or get creative and name it yourself, and choose your Beliefs:
Reliquary Beliefs will determine how you primarily gather Relics - your golden ticket to completing the Culture Legacy Path. Choose wisely and choose what will work for your Civ, as some Reliquary Beliefs are better than others and the right one could be your secret weapon for a Culture Victory.
| Recommended Reliquary Beliefs | |
|---|---|
| Icons | +2 Relics for first-time conversion of a City-State |
| Reliquaries | +1 Relic for first-time conversion of another Civilization's settlement with a Temple or Altar. |
Founder Beliefs bring in powerful bonuses for converting other settlements, and you can unlock even more as you progress. Pick ones that play to your Civilization’s strengths. Not sure what to go for? Tithe boosts your Gold, Interfaith Dialogue gives you extra Science, and Shrines of the Kami is great if your rivals are hoarding Wonders from the previous age.
| Recommended Founder Beliefs | |
|---|---|
| Tithe | +4 Gold for every foreign settlement following your Religion. |
| Interfaith Dialogue | +4 Science for every foreign settlement following your Religion. |
| Shrines of the Kami | +4 Culture, Gold, and Science or every Wonder in other Civilizations' settlement following your Religion. |
Meanwhile, Enhancer Beliefs are your secret weapon for spreading your faith far and wide, unlocked through the Theology Civic. Need extra charges for your Missionaries? Zeal has you covered. Running out of Relic Slots? Sanctum is your best bet. Choose wisely, and you’ll be well on your way to securing that Culture Victory!
| Recommended Enhancer Beliefs | |
|---|---|
| Zeal | Missionaries receive +1 Charge. |
| Sanctum | +1 Relic Slot in Temples in Cities. |

Missionaries are units that spread your Religion. You can produce them in any town or city with a Temple, and each comes with a set number of charges. Most settlements will need two charges to fully convert - one for the Urban Population and one for the Rural Population.
Settlements without an existing Religion can be converted with just 1 Missionary charge. Plan your conversions wisely to make the most of your Missionaries!
Civics like Society Mastery, Social Class Mastery, Sovereignty Mastery, and Imperial Mastery each grant a Relic, adding up to a total of four. Additionally, some Civics unlock Wonders that boost your Relic game, like the House of Wisdom, which provides 3 Relics and 3 Relic Slots.
| Civic | Unlocks | Mastery |
|---|---|---|
Imperialism
|
+1 Settlement Limit
Indenture
Indenture +1 Food on Each Food adjacency. (Policy) Tariffs
Tariffs +50% Trade Income, but -3 Happiness in Cities. (Policy) |
Receive 1 Relic
Commissioned Officers
Commissioned Officers +30% Commander Experience. +1 movement for Fleets and Armies. (Policy) Metropole
Metropole +1 Resource Capacity in all Cities in Homelands. +10 range for all Trade Routes. (Policy) Erdene Zuu
Erdene Zuu +4 Culture. Creating a Cavalry Unit grants Culture equal to 25% of its cost. Ageless. Must be placed on Flat Desert, Plains, or Tundra. (Wonder) |
Sovereignty
|
+1 Settlement Limit
Divine Right
Divine Right +10 Happiness and +4 Influence on the Palace. (Policy) Regulars
Regulars +40% Production towards training Infantry and Ranged Units. (Policy) |
Receive 1 Relic
De Facto
De Facto +3 Combat Strength for all Units in Distant Lands. Units heal +5 HP. (Policy) De Jure
De Jure +3 Combat Strength for all Units in Homelands. (Policy) White Tower
White Tower +4 Happiness. +4 Happiness in this Settlement for every Tradition slotted in the Government. Ageless. Must be placed adjacent to a City Hall. (Wonder) |
Social Class
|
+1 Settlement Limit
Chivalry
Chivalry +40% Production towards training Cavalry Units. (Policy) Enlightenment
Enlightenment +1 Science on Each Science adjacency. (Policy) |
Receive 1 Relic
Bourgeoisie
Bourgeoisie +4 Culture and Gold in Cities in your Homelands. (Policy) Yeomanry
Yeomanry +4 Food and Production in Towns in Distant Lands. (Policy) Notre Dame
Notre Dame +4 Happiness. When in a Celebration all Specialists provide +3 Culture. Start a Celebration immediately after constructing this Wonder. Ageless. Must be Adjacent to a River and a District. (Wonder) |
Society
|
Patronage
Patronage +1 Culture on Each Culture adjacency. (Policy) Uposatha
Uposatha +1 Happiness on Each Happiness adjacency. (Policy) |
House of Wisdom
House of Wisdom +3 Science. Gain 3 Relics. Has 3 Relic slots. +2 Science from Great Works. Ageless. Must be placed adjacent to a District. (Wonder)+1 Settlement Limit
Sabotage Specialist Morale
Sabotage Specialist Morale Disable Specialists in the target Settlement. |
Piety
|
Commune
Commune +20% Production towards Overbuilding, +3 Combat Strength for Fortified Districts (Policy) Temple
Temple Base Yield: +4 Happiness. +1 Happiness for each adjacent Mountainous Terrain. +1 Happiness for each adjacent Natural Wonder. +1 Happiness for each adjacent Wonder. Has 1 Relic slot. Allows the creation of Missionary Units in this Settlement. Exploration Happiness Building. Can be purchased in Towns. (Building) |
None |
Theology
|
Evangelism
Evangelism +1 Civilian movement. +1 charge for Missionaries. (Policy)Receive 1 additional Belief.
Receive 1 Relic.
|
None |
Reformation
|
Rationalism
Rationalism +15% Gold and Science in your own Cities that are converted to your Religion. (Policy) Religious Orders
Religious Orders +15% Culture and Happiness in your own Cities that are converted to your Religion. (Policy) Convert Population
Convert Population Convert the target Settlement to your founded Religion. |
None |

You’ll need plenty of Missionaries to spread your faith far and wide, but just as important are the Temples to house your growing collection of Relics. More Temples mean more Relic slots, ensuring you have enough space to complete your Legacy Path while keeping your culture game strong!
You can also change a Town's focus to a Religious Site, which adds extra Relic Slots to the Temples in that town.

Slot in Social Policies that leverage your Religion. Evangelism gives +1 Civilian movement and +1 charge for your Missionaries, while Religious Orders brings a flood of Culture and Happiness to your Religion-boosted cities. Rationalism is your go-to for extra Science and Gold in those same cities.
Round it all out with policies that add more Culture, Happiness, or whatever your Civ craves for that sweet path to Culture Victory!
| Legacy Path Goal |
|---|
| House 15 Artifacts in your Empire. When completed, unlocks World's Fair Victory. |
| Tips for the Cultural Legacy Path |
|
|
In the Modern Age, it’s time to go full Indiana Jones—excavate and showcase 15 Artifacts across your empire. Once your museums are packed with ancient wonders, cap it off by hosting the World Fair to claim your Culture Victory in style!
It’s a lot like the Exploration Age, but this time, you’ll need to send Explorers to dig up Artifacts before your rivals snatch them first. Secure them all, and the World Fair becomes your final masterpiece on the road to victory!

Right out of the gate, research the Natural History Civic so you can start producing Explorers immediately. The sooner they hit the field, the faster you can excavate those precious Artifacts before your rivals get their hands on them!
You’ll need a ton of Explorers — some for research, others to venture into distant continents — if you want a shot at Culture Victory. This race is even fiercer than the Antiquity Age’s scramble for Wonders or the Exploration Age’s hunt for Relics. Get them out fast and position them wisely, because rival civs will be ruthless and won’t wait for you to make history!

Send your Explorers to Museums and Universities to research their locations first.
Once your Explorer reaches a Museum or University, click Research Artifact to reveal Excavation Sites on that continent. You can also use other civs’ Museums and Universities to research Artifacts! You’ll need to do this for every continent to uncover all the sites.

Once you’ve done the research, move quickly and start excavating—this can't be overstated! Position your Explorers on all continents, and don’t hold back—be aggressive in claiming every last Artifact before anyone else gets their hands on them!
You’ll need Museums to display your Artifacts, but some Wonders and your Palace can also house them! Make sure you’ve got plenty of space for your growing collection!

You’ll want to research the Hegemony Civic ASAP — it unlocks the ability to excavate Artifacts buried since the Antiquity Age! This gives you more Artifacts to research at Museums and Universities, and more to dig up. But be warned: once you unlock it, all other civs will be able to get in on the action too and dig them up for themselves, so the race is far from over!
| Civic | Unlocks | Mastery |
|---|---|---|
Hegemony
|
Explorers can Research Artifacts buried since the Antiquity Age.
Cultural Imperialism
Cultural Imperialism +6 Culture and Gold for every City-State you are Suzerain of. (Policy)+1 Settlement Limit
|
Sphere of Influence
Sphere of Influence Gain Culture equal to your Diplomatic Attribute for every alliance you have. (Policy) Chengde Mountain Resort
Chengde Mountain Resort +6 Gold. +5% Culture for every other Civilization with which you have a Trade Route. Ageless. Must be placed adjacent to a Mountain. (Wonder) |
Nationalism
|
Demagogy
Demagogy Gain Happiness on the Palace equal to your Cultural Attribute. (Policy)+1 Settlement Limit
|
People's Army
People's Army +25% Production towards Land Military Units, but +1 Gold Maintenance for those units. (Policy) Taj Mahal
Taj Mahal +5 Gold. +50% Celebration Duration. +1 Wildcard Attribute Point. Ageless. Must be placed on Plains. (Wonder) Infiltrate Enemy Positions
Infiltrate Enemy Positions Your siege units will use their Bombard Combat Strength against all units belonging to the target. |
Political Theory
|
Free Speech
Free Speech +100% Food and Happiness Towards maintaining Specialists. (Policy)+1 Social Policy Slot
Unlocks Ideology Trees.
Doi Suthep
Doi Suthep +4 Influence. +5 Culture and Gold every City-State you are Suzerian of. Ageless. Must be placed on Rough Terrain. (Wonder) |
None |
Natural History
|
Land Heritage
Land Heritage +2 Happiness on Mountains. +6 Culture on Natural Wonders. (Policy)Museum (Building)
Muzibu Azaala Mpanga
Muzibu Azaala Mpanga +4 Food. +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. Ageless. Must be placed adjacent to a Lake. (Wonder) Explorer
Explorer Support Unit that finds and extracts Artifacts buried in an earlier age. (Unit)Explorers can Research Artifacts buried since the Exploration Age.
|
None |
Modernization
|
Civil Engineering
Civil Engineering +30% Production towards Overbuilding. (Policy) Living Standards
Living Standards +25% Gold and Happiness towards maintaining Buildings. (Policy) Hermitage
Hermitage +4 Culture. +10% Culture in Cities that have a Great Work on display. Has 3 Artifact Slots. Ageless. Must be placed on Tundra. (Wonder) |
None |

Choose Elective Republic for your Civilization in the Modern Age, and during a Celebration, you’ll get to pick from one of these powerful bonuses:
These boosts can give you a nice edge, whether you’re focusing on expanding your culture or advancing your tech!

Watch out when picking Communism, Fascism, or Democracy Civics—your allies can turn on you fast if your ideologies clash, and war might come knocking
It’s usually safer to focus on other Civics first to avoid this drama. If you must choose an ideology, try to align with civs that are close to you to keep things peaceful!

Once you've collected and displayed all 15 Artifacts across your empire, it's time to construct the World's Fair, and you can build it in your City just like any other Wonder.
Finish building it, and voilà—Culture Victory is yours!

As you edge closer to a Culture Victory, be prepared—every civ that's not your ally (even former friends) will likely declare war on you. This may happen while you're building the World Fair or when you're nearly done collecting all 15 Artifacts.
Secure alliances early, station military units across your cities and towns, and brace for the inevitable onslaught. Just hang on and stay vigilant!
| Best Combinations for a Military Victory | ||
|---|---|---|
| Catherine the Great | Jose Rizal | Augustus |
| Leader | Civilizations | ||
|---|---|---|---|
|
|
Egypt Hawai'i Russia / Mexico |
||
| Mementos | |||
| Great Imperial Crown | Cities gain +5% Science per Great Work on Display (Max 25%) | ||
| Altar Set | +1 Culture and Gold from Specialists | ||
Catherine excels at being able to push for a Cultural victory without falling behind in tech thanks to the Science bonus she gets from her Cultural output. This lets her quickly unlock both technologies and civics at the same time.
To supplement her playstyle, you'll want to use the Great Imperial Crown and Altar Set Mementos to further increase the Science and Culture she gets respectively. Alternatively, you can swap out Great Imperial Crown with a different Culture or Growth Memento instead.
| Leader | Civilizations | ||
|---|---|---|---|
|
|
Maya / Egypt Hawai'i Siam |
||
| Mementos | |||
| Ophthalmoscope | +25% Celebration Duration | ||
| Noli Me Tangere | +10% to Science, Culture, and Gold for each Legacy Path completed in this Age | ||
Jose Rizal is a master of Narrative Events and Celebrations, turning every moment into an opportunity for growth. His Celebrations last 50% longer and generate 50% more Happiness, letting any civilization he leads enjoy extended buffs and strategic advantages.
Pair him with the Ophthalmoscope memento to stretch those Celebrations even further. And if you combine him with Noli Me Tangere, he unlocks powerful bonuses that could give you the game-changing boost you need in the late game!
| Leader | Civilizations | ||
|---|---|---|---|
|
|
Egypt / Rome Abbasid / Hawai'i Mexico / French Empire |
||
| Mementos | |||
| Clipeus Virtutis | +1 Production in the Capital for every Town | ||
| Shakokidogu | +1 Cultural Attribute Point. | ||
Augustus is a Culture powerhouse, able to purchase Culture Buildings in Towns, which sends you soaring through the Civic tree like a rocket.
Pair Augustus with the Clipeus Virtutis memento, and you’ll rack up +1 Production in the Capital for every Town you own—hello, efficiency! Toss in Shakokidogu for an extra +1 Cultural attribute point, and you’ve got a recipe for Culture Victory domination!

| All Victory Guides | |
|---|---|
| Culture Victory Guide | Military Victory Guide |
| Science Victory Guide | Economic Victory Guide |
| Domination Victory Guide | Score Victory Guide |
Civ 7 Culture Victory Guide and How to Win



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
©2024 Take-Two Interactive Software, Inc. Sid Meier’s Civilization, Civilization, Civ, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.