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Civilization VII

Civ 7 Patch 2 (1.0.1) Updates

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Patch 2 1.0.1 Banner
Check out the new big fixes, updates, and other improvements in Patch 2 for Civilization VII (Civ 7) 1.0.1!

Civ 7 1.0.1 Patch 2

1.0.1 Patch 2 Notes

A patch was released on February 11, 2025, to incorporate player feedback from Advanced Access. The patch will be applied on the following platforms: Windows PC, Mac, Linux, and Steam Deck.

All Patch Notes and Updates

Crossplay Multiplayer is Temporarily Disabled

Crossplay between PC and console players will be disabled while updates are being applied. This will not affect PC to PC multiplayer and console to console multiplayer.

Is There Crossplay in Civ 7?

Civ 7 1.0.1 Patch 2 Summary

1.0.1 Patch 2 Summary

Patch 2 1.0.1
Patch 2 for 1.0.1 Update, released on February 11, 2025, has various gameplay, UI, and AI fixes from player feedback.

Gameplay

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports.
  • Improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare War less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or Offering Peace.
  • Other Leaders now have a decreased desire for War if neither party has an Ideology.
  • Other Leaders now have an increased desire for War with players of opposing Ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.

Civilization VII (Civ 7) Related News

Civ 7 News and Updates

News and Updates

All Latest News and Updates

Patch Notes and Updates

Patch Release Date
Patch 3 (1.0.1) February 12, 2025
Patch 2 (1.01) February 10, 2025
Patch 1.0.1 February 6, 2025
Console Patch and Update -

Patch Notes and Updates

Other News

Game Length: How Long to Beat Is There Cross-Save and Cross-Progression?
Difficulty Levels Trailers and Previews
Who is the In-Game Narrator? Content Roadmap
Upcoming DLCs Is There Crossplay in Civ 7?
Achievements New Map Type
Twitch Drops and How to Claim Civ 7 Down on PlayStation
Preload Guide PC System Requirements
Editions and Edition Differences Gameplay Changes and New Features
All Platforms and Consoles Multiplayer Guide
Civ 7 Is Coming to VR -

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