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Ageless Buildings in Civilization VII (Civ 7) are buildings that can be built in a specific age and whose effects persist throughout the ages. Read on to learn what are Ageless Buildings and how they differ from Persistent Buildings.
List of Contents
| What Are Ageless Buildings |
|---|
|
|

Unlike standard buildings, which may become obsolete or get replaced by better buildings, Ageless Buildings are permanent structures whose effects remain active as your civilization progresses through different ages. This makes Ageless Buildings long term investments that remain useful all throughout the game regardless of the age you're in.
Like Persistent Buildings, Ageless Buildings can't be overbuilt. Once it's been placed on a tile, you can't replace them with another building. Because of this, it's best to plan your city layout around Ageless Buildings instead of the other way around.
Unlike Persistent Buildings, Ageless Buildings can only be built within a specific age. If the age an Ageless Building needs to be built in has already passed, you can't build them anymore in future ages. We recommend prioritizing the construction Ageless Buildings before they become unavailable.
Ageless Buildings and Persistent Buildings have two things in common. First, both of these buildings' effects persist all throughout the ages. Second, both of them can't be overbuilt like standard buildings. The only difference these two buildings have is the time when they can be built.
Ageless Buildings are bound to an age. Meaning, if you weren't able to build it within its designated age, you can't build it anymore in future ages. On the other hand, Persistent Buildings can be built even in future ages.
What are Persistent Buildings?
| Building | Effect |
|---|---|
Anjuvannam
(Chola) |
+5 Gold +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders +50% Production towards Naval Units Chola Unique Gold and Military Building Ageless Must be placed adjacent to Coast |
Bailey
(Norman) |
+4 Culture +1 Culture Adjacency for Medieval Wall and Wonders Norman Unique Culture Building and Fortification Ageless All Fortified Districts must be conquered to capture a Settlement |
|
Bang
(Siam) |
+3 Culture +3 Happiness Siamese Unique Improvement Ageless Does not remove Warehouse bonuses on a tile Must be placed on a Navigable River |
Basilica
(Rome) |
+4 Gold +1 Influence Adjacency for Culture Buildings and Wonders Roman Unique Gold Building Ageless |
Candi Bentar
(Majapahit) |
+5 Culture +1 Culture Adjacency for Coastal Terrain, Navigable Rivers, and Wonders Majapahit Unique Culture Building Ageless |
|
Caravanserai
(Songhai) |
+5 Gold +1 Gold for each adjacent Resource Ageless Does not remove Warehouse bonuses on a tile Must be built on Desert or Plains |
Casa Consistorial
(Spain) |
+5 Culture +1 Culture Adjacency for Quarters and Wonders Spanish Unique Culture Building Ageless Must be built in the Homelands adjacent to Coast |
Casa de Contratación
(Spain) |
+5 Gold +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders Spanish Unique Gold Building Ageless Must be built in the Homelands |
Catedral
(Mexico) |
+5 Culture +1 Happiness Adjacency for Culture Buildings and Wonders Mexican Unique Culture Building Ageless |
Dharamshala
|
+3 Happiness +1 Science Adjacency for Quarters and Wonders Mauryan Unique Happiness Building Ageless |
Ginkō
|
+5 Gold +1 Gold Adjacency for Gold Buildings and Wonders Meiji Japan Unique Gold Building Ageless |
|
Han Great Wall
(Han China) |
+2 Culture +1 Happiness for each adjacent Great Wall +6 Combat Strength for Units defending in the tile Ageless Does not remove Warehouse bonuses on a tile Can only be built in a line Cannot branch or fork |
|
Hawlit
(Aksum) |
+2 Gold +1 Culture for each adjacent Hawilt +1 Culture for each adjacent Wonder Does not remove Warehouse bonuses on a tile Must be placed on Flat Terrain Ageless |
Jalaw
(Maya) |
+3 Happiness +1 Culture Adjacency for Quarters and Wonders Ageless |
Jardin à la Française
(French Empire) |
+5 Culture +1 Happiness Adjacency for Culture Buildings and Wonders Ageless |
K'uh Nah
(Maya) |
+3 Science +2 Science if placed on Vegetation +1 Science Adjacency for Wonders Ageless |
|
Kabaka's Lake
(Buganda) |
+3 Happiness Receives Lake yield bonuses, including yields for all Buganda's abilities and the Muzibu Azaala Mpanga Wonder Ageless Does not remove Warehouse bonuses on a tile Must be placed on Flat Terrain One per Settlement |
|
Lo'i Kalo
(Hawai'i) |
+3 Food +2 Production Adjacent Farms receive +1 Culture Ageless Does not remove Warehouse bonuses on a tile Must be placed on Grassland or Tropical |
Madrasa
(Abbasid) |
+5 Science +1 Science Adjacency for Quarters, Science Buildings, and Wonders Ageless |
Manigramam
(Chola) |
+4 Happiness +1 Gold Adjacency for Quarters and Wonders +1 Happiness Adjacency for Gold Buildings and Wonders Ageless |
Mastaba
(Egypt) |
+3 Culture +! Gold Adjacency for Desert Terrain and Wonders Ageless |
|
Mawaskawe Skote
(Shawnee) |
+4 Food +1 Gold for each adjacent Resource Must be placed on Vegetated Terrain and not adjacent to another Mawaskawe Skote Shawnee Unique Improvement Ageless |
Meru
(Majapahit) |
+5 Happiness +1 Happiness Adjacency for Mountains and Wonders +2 Happiness on Natural Wonders Ageless |
|
Ming Great Wall
(Ming China) |
+5 Culture +1 Gold for each adjacent Fortification Constructible Ming Unique Improvement Ageless Counts as Fortification, +6 Combat Strength when defending Does not remove Warehouse bonuses on a tile Can only be built in a line Cannot branch or fork |
Mortuary Temple
(Egypt) |
+4 Gold +1 Happiness Adjacency for Navigable Rivers and Wonderes Ageless |
Mosque
(Abbasid) |
+4 Happiness +1 Culture Adjacency for Happiness Buildings and Wonders +1 Happiness Adjacency for Culture Buildings and Wonders Unlocks the ability to found a Religion Ageless |
Motte
(Norman) |
+4 Happiness +4 Happiness if placed on Rough Terrain Happiness adjacency for Wonders Ageless All Fortified Districts must be conquered to capture a Settlement |
|
Obshchina
(Russia) |
+4 Food for each adjacent Farm +2 Culture in Tundra Russian Empire Unique Improvement Ageless Does not remove Warehouse bonuses on a tile Cannot be placed adjacent to another Obshchina |
Odeon Building
(Greece) |
+3 Happiness +1 Culture Adjacency for Quarters and Wonders Ageless |
|
Ortöö
(Mongolia) |
+5 Gold Restores movement to any Mongol Unit at its location Mongolian Unique Improvement Ageless Does not remove Warehouses bonuses on a tile Cannot be placed on Rough, River, or a tile with feature |
|
Pairidaeza
(Persia) |
+1 Culture +1 Gold Persian Unique Improvement Ageless Does not remove Warehouse bonuses on a tile Cannot be placed adjacent to another Pairidaeza |
Parthenon
(Greece) |
+4 Culture +2 Influence if placed on Rough Terrain +1 Culture adjacency for Wonders Ageless |
Portal de Mercaderes
(Mexico) |
+5 Culture +1 Gold Adjacency for Gold Buildings and Wonders Ageless |
|
Potkop
(Mississippian) |
+1 Gold +1 Food for each adjacent Resource Mississipian Unique Improvement Ageless Does not remove Warehouses bonuses on a tile Must be placed on flat terrain |
Qianzhuang
(Qing China) |
+5 Gold +1 Gold Adjacency for Gold Buildings and Wonders Ageless |
Railyard
(America) |
+5 Production +1 Production Adjacency for Quarters and Wonders Ageless |
Salon
(French Empire) |
+5 Happiness +1 Culture Adjacency for Happiness Buildings and Wonders Ageless |
Shiguan
(Qing China) |
+6 Science +1 Happiness Adjacency for Happiness Buildings and Wonders Ageless |
Steel Mill
(America) |
+6 Production Gold adjacency for Resources and Wonders Ageless |
|
Stepwell
(Mughal) |
+2 Gold +2 Food for each adjacent Farm Mughal Unique Improvement Ageless Does not remove Warehouse bonuses on a tile Must be placed on Flat Terrain Cannot be placed adjacent to another Stepwell |
Temple of Jupiter
(Rome) |
+3 Happiness +1 Culture Adjacency for Happiness Buildings and Wonders Ageless |
|
Terrace Farm
(Inca) |
Incan Unique Improvement Ageless Does not remove Warehouse bonuses on a tile Must be placed on Rough Terrain adjacent to a Mountain |
Vihara
|
+ Happiness +1 Culture Adjacency for Mountains and Wonders Ageless |
| Building | Effect |
|---|---|
Brickyard
|
+1 Production +1 Production on Clay Pits, Mines, and Quarries Warehouse Production Building Ageless Buildable in all Ages Can be purchased in towns |
Fishing Quay
|
+ 1 Food +1 Food on Fishing Boats Warehouse Food Building Ageless Buildable in all Ages Can be purchased in Towns Must be placed on Coast, a Lake tile, or a Navigable River |
Granary
|
+1 Food +1 Food on Farms, Pastures, and Plantations Warehouse Food Building Ageless Buildable in all Ages Can be purchased in Towns |
Grocer
|
+4 Food |
Ironworks
|
+4 Production +1 Production on Mines, Quarries, Woodcutters, and Clay Pits Warehouse Production Building Ageless Buildable in all ages Can be purchased in towns |
Saw Pit
|
+1 Production +1 Production on Camps and Woodcutters Warehouse Production Building Ageless Buildable in all Ages Can be purchased in towns |
| Shwedagon Zedi Daw |
+2 Science Science on Rural tiles in this Settlement that have at least 1 Happiness +1 Wildcard Attribute Point Ageless Must be placed adjacent to a lake |
Stonecutter
|
+3 Production |

Civ 7 What are Ageless Buildings?



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