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Civilization VII

Civ 7 How to Found Religion and List of Beliefs

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Civ 7 -Religion
To create a Religion in Civilization VII (Civ 7), research Mysticism in the Antiquity Age or research Piety and build a Temple in the Exploration Age. Learn how to found your Civilization's Religion, explore the available Pantheons, and choose the Beliefs that will shape your faith.

How to Found Religion

How to Found Religion

Research Mysticism in Antiquity Age

Civ 7 - Pantheon
To establish a Religion during the Antiquity Age, research the Mysticism Civic. In the Antiquity Age, Religion isn't fully developed but exists in a foundational form, allowing you to choose a Pantheon or Deity for your civilization to worship. Selecting a Pantheon grants unique bonuses to enhance your Civ.

List of All Pantheons

Pantheon Description
City Patron Goddess +3 Influence on the Altar.
Earth Goddess The Altar receives a +1 Happiness Adjacency for Mountains and Natural Wonders.
Fertility Rites +10% Growth Rate in Cities with an Altar.
Goddess of Festivals +1 Culture on Quarters in Settlements with an Altar.
God of Healing +5 healing for Units in Rural tiles.
Goddess of the Harvest +1 Food on Farms, Pastures, and Plantations in Settlements with an Altar. Warehouse bonus.
God of the Forest +1 Gold on Camps and Woodcutters in Settlements with an Altar. Warehouse Bonus.
God of the Forge +10% Production towards constructing Buildings in Cities with an Altar.
God of the Sun +1 Culture, Food, Gold, Happiness, Production and Science on the Altar.
God of War +15% Production towards training Military Units in Cities with an Altar.
God of Wisdom +1 Science on Quarters in Settlements with an Altar.
Monument of the Gods +10% Production towards constructing Wonders in Cities with an Altar.
Oral Tradition +10% Production training Settlers with an Altar.
Sacred Waters The Altar receives a +1 Happiness in Adjacency for Coast, Lakes, and Navigable River Tiles.
Stone Circles +1 Production on Clay Pits, Mines, and Quarries in Settlements with an Altar. Warehouse bonus.

Civ 7 Best Pantheon

Research Piety and Build a Temple in Exploration Age

Civ 7 - Create Religion
During the Exploration Age, to unlock Religion, research the Piety Civic and build a Temple.

Once your Temple is up and running, your Religion is officially born! You can pick from classic religions or go wild and create your own — complete with a custom name, icon, and Beliefs that reflect your civilization’s soul.

Any settlement with a Temple can now produce Missionaries.

During the Exploration Age, Religion is pivotal — not only for spreading your faith but also for securing Relics to complete Culture Legacy Path.

You can also customize your Religion's Beliefs, which shape how you gather Relics, provide bonuses when you convert other settlements to your faith, and help spread your Religion across the world.

Culture Victory Guide and How to Win

List of Beliefs
Reliquary Beliefs Founder Beliefs Enhancer Beliefs

Reliquary Beliefs

Civ 7 - Reliquary Beliefs
Your Reliquary Beliefs will determine the primary way you gather Relics. It's important to note that you may have only one Reliquary belief.

Reliquary Belief Description
Icons +2 Relics for first-time conversion of a City-State.
Brahmanism +2 Relics for first-time conversion of another Civilization's Capital city.
Reliquaries +1 Relic for first-time conversion of another Civilization with a Temple or Altar.
Apostolism +2 Relics for first-time conversion of another Civilization's settlement with a Wonder from any Age.
Evangelism +1 Relic for first-time conversion of another Civilization's settlement in Distant Lands that is not a City-State.
Charoen +2 Relics for first-time conversion of another Civilization's settlement producing Treasure Fleets.
Lay Followers +1 Relic for the first time conversion of another Civilization's settlement with at least 10 Rural Population.
Ecclesiasticism +2 Relic for the first time conversion of antoher Civilzation's settlementwith at least 10 Urban Population.

Founder Beliefs

Civ 7 - Founder Beliefs
Founder Beliefs provide bonuses for converting foreign settlements to your Religion. You can have two Founder Beliefs, but you’ll start with just one, with the opportunity to unlock more as you progress through gameplay.

Founder Belief Description
Interfaith Dialogue +4 Science for every foreign Settlement following your Religion.
Stewardship +8 Culture, Gold, and Science for every tile that has a Natural Wonder in other Civilizations' Settlements following your Religion.
Shrines of the Kami +4 Culture, Gold, and Science for every Wonder in other Civilizations' Settlements following your Religion.
Tithe +4 Gold for every foreign Settlement following your Religion.
Holy Ecumene +4 Culture for every foreign Settlement following your Religion.
Reincarnation +2 Science for every Tropical tile in other Civilizations' Settlements following your other Religion.
Shamanism +2 Culture for every Tundra tile in other Settlements following your Religion.
Desert Faith +2 Gold for every Desert tile in other Civilizations' Settlements following your Religion.
Vipassana +4 Happiness for every foreign Settlement following your Religion.
Holy Waters +1 Happiness for every Marine tile in other Civilizations' Settlements following your Religion.
Sacred Herbs +1 Science for every Grassland tile in other Civilizations' Settlements following your Religion.
Sky Gods +1 Culture for every Plains tile in other Civilizations' Settlements following your Religion.

Enhancer Belief

Civ 7 - Enhancer Beliefs
The Enhancer Belief helps you spread your Religion even further. You can only have one Enhancer Belief, and it becomes available once you unlock it through the Theology Civic.

Enhancer Belief Description
Conversion Newly founded Towns in Distant Lands start with this Religion in place.
Stella Maris +2 movement to Missionaries when Embarked. All Naval and Embarked units to receive +1 movement.
Defenders of the Faith Units gain +5 Combat Strength in friendly Settlements that follow this Religion.
Millenarianism Conquered Settlements are converted to your Religion.
Dawah When a Trade Route is established to a Settlement, it is converted to your Religion.
Zeal Missionaries receive +1 Charge.
Scripture +10% Production towards training Missionaries for every Relic.
Sanctum +1 Relic Slot in Temples in Cities.

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

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Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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