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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
★ Tech, Civics, Buildings, Units, & Wonders
★ Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
┗ Map Types | Trade Routes | Migrants
The four Victory Conditions in Civilization VII (Civ 7) are Military, Science, Culture, and Economic. Learn how to achieve each of these Victory Conditions and tips on getting them in this guide!
List of Contents
Reaching the final milestone in a Legacy Path during the Modern Age unlocks its corresponding Victory Condition. This adds one final quest that immediately wins the match once completed.
Since the first Leader who completes a Victory Condition quest is to be declared the winner, a more aggressive strategy is advised in the Modern Age to hinder your opponents' progress. You can check how close the other Leaders are to completing a Legacy Path in the Age Progress screen.
Even though completing the Legacy Paths in the earlier Ages doesn't guarantee a victory in the Modern Age, it will still give you advantage in the next Ages as it gives you access to the Golden Age Legacies and points to use on Attribute Trees.
The choice is yours if you want to progress multiple Legacy Paths but it is recommended to choose one to prioritize to obtain matching boosts for when the Victory Conditions are available in the Modern Age.
A Military Victory requires being the military dominant empire and conquering other settlements. You'll need to expand your own empire by capturing your opponent's cities while also building a massive army on land, sea, and air.
The Military Victory Condition, Operation Ivy, is achieved by building the special Manhattan Project Wonder and completing the Operation Ivy project in the same city.
Antiquity Age |
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・Study the Discipline Civic ・Train 4 Military Units and assemble a full army ・Train a Siege Unit and capture an enemy Settlement ・Earn 6 Pax Imperatoria Legacy Points ・Earn 9 Pax Imperatoria Legacy Points ・Golden Age: Earn 12 Pax Imperatoria Legacy Points |
Exploration Age |
・Research Cartography and Astronomy ・Create a Settlement in Distant Lands ・Earn 4 Non Sufficit Orbis Points by settling and capturing in Distant Lands ・Earn 8 Non Sufficit Orbis Points by settling and capturing in Distant Lands ・Golden Age: Earn 12 Non Sufficit Orbis Points by settling and capturing in Distant Lands |
Modern Age |
・Study the Political Theory Civic ・Study any Ideology Civic and research Combustion ・Research Flight and capture an Ideological enemy's Settlement ・Score 10 Ideology points ・Score 15 Ideology points ・Score 20 Ideology points ・Operation Ivy (Victory Condition): Build the Manhattan Project and complete the Operation Ivy project |
A Science Victory requires being ahead in the Technology Tree and completing Projects related to scientific advancement. Achieving these will need an empire focused on Science yields to unlock the necessary Techs and Production to complete the buildings and Projects.
The Science Victory Condition, First Staffed Space Flight, is achieved by completing the project with the same name in a city that has a Launch Pad building.
Antiquity Age |
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・Research Writing ・Build a Library and research Writing II ・Research Mathematics and build an Academy ・Collect and display 3 Codices ・Collect and display 6 Codices ・Golden Age: Collect and display 10 Codices |
Exploration Age |
・Research Education and place 4 Specialists ・Have a total of 20 yields in a single non-city center tile and assign 2 Specialists on any non-city center tiles ・Achieve 40 yields in a single tile ・Achieve a total of 40 yields in 3 non-city center tiles ・Golden Age: Achieve a total of 40 yields in 5 non-city center tiles |
Modern Age |
・Research Flight ・Build an Aerodome and complete the Trans-Oceanic Flight Project ・Research Aerodynamics and complete the Break the Sound Barrier project ・Research Rocketry, build a Launch Pad, and complete the Launch Sattelite project ・First Staffed Space Flight (Victory Condition): Complete the First Staffed Space Flight project |
A Culture Victory is now a mix of art and religion and imposing both on other civilizations. Naturally, you'll need a high Culture and Production output to unlock the essential Civics and build the Wonders and civilian units needed.
The Culture Victory Condition, World's Fair Project, is achieved by building the special Wonder with the same name. This only becomes available after displaying 15 Artifacts in your empire.
Antiquity Age |
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・Construct a Wonder ・Construct 2 Wonders ・Construct 4 Wonders ・Golden Age: Construct 7 Wonders |
Exploration Age |
・Study the Piety Civic, build a Temple, and establish a Religion ・Train a Missionary and convert a foreign Settlement to your Religion ・Study the Theology Civic and adopt an Enhancer Belief ・Collect and display 6 Relics ・Collect and display 9 Relics ・Golden Age: Collect and display 12 Relics |
Modern Age |
・Study the Natural History Civic and train an Explorer ・Have a University or a Museum and bring an Explorer to Research Artifacts at either of them ・Excavate and display an Artifact ・Study the Hegemony Civic and display 5 Artifacts ・Display 15 Artifacts ・World's Fair (Victory Condition): Build the World's Fair Project |
An Economic Victory requires having multitudes of Resources in your possession and dominating the trade routes across all civilizations.
The Economic Victory Condition, World Bank, is achieved by sending the special Great Banker civilian unit on every capital and giving their Leader Gold and Influence. The Great Banker will spawn automatically in your capital after earning 500 Railroad Tycoon points.
Antiquity Age |
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・Study the Code of Laws Civic ・Move a Merchant to foreign land and initiate a Trade Route ・Improve trade relations with a Civilization ・Slot 7 Resources ・Slot 14 Resources ・Golden Age: Slot 20 Resources |
Exploration Age |
・Research Cartography and Astronomy ・Create a Settlement in the Distant Lands and build a Fishing Quay on it ・Improve 5 Treasure Resources, research Shipbuilding, and spawn a Treasure Fleet ・Score 10 TF Points by unloading Treasure Fleets in your Homeland Settlements ・Score 20 TF Points by unloading Treasure Fleets in your Homeland Settlements ・Golden Age: Score 30 TF Points by unloading Treasure Fleets in your Homeland Settlements |
Modern Age |
・Research Industrialization and build a Rail Station ・Research Mass Production and connect 3 Settlements by rail ・Build a Factory, slot 5 Factory Resources, and earn 20 Railroad Tycoon points ・Earn 150 Railroad Tycoon points ・Earn 300 Railroad Tycoon points ・Earn 500 Railroad Tycoon points ・World Bank (Victory Condition): Bring the Great Banker, a unique Great Person, to every Civilization's Capital and pay their Leader Gold and Influence |
This isn't listed as a Victory-type in the Age Progress screen, and can only be achieved by having the most Legacy Path points once the Modern Age Progress has reached 100% and no one has completed a Victory Condition.
As a note, if you're aiming to complete Challenges to unlock Mementos, avoid finishing with this Victory-type since it won't award you with anything.
Modern Age |
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・Only applicable in the Modern Age ・Have the highest amount of Legacy Path points in total once the Age Progress has reached 100%. ・Any Civilization has not completed any of the 4 other Victory Conditions. |
Similar to a Score Victory, this isn't listed as a Victory-type, and can only be achieved by conquering all other Civilizations' Settlements. If you're going for a Military Victory, be careful not to wipe out all other Leaders so that you don't get this Victory instead.
Again, if you're aiming to complete Challenges to unlock Mementos, avoid finishing with this Victory-type since it won't award you with anything.
Any Age |
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・Build up a powerful army that's strong enough to conquer all of your opponents' Settlements ・No need to focus on other Victory-types, except for Military since it follows the same path |
Civilization VII Guides | |
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Civ 7 Victory Conditions and Types
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