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Civilization VII

Civ 7 How to Force End Turn

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★ Start Here: How to Play | Early Game
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Civ 7 - How to Force End Turn
You can force to end your turn in Civilization VII (Civ 7) by pressing Shift and Enter on keyboard. Learn how to force your turn to end, when to end a turn, and what happens when you force a turn to end by reading our guide below!

How to Force End Turn

Shift and Keyboard to End Turn

Shift and Keyboard to Force End Turn

You can force end a turn by pressing Enter while holding Shift.

In the Options menu, you can also change the keybind to this function. Go to the Accessibility header and click CONFIGURE next to Keyboard + Mouse.

Best Settings

Not Available for Console

Civ 7 Xbox Controls.png

There is no button or function that can forcibly end a turn for console versions of Civ 7.

Instead, you can press Y or Triangle to cycle to the next turn blocking action. This will help you progress through turns faster.

What Happens if You Force End Turn

Turn Blocking Actions are Skipped

Turn Ends Even With Pending Actions
This action will force the game to transition to the next turn despite remaining turn blocking actions.

Turn blocking actions will prevent you from going to the next turn until you do it. These actions include:

  • Commanding units with available movement points
  • Narrative Events
  • Diplomatic Actions
  • Crisis Policies
  • Available Technology or Civic progression
  • Cities with an available production slot

Pending Actions Are Automatically Done

If there are pending actions that cannot be skipped but need your decision, like Crisis Policies and Diplomatic Endeavors, the game will act on them for you.

For example, if you choose to end your turn with a pending Diplomatic Endeavor, the game will most likely choose the Accept option. It will not cost you Influence and maintains your relationship with the other civilization.

Narrative Choices Will Remain

Narrative Choices, that are not activated by Crisis, will not be removed if you skip a turn. Instead, they will carry over to the next one.

When to Force End Turn

  1. Leave Units in Their Position
  2. When You Cannot Produce Anything
  3. Stock on Yield
  4. Cannot End Turn Due to Bugs

Leave Units in Their Position

Leave Units in Their Position
When you have an army or a lot of civilian units, it can be difficult to always be moving them or manually setting each unit to Alert or Sleep.

Ending the turn early can speed up your game after you manage the units you want to move.

Units

When You Cannot Produce Anything

When You Cannot Produce Anything
There are times when you cannot produce anything in your cities and towns like when they are in unrest or there is a building you do not want to produce.

Usually, you have to individually check each settlement, when there is an opportunity to improve or change them, to end the turn. To avoid wasting time or yield, you can force it to end instead.

Stock on Yield

Stock on Yield
Forcibly ending your turn can be an advanced technique when you want to stockpile a yield.

The yield you produce when you end a turn in advance will carry over to the next building, civic, or technology you want. It will still take a turn to obtain the upgrade you were saving for.

However, we do not recommend this action for new players. It is recommended to always produce, research, and study the next upgrade whenever possible.

Cannot End Turn Due to Bugs

When you cannot end a turn due to a random bug, you can use this keybind to continue the game. If you are on console, the best you can do is go back to a previous save.

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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