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A list of all Resources in Civilization VII (Civ 7). See all available Resource Types, their effects for each Age, and an explanation on how Resources work in this guide.
List of Contents
Resource | Effects Per Age |
---|---|
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Antiquity: Increases number of Resources that can be assigned to a City by 2
Exploration: Increases number of Resources that can be assigned to a City by 2 Modern: Resource is not available in this Age |
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Antiquity: Resource is not available in this Age
Exploration: +5 Production towards training Naval Units Modern: Factory Resource. +5% Production towards training Naval Units. |
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Antiquity: Resource is not available in this Age
Exploration: +6 Food, +10% Gold (Not Tradeable) Modern: Resource is not available in this Age |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: Light Naval Units gain +1 Combat Strength. +100% Production towards constructing Rail Stations. |
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Antiquity: Resource is not available in this Age
Exploration: Creates Treasure Fleets when connected to a coastal Settlement Modern: Factory Resource. '+3% Happiness. |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: Factory Resource. +5% Production towards constructing Buildings and Wonders. |
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Antiquity: +2 Food, +2 Production
Exploration: +3 Food, +3 Production Modern: Factory Resource. +5% Production towards training Land Units. |
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Antiquity: +2 Food, +2 Happiness
Exploration: +3 Food, +3 Happiness Modern: Resource is not available in this Age |
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Antiquity: +3 Happiness
Exploration: +5 Happiness Modern: Resource is not available in this Age |
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Antiquity: +3 Food
Exploration: +5 Food Modern: Factory Resource. +5% Settlement Growth Rate. |
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Antiquity: Resource is not available in this Age
Exploration: +3 Happiness in the Capital and +10% Gold when in Celebration Modern: +6 Happiness in a City with a Rail Station. +3 Happiness to any other City. |
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Antiquity: +20% Gold towards purchasing Buildings
Exploration: +20% Gold towards purchasing Buildings Modern: +20% Gold towards purchasing Buildings. |
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Antiquity: +2 Production to Capital, +4 Production to any other City
Exploration: +3 Production to Homeland Cities, +6 Production to Distant Land Cities Modern: Resource is not available in this Age |
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Antiquity: +3 Production
Exploration: Resource is not available in this Age Modern: Resource is not available in this Age |
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Antiquity: Cavalry Units gain +1 Combat Strength and an additional +1 against Infantry Units.
Exploration: Cavalry Units gain +1 Combat Strength and an additional +1 against Infantry and Ranged Units Modern: +6 Happiness |
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Antiquity: +10% Science
Exploration: +100% Production towards Missionaries and Temples Modern: Resource is not available in this Age |
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Antiquity: Infantry Units gain +1 Combat Strength.
Exploration: Infantry and Ranged Units gain +1 Combat Strength. Modern: Resource is not available in this Age |
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Antiquity: +10 Production towards Wonders placed in Tropical, Plains, and Dessert Terrain
Exploration: +3 Happiness, +3 Production Modern: +Happiness, +4 Production |
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Antiquity: +15% Gold
Exploration: +15% Gold Modern: Resource is not available in this Age |
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Antiquity: +2 Food to Capital, +4 Food to any other City
Exploration: +3 Food to Capital, +6 Food to any other City Modern: Factory Resource. +3% Culture. |
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Antiquity: +4 Production, +5% Gold
Exploration: Resource is not available in this Age Modern: Resource is not available in this Age |
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Antiquity: +10% Production towards Wonders placed in Grassland, Tundra, and Marine Terrain
Exploration: +10% Production towards constructing Wonders Modern: +10% Production towards constructing Wonders. |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: +10% Gold, +10% Science (Not Tradeable) |
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Antiquity: Resource is not available in this Age
Exploration: Siege and Naval Units gain +1 Combat Strength Modern: Ranged and Siege Units gain +1 Combat Strength, and an additional +1 against Cavalry Units |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: Heavy Naval and Cavalry Units gain +1 Combat Strength, and an additional +1 against Infantry Units. |
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Antiquity: +2 Happiness to Capital, +4 Happiness to any other City
Exploration: +3 Happiness to Homeland Capital, +6 Happiness to Distant Land Cities Modern: +6 Happiness in Capital. +3 Happiness to any other City. |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: Factory Resource. Units heal +1 HP. |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: Infantry and Air Units gain +1 Combat Strength |
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Antiquity: +20% Production towards training Units
Exploration: Resource is not available in this Age Modern: Resource is not available in this Age |
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Antiquity: +10% Culture
Exploration: +10% Culture Modern: +6 Culture in Capital. +3 Culture to any other City. |
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Antiquity: +20% Gold towards purchasing Units
Exploration: +20% Gold towards purchasing Units Modern: +20% Gold towards purchasing Units. |
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Antiquity: Resource is not available in this Age
Exploration: Creates Treasure Fleets when connected to a coastal Settlement Modern: +4 Food, +4 Happiness |
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Antiquity: Resource is not available in this Age
Exploration: Creates Treasure Fleets when connected to a coastal Settlement Modern: +6 Food |
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Antiquity: Resource is not available in this Age
Exploration: Creates Treasure Fleets when connected to a coastal Settlement Modern: Factory Resource. +3% Science. |
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Antiquity: Resource is not available in this Age
Exploration: Resource is not available in this Age Modern: +6 Production in a City with a Rail Station. +3 Production to any other City. |
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Antiquity: Resource is not available in this Age
Exploration: +20% Production towards training Units Modern: +6 Food in a City with a Rail Station. +3 Food to any other City. |
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Antiquity: Resource is not available in this Age
Exploration: +5 Production Modern: +6 Production |
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Antiquity: +2 Happiness in the Capital and +10% Culture when in a Celebration
Exploration: +3 Happiness in the Capital and +10% Culture when in a Celebration Modern: +4 Food, +4 Production |
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Antiquity: +2 Production, +2 Happiness
Exploration: +3 Production to Homeland Cities, +6 Production to Distant Land Cities Modern: Resource is not available in this Age |
Note: Lapis Lazuli, Cloves, and Nickel are City-State exclusive resources. They can only be obtained by becoming the Suzerain of an Economic City-State and picking it as your bonus.
Resource Type | Use |
---|---|
Treasure Resources | Used during the Exploration Age to progress Economic Legacy Path |
Factory Resource | Used during the Modern Age to progress Economic Legacy Path |
Depending on the Age, some resources will have a resource type attached to it, similar to City and Bonus Resources. The Exploration Age has Treasure Resources that generate Treasure Fleets, while the Modern Age has Factory Resources that generate Railroad Tycoon Points.
Both of these types are used to gain progress in the Economic Legacy Path so make sure to take note of what resources you'll need if you're going for that type of Victory.
Resources are commodities or materials that can be found throughout the map tiles you see when accumulating territory. Resources can be used to develop culture, train combat units, increase production, and provide food for your expanding civilization in the game.
How to Get and Use Treasure Resources
Civilization VII Guides | |
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Civ 7 List of All Resources
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info outdated maby. Found chocolate in exp. age yesterday