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This is a list of all the Unique Units in Civilization VII (Civ 7). Check out all the Unique Units in the game, their type, and what Civilization they belong to here!
List of Contents
| Unit | Type | Civilization | Bonus |
|---|---|---|---|
|
|
Cavalry |
Abbasid
|
When Stationed in or Occupying a Settlement, receive increased Combat Strength for every Urban Population in this Settlement. |
|
|
Great Person |
Abbasid
|
Can only be built in Cities with a Ulema, and the specific Ālim received is random. Each Ālim can only be received once. Cost increases per Ālim built. |
|
|
Naval |
Aksum
|
Increased Combat Strength on Coast tiles. Has a charge to create a naval Trade Route. |
|
|
Trade Ship |
Aksum
|
Cannot be pillaged. Increased Trade Route range. |
|
|
Civilian |
America
|
Activate on an unowned Land Resource tile within a set number of tiles from one of your Settlements. A path of tiles is claimed back to the Settlement and the tile's Resource is improved immediately. |
|
|
Infantry |
America
|
Has reduced Production Cost and the Amphibious keyword, granting no Combat penalties when attacking from Embarkation. Costs no Movement to Embark and Disembark. |
|
|
Commander |
Buganda
|
Increased yield from pillaging within the Command Radius. |
|
|
Infantry |
Buganda
|
Heals by pillaging any tile. |
|
|
Naval |
Chola
|
Has an additional Attack per turn if Movement allows. |
|
|
Naval Commander |
Chola
|
Opposing Combat Units in its Command Radius have reduced Combat Strength. |
|
|
Infantry |
Egypt
|
Has increased Combat Strength in friendly territory, doubled when stationed in a Settlement you own. |
|
|
Visier/Architect |
Egypt
|
Can only be built in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty built. |
|
|
Great Person |
French Empire
|
Can only be built in a City with an Avenue Unique Quarter, and the specific Jacobin received is random. Each Jacobin can only be received once. Cost increases per Jacobin built. |
|
|
Infantry |
French Empire
|
Can make a Ranged attack. Has increased Combat Strength when within a friendly Command Radius. |
|
|
Scholar |
Greece
|
Can only be built in Cities with an Acropolis, and the specific Logios received is random. Each Logios can only be received once. Cost increases per Logios built. |
|
|
Infantry |
Greece
|
Has increased Combat Strength if adjacent to another Hoplite Unit. |
|
|
Ranged |
Han China
|
Has Zone of Control and increased Defense. Has increased Combat Strength when attacking adjacent Units. |
|
|
Scholar-bureaucrat |
Han China
|
Can only be built in the Capital once it has reached a set Population, and the specific Shì Dàfū received is random. Each Shì Dàfū can only be received once. Cost increases per Shì Dàfū built. |
|
|
Missionary |
Hawai'i
|
Requires a Temple. Has a Heal action that doesn't remove this Unit after being used. |
|
|
Infantry |
Hawai'i
|
Has increased Combat Strength against Infantry and Cavalry Units. |
|
|
Scout |
Inca
|
Has increased Movement and Sight, and can see through Mountains and Rough tiles. |
|
|
Ranged |
Inca
|
Has high Movement and ignores Rough penalties during Movement. Has increased Combat Strength when attacking from Rough tiles. |
|
|
Merchant |
Khmer
|
Immune to flood damage. Ignores movement penalties from Wet tiles. |
|
|
Cavalry |
Khmer
|
Has increased Combat Strength but low Movement. Immune to flood damage. |
|
|
Missionary |
Majapahit
|
Receive Culture when you convert a Settlement to your Religion. Requires a Temple. |
|
|
Naval |
Majapahit
|
Has increased Combat Strength against Naval Units. Can pillage tiles at range with a reduced Movement cost. |
|
|
Settler |
Maurya India
|
Civilian Unit capable of founding new Towns. Adds +2 Happiness on City Halls |
|
|
Cavalry |
Maurya India
|
+5 Combat Strength against Fortified Districts. Ignores Zone of Control. |
|
|
Ranged |
Maya
|
Can see through Vegetation and suffers no movement penalty from Vegetated tiles. |
|
|
Recon |
Maya
|
Has the Jaguar Trap ability, creating an invisible trap that must be placed on Vegetated tiles; Jaguar Trap deals damage to any enemy Units that enter the tile and instantly ends their movement. This ability recharges after a set number of turns. |
|
|
Heavy Naval |
Meiji Japan
|
The first time this Unit is destroyed, it uses a charge to respawn at the nearest friendly Naval spawn point at reduced health. |
|
|
Aircraft |
Meiji Japan
|
Has increased attack range. Increased Combat Strength against other Aircraft Units. |
|
|
Infantry |
Mexico
|
Adjacent Units heal a set number of hit points; this effect does not stack. |
|
|
Great Person |
Mexico
|
Can only be built in a City with a Zócalo Unique Quarter, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario built. |
|
|
Infantry |
Ming China
|
Has increased Combat Strength in Featureless Terrain. Has a Ranged attack. |
|
|
Merchant |
Ming China
|
Adds a large amount of Gold when using the Create a Road Action. |
|
|
Merchant |
Mississippian
|
Gain Gold per Resource acquired when creating a Trade Route. |
|
|
Ranged |
Mississippian
|
Has increased Combat Strength against Fortified Districts and Siege Units. Applies the Burning status to tiles for a set number of turns; Burning deals damage to Units that end their turn on the Burning tile. |
|
|
Commander |
Mongolia
|
Has increased Movement. Cavalry Units in its Command Radius have increased Flanking. |
|
|
Ranged |
Mongolia
|
Counts as a Cavalry Unit with increased Movement, and heals after defeating enemy Units. |
|
|
Settler |
Mughal
|
Civilian Unit capable of founding new Towns. +1 Population on new Settlements. |
|
|
Infantry |
Mughal
|
Can make a Bombard Ranged attack |
|
|
Cavalry |
Norman
|
Has increased Combat Strength against Units with less Movement. |
|
|
Settler |
Norman
|
When a Town is created, it receives a Wall in the City Center. |
|
|
Commander |
Persia
|
Starts with the Initiative Promotion, which allows Units to move after unpacking from the Commander. |
|
|
Infantry |
Persia
|
Heals for a set amount after defeating an enemy Unit. |
|
|
Aircraft |
Prussia
|
Has +3 Combat Strength against Land Units. |
|
|
Cavalry |
Prussia
|
Has +1 Movement. +1 Combat Strength for every Movement it has remaining. |
|
|
Merchant |
Qing China
|
Gain Gold for every Resource acquired when creating a naval Trade Route. |
|
|
Infantry |
Qing China
|
Increased Combat Strength if adjacent to another Gusa Unique Infantry Unit. |
|
|
Infantry |
Rome
|
Gains Increased Combat Strength for every Roman Tradition in the Government. |
|
|
Infantry |
Rome
|
Gains Increased Combat Strength for every Roman Tradition in the Government. |
|
|
Commander |
Rome
|
Can gain the ability to create a new Settlement after a set number of Promotions. |
|
|
Infantry |
Rome
|
Gains Increased Combat Strength for every Roman Tradition in the Government. |
|
|
Cavalry |
Russia
|
Unique Cavalry Unit; does not replace other Cavalry Units. Has increased Combat Strength in friendly territory. |
|
|
Artillery |
Russia
|
Unique Artillery Unit. Has increased Movement, but decreased Combat Strength. Has the Splash keyword, dealing a small amount of damage to all enemy Units adjacent to the target tile when attacking. |
|
|
Missionary |
Shawnee
|
Has increased movement, and Rivers do not end movement. |
|
|
Infantry |
Shawnee
|
Has increased Combat Strength for every Empire Resource. |
|
|
Great Person |
Siam
|
Can only be built once you are Suzerain of at least one City-State, and the specific Uparat received is random. Each Uparat can only be received once. Cost increases per Uparat built. |
|
|
Ranged |
Siam
|
Has increased Movement and Combat Strength. Can move after attacking. |
|
|
Merchant |
Songhai
|
Gain Gold when you create a Trade Route that has at least one Navigable River. |
|
|
Infantry |
Songhai
|
Has increased Combat Strength on Resource tiles. Receives additional yields when Plundering Trade Routes. |
|
|
Infantry |
Spain
|
Adjacent Units receive increased Combat Strength against Cavalry Units (bonus is only applied once). |
|
|
Great Person |
Spain
|
Can only be built in Cities with a Wharf, and the specific Conquistador received is random. Each Conquistador can only be received once. Cost increases per Conquistador built. A Conquistador can only be activated in Distant Lands, but they gain the ability to embark on Ocean tiles immediately. |

Unique Units are a special type of Unit that can only be built by a certain Civilizations. They have Unique Bonuses that separate them from their regular counterpart, and generally synergize with the Civ's strengths and playstyle.
List of All Civs (Civilizations)
Civ 7 All Unique Units



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