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Mississippian is a playable Civilization from the Antiquity Age in Civilization VII (Civ 7). Read on to learn Mississippian's unique ability, starting biases, civics, best leader to choose, and strategies to play as the Mississippian.
List of Contents
| Mississippian | Age |
|---|---|
Mississippian
|
Antiquity |
| Attributes | |
|
Economic Expansionist |
|
| Age Unlock | Starting Biases |
| Hawai'i, Inca, Shawnee |
Flat Rivers |
| Unique Ability | |
| Goose Societies: All Buildings receive a Food Adjacency for Resources. | |
| Unique Civic | Effects |
|---|---|
| Earthworks | Unlocks the Potkop Unique Improvement. Gain increased Production towards constructing Buildings. Increased Settlement Limit. Unlocks 'Shell-Tempered Pottery' Tradition and Monks Mound Wonder. |
| Cah-nah-ha | Increased Resource Capacity in the Capital. Unlocks 'Gift Economy' Tradition. |
| Waahih | Burning Arrow Unique Ranged Units can pillage tiles at range with a reduced Movement cost. Unlocks 'Atassa' Tradition. |
| Unique Units |
・Watonathi (Civilian) ・Burning Arrow (Military) |
|---|---|
| Unique Infrastructure |
・Potkop |
| Wonder | Effect |
|---|---|
Monks Mound
|
+3 Food. +4 Resource Capacity in this Settlement. Ageless. Must be placed adjacent to a River. |
| Leader Choices for Mississippian |
|---|
|
・
・
・
・
・
|
The table above shows the recommended Leaders to play as in terms of strategic pairing and geographic advantages when choosing Mississippian as your civilization.
Civ 7 Leaders List and All Abilities
| Antiquity Age Civilizations |
Aksum
|
Egypt
|
Greece
|
|---|---|---|
Han China
|
Khmer
|
Maurya India
|
Maya
|
Mississippian
|
Persia
|
Rome
|
||
| Exploration Age Civilizations |
Abbasid
|
Chola
|
Hawai'i
|
|---|---|---|
Inca
|
Majapahit
|
Ming China
|
Mongolia
|
Norman
|
Shawnee
|
Songhai
|
Spain
|
|
| Modern Age Civilizations |
America
|
Buganda
|
French Empire
|
|---|---|---|
Meiji Japan
|
Mexico
|
Mughal
|
Prussia
|
Qing China
|
Russia
|
Siam
|
||
Civ 7 Mississippian Civilization Guide



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