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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
★ Tech, Civics, Buildings, Units, & Wonders
★ Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
┗ Map Types | Trade Routes | Migrants
Attribute Trees provide big buffs and benefits to your Leader and Civilization and helps you achieve your desired Victory in Civilization VII (Civ 7). Learn all the bonuses and benefits in each Attribute Tree and how to take advantage of them here!
Category | Example Node |
---|---|
Bonuses that boost military power | +5 Combat Strength against Independent Powers and City States Commander gains a free level. New Commanders start out with a free level. |
Bonuses involving Happiness or Gold | Ignores the Happiness penalty from Unrest in captured Settlements -1 Gold maintainance from all Units |
Bonuses involving Setttlment Limits and Influence | +1 Settlement Limit +50% Influence towards Levying Units from City-States |
Players aiming for the Military Victory will have to aim to gain points in the Militaristic Attribute Tree. Unlocking the tree will initially give you +5 Combat Strength and a free War Support.
Each node provides buffs from increasing Influence on Levying Units, ignores Settlement unhappiness and gives your Commanders a free level and completely unlocking the entire tree will allow Units to heal faster.
Increase your military might and combine these nodes with a powerful Military leader to lead your army.
Category | Example Node |
---|---|
Bonuses that boosts Gold from Trade Routes | +25% Gold from Trade and Treasure Fleets +2 Gold per Age for every active Trade Route |
Bonuses that boosts Resource Capacity | +1 Resource Capacity in Cities, or +2 if you have 3 or fewer Cities +1 Resource Capacity in Towns |
Bonuses that boosts Gold from Resources | +1 Gold for every imported Resource +1 Gold on Resources in Towns, or +2 in Towns in Distant Lands |
Those aiming for a complete takeover on trade and gold would want to aim to build the Economic Attribute Tree. Initially unlocking this tree will grant the player +1 Gold per Age on the Palace and City Halls.
This tree is at its most powerful during the Exploration Age, where players would unlock Treasure Fleets, since a node here will grant players +25% Gold from Trade and Treasure Fleets.
Each node will give players a great boost in Gold and a boost in gaining Gold through Trades so we highly recommend following this tree when aiming for an Economic Victory.
Best Economic Leaders and Civs
Category | Example Node |
---|---|
Bonuses involving maintaining and constructing Buildings | +15% Production towards constructing Buildings +20% Gold and Happiness towards maintaining Buildings |
Bonuses that boosts Science Yield | +10% Science for every Alliance you have +1 Science per Age on the Palace and City Hall |
As one of the most flexible Attribute Trees, the Scientific Attribute Trees provide various +1 adjacency bonuses to buildings, making it easy and very useful to develop urban cities, dense with Buildings.
While increasing the amount of Science produced by Buildings, this tree can also be combined into other Trees while also increase the speed of achieving a Scientific Victory with your Leader.
Category | Example Node |
---|---|
Bonuses involving constructing Wonders and Buildings carrying Great Works | +10% Production towards constructing Wonders +15% Production towards constructing Buildings and Wonders with Great Works slots |
Bonuses that boosts Culture Yield | +1 Culture per Age for every Great Work on display +10% Culture for every Alliance you have |
Building your Cultural Attribute Tree provides extra production to building Wonders and Buildings that carry Great Works like a Temple or a University. This tree also provide a lot of additional Culture in different aspects of your Civilization.
While collecting Relics and Artificats, make sure to build this tree to secure your Culture Victory.
Category | Example Node |
---|---|
Bonuses that boosts Happiness and Influence | +50% Influence towards initiating and progressing the Befriend Independent Action +25% Influence towards supporting or rejecting Diplomatic Actions |
Bonuses that adds extra Yields | +3% towards all yields for every Alliance you have. Repeatable. +2 Culture and Science per Age for each City-State you are Suzerain of. |
The Diplomatic Tree provides the player with a great deal of Influence and buffs Relationship building amongst your other Leaders.
Starting this tree will have you gain Happiness or Influence, and completing this tree will provide an increase on all Yield based on your Alliances.
When playing a Diplomatic Leader like Himiko of Wa who already provides good buffs to Alliances, be sure to build this tree to increase your power.
Category | Example Node |
---|---|
Bonuses that boosts Production and Yields | +15% Yields in Towns with Specialization, or 30% in Distant Lands +25% Production towards training Settlers |
Bonuses that boosts Food or Happiness | +1 Food per Age in Warehouse Buildings +15% Food and Happiness towards maintaining Specialists, or 30% in Distant Lands |
Those who want the biggest and the most amount of land in the game will benefit from building the Expansionist Attribute Tree. The initial node increases your production of Settlers by 25%, allowing you to send out many Settlers to build their cities quickly, while giving various buffs to Happiness and Food as the city grows.
Those aiming for an Expansionist Victory will greatly benefit from this tree's buffs.
Civ 7 Attribute Trees Guide
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