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Civilization VII

Civ 7 How to Heal Units

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ 7 How to Heal Units

In Civilization VII (Civ 7), skipping a unit's turn without doing anything or using the Heal action heals that unit at the start of the next turn. Learn all the ways to heal units and how to increase healing in this guide!

How to Heal Units

Ways to Heal Units


Skip the Turn Without Moving

You can heal units by having them skip the turn without doing anything. This will heal about a tenth of their health at the start of the next turn. Units packed with a Commander also heal when the Commander skips the turn completely.

This way of healing units is recommended when there are enemies nearby, as you can see if you should move the unit or if they are still safe to continue healing.

Use the Heal Action

Rest to Heal

An easier way to heal your units is by using the Heal action. After selecting a damaged unit, click the small arrow on the left side of its image to see the other actions it can take then click the button with the crescent and heart symbols.

Using the Heal action automatically skips turns for that unit until it is fully healed. They can still be manually selected and moved each turn, but they won't be included in the Command Units cycle.

The Heal action is recommended when there are no hostile units around to disturb your unit's rest, especially if they're standing on friendly territory.

Fortify Before Resting

Fortify Before Resting

If your units are fighting in an open area or during war, it is recommended to select Fortify first then Rest the next turn. This will create a temporary defense bonus in case an enemy unit comes and attack it. You could also do this to block enemies in a narrow area.

Pillage Enemy Tiles

Pillage to Heal and Get Resources

During a war, you can direct your units to pillage or raid another settlement tile. This will grant them some health and give you a few yields based on the tile.

How to Increase Healing

Ways to Heal Units



Heal in Friendly Territory

Units recover more health when they rest within friendly territory, an advantage that should be utilized when being invaded. In cases where you're the invader, settling near your opponent makes it easier for your units to retreat and heal when their health drops to a critical level.

Get the Field Medic Promotion for Your Commander

Field Medic Commander promotion

Another way to increase healing is to level up your Commander until they have enough points to unlock the Field Medic promotion under the Logistics Tree. This increases the health recovered per turn for units within their command radius when they're not in friendly territory.

Army Commanders Explained

Specialized Towns Into Fort Towns

Choosing a Fort Town as a town's specialization makes all its tiles heal friendly units for +5 more HP per turn. A good strategy is to place a town near an opponent and unlock its specializations so you can use the Fort Town as a retreat point after declaring war.

Towns Guide and Specializations

Pick the God of Healing Pantheon

Additionally, choosing the God of Healing Pantheon in the Antiquity Age increases the amount healed by units standing on Rural tiles, or tiles improved through a Growth Event.

Best Pantheons to Choose

Civilization VII (Civ 7) Related Guide

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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