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Civilization VII

Civ 7 Revolutions

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ7 - Revolutions

Revolutions happen in Civilization VII (Civ 7) when settlements become unhappy. Learn what revolutions are and how to prevent revolutions in this guide.

What are Revolutions?

Caused by Unhappy Settlements

Revolutions are the result of unhappy settlements remaining in this state for a few turns. If unresolved, these settlements will destroy buildings and eventually defect to another civilization.

What Does Happiness Do and How to Increase It

Mostly Happens During Antiquity Crisis

Since most crises in the Antiquity Age heavily penalize Happiness, expect many settlers to revolt, especially if you’re not aiming for a Culture Victory. However, if you're following the Culture Legacy path, Happiness will be less of a concern during this age.

Crisis Explained

How to Prevent Revolutions

Establish Buildings with Happiness Yield

Building Effect
VillaVilla +3 Happiness +2 Influence
+1 Happiness for each adjacent Mountainous Terrain
+1 Happiness for each adjacent Natural Wonder
+1 Happiness for each adjacent Wonder
Antiquity Happiness Building
ArenaArena +4 Happiness
+1 Happiness for each adjacent Mountainous Terrain
+1 Happiness for each adjacent Natural Wonder
+1 Happiness for each adjacent Wonder
Antiquity Happiness Building
+1 Happiness on Quarters
AltarAltar +2 Happiness
+1 Happiness for each adjacent Wonder
Receives additional benefits from Pantheons
Antiquity Happiness Building
Can be purchased in Towns
TempleTemple +4 Happiness
+1 Happiness for each adjacent Mountainous Terrain
+1 Happiness for each adjacent Natural Wonder
+1 Happiness for each adjacent Wonder
Has 1 Relic slot
Allows the creation of Missionary Units in this Settlement
Exploration Happiness Building
Can be purchased in Towns

Buildings such as the Altar and Villa provide Happiness yield and can help maintain a decent amount during a crisis. Giving these buildings adjacency bonuses, such as placing them near Natural Wonders, can further boost Happiness and prevent settlers from starting revolutions.

Buildings and Improvements

Build Settlements on Fresh Water Tiles

Fresh Water Bonus and Penalty
Settlements not built on Fresh Water tiles will heavily penalize your Happiness yield. Keep this in mind when choosing where to settle, and always pick tiles with a fresh water source to avoid this penalty and gain a +5 Happiness bonus!

Fresh Water Tiles

Don't Get Involved in Wars

Surprise War

Starting wars with other leaders can cause War Weariness, which lowers your settlements' Happiness. To prevent this, maintain good relationships with neighboring civilizations or form alliances with them.

Should You Accept Alliance?

Reaching Settlement Limit

Settlement Limit
Building too many settlements also reduces Happiness. To prevent revolutions, stick to the settlement limit shown at the top of the screen, and if you want to increase it, research technologies and civics to raise your settlement cap.

When to Build More Settlements

Rush Age

Crisis Policies

If you're struggling to keep settlements happy, especially during a crisis, you can try rushing the age. This is a good way to end the crisis's negative effects and transition to the next age with a fresh start.

Should You Rush Age Change?

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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