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Civilization VII

Civ 7 Where to Spend Influence

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ7 - Influence
Influence is a new resource that directly affects relationships and allyship with other Leaders in Civilization VII (Civ 7). Learn all the different ways to spend Influence, how to gain more during your campaign and how to maintain good relations with other Leaders here!

Where to Spend Influence

Where to Spend Influence



Buying Endeavors and Treaties

Civ 7 - Treaties and Endeavors

The main use of Influnce is to build Relationships with Leaders throughout the game. Endeavors and Treaties promote good raport and benefits both parties, allowing both to receive Gold, Culture or Production when accepted or supported.

Using Sanctions and Espionage

Civ 7 - Sanctions and Espionage

In the opposite end of Endeavors and Treaties, you can impose Sanctions and Espionage with Leaders that conflict with you to hamper their progress.

Players can also send spies to steal technologies or infiltrtrate military to gain a bonus or give the opposing Leader a negative effect when not caught.

Befriending Independent Powers

Civ 7 - Befriending Independent

Influence can also be used to befriend Independent Powers to eventually incorporate them into your empire.

When befriending Independents and becoming their Suzerian, you gain extra actions to use influence on, such as Levying Military Units to use as your own soldiers.

How to Interact With Independent People

War Support

Civ 7 - War Support

When engaged in war with other leaders, War Weariness will take hold of afflicted Towns and Cities, making citizens unhappy and causing penalities in their Towns and Cities. Using Influence allieviates War Weariness and inflicts the same penalty on your opponent.

Maintaining Relationships with Influence

Leader Agendas

Civ 7 - Leader Agendas

Leader Agendas are an easy way to build towards friendly relationships and alliances to Leaders in Civilization 7. These tell you actions that Leaders will like and not like, such as having too big of a naval fleet or starting surprise wars.

Keeping these in mind and looking at which Leader will be the best to ally with will win you the battle of Alliances.

How to Gain Influence

Where to Spend Influence



Narrative Choices

Civ 7 - Influence Narrative Choices

Narrative Choices give a bunch of important resources to the players when prompted, including Influence. Grabbing any opportunity to gain Influence will always be the best move.

Constructing Buildings and Wonders

Civ 7 - Buildings with Influence

Some Buildings and Wonders provide Influence per turn and building this will increase your gained Influence per turn. Consider building these alongside your other buildings.

Studying Civics and Technologies

Civ 7 - Civics with Influence

Similarly, Civis and Technologies can also give you a yield of Influence when learned. Alongside buildings, these can help you earn more Influence per turn alongside more buffs with the Civic or Technology.

Pick Diplomatic Leaders

Civ 7 - Influence Leaders

Picking Leaders that excel diplomatically will give you a give yield of Influence from the get-go. If you wish to gain a lot of Allies or win through a Military Victory, consider your Leader's skill into deciding how you will win.

Best Military Leaders

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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