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Civilization VII

Civ 7 List of Civics

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★ Start Here: How to Play | Early Game
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Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Civ 7 - List of Civics

A list of all Civics in Civilization VII (Civ 7). Read on to learn all unique and non-unique Civics, as well as their Unlocks and Mastery Unlocks.

List of Civics

Antiquity Age Civics

Click to Jump to a Section
Antiquity Exploration Modern

Non-Unique Antiquity Age Civics

Civic Unlocks Mastery
ChiefdomChiefdom
Charismatic Leader (Policy)
Tool Making (Policy)
None
MysticismMysticism
Priesthood (Policy)
Altar (Building)
Unlocks founding a Pantheon
Clan Networks (Policy)
Mundo Perdido (Wonder)
DisciplineDiscipline
Survey (Policy)
Dur-Sharrukin (Wonder)
Army Commander (Unit)
Gain a free Army Commander
Gate of All Nations (Wonder)
Honor (Policy)
Public LifePublic Life
City Guard (Policy)
Oracle (Wonder)
None
Code of LawsCode of Laws
Improve Trade Relations (Diplomatic Action)
Gain a free Merchant
Petra (Wonder)
Oratory (Policy)
Merchant (Unit)
Steal Government Secrets (Diplomatic Action)
Emile Bell (Wonder)
Ethics (Policy)
TacticsTactics
Drills (Policy)
Terracotta Army (Wonder)
None
EntertainmentEntertainment
Rites and Rituals (Policy)
Colosseum (Wonder)
+1 Settlement Limit
None
CitizenshipCitizenship
Cultural Festival
Weiyang Palace (Wonder)
Drama and Poetry (Policy)
Castes (Policy)
Wonder Construction (Diplomatic Action)
Sanchi Stupda
Hospitality (Policy)
Organized MilitaryOrganized Military
Conscription (Policy)
Mausoleum of Theodoric (Wonder)
+1 Settlement Limit
None
LiteracyLiteracy
Literature (Policy)
Nalanda (Wonder)
Gain 1 Codex
None
Skilled TradesSkilled Trades
Coinage (Policy)
Colossus (Wonder)
None
PhilosophyPhilosophy
Scholars (Policy)
Angkor Wat (Wonder)
+1 Social Policy Slot
None
CommerceCommerce
Commodities (Policy)
Medicine (Policy)
Monks Mound (Wonder)
None
Future Civic (Antiquity)Future Civic (Antiquity)
+1 Wildcard Attribute Point
A boost for a non-Civilization-unique starting Civic in the Next age
+10 Age Progress
None

Unique Antiquity Age Civics

Civic Unlocks Mastery
Monumentum AdulitanumMonumentum Adulitanum
The Altar and Monument gain a +1 Culture adjacency with Hawlit.
Throne of My Fathers (Policy)
None
Book of the HimyaritesBook of the Himyarites
The Dhow ignores Zone of Control.
May This Please The People (Policy)
None
Periplus of the Erythraean SeaPeriplus of the Erythraean Sea
Great Stele (Wonder)
Settlements on Coast or Rivers gain increased Resource Capacity
Hawlit
Port of Nations (Policy)
Increased Gold on Quarters adjacent to Coast tiles
Arrival of HapiArrival of Hapi
(Egypt)
Mortuary Temple (Building)
Minor Rivers do not end Unit Movement.
Akhet (Policy)
Mortuary Temple (Building)
Minor Rivers do not end Unit Movement.
Akhet (Policy)
Scales of AnubisScales of Anubis
(Egypt)
Mastaba (Building)
Medjay generate +1 Gold when stationed in a Settlement on your own.
Riches of the Duat (Policy)
Mastaba (Building)
Medjay generate +1 Gold when stationed in a Settlement on your own.
Riches of the Duat (Policy)
Light of Amun-RaLight of Amun-Ra
(Egypt)
+5 Gold on the Palace.
+1 Settlement Limit
Kemet (Policy)
Pyramids (Wonder)
None
EkklesiaEkklesia
(Greece)
Odeon (Building)
Xenia (Policy)
+2 Culture for active Endeavors, Sanctions, and Proijects you started or supported
AgogeAgoge
(Greece)
Parthenon (Building)
Strategoi (Policy)
Hopilites gain +1 Combat Strength for each City-State you are Suzerian of.
SymmachiaSymmachia
(Greece)
+1 Settlement Limit
+2 Culture for each City-State you are Suzerian of.
Oracle (Wonder)
Delian League (Policy)
Peloponnesian League (Policy)
ZhiZhi
(Han China)
Han Great Wall
+1 Settlement Limit
Science Buildings gain a +1 Science Adjacency for Quarters.
None
JunziJunzi
(Han China)
+10% Science on the Capital.
Tianxia (Policy)
Weiyang Palace (Wonder)
None
YiYi
(Han China)
The Chu-Ko-Nu gains +5 Combat Strength when defending.
Jiu Qing (Policy)
None
LiLi
(Han China)
+2 Influence on the Palace
Guanxi (Policy)
None
MousongMousong
(Khmer)
Baray (Building)
Improvements, Buildings, and Districs do not get pillaged by floods
Pithi Chrat (Policy)
None
AmnachAmnach
(Khmer)
The Yuthahathi gets +1 Movement
Varna (Policy)
Angkor Wat (Wonder)
None
ChakravartiChakravarti
(Khmer)
+50% Growth Rate in the Capital, -5 Happiness in every other City
Kambu-Mera (Policy)
+3 Codex slots in the Palace
AcharyaAcharya
(Maurya India)
Vihara (Building)
Dharamshala (Building)
Charvaka (Policy)
None
MantriparishadMantriparishad
(Maurya India)
+1 Settlement Limit
Sanchi Stupda
+50% yields and healing from pillaging Buildings.
None
AyurvedaAyurveda
(Maurya India)
Shreni (Policy)
Units adjacent to the Purabhettarah heal +5 HP per turn.
None
VyuhamVyuham
(Maurya India)
Kshatriya (Policy)
Infantry and Cavalry Units gain +3 Combat Strength when adjacent to each other.
None
Rain of ChaacRain of Chaac
(Maya)
K'uh Nah (Building)
Pet Kot (Policy)
None
Lords of XibalbaLords of Xibalba
(Maya)
Jalaw (Building)
Hui'che and Jaguar Slayers gain Stealth in Vegetated Terrain.
Miracles of the Twins (Policy)
None
Calendar RoundCalendar Round
(Maya)
After Researching Technology, gain Culture equal to 10% of its cost.
After studying a Civic, gain Science equal to 10% of its cost.
+1 Settlement Limit
Mundo Perdido (Wonder)
Tzolk'in (Policy)
Haab' (Policy)
EarthworksEarthworks
(Mississippian)
+10% Production towards contructing Buildings
Potkop (Building)
+1 Settlement Limit
Monks Mound (Wonder)
Shell-Tempered Pottery (Policy)
Cah-nah-haCah-nah-ha
(Mississippian)
+2 Resource Capacity in the Capital.
Gift Economy (Policy)
None
WaahihWaahih
(Mississippian)
Burning Arrows can pillage within 2 tiles for 1 Movement.
Atassa (Policy)
None
SpadaSpada
(Persia)
-1 Maintenance for Units
Kara (Policy)
None
SatrapiesSatrapies
(Persia)
Gate of All Nations (Wonder)
Pairidaeza (Building)
Angarium (Policy)
+1 Settlement Limit
The Pairidaeza gains +1 Happiness from Adjacent Quarters
Achaemenid EmpireAchaemenid Empire
(Persia)
+5 Gold for every different Civilization you captured a Settlement from.
+1 Settlement Limit
Shahanshah (Policy)
Exercitus RomanusExercitus Romanus
(Rome)
Temple of Jupiter (Building)
Auxilia (Policy)
The Legatus gains the Bulwark Promotion for free
Civis RomanusCivis Romanus
(Rome)
Basilica (Building)
Cursus Honorum (Policy)
+2 Gold in the Capital for every Town you own
Legatus Pro PraetoreLegatus Pro Praetore
(Rome)
Gain a free Infantry Unit in new Settlements that you found
+1 Settlement Limit
Latinitas (Policy)
None
Senatus Populusque RomanusSenatus Populusque Romanus
(Rome)
+1 Social Policy slot.
+1 Settlement Limit
Colosseum (Wonder)
None

Exploration Age Civics

Click to Jump to a Section
Antiquity Exploration Modern

Non-Unique Exploration Age Civics

Civic Unlocks Mastery
PietyPiety
Commune (Policy)
Temple (Building)
None
EconomicsEconomics
Maritime Law (Policy)
Merchant (Unit)
None
InspirationInspiration
Renaissance (Policy)
Hale o Keawe (Wonder)
None
AuthorityAuthority
Vassaiage (Policy)
Counter Spy
Levies (Policy)
Forbidden City (Wonder)
MercantilismMercantilism
Trade Winds (Policy)
Tomb of Askia (Wonder)
None
SocietySociety
Patronage (Policy)
Uposatha (Policy)
House of Wisdom (Wonder)
+1 Settlement Limit
Sabotage Specialist Morale
Diplomatic ServiceDiplomatic Service
Heqin (Policy)
Brihadeeswarar Temple (Wonder)
+1 Social Policy slot.
None
BureacracyBureacracy
Constitution (Policy)
Borobudur (Wonder)
+1 Social Policy slot.
None
ColonialismColonialism
Charters (Policy)
Colonial Surplus (Policy)
El Escorial (Wonder)
+1 Settlement Limit
Social ClassSocial Class
+1 Settlement Limit
Chivalry (Policy)
Enlightenment (Policy)
Receive 1 Relic
Bourgeoisie (Policy)
Yeomanry (Policy)
Notre Dame (Wonder)
SovereigntySovereignty
+1 Settlement Limit
Divine Right (Policy)
Regulars (Policy)
Receive 1 Relic
De Facto (Policy)
De Jure (Policy)
White Tower (Wonder)
ImperialismImperialism
+1 Settlement Limit
Indenture (Policy)
Tariffs (Policy)
Receive 1 Relic
Commissioned Officers (Policy)
Metropole (Policy)
Erdene Zuu (Wonder)
Future Civic (Exploration)Future Civic (Exploration)
+1 Wildcard Attribute Point
A boost for non-Civilization unique starting Civic in the next age.
+10 Age Progress
None

Unique Exploration Age Civics

Civic Unlocks Mastery
Al-JabrAl-Jabr
(Abbasid)
+15% Science in Cities with at least 8 Urban Population.
Compendious Book (Policy)
House of Wisdom (Wonder)
+33% Happiness towards maintaining Specialists.
MawlaMawla
(Abbasid)
Madrasa (Building)
+2 Happiness on Resources and Settlements with a Temple.
Earn Science equal to 25% of the Trade Income.
Mamluks gains the Skirmish ability, +50% bonus from Flanking.
Sales and Trade (Policy)
Round CityRound City
(Abbasid)
Mosque (Building)
+50% Production towards constructing Buildings in Cities with at least 8 Urban Population.
City of Peace (Policy)
+4 Food on Science Buildings
KanakamKanakam
(Chola)
+1 Gold from active Diplomatic Actions they started or supported.
None
NagaramNagaram
(Chola)
+50% Influence towards initiating the Improve Trade Relations Action.
Manigramam (Building)
+2 Resource Capacity in the Capital
Anjuvannam (Building)
Monsoon WindsMonsoon Winds
(Chola)
+1 Settlement Limit
Angadi (Policy)
Ottru receives the Convoy's Promotion.
Brihadeeswarar Temple (Wonder)
None
DigvijayaDigvijaya
(Chola)
The Kalam receives +1 Movement and Sight.
Marakkalam (Policy)
None
ManaMana
(Hawai'i)
+2 Culture for every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age.
Kapa (Policy)
When you defeat an enemy Unit with a Leiomano, gain Culture equal to 25% of the defeated Unit's Strength.
OhanaOhana
(Hawai'i)
Lo'i Kalo (Building)
Ahupuaʻa (Policy)
+2 Culture for Lo'i Kalo Improvements in Settlements with a Pavilion.
Heʻe naluHeʻe nalu
(Hawai'i)
+1 Settlement Limit
Ho'okupu (Policy)
+2 Relics.
Hale o Keawe (Wonder)
+2 Culture on Marine Terrain in Settlements following your Religion.
The Kahuna Receives a Second Healing Charge.
MitMit'a
(Inca)
Terrace Farm (Building)
Tirakuna (Policy)
Machu Pikchu (Wonder)
AylluAyllu
(Inca)
+2 Food on Terrace Farms in Settlements with a Granary.
Farms and Terrace Farms receive +3 Food if adjacent to at least one Mountain.
Qhapaq ÑanQhapaq Ñan
(Inca)
Qullqa (Policy)
Rough Terrain does not end the movement of any Inca unit.
The Warak'aq gains the Poison abilty, +5 Combat Strength against Wounded Units.
Quipu (Policy)
WayangWayang
(Majapahit)
Candi Bentar (Building)
Panji (Policy)
+25% Production towards Overbuilding.
Aliran KepercayaanAliran Kepercayaan
(Majapahit)
Meru (Building)
Negarakertagama (Policy)
The Pedanda grants an extra 25 Culture when it converts a Settlement.
NusantaraNusantara
(Majapahit)
Subak (Policy)
Exploration Age Culture Buildings receive a Culture Adjacency for Coast.
+5 Combat Strength to Naval Units against Land Units.
GamelanGamelan
(Majapahit)
+4 Culture on Quarters.
Borobudur (Wonder)
None
Da Ming LuDa Ming Lu
(Ming China)
Mandarins receive +25 Science when they create a Road Action.
Grand Secretariat (Policy)
+1 Settlement Limit
Forbidden City (Wonder)
Nine GarrisonsNine Garrisons
(Ming China)
Ming Great Wall
Divine Engine Division (Policy)
The Ming Great Wall receives a +2 Gold in Settlements with a Bank.
+3 Combat Strength to Ranged Units adjacent to the Xunleichong.
LijiaLijia
(Ming China)
+25% Gold towards purchasing Buildings in Towns.
Baojia (Policy)
+2 Resource Capacity in the Capital.
UlusUlus
(Mongolia)
Ortöö (Building)
Gerege (Policy)
Captured Towns do not cost double to convert into Cities.
+1 Settlement Limit
Four HoundsFour Hounds
(Mongolia)
+1 Settlement Limit
Receive 1 Noyan in your Capital.
+1 Settlement Limit
+1 Movement to Cavalry Units.
Baghatur (Policy)
YassaYassa
(Mongolia)
The Ortöö receives a +4 Gold in Settlements you did not found.
None
Consuetudines et JusticieConsuetudines et Justicie
(Norman)
Motte (Building)
Palisading (Policy)
Bailey (Building)
+1 Combat Strength to the Chevelar for every Tradition slotted in your Government.
Common LawCommon Law
(Norman)
+1 Social Policy slot.
Juré (Policy)
+1 Settlement Limit
Servitium Debitum (Policy)
Familia Regis (Policy)
Domesday BookDomesday Book
(Norman)
+2 Gold from Farms. This is doubled during a Celebration.
Bayeux Tapestry (Policy)
White Tower (Wonder)
+1 Settlement Limit
TelwatikiTelwatiki
(Shawnee)
Helikhilenawewipe (Policy)
You can support other player's wars 3 times instead of 1.
+2 Influence Per turn.
The Kispoko Nena'to receives +1 Combat Strength per Positive War Support.
Maleki KintakeMaleki Kintake
(Shawnee)
Takesiyake Yepepoki (Policy)
+2 Food on Farms and Camps.
None
Miyaska LatowekiMiyaska Latoweki
(Shawnee)
+2 Gold for each trade route while you have at least 3 Endeavors active.
Kakawfe Pafkotaweta (Policy)
+1 Resource Cap in your Capital per Allied City-State.
Wyehi SimekofiWyehi Simekofi
(Shawnee)
Serpent Mound (Wonder)
Mawaskawe Skote (Building)
Bread Dance (Policy)
+1 Settlement Limit
Mawaskawe Skote receives +1 Culture per allied City State.
Ships of the DesertShips of the Desert
(Songhai)
Tomb of Askia (Wonder)
Caravanserai (Building)
Timbuktu (Policy)
Mud Brick (Policy)
The Caravanserai receives +2 Gold in Settlements with a Bazaar.
Hi-KoiHi-Koi
(Songhai)
Combat Units receive +5 Combat Strength on Navigable Rivers
Isa (Policy)
Rivers do not end movement.
KantaKanta
(Songhai)
+1 Settlement Limit
Tajiro's Gold becomes 200.
Cities in Homelands on Navigable Rivers generate Treasure Fleets worth 1 Treasure Point each.
None
Council of the IndiesCouncil of the Indies
(Spain)
Casa Consistorial (Building)
Conquista (Policy)
Casa de Contratación (Building)
+1 Movement to Treasure Fleets.
ArmadaArmada
(Spain)
Fleet Commanders receive the Flotilla Promotion.
Great and Most Fortunate Navy (Policy)
All Land Units receive +2 Movement when Embarked.
New World RichesNew World Riches
(Spain)
Cerro Rico (Policy)
+10% Food and Production Settlements in Distant Lands.
+1 Settlement Limit
El Escorial (Wonder)
TheologyTheology
Evangelism (Policy)
Receive 1 additional Belief.
Receive 1 Relic.
None
ReformationReformation
Rationalism (Policy)
Religious Orders (Policy)
Convert Population
None

Modern Age Civics

Click to Jump to a Section
Antiquity Exploration Modern

Non-Unique Modern Age Civics

Civic Unlocks Mastery
Social QuestionsSocial Questions
Humanism (Policy)
Social Science (Policy)
Dogo Onsen (Wonder)
None
ModernizationModernization
Civil Engineering (Policy)
Living Standards (Policy)
Hermitage (Wonder)
None
Natural HistoryNatural History
Land Heritage (Policy)
Museum (Building)
Muzibu Azaala Mpanga (Wonder)
Explorer (Unit)
Explorers can Research Artifacts buried since the Exploration Age.
None
Political TheoryPolitical Theory
Free Speech (Policy)
+1 Social Policy Slot
Unlocks Ideology Trees.
Doi Suthep (Wonder)
None
NationalismNationalism
Demagogy (Policy)
+1 Settlement Limit
People's Army (Policy)
Taj Mahal (Wonder)
Infiltrate Enemy Positions
GlobalismGlobalism
Ambassadors (Policy)
+1 Settlement Limit
Preservation Societies (Policy)
Palacio de Bellas Artes (Wonder)
Spread Rumors of Fake Artifacts
HegemonyHegemony
Explorers can Research Artifacts buried since the Antiquity Age.
Cultural Imperialism (Policy)
+1 Settlement Limit
Sphere of Influence (Policy)
Chengde Mountain Resort (Wonder)
MilitarismMilitarism
Materiel (Policy)
Trenchworks (Policy)
Draft (Policy)
Projection of Force (Policy)
Brandenburg Gate (Wonder)
CapitalismCapitalism
Laissez-faire (Policy)
+1 Specialist Limit in all Cities
Monopolies (Policy)
Statue of Liberty (Wonder)
Future Civic (Modern)Future Civic (Modern)
+1 Wildcard Attribute Point
+10 Age Progress
None

Unique Modern Age Civics

Civic Unlocks Mastery
Captains of IndustryCaptains of Industry
(America)
Railyard (Building)
Robber Baron (Policy)
+2 Production on Resources
+1 Settlement Limit
Wartime ManufacturingWartime Manufacturing
(America)
Units receive +3 Combat Strength for having more than one adjacent enemy Unit.
Statue of Liberty (Wonder)
+25% Production towards training Military units when fighting a war in which your War Support is higher than your opponent.
Lend-Lease (Policy)
Yankee IngenuityYankee Ingenuity
(America)
Steel Mill (Building)
Gold Rush (Policy)
25% Gold towards purchasing Prospectors.
NnalubaaleNnalubaale
(Buganda)
Kabaka's Lake (Building)
+2 Culture and Food on Lakes with Navigable Rivers
Muzibu Azaala Mpanga (Wonder)
+1 Movement for Embarked Units.
Clan Society (Policy)
NyanzaNyanza
(Buganda)
+1 Culture and Happiness on Quarters adjacent to lakes and Navigable Rivers.
Settlements adjacent to Lakes gain +1 Population.
Interlacustrine (Policy)
BlutabaaloBlutabaalo
(Buganda)
+50% yields and healing from pillaging Buildings.
Pillaging grants experience to friendly Commanders when within their Command Radius.
Ng'oma (Policy)
Voie TriomphaleVoie Triomphale
(French Empire)
Jardin à la Française (Building)
Cocorico (Policy)
+2 Happiness on Military Buildings and Wonders.
+1 Settlement Limit
Grande ArméeGrande Armée
(French Empire)
Commanders immediately gain a Promotion. New Commanders start with a Promotion.
Bataillon-Carré (Policy)
+2 Combat Strength for each adjacent friendly Military Unit.
Belle ÉpoqueBelle Époque
(French Empire)
Salon (Building)
Style Empire (Policy)
+2 Culture on Happiness Buildings and Wonders.
Code Civil des FrançaisCode Civil des Français
(French Empire)
+2 Culture for every Social Policy slotted in the Government.
Eiffel Tower (Building)
None
LiberalismLiberalism
Free Press (Policy)
Welfare State (Policy)
None
DemocracyDemocracy
Fireside Chats (Policy)
Suffrage (Policy)
+4 Infantry Units.
Gain 1 Cultural Attribute Point
Gain 1 Diplomatic Attribute Point
None
ProgressivismProgressivism
Avant Garde (Policy)
New Deal (Policy)
Their Finest Hour (Policy)
None
FascismFascism
Assembly Line (Policy)
Dirigisme (Policy)
+3 Cavalry Units
Gain 1 Economic Attribute Point
Gain 1 Militaristic Attribute Point
None
RadicalismRadicalism
Martial Law (Policy)
Propaganda (Policy)
None
AbsolutismAbsolutism
Military-Industrial Complex (Policy)
Strategic Railways (Policy)
Scorched Earth (Policy)
None
CommunismCommunism
Productive Forces Determinism (Policy)
Proletariat (Policy)
+3 Ranged Units
Gain 1 Expansionist Attribute Point
Gain 1 Scientific Attribute Point
None
CentralismCentralism
Collectivization (Policy)
Naukograd (Policy)
None
SocialismSocialism
Public Works (Policy)
Police State (Policy)
Defense of the Motherland (Policy)
None
Bunmei KaikaBunmei Kaika
(Meiji Japan)
Jukogyo (Building)
+50% Production towards constructing Military and Production Buildings.
Fukoku Kyōhei (Policy)
Dogo Onsen (Wonder)
None
Kantai KessenKantai Kessen
(Meiji Japan)
+3 Combat Strength for units on or adjacent to Coast.
Kōkūtai (Policy)
None
Supreme War CouncilSupreme War Council
(Meiji Japan)
+25% Production towards training Naval and Aircraft Units.
Shusei Kokubō (Policy)
None
Oath in Five ArticlesOath in Five Articles
(Meiji Japan)
Ginkō (Building)
+50% Production towards constructing Science Buildings.
O-yatoi Gaikokujin (Policy)
None
Planes PolíticosPlanes Políticos
(Mexico)
Catedral (Building)
Portal de Mercaderes (Building)
Corridos (Policy)
Palacio de Bellas Artes (Wonder)
Gain 1 Social Policy Slot.
Plan of IgualaPlan of Iguala
(Mexico)
Unlock an additional Celebration effect, +40% Production towards training Military Units for 10 Turns.
Cry of Dolores (Policy)
None
Plan of AyutlaPlan of Ayutla
(Mexico)
Unlock an additional Celebration effect, +50% Influence towards initiating all Diplomatic Actions for 10 Turns.
La Reforma (Policy)
None
Plan of TuxtepecPlan of Tuxtepec
(Mexico)
Unlock an additional Celebration effect, +30% science for 10 turns.
Order and Progress (Policy)
None
ZabtZabt
(Mughal)
+1 Gold on Farms.
Jins-i Kamil (Policy)
Stepwell (Building)
None
RuhrRuhr
(Prussia)
+1 Production adjacency to all Buildings on Navigable Rivers.
+2 Science on Resources.
Coking (Policy)
ZollvereinZollverein
(Prussia)
You may establish and retain Trade Routes with Civilizations that you are at war with.
+1 Settlement Limit
+25% Trade Yield in Cities connected ith the Staatseisenbahn.
Mediatization (Policy)
Ems DispatchEms Dispatch
(Prussia)
Realpolitik (Policy)
Brandenburg Gate (Wonder)
+25% Relationship Change from Diplomatic Actions.
None
BewegungskriegBewegungskrieg
(Prussia)
Cavalry Units gain the Skirmish ability, +50% Combat Strength from Flanking.
Iron Cross (Policy)
None
Stabilizing FrontierStabilizing Frontier
(Qing China)
+2 Happiness from Resources assigned to Cities.
Banner Army (Policy)
Chengde Mountain Resort (Wonder)
None
Kang Xi Tax ReformationKang Xi Tax Reformation
(Qing China)
Shiguan (Building)
+2 Food from Resources assigned to Cities.
Farmland Assessment (Policy)
None
Open CustomsOpen Customs
(Qing China)
Qianzhuang (Building)
+2 Culture from imported Resources.
Cohong (Policy)
+1 Settlement Limit
None
Ten Great CampaignsTen Great Campaigns
(Qing China)
+1 Combat Strength for all Units for every Civilization and City-State you have a Trade Route with.
Chuang Guandong (Policy)
None
SerfdomSerfdom
(Russia)
Obshchina (Building)
+1 Food on Farms in Towns
+1 Production on Farms in Towns in Tundra.
Emancipation Reform (Policy)
Table of RanksTable of Ranks
(Russia)
Hermitage (Wonder)
+1 Gold on Districts and Cities.
+1 Settlement Limit
+1 Culture on Districts with Tundra.
Westernization (Policy)
SamoderzhaviyeSamoderzhaviye
(Russia)
Your Units are immune to damage from blizzards. Enemy Units in your territory take double damage from Blizzards.
General Moroz (Policy)
+1% total Culture for every City, or 2% if the City is in Tundra.
SriwilaiSriwilai
(Siam)
+2 Culture for every active Diplomatic Action with another Civilization.
+5 Culture and +2 Gold for every Trade Route with another Civilization.
Nine GemsNine Gems
(Siam)
Bang (Building)
+2 Culture for every Civilization Relationship above Friendly status.
State Railway (Policy)
Sakdina (Policy)
+2 Influence for every Civilization Relationship above Friendly status.
MandalaMandala
(Siam)
Chang Beun gain +6 Combat Strength in or adjacent to City-States you are Suzerain of.
Prathetsarat (Policy)
Doi Suthep (Wonder)
+3 Culture on the Palace for every City-State you are Suzerain of.
Mueang (Policy)

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