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Civilization VII

Civ 7 Should You Melt or Construct Relic?

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★ Start Here: How to Play | Early Game
★ See the Best Leaders and Civs
Tech, Civics, Buildings, Units, & Wonders
Economic, Military, Science, Culture Victories
★Recommended Guides: Treasure Fleets
Map Types | Trade Routes | Migrants

Melt or Construct Relic
Overbuilding an Altar in Civilization VII (Civ 7) will give you the option to melt or construct a relic. Learn whether you should construct the relic or melt the relic by reading our guide below!

Should You Melt or Construct Relic?

Construct Relic For Culture Legacy Path

When to Construct Relic
If you are aiming for the Culture Legacy Path in the Exploration Age, you should get this relic to help you reach 12 relics for the Golden Age.

Make sure you have enough buildings with relic slots in your civilization to showcase it and receive its +2 to culture and happiness.

How to Get Relics

Melt Relic If You Need a Production Boost

If You Need a Production Boost
A slight production boost can be great for civs that rely on specialists. These are science and culture civs that need to maximize these yields. It is also useful for military civs that need production to create armies quickly.

What are Specialists?

How to Trigger Melt or Construct Relic

Overbuild an Altar in the Exploration Age

Overbuild an Altar in the Exploration Age

When you overbuild on an Altar in the Exploration Age, you might trigger the Narrative Event called Holy Remnants. This will let you choose between the relic or the production boost.

An Altar is a building that should be overbuilt because it does not have any unique abilities in the Exploration Age.

Overbuilding Explained

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

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Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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