☆ Walkthrough ▶ 1 | 2 | 3 | 4 | 5 | 6 | Endings | NG+
★ All Quests ▶ Man-in-Stone | Boar | Fox
☆ Best Builds | Transformations | Spells | Armor
★ Bosses ▶ Yellow Wind Sage | Captain Wise-Voice
┗ Erlang | 4 Heavenly Kings | Final Boss
Relics are special collectible equipment that grant bonus effects and useful perks in Black Myth: Wukong. Read on for a list of all Relics in the game, how to get them, and all available perks per Relic!
List of Contents
Relic | Description |
---|---|
Craving Eyes | A glimpse reveals the foes' might. A talent tilts to an unfair fight. Identifies the yaoguais that bear Spirits. |
Craving Eyes is the first Relic that you will get in the game. You will obtain this Relic after completing Chapter 1.
Perk 1 | Opportune Watcher Considerably increases Focus gained upon consecutive successful Light Attack hits. |
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Perk 2 | Eagle Eye Upon a successful hit with Unveiling Strike, the Cooldown of this spell is massively reduced. |
Perk 3 | Keen Insight Considerably increases Critical Hit Damage. |
Relic | Description |
---|---|
Fuming Ears | From the faintest noise, capture the deepest significance. Bold ventures bring both pride and resistance. Echoes of the past can be found where karma lingers. |
Fuming Ears is the Relic that you can get after completing Chapter 2.
Perk 1 | All Ears Slightly extends invincibility duration of the first move of all Varied Combos. |
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Perk 2 | Sound as A Bell Narrows the window of Rock Solid Deflection, but returns half of the Mana cost of the Spell upon a Deflection. |
Perk 3 | Whistling Wind Temporarily increases Attack after a Perfect Dodge. |
Hubris Nose is the Relic that you can get after completing Chapter 3.
Relic | Description |
---|---|
Envious Tongue | To embrace its potency, be prepared for its bitterness. Extends the duration of effects for all medicines. |
Envious Tongue is the Relic that you can get after completing Chapter 4.
Perk 1 | Refreshing Taste After consuming medicine, increases the Critical Hit Chance of the next attack. |
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Perk 2 | Spread the Word Immobilize affects all enemies around the target. |
Perk 3 | Tongue of A Connoisseur Each equipped Soak slightly increases the Health recovery of the Drink. |
Relic | Description |
---|---|
Grieved Body | A strong body, an uncertain destiny. Massively reduces fall damage. |
Grieved Body is the Relic that you can get after completing Chapter 5.
Perk 1 | Nimble Body Massively reduces the Stamina cost of all charged Heavy Attacks. |
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Perk 2 | Everlasting Vitality Considerably increases Maximum Health. |
Perk 3 | Divine Safeguard Considerably increases Four Bane Resistance. |
Relic | Description |
---|---|
Freed Mind | Be he Sage or Buddha, the dawn has yet to be brought, just like the mantra. Through memory and obsession, a new journey to the west can be embarked upon. |
The secret sixth Relic in the game is Freed Mind, which you can only get after getting the secret ending of the game and starting a New Game Plus save.
Perk 1 | Elegance in Simplicity Moderately increases Light Attack Damage. |
---|---|
Perk 2 | Unified Minds When the Destined One performs certain powerful moves, the Duplicates will follow suit. |
Perk 3 | Unbegotten, Undying For a short duration after activating the Life- Saving Strand, escapes death and gains significant Damage Reduction. |
Relics are unique collectible equipment that you can obtain after completing a story chapter in the game. These Relics are not only related to the story but also have their own uses, as they grant useful permanent boosts after obtaining them.
All Story Chapter Walkthroughs
Apart from permanent effects, each Relic also lets you choose between three perks in the Relic menu.
These perks give major boosts to Wukong compared to other equipment in the game and can greatly affect how you play the game.
You can only have one active perk per Relic, but you can change it anytime at Shrines if you want to mix up your playstyle.
Whenever you are at a Shrine, simply choose Self-Advance and Reignite the Sparks to reselect a perk. Just like when respeccing, you do not need anything to change a perk.
Once you begin a New Game Plus save, you'll be able to select another perk for a Relic after getting it on your next playthrough.
All Equipment | |||
---|---|---|---|
Gourds | Curios | Vessels | Relics |
List of All Relics
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You can have more than 1 active perks per relic when you play the game again. This means in order to fully unlock all perks in relics, we have to play the game three times.