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Apramana Bat is one of the optional Yaoguai Chief boss enemies found in the Bitter Lake in Black Myth: Wukong. Read on to know more about Apramana Bat, its location, rewards, as well as a detailed strategy on how to beat it.
← Scroll across to see all Bosses in this Chapter! →
List of Contents
Enemy Information | |
---|---|
Apramana Bat | |
Type | Yaoguai Chief |
Chapter | Chapter 3 |
Location | Bitter Lake, North Shore of the Bitter Lake |
The Apramana Bat can be encountered on the shores of Bitter Lake in Chapter 3, near the North Shore of the Bitter Lake Keeper's Shrine. However, this boss will only appear if you are accompanied by the NPC Zhu Bajie, who joins you once you arrive at the North Shore of the Bitter Lake Keeper's Shrine.
From the North Shore of the Bitter Lake Keeper's Shrine, continue the path along the shore until you reach this boss.
The Apramana Bat is a missable boss if you progress too far through Bitter Lake and Zhu Bajie stops accompanying you. To ensure you don't miss this fight, defeat the Apramana Bat immediately upon reaching the North Shore of the Bitter Lake before advancing further.
All Missables and Points of No Return
Apramana Bat Strategy |
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The Apramana Bat is a mobile boss that will keep flying away and do ranged attacks against you. It is best to keep the boss on the ground, close to you as much as possible.
The Immobilize spell is the best spell to use as it gives a full combo upon use. Both Cloud Step and Rock Solid are also good ways to stagger this boss for a couple free hits. The Wind Tamer and a heavy-hitting spirit skill such as the Wandering Wight are great additions as well.
The Apramana Bat will occasionally harden itself similar to the Rock Solid spell to deflect your attack and perform a counterattack. If you mistakenly hit the boss during this state, you can avoid the counterattack with a well-timed dodge.
Alternatively, you can charge a Heavy Attack and unleash it as soon as the boss returns to its normal state.
Rewards | Description |
---|---|
Yaoguai Core
General Weapon Material |
Used for crafting weapons |
Refined Iron Sand
General Weapon Material |
Used for crafting weapons |
Defeating the Apramana Bat will add the Apramana Bat Spirit to your spirit inventory, but only after you've completed Chapter 3.
Chapter 3 Secret Area: Mount Mei
All Bosses by Chapter | ||
---|---|---|
Chapter 1 | Chapter 2 | |
Chapter 3 | Chapter 4 | |
Chapter 5 | Chapter 6 |
Other Boss Guides | |
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The 10 Hardest Bosses | - |
List of All Characters | ||
---|---|---|
Whiteclad Noble | Yellow-Robed Squire | Man-in-Stone |
Yin Tiger | Zhu Bajie | Keeper of Flaming Mountains |
Pale-Axe Stalwart | - | - |
List of All Other Mini-Bosses | ||
---|---|---|
Wandering Wight | Baw-Li-Guhh-Lang | - |
Final Boss Guides | ||
---|---|---|
Final Boss Wukong | Stone Monkey | The Great Sage's Broken Shell |
Final Boss Guides | ||
---|---|---|
Erlang Shen | The Four Heavenly Kings | Green-Capped Martialist |
How to Beat Apramana Bat
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