This is a hub of all ship weapons in Skull and Bones. See a full list of ship weapons, how to unlock weapons, all weapon damage types, and more!
Ship Weapons Guides | |
---|---|
Best Ship Weapons | All Ship Weapons |
List of Contents
Weapons by Loadout Slots | |
---|---|
All Deck | Top |
Auxiliary | Bow |
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Culverin I (15) |
500 | - | - |
Demi-cannon I (15) |
528 | - | - |
Culverin II (30) |
625 | - | - |
Demi-cannon II (30) |
660 | - | - |
Flooding Demi-cannon I (38) |
604 |
Flooding: +30
|
・Flooding II |
Tearing Culverin I (38) |
552 | - | ・Tearing II |
Culverin III (45) |
750 | - | - |
Demi-cannon III (45) |
792 | - | - |
Basilisk I (52) |
625 |
Piercing: +125
|
・Raider ・Piercing II |
Zamzama I (52) |
788 |
Fire: +39
|
・Raider ・Burning II |
Flooding Demi-cannon II (68) |
816 |
Flooding: +40
|
・Flooding II |
Tearing Culverin II (68) |
744 | - | ・Tearing II |
Culverin IV (75) |
1000 | - | - |
Demi-cannon IV (75) |
1056 | - | - |
Basilisk II (82) |
825 |
Piercing: +165
|
・Raider ・Piercing II |
Zamzama II (82) |
1040 |
Fire: +52
|
・Raider ・Burning II |
Culverin V (90) |
1125 | - | - |
Demi-cannon V (90) |
1188 | - | - |
Flooding Demi-cannon III (98) |
1028 |
Flooding: +51
|
・Flooding II |
Tearing Culverin III (98) |
936 | - | ・Tearing II |
Basilisk III (105) |
1025 |
Piercing: +205
|
・Raider ・Piercing II |
Zamzama III (105) |
1292 |
Fire: +64
|
・Raider ・Burning II |
All Deck Weapons can be installed on any ship's Deck, including the Bow and Broadsides.
Weapons by Loadout Slots | |
---|---|
All Deck | Top |
Auxiliary | Bow |
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Bombard I (15) |
1500 |
Exploding: +150
|
・Explosive I |
Long Gun I (15) |
1090 |
Piercing: +109
|
・Piercing I |
Bombard II (30) |
1875 |
Exploding: +187
|
・Explosive I |
Long Gun II (30) |
1362 |
Piercing: +136
|
・Piercing I |
Fire Bombard I (38) |
1725 |
Exploding: +345
Fire: +172
|
・Explosive II ・Burning I |
Fire Long Gun I (38) |
1253 |
Fire: +125
Piercing: +250
|
・Piercing II ・Burning I |
Repair Bombard I (38) |
1725 | - | ・Repair Bomb |
Repair Long Gun I (38) |
1150 | - | ・Repair |
Torpedo I (38) |
653 |
Flooding: +195
|
・Arming ・Flooding III |
Bombard III (45) |
2250 |
Exploding: +225
|
・Explosive I |
Long Gun III (45) |
1635 |
Piercing: +163
|
・Piercing I |
Mons Meg I (52) |
1875 |
Exploding: +187
Piercing: +187
|
・Siege ・Explosive I ・Piercing I |
Shalei I (52) |
710 |
Exploding: +142
Flooding: +142
|
・Arming ・Explosive II ・Flooding II |
Rahma's Ambition (60) |
710 |
Flooding: +213
|
・Cataclysmic ・Flooding III ・Arming |
Scurlock's Chasers (60) |
1362 |
Piercing: +408
|
・Mast Breaker ・Piercing III ・Tearing II |
Fire Bombard II (68) |
2325 |
Exploding: +465
Fire: +232
|
・Explosive II ・Burning I |
Fire Long Gun II (68) |
1689 |
Fire: +168
Piercing: +337
|
・Piercing II ・Burning I |
Repair Bombard II (68) |
2325 | - | ・Repair Bomb |
Repair Long Gun II (68) |
1550 | - | ・Repair |
Torpedo II (68) |
880 |
Flooding: +264
|
・Arming ・Flooding III |
Bombard IV (75) |
3000 |
Exploding: +300
|
・Explosive I |
Long Gun IV (75) |
2180 |
Piercing: +218
|
・Piercing I |
Mons Meg II (82) |
2475 |
Exploding: +247
Piercing: +247
|
・Siege ・Explosive I ・Piercing I |
Shalei II (82) |
937 |
Exploding: +187
Flooding: +187
|
・Arming ・Explosive II ・Flooding II |
Bombard V (90) |
3375 |
Exploding: +337
|
・Explosive I |
Long Gun V (90) |
2452 |
Piercing: +245
|
・Piercing I |
Fire Bombard III (98) |
2925 |
Exploding: +585
Fire: +292
|
・Explosive II ・Burning I |
Fire Long Gun III (98) |
2125 |
Fire: +212
Piercing: +425
|
・Piercing II ・Burning I |
Repair Bombard III (98) |
2925 | - | ・Repair Bomb |
Repair Long Gun III (98) |
1950 | - | ・Repair |
Torpedo III (98) |
1107 |
Flooding: +332
|
・Arming ・Flooding III |
Mons Meg III (105) |
3075 |
Exploding: +307
Piercing: +307
|
・Siege ・Explosive I ・Piercing I |
Shalei III (105) |
1164 |
Exploding: +232
Flooding: +232
|
・Arming ・Explosive II ・Flooding II |
Dardanelles Gun (110) |
3075 |
Exploding: +922
|
・Unison ・Explosive III |
Rahma's Legacy (110) |
1164 |
Flooding: +349
|
・Cataclysmic ・Flooding III ・Arming |
Scurlock's Long Nines (110) |
2234 |
Piercing: +670
|
・Mast Breaker ・Piercing III ・Tearing II |
Top Deck Weapons can only be fitted in the ship's top deck.
Top Deck Weapons with the Repair Perk do not deal damage but instead repair allied ships.
Weapons by Loadout Slots | |
---|---|
All Deck | Top |
Auxiliary | Bow |
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Mortar I (30) |
6900 |
Exploding: +1035
|
・Blast |
Repair Mortar I (30) |
6900 | - | ・Repair Blast |
Rocket I (30) |
7500 |
Fire: +50
|
・Burning II |
Leopold I (33) |
6875 |
Exploding: +1031
Flooding: +1375
|
・Flooding II ・Blast |
The Termites I (33) |
8160 |
Fire: +27
Piercing: +27
|
・Siege ・Burning I ・Piercing I |
Mortar II (40) |
9300 |
Exploding: +1395
|
・Blast |
Repair Mortar II (40) |
9300 | - | ・Repair Blast |
Rocket II (40) |
10110 |
Fire: +67
|
・Burning II |
Leopold II (43) |
9075 |
Exploding: +1361
Flooding: +1815
|
・Flooding II ・Blast |
The Termites II (43) |
10770 |
Fire: +35
Piercing: +35
|
・Siege ・Burning I ・Piercing I |
Mortar III (47) |
11700 |
Exploding: +1755
|
・Blast |
Repair Mortar III (47) |
11700 | - | ・Repair Blast |
Rocket III (47) |
12750 |
Fire: +85
|
・Burning II |
Leopold III (50) |
11275 |
Exploding: +1691
Flooding: +2255
|
・Flooding II ・Blast |
The Termites III (50) |
13380 |
Fire: +44
Piercing: +44
|
・Siege ・Burning I ・Piercing I |
Auxiliary Weapons go to a ship's Auxiliary slot. Most Auxiliary Weapons are capable of blasting targets from long range.
Auxiliary Weapons with the Repair Perk do not deal damage but instead repair allied ships.
Weapons by Loadout Slots | |
---|---|
All Deck | Top |
Auxiliary | Bow |
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Ballista I (38) |
1380 |
Piercing: +276
|
・Draw ・Piercing II |
Sea Fire I (38) |
310 |
Fire: +93
|
・Burning III |
Great Springald I (52) |
1500 |
Piercing: +300
|
・Draw ・Tearing II ・Piercing II |
Kallinikos Flame I (52) |
337 |
Fire: +101
|
・Raider ・Burning III |
Ballista II (68) |
1860 |
Piercing: +372
|
・Draw ・Piercing II |
Sea Fire II (68) |
418 |
Fire: +125
|
・Burning III |
Great Springald II (82) |
1980 |
Piercing: +396
|
・Draw ・Tearing II ・Piercing II |
Kallinikos Flame II (82) |
445 |
Fire: +133
|
・Raider ・Burning III |
Ballista III (98) |
2340 |
Piercing: +468
|
・Draw ・Piercing II |
Sea Fire III (98) |
526 |
Fire: +157
|
・Burning III |
Great Springald III (105) |
2460 |
Piercing: +492
|
・Draw ・Tearing II ・Piercing II |
Kallinikos Flame III (105) |
553 |
Fire: +166
|
・Raider ・Burning III |
Blue Specter (110) |
502 |
Fire: +150
|
・Superheated ・Burning III |
Twin-winch Ballista (110) |
4302 |
Piercing: +860
|
・Double Draw ・Piercing II |
Bow Weapons can only be mounted on medium or large ships. Bow weapons include Ballistas that can be drawn for more damage and the Sea Fire that spews liquid fire to deal burning damage.
Weapons can be crafted at Blacksmiths located in Pirate Dens and Outposts in exchange for Resources and Silver.
How to Get All Resources and Materials
Better weapons can be unlocked at the Blacksmith the higher your Infamy grows. Infamy can be increased by fulfilling Contracts and other side quests.
Seasons offer seasonal ship gear as rewards. This includes weapons and other attachments for participating in various seasonal activites while they are active.
Season | Start/End Date |
---|---|
Raging Tides | ~March 2024 |
Chorus of Havoc | ~June 2024 |
Into the Dragon's Wake | ~October 2024 |
Shadows Of the Deep | ~January 2025 |
The speculative dates above are based on the confirmed in-game events being tied to holidays or real world events.
List of All Seasons (Year 1 Roadmap)
Weapons can be equipped while your ship is docked at any Pirate Den or Outpost. You can access the Manage Ship menu from any point inside these areas to attach your weapons to the different slots of your ship.
Weapons are ship attachments that serve as your ship's offensive tools for combat at sea. When picking your ship's weapons, consider the slots they go into, as each weapon can only be attached into specific slots.
Take note that a ship can only bear a specific amount of cargo at any given time. Everything you bring aboard has weight. This includes the weapons and other attachments on your ship.
Some weapons come with Perks that give them certain properties, like increasing the damage they deal with certain damage types. Carefully select your weapon loadout to fit your preferred play style!
Aside from the slots that weapons go into, they also have stats and their own strengths and weaknesses. Below is a list of stats and a brief description of each.
Stats | Description |
---|---|
Damage | Damage rating of the weapon |
Reload | Reload speed of the weapon in seconds. |
Range | The weapon's effective range in meters. |
Weakpoint Damage | The extra damage dealt by a weapon when it hits a ship or structure's weakpoint. |
Blast Radius | The area-of-effect of a weapon in meters. |
Projectile Speed | How fast the weapon fires in meters per second. |
Each Weapon excels at a specific damage type and are improved by weapon Perks. Players should pick their weapon loadouts carefully to exploit the weaknesses of enemies.
Weapon Damage Types | |
---|---|
Explosive | Flooding |
Fire | Tearing |
Piercing |
List of All Ship Weapons
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