Auxiliary weapons are ship weapons that serve as backup weapons with long reload times in Skull and Bones. See a list of Auxiliary weapons, what Auxiliary weapons are, how to get Auxiliary weapons, how to equip auxiliary weapons on the Bombardier, and what are the best Auxiliary weapons!
List of Contents
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Mortar III (47) |
11700 |
Exploding: +1755
|
・Blast |
Leopold III (50) |
11275 |
Exploding: +1691
Flooding: +2255
|
・Flooding II ・Blast |
The Mortar III and Leopold III are the best auxiliary weapons to place on your ship. Both of them have the Blast perk, which deals AoE explosive damage to enemies within the blast zone, with the Leopold III having an additional Flooding II perk that deals flooding damage to ships.
Weapon and Level | Base DMG / Repair | Damage Types | Perks |
---|---|---|---|
Mortar I (30) |
6900 |
Exploding: +1035
|
・Blast |
Repair Mortar I (30) |
6900 | - | ・Repair Blast |
Rocket I (30) |
7500 |
Fire: +50
|
・Burning II |
Leopold I (33) |
6875 |
Exploding: +1031
Flooding: +1375
|
・Flooding II ・Blast |
The Termites I (33) |
8160 |
Fire: +27
Piercing: +27
|
・Siege ・Burning I ・Piercing I |
Mortar II (40) |
9300 |
Exploding: +1395
|
・Blast |
Repair Mortar II (40) |
9300 | - | ・Repair Blast |
Rocket II (40) |
10110 |
Fire: +67
|
・Burning II |
Leopold II (43) |
9075 |
Exploding: +1361
Flooding: +1815
|
・Flooding II ・Blast |
The Termites II (43) |
10770 |
Fire: +35
Piercing: +35
|
・Siege ・Burning I ・Piercing I |
Mortar III (47) |
11700 |
Exploding: +1755
|
・Blast |
Repair Mortar III (47) |
11700 | - | ・Repair Blast |
Rocket III (47) |
12750 |
Fire: +85
|
・Burning II |
Leopold III (50) |
11275 |
Exploding: +1691
Flooding: +2255
|
・Flooding II ・Blast |
The Termites III (50) |
13380 |
Fire: +44
Piercing: +44
|
・Siege ・Burning I ・Piercing I |
There are multiple types of Auxiliary weapons that function differently from one another. There are those that deal huge AoE damage and some that apply DoT (Damage Over Time) to foes. Some serve as support weapons that heal Hull Health of allies, while others act as siege weapons that deal increased damage to structures.
Steps to Equip Auxiliary Weapon on Bombardier |
---|
|
Dock your ship to the nearest outpost, then board your ship and choose to allow ship management.
Once you're in the ship management menu, select Change Ship and choose the Padewakang ship. You can choose to move all of your cargo from the previous ship to this ship, or store them in your warehouse.
Select Manage Ship and select Weapons, then go to the Auxiliary Slot at the very bottom tab, and choose an auxiliary weapon to equip.
Blueprints are required for crafting. You can stumble upon blueprints scattered across the open world or purchase them from vendors in outposts.
Weapons can be crafted at Blacksmiths located in Pirate Dens and Outposts in exchange for Resources and Silver.
How to Get All Resources and Materials
Better weapons can be unlocked at the Blacksmith the higher your Infamy grows. Infamy can be increased by fulfilling Contracts and other side quests.
These are special weapon types that are used as backup weapons and can only be placed on the Auxiliary slot of your ship, provided you have one.
The weapons under this type deal insane amounts of damage but have very long reload time, with some weapons used as support weapons for other ally ships to restore Hull Health.
All Weapons by Loadout Slots | |
---|---|
Deck Weapons | Top Deck Weapons |
Auxiliary Weapons | Bow Weapons |
All Ship Weapons Guide |
---|
Best Ship Weapons and Cannons |
I can't place a auxiliary slot it not available. I have a bombarder with auxiliary location and a auxiliary weapon . Mortar 1.
Best Auxiliary Weapons and Aux Weapons List
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Need help cant equip my auxiliary weapon on bombarder.