Skull and Bones

Best Auxiliary Weapons and Aux Weapons List

Auxiliary weapons are ship weapons that serve as backup weapons with long reload times in Skull and Bones. See a list of Auxiliary weapons, what Auxiliary weapons are, how to get Auxiliary weapons, how to equip auxiliary weapons on the Bombardier, and what are the best Auxiliary weapons!

Best Auxiliary Weapons

Mortar for AoE and Flooding Damage

Weapon and Level Base DMG / Repair Damage Types Perks
Mortar III
(47)
11700
Skull and Bones - Explosive DMG IconExploding: +1755
・Blast
Leopold III
(50)
11275
Skull and Bones - Explosive DMG IconExploding: +1691
Skull and Bones - Flooding DMG IconFlooding: +2255
・Flooding II
・Blast

The Mortar III and Leopold III are the best auxiliary weapons to place on your ship. Both of them have the Blast perk, which deals AoE explosive damage to enemies within the blast zone, with the Leopold III having an additional Flooding II perk that deals flooding damage to ships.

Best Ship Weapons and Cannons

List of All Auxiliary Weapons

All Auxiliary Weapons

Weapon and Level Base DMG / Repair Damage Types Perks
Mortar I
(30)
6900
Skull and Bones - Explosive DMG IconExploding: +1035
・Blast
Repair Mortar I
(30)
6900 - ・Repair Blast
Rocket I
(30)
7500
Skull and Bones - Fire DMG IconFire: +50
・Burning II
Leopold I
(33)
6875
Skull and Bones - Explosive DMG IconExploding: +1031
Skull and Bones - Flooding DMG IconFlooding: +1375
・Flooding II
・Blast
The Termites I
(33)
8160
Skull and Bones - Fire DMG IconFire: +27
Skull and Bones - Piercing DMG IconPiercing: +27
・Siege
・Burning I
・Piercing I
Mortar II
(40)
9300
Skull and Bones - Explosive DMG IconExploding: +1395
・Blast
Repair Mortar II
(40)
9300 - ・Repair Blast
Rocket II
(40)
10110
Skull and Bones - Fire DMG IconFire: +67
・Burning II
Leopold II
(43)
9075
Skull and Bones - Explosive DMG IconExploding: +1361
Skull and Bones - Flooding DMG IconFlooding: +1815
・Flooding II
・Blast
The Termites II
(43)
10770
Skull and Bones - Fire DMG IconFire: +35
Skull and Bones - Piercing DMG IconPiercing: +35
・Siege
・Burning I
・Piercing I
Mortar III
(47)
11700
Skull and Bones - Explosive DMG IconExploding: +1755
・Blast
Repair Mortar III
(47)
11700 - ・Repair Blast
Rocket III
(47)
12750
Skull and Bones - Fire DMG IconFire: +85
・Burning II
Leopold III
(50)
11275
Skull and Bones - Explosive DMG IconExploding: +1691
Skull and Bones - Flooding DMG IconFlooding: +2255
・Flooding II
・Blast
The Termites III
(50)
13380
Skull and Bones - Fire DMG IconFire: +44
Skull and Bones - Piercing DMG IconPiercing: +44
・Siege
・Burning I
・Piercing I

There are multiple types of Auxiliary weapons that function differently from one another. There are those that deal huge AoE damage and some that apply DoT (Damage Over Time) to foes. Some serve as support weapons that heal Hull Health of allies, while others act as siege weapons that deal increased damage to structures.

How to Equip Auxiliary Weapon on Bombardier

Steps to Equip Auxiliary Weapon on Bombardier


Dock Ship on Land

Skull and Bones - Dock on Land

Dock your ship to the nearest outpost, then board your ship and choose to allow ship management.

Change Ship to Bombardier

Skull and Bones - Change Ship to Bombardier

Once you're in the ship management menu, select Change Ship and choose the Padewakang ship. You can choose to move all of your cargo from the previous ship to this ship, or store them in your warehouse.

Equip Auxiliary Weapon in Auxiliary Slot

Skull and Bones - Equipping Mortar I

Select Manage Ship and select Weapons, then go to the Auxiliary Slot at the very bottom tab, and choose an auxiliary weapon to equip.

How to Get Auxiliary Weapons

Find or Purchase Blueprints

Skull and Bones - Buying Blueprints

Blueprints are required for crafting. You can stumble upon blueprints scattered across the open world or purchase them from vendors in outposts.

List of All Blueprints

Craft Weapons From Blacksmiths

Skull and Bones - Craft Weapons From Blacksmiths

Weapons can be crafted at Blacksmiths located in Pirate Dens and Outposts in exchange for Resources and Silver.

How to Get All Resources and Materials

Unlock Better Weapons with Higher Infamy

Skull and Bones - Unlock Better Weapons with Higher Infamy

Better weapons can be unlocked at the Blacksmith the higher your Infamy grows. Infamy can be increased by fulfilling Contracts and other side quests.

Infamy System Explained

What are Auxiliary Weapons?

Backup Weapons with Long Reload Time

Skull and Bones - Ship Loadout

These are special weapon types that are used as backup weapons and can only be placed on the Auxiliary slot of your ship, provided you have one.

The weapons under this type deal insane amounts of damage but have very long reload time, with some weapons used as support weapons for other ally ships to restore Hull Health.

Skull and Bones Related Guides

Skull and Bones - Ship Weapons
List of All Ship Weapons

All Weapons by Loadout Slots

All Weapons by Loadout Slots
Deck Weapons Top Deck Weapons
Auxiliary Weapons Bow Weapons

All Ship Weapons Guide

All Ship Weapons Guide
Best Ship Weapons and Cannons

Comment

2 Anonymous3 months

Need help cant equip my auxiliary weapon on bombarder.

1 Anonymous3 months

I can't place a auxiliary slot it not available. I have a bombarder with auxiliary location and a auxiliary weapon . Mortar 1.

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