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MementoMori's mid-game can be challenging for players who don't know which characters to awaken to LR rarity, what gear to buy, and what units to pull for. Read on to learn exactly what your options are, plus tips on what else to focus on during your way to the end-game.
List of Contents
Welcome to MementoMori's mid-game! You've probably been playing MementoMori for quite a while now and are probably enjoying the game at your own pace. Since you've got the basics down pat, it's time for you to learn more advanced concepts that will ultimately allow you to participate (and win) in low-level to mid and eventulaly high-level PvP battles.
If PvP is not your thing, we still recommend you read this guide to learn how to make your characters strong enough to progress through the latter part of the game's Main Quest. Some of the concepts here such as Arcanas, getting advanced gear, and "Speed Tuning," are especially useful for PvE.
In the Beginner's Guide, we told you to aim toward getting your party to Level 240 in order to unlock the Party Level Link feature. While getting to Level 240, you will be changing your main attacker's Gear often, mixing and matching the different Gear Set Effects while still retaining the DEF Break buff most of these gear sets give out.
Our goal is to get your main attacker at least two pieces of Metatron Gear, and four pieces of Satan Gear. This way, they will get +7000 DEF Break, +25% HP, and +16% ATK. But before you get there, you will have to get Michael Gear, and during this transition it's important to make sure your main attacker still has a DEF Break buff (Michael gear does not give your witches a DEF Break buff unless it's a full six-piece set).
When your party gets to Level 240, get 2 pieces of Satan Gear (your Unique Weapon and Boots), 2 pieces of Beelzebub Gear, and 2 pieces of your old Lucifugus Gear. When you get Michael Gear, get two pieces at a time (ideally your UW and your Boots); replace the Beelzebub Gear with Satan Gear, and keep the Lucifugus Gear.
What Level Your Witch is At | What Named Gear to Get |
---|---|
Lv. 240 (just after getting there) | • Satan Gear x2 (Unique Weapon and Boots) • Beelzebub Gear x2 (Chest, Gloves) • Lucifugus Gear x2 (Accessory, Helmet) |
Lv. 240+ (early) | • Michael Gear x2 (Unique Weapon, Boots) • Satan Gear x2 (Chest, Gloves) • Lucifugus Gear x2 (Accessory, Helmet) |
Lv. 240+ (late) | • Metatron Gear x2 (Unique Weapon, Boots) • Satan Gear x4 (Chest, Gloves, Acessory, Helmet) |
Once this is complete, upgrade your Michael Gear Unique Weapon and Boots into Metatron Gear. These two pieces alone will give your main attacker +7000 DEF Break, so you can do away with the Lucifugus gear pieces and turn them into Satan Gear as well.
By the end, your witch should have 2 Metatron Gear and 4 Satan Gear, which should give you +7000 DEF Break, +25% HP, and +16% ATK in total.
Eventually, you will want to trade in those Satan Gear pieces for Michael Gear, and then upgrade those pieces to Metatron as well. But this will take an even longer time than getting your first two Metatron pieces, so we will discuss that process in a later guide.
What Endgame Gear Should You Get First?
Once you've gotten five of your witches to Level 240, you will unlock the Party Level Link feature. Like what we talked about in our Beginner's Guide, all characters you put in the level link become the same level as five of your most powerful witches - who would all be at the same level. They level up at the same time, and their level cap rises with each witch you have at LR rarity.
So when it comes to leveling up your characters, your focus should turn toward awakening as many witches to LR rarity as you need, and gathering as much Gold as possible. We mentioned previously that characters whose fragments are sold at the Cave of Space-Time are the easiest ones to awaken to LR. Next to those are non-limited SR witches whose copies you can get either via Witch's Shards, Wtich's Letters, Witch's Invitations, and the Invocation of Chance banner (since you can select what witches you would like to pull from the banner).
You can then focus on LR-ing limited SR witches, starting with the limited SR witches that are of most use to you (Fia, Witch Illya, Sivi, to name a few) and then the witches that have more niche uses. Depending on your budget, you can either work on getting as many copies as possible during a certain character's banner, or get copies over time (since almost all limited SR witches get reruns anyway).
Remember that you don't have to rush getting your witches to LR rarity at this point, so only awaken to LR as many witches as you need to get to the Level you want your witches to be at. F2P players will especially spend a lot of time LR-ing even just one witch, so think of LR-ing witches as an end-game goal rather than something you need to finish as soon as possible.
Who Should I Awaken to LR First?
As for getting new characters, it can depend on what you plan to do with your game (focus solely on PvE, take PvP seriously, do a little bit of both). If you plan to stick with PvE, having Cordie or Florence is more than enough (though it would help if you got a limited SR unit like Sivi or Fia to tackle Chapter 20 and beyond).
If you plan to take on the Battle League and climb to the top 100 or so, you'll have to invest instead in characters like Rusalka, Witch Illya, or Fia - who all happen to be limited SR rarity units.
But after you get the units you want, it's time to start pulling units based on what Arcanas they are a part of. Arcanas are character groups that, if you complete them, grant certain stat buffs to those witches. As you raise the rarity of the witches in an Arcana, the buff grows stronger and eventually gets applied to all witches in your possession.
Monoceros' Roar Arcana Effects | |||
---|---|---|---|
Unlocked Effects | SR Rarity | UR Rarity | LR Rarity |
Enhanced Targets | Arcana Group | Arcana Group | All Characters |
ATK | +500 | +5,000 | +5,000 |
CRIT DMG Boost | None | 15% | 15% |
For example, the Arcana "Monoceros' Roar" raises the ATK and CRIT DMG Boost stats of all witches within its grouping (Sabrina, Amour, Ivy, and Nina). But if you get all four of those witches to LR rarity, these buffs get applied to all of your witches.
Getting this and other certain other Arcana are very important, especially if you plan on advancing further up the ranks in PvP. There, other players will mostly likely have unlocked powerful Arcanas, potentially giving their team an edge over your team in battle.
We recommend trying to unlock Monoceros' Roar first since the characters involved are all non-limited SR units, with even one of them (Amour) being buyable from the Cave of Space-Time shop. Then, try to unlock Gemini's Wings, which raises your characters' EVD and DEF, and only needs three non-limited SR characters to unlock (Freesia, Rean, and Dian).
Of course you should also unlock other Arcanas that have witches you may already have, especially ones that involve limited SR witches like Pyxis's Ferocity (Tainted Iris and Ivy), Gilsania's Insanity (Liselotte and Florence), and Chamaeleon's Quelling (Fenny and Dian).
Just like with awakening witches to LR rarity, you don't have to unlock and upgrade all Arcanas ASAP. Just unlock the ones you need at the moment, then slowly unlock and upgrade the other Arcanas as you pull more characters and get more copies to awaken them with.
Now that you've probably gotten PM DEF Break runes for your main attacker, it's time for you to learn how to use SPD runes.
In PvE, SPD runes are typically used to have your support unit move first before your main attacker so they can give your main attacker a buff. In PvP, SPD runes are used to make your main attacker make the first attacker and deal as much damage to the enemy team as possible (which can turn fighting in PvP into fights of attrition where players try to outspeed enemy teams).
One of the most popular uses of speed tuning is when you have Merlyn and you want her to grant your main attacker the ATK and CRIT DMG Boost buffs that come with her first active skill "Like Master Would Do."
For example, an LR rarity Merlyn at level 240 would have 2,888 SPD. A Cordie of the same rarity and level would have 3,562 SPD. To outspeed Cordie just a little bit so that she moves immediately after Merlyn does, you will need to give your Merlyn at least three level 9 SPD runes.
Each Lv. 9 SPD rune adds 240 SPD, so that's 720 SPD added to Merlyn's base speed of 2,888, which then equals to 3,608 - just 46 SPD higher than Cordie's 3,562 SPD, ensuring that Merlyn will move before she does in any battle.
You can apply this principle to any support character whose first active skill buff you think would be useful for your main attacker before they do their thing. For example, some players speed tune their teams to such a degree that they manage to get all of their support witches move before the main attacker (likely Fia or Sivi, who both have relatively low base speeds), but the entire party is still able to move before the enemy party.
At this point, you may already be at or beyond Chapter 18, which was one of the bigger "wall" chapters in its Main Quest. It's gotten easier now as the story has progressed past it, but Chapter 18 and the chapters after it can still be tough to get past without patience and the right witches.
This is because the enemy's HP values and levels start getting inflated, and so they are capable of wiping out your team within the first two or three turns because of their high damage output. The options you have to survive this are to either destroy them before they can destroy you, dodge or nullify their damage, or prevent them from attacking in the first place. So, you will want to get witches that will give you these abilities.
The first of these witches is Lunalynn, a Chaos witch whose main use is to Silence enemies if she scores a critical hit on them. If you already got her beforehand, try switching out someone like Primavera for her to extend your party's life for at least one turn (put all your CRIT runes into her gear to increase your chances). There are other methods of increasing Lunalynn's chance to deal critical hits, though we are still verifying these methods.
Another witch that's good to have by this point is Dian, since she can boost your main attacker's EVD by 50%. Since your main attacker might have high enough EVD to take advantage of this, consider slotting Dian in your team (preferably as a fifth member in a Merlyn/Cordie/Mimi/Primavera team) if you want to increase your chances of winning (your attacker might be able to dodge one attack, which allows them to survive and wipe out the enemy team in turn).
Quests in Chapters 18 to 28 are, to put it simply, damage checks. If you can't get past a level, it is likely that your main attacker just isn't dealing as much damage as they should. So make sure your PM DEF Break runes are mounted and your chest armor has been augmented with dark levels. It also won't hurt to mount any ATK, CRIT, and STR/DEX/MAG runes you have, as long as it maximizes your main attacker's damage.
Your only focus now is to make sure your main attacker stays alive long enough to let off both of their active skills and hope the enemy team is destroyed afterward. If your attacker still has to wait four turns for their skills to cool down, your chances of winning fall by quite a bit. But as long as you still have Lunalynn, Dian, or another witch that can protect your main attacker, it should be fine.
List of All Quests Walkthroughs
After clearing Chapter 27-4, you will unlock what would be your most potent source of Gold for the rest of the game: The Alchemy Workshop.
Throughout your playthrough, you must have already seen items like "Kindling Orb (8 hrs)" or "EXP Orb (6 hrs)" and other similar consumables. These items, along with a few others listed below, can be converted to Gold items with similar hours. For example, if you converted one "Kindling Orb (8 hrs)" at the Alchemy Workshop, it will turn into one "Gold (8 hrs)."
The main uses of the Gold you'll get from this mode is the Party Level Link (which requires millions of Gold per level up), as well as upgrading your equipment (which also needs Gold).
If you're planning to focus mainly on PvE content, knowing how to fight in the Battle League is still important since the Holy Fragments it rewards can still be used to make your characters stronger through Gear Augmentation, regardless if you play PvE exclusively or not. The Battle League is not only where you can compete with other players, but it's one of the best sources of Holy Fragments and Diamonds. The higher you are in the ranks, the more of these resources you will get for free.
The meta in PvP is different than in PvE because when you start running into teams formed by other players, a lot of characters who would've been negligible to have in PvE teams suddenly start becoming useful. Nina, for example, is one such character who's mediocre to somewhat useful in PvE at best, but can be very useful in PvP - especially in the lower ranks where many players still depend on brute force from hard-hitting Cordies and Florences.
Nina not only steals buffs from her enemies, but she has very high Evasion, and with enough EVD she can avoid a majority of attacks from Florence or Cordie (unless the enemy Cordie has many ACC runes, and even then it's still not a sure thing if she will hit Nina). She hard counters Amleth teams if her team manages to trigger Amleth's Invulnerability in the first turn or so, and remains valuable even up to the mid-ranking Battle League.
In higher PvP there are certain staple units such as Rusalka and Fia. Rusalka is a great PvP unit because of just how hard it can be for a lot of players to defeat her. After defeating her the first ttime, there is a small window within which she can wreck an enemy's party with her DEF Break buff-enhanced attacks while being protected by a multi-barrier and some HP. Just when a player thinks they've taken her down, she gets back up and is even more powerful than ever and has to be taken down quickly.
Fia, on the other hand, is just as useful in PvP as she is in PvE - she soaks up damage, has tons of HP that let her do so, and pays back a good amount of that damage by the time the 8th turn rolls around. There's a reason why All-Emerald or Majority Emerald teams consisting of Cordie, Merlyn, Fia, Nina, and a fifth interchangeable witch can be very potent in the Battle League.
As for units that can be good supports for PvP, there is Primavera (who can give SPD buffs to your party) and Meria (though her buff requires her UW and is more conditional - needs three witches of the same soul on her team for SPD buff to kick in). Dian can still be useful to keep your main attacker alive with an EVD buff (like Nina), while Artie can act as a tank for your party. Milla is also an option since she can delay the cooldown of an enemy's Active Skill for one more turn, allowing your team to survive just a bit longer and take them out first.
Then there are teams that revolve purely around Chaos units, though they may be out of your reach for now (or within your reach if you are willing to be patient and spend every time a limited Chaos unit is rerun). You may already have Lunalynn to help grind with PvE, so you might want to focus on accumulating the likes of Illya's Chaos form, Paladea, and Festive Natasha as early as now for when you get into the upper Battle League and/or enter Legend League.
By this point in time, you would've probably become part of a guild and have been participating in Guild Raids to boost your guild stock. If you think you have enough good units, you may want to start helping your guild out with Guild Battle (provided you joined a guild that has a presence on the Guild Battle map). The more territories your guild owns on the guild battle map, the more rewards the guild gets such as upgrade materials, Gold, Guild Coins, and different kinds of Pots, which work like Chests in that they give random rewards such as Mystery Runes, Kindling Orbs, and actual Gold Chests.
Try to talk with your guildmates, work out when everyone should be present during guild battle time, and you might find yourself getting promoted to being a Commander or a even a Chief within your clan.
Intermediate Guides | |
---|---|
Intermediate Guide | |
What Endgame Gear Should You Get First? | Who Should I Awaken to LR First? |
Arcana Explained | Speed Tuning Guide |
Alchemy Workshop | Legend League PvP Guide |
Gacha Guide | |
---|---|
Gacha Gear Banner Guide | Gear Gacha Pull Rates and Bonuses |
How to Collect Gacha Tickets | Character Gacha Pull Rates and Bonuses |
Recommended Gacha | Magic Crystals Farming Guide |
Trials Guides | |
---|---|
Cave of Space-Time Guide | Fountain of Prayers Guide |
Temple of Illusions Guide | Battle League Guide |
Tower of Infinity Guide |
Intermediate Guide
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