
This is a tier list of the best characters to use in MementoMori's PvE modes. Read on for a best characters tier list for PvE modes, the best and strongest DPS characters, as well as our criteria for the tier list.
| MementoMori Character Tier Lists | |
|---|---|
| Best Characters Tier List (PvE) | Best Characters Tier List (PvP) |
| Reroll Tier List | Best Teams (PvP) |
List of Contents
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| Character | Tier / Explanation |
|---|---|
Liberia
|
Liberia has decent hit counts in both her active skills, but not so impressive for a Radiance unit when there are other more flexible options available (like Rusalka). Can still help as a sub-DPS, but she will need massive investment to be useful in late game PvE plus her unique weapon at LR rarity. |
Winter Stella
|
Might be useful for Guild Raid and Emerald Tower of Souls, but otherwise Winter Stella is overshadowed by other Emerald units that are both cheaper and deal more damage/have higher hit counts overall compared to her. |
Sage Merlyn
|
Just like her Emerald counterpart, Sage Merlyn is a better support character than an offensive main. However, unlike the original Merlyn, Sage Merlyn can still be useful as a sub-DPS in Azure Tower of Souls because of her active skills' high damage output. |
Ayse
|
Potentially good to use in Crimson Tower of Souls, but there are heavier-hitting witches that can be used in the main story aside from her. |
Treasured Cerberus
|
Strong for PvE though since she is a Chaos unit, she will need a Chaos team in a mode where an Emerald team will do. Best used as a secondary DPS alongside other heavy-hitting Chaos DPS units like Paladea and even Chaos Illya. |
Treasured Fenrir
|
More of a support buffer for an actual DPS than a DPS herself, Treasured Fenrir won't really see much use outside of Amber Tower of Souls and maybe Guild Raid (due to her stacking ATK buff). |
Liebe
|
Her status as a support buffer/debuffer with decent 2nd active skill damage could make her useful in Crimson Tower of Souls, but using her in other PvE modes is sub-optimal. |
Mihri
|
Though she could hit hard with her first active skill, this only really works if she's used it for the third time (which is unlikely in late-game story and even Tower of Infinity). Not recommended. |
| Rank | DPS | Support |
|---|---|---|
This tier list is updated as of February 20, 2026. The positioning of characters within their own tiers is in no particular order whatsoever.
| Date | Changes |
|---|---|
| February 20, 2026 | ・Recently added a Support Character Tier List section |
| January 14, 2026 | Promotions ・Winter Amour moved from C (DPS) to C+ (DPS) ・Tropon moved from C (DPS) to C+ (DPS) ・Olivia moved from C (DPS) to C+ (DPS) ・Veela moved from C (DPS) to C+ (DPS) ・Lea moved from C (DPS) to C+ (DPS) ・Yildiz moved from B (DPS) to B+ (DPS) ・Matilda moved from C+ (DPS) to B (DPS) ・Rean moved from C+ (DPS) to B (DPS) ・Nina moved from C+ (DPS) to B (DPS) ・Primavera moved from C+ (DPS) to B (DPS) ・Artie moved from C+ (DPS) to B (DPS) Demotions ・Mimi moved from C+ (DPS) to C (DPS) ・Rustica moved from A (DPS) to B+ (DPS) ・Natasha moved from A+ (DPS) to B (DPS). |
MementoMori often challenges players with a variety of scenarios to solve, especially in its PvE modes, which tend to be more forgiving than PvP.
This tier list ranks characters based on their overall damage output and utility in the Main Quest, though considerations were also made toward a witch's usefulness in other PvE modes like Guild Raid, Tower of Infinity, and Tower of Souls.
We also factored in specific criteria depending on the character's role. For DPS characters, we asked the following questions:
Additionally, we assessed how flexible each character is, whether they fit into many team compositions or require a specific setup to perform well.
A character ranked S is strong and versatile across most PvE content, while a C-tier unit may be usable but is generally not recommended unless there is a very niche situation only they can deal with.
All rankings assume characters have been upgraded to LR rarity. We excluded all N-rarity and most R-rarity characters due to their limited utility.
| Deals the most damage/has the most utility and across most PvE content, especially the Main Quest. These characters are so foundational and useful that entire teams can be built around them, and are worth the most investment. | |
| Not as essential as S-tier characters, but they are still the second or third most important units in any PvE team comp. | |
| Units with average damage and performance and/or abilities that are more useful in PvP rather than PvE. These characters have specific niches to fill in PvE units and should be slotted into your teams whenever they are needed. | |
| Units that could still have niche uses in your team, but are already outperformed by units in the higher tiers. Only recommended to use it if you do not have any of their higher-tier equivalents. | |
| When a character is ranked with a "+", it means that they have a special niche and/or synergy with another unit that makes them a cut above other witches in normal ranks without the "+" sign. This is to account for witches that perform well whenever they are placed in a certain team comp but do middling or bad performance otherwise. |
| Role | Function |
|---|---|
| Main DPS | ・The main carry of the party and is expected to deal the most damage. ・Most teams are created around supporting this character in some way. |
| Secondary DPS | ・A member of the team that can deal heavy damage to enemies, but not as much as Main DPSs due to either lower hit count or investment. ・Secondary DPSs can sometimes overlap with Support units as they sometimes have their own buffs or debuffs while also inflicting damage on the enemy (e.g., Sivi). |
| Support | ・A character that is supposed to support the main DPS/secondary DPSs by giving them buffs, inflicting debuffs on the enemy, protecting the DPSes from damage, etc. |
| Scenario | Notes |
|---|---|
| A new character comes out | Whenever a new character comes out in MementoMori, expect a preliminary ranking for them based on their skill sets. This is subject to change, however, as we will need time to test them out. Therefore, we urge our readers to treat the rankings for a character after the first week of their release as temporary. |
| A character's banner is ending soon | Around a week to at least 3 days before a character's banner ends, we will finalize our thoughts about a character and give them their final rankings. Note that this may still be subject to change depending on future characters that may affect a previous character's place in the meta, which means their rankings will have to be updated as well. |
| The "Meta" shifts | Updates to the game's combat system or the release of a particularly powerful DPS or Support unit can prompt a review of our entire tier list, and several or more characters being put up or down depending on the update. |
| Characters are fixed/updated | Characters whose skills or stats have been updated will prompt a re-evaluation of their ranking on the tier list. This was the case with Valeriede and A.A.'s base form, which were both updated in 2025. |
| Jump to a Section! | |
|---|---|
| DPS | Support |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Witch Illya
|
Still strong in PvE, Illya's Chaos version not only starts the battle with attacks with high hit count, but she develops it when her team takes ten hits from the enemy, and her second active skill suddenly has no more cooldowns, allowing her to deal massive amounts of damage. |
Fia
|
Fia is still one of the best units in the game because she deals damage to the enemy by turning their damage against them with her attacks. Though she will need heavy investment to have the right stats to survive, she is still widely used by top players in PvP and even PvE. |
Summer Amleth
|
Summer Amleth is a powerful DPS, debuffer, and tank whose main strength is her lack of any real drawbacks or weaknesses. As long as she stays alive until at least the seventh turn, she retains her attack power and even grows it with her ATK self-buffs. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Sivi
|
Sivi is a good partner to many powerful main DPS units for PvE because of her good single-target and AoE damage. This is on top of her ramping ATK damage buffs that she stacks the longer she stays alive in battle. |
Rusalka
|
Another powerful witch with main DPS potential, Rusalka not only does powerful attacks and makes her enemies deal less damage, but also becomes more powerful if her enemies defeat her. A mainstay for PvP as well as PvE. |
Cordie
|
A PvE mainstay due to how easy it is to make her stronger at little to no cost. However, her attacks also suffer from low hit count, making her weak versus units like Soltina. She will need to be supported by units like Merlyn to maximize her damage. |
Florence
|
Slower than Cordie, but her attacks not only deal reliable damage, but also have high hit counts. Average SPD and lack of protective options limit her usefulness, and she needs allies to cover these weaknesses. Once they are covered, however, she's a strong enough unit to carry players through most of the Main Quest with the added bonus of doing better than Cordie against enemies like Soltina. |
Paladea
|
Chaos witch who only needs to keep stacking critical hits to grow her damage, though performs better as a secondary DPS due to her low hit count. Still, a powerful secondary DPS than anything else. |
Festive Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count, but her attacks can deal damage equivalent to 1980% of her ATK compounded by DEF Break buffs. Best paired with other Chaos units like Illya and Paladea. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Armstrong
|
Powerful Chaos witch with attacks that reactivate if no enemies are defeated immediately. Considering the effort needed to build a Chaos character, however, she is outclassed by other Chaos characters higher up on this list. |
Meria
|
If she's upgraded at least to LR rarity and has managed to stack her Growth Factor buff, Meria can deal good damage in fights with both her active skills boasting decent hit counts. |
Treasured Cerberus
|
Strong for PvE though since she is a Chaos unit, she will need a Chaos team in a mode where an Emerald team will do. Best used as a secondary DPS alongside other heavy-hitting Chaos DPS units like Paladea and even Chaos Illya. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Elfriede
|
Elfriede can be a powerful damage dealer in her own right, though she needs support from allies that give buffs and/or inflict debuffs. She can also sustain herself in battle if she has her unique weapon, making her only optimal to use in PvE for players who have that weapon. |
Amleth
|
Amleth is one of the reliable carries players can get in the early game, with her rising damage once her invincibility triggers, as well as her ability to tank hits for the party. However, she will have to be relegated to a secondary DPS/tank role in the mid-to-late game. Best to pair with other heavy-hitting units like Florence. |
Rustica
|
Decent hit count with the ability to boost her ATK by herself, though this depends on how many buffs she has. Rustica will need allies to provide buffs to her so she can maximize her damage. |
Pola
|
Can deal high amounts of damage to enemies, though she will need to survive until the seventh turn to do so (when her damage multiplier for her first active kicks in). She will need to be paired with tanks like Fia to draw damage away from her and survive. |
Potpourri
|
Powerful DPS that can potentially deal up to 2720% ATK damage with her second skill, but she will need to live long enough to stack her Spoken Charm buff (and be teamed up with at least two other Amber soul teammates to stack the buff fast). |
Yildiz
|
Though she's a strong support unit for Emerald units, Yildiz is confined to a secondary DPS role, with both her active skills dealing middle-of-the-pack damage. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Artie
|
Fairly tanky with a good combination of an AoE attack for her first active skill, and a high hit count attack for her second active skill. Players willing to invest in her may |
A.A.
|
A fairly tanky DPS with a decent hit count and strengthened basic attack. With her unique weapon at base rarity, she has an 85% damage cut for four turns. Once those four turns are up, however, she becomes more vulnerable to damage. Good as an option if the player has no Chaos units, but better to focus on the likes of Paladea, Chaos Illya, and Uniform A.A. instead. |
Valeriede
|
High hit count and capable of sustaining by self-healing and damage cut, Valeriede is a decent chaos unit that's only outclassed by other Chaos units up in the list in terms of overall damage. |
Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count. Also, there are other more powerful Radiance units compared to her, epecially in late-game PvE. |
Primavera
|
Can be a decent offensive unit if she's fully awakened. However, her low hit count and the presence of other DPS units relegate her to a support role in the Main Quest. She shines better in Amber Tower of Souls, however, as she can be the main DPS carry in that mode. |
Nina
|
Can act as a secondary DPS that has some sustain through her high EVD and general tankiness, but is more useful as a buff stealer. Can still be useful if invested in, however, and used as a dodge tank secondary DPS in Emerald Tower of Souls, Tower of Infinity, and even certain missions in the Main Quest. |
Belle
|
A DPS with decent hit count, she could've been even more powerful if she had more damage self-buffs. Has some sustain in the form of a damage cut that nullifies all damage if the damage exceeds 20% of her HP. This may save her from a hit that would otherwise defeat another witch. |
Rean
|
For those who are using her in the early parts of the Main Quest, Rean is an almost fine DPS unit to use. However, her CRIT buff from her last passive skill requires her HP to go below 50% and still survive. This is nearly impossible to trigger, especially in late-game PvE, where she can be taken down in one hit. She can still find use in the Crimson Tower of Souls, however, with Amour and Dian. |
Matilda
|
Works as a dominating single-target damage and team support. Her active skill delivers single-target damage while simultaneously buffing both her and her strongest teammate's attack, boosting the team's overall damage output. She is a good DPS support who is great to pair with Cordie or Florence. |
Uniform A.A.
|
More of a secondary DPS rather than a main, but deals great AoE damage up front when she's fully upgraded and even does an extra attack with her second active skill if her initial attack got blocked by a multi-barrier (useful against witches that summon 1 multi-barrier for protection for themselves or others). |
Moineau
|
More of a debuffer support than a main damage dealer, Moineau nonetheless deals decent AoE damage to enemies and will even deal up to 2450% AoE ATK damage (with a UR rarity unique weapon and fully upgraded) if she manages to use her second active skill for the third time onward. |
Nebra
|
Though she's more of a buff support character, Nebra can act as a secondary DPS as well, especially when paired with a witch that deals debuffs (her second active skill deals up to 1140% damage if the target is afflicted with a debuff). |
Ringmaster Cordie
|
A useful support unit for teams with Azure witches (Florence, Amleth) as DPS mains, as she can give them Multi-Barriers for protection. She can also deal good damage in her own right as a secondary DPS, with her active skills capable of dealing up to 1320% and 1180% damage, respectively. |
Carmilla
|
Has the potential to be a decent "executioner" type attacker especially with her Bleed and PM. DEF Break debuffs. Her damage output potential scales according to her ATK, as well as the enemies' debuff status. For this reason, it might be tricky to rely on her as the main attacker in some situations. |
| Character | Tier Placement Reasoning |
|---|---|
Fenny
|
Though she can deal widespread AoE damage with her first active skill and target dangerous enemies with her second active skill, Fenny ultimately comes up short when it comes to damage compared to other Azure witches. Can still find some use in clearing Azure Tower of Souls in a pure Azure team. |
Summer Moddey
|
Similar to Moddey, Summer Moddey's skills work better the longer the battle goes (poisoning enemies then activates the rest of her skills like increased ATK, higher attack rate, and decreased damage taken). Because of this, she is better used in Guild Raid. |
Summer Sabrina
|
Summer Sabrina's strength lies in how her second active skill can deal multiple critical hits if its first attack deals a critical hit. However, she is more of a support character with DPS-like abilities than a main damage dealer, as she has traded damage for utility (her Fainted debuff and buff dispelling). |
Stella
|
Though her second active skill's damage output is high, her low hit count and lack of defensive options aside from her 50% DEF buff do not make her a viable main carry for the Main Quest. She could, however, find some use in the Azure Tower of Souls. |
Lea
|
Deals great single-target damage for a standard SR, but otherwise lacks luster because PvE also needs players to be able to take out as many enemies as fast as possible. Potentially useful in Guild Raid if the player has no other higher-tier damage dealers. |
Veela
|
One of the fastest units in the game, Veela deals middling damage with her skills and is worth using more as a SPD and ATK debuffer if she's on a player's team at all. She could still be a useful unit in Amber Tower of Souls, however, as a sub-DPS. |
Sophia
|
Though her attacks have high hit count, she has ultimately middling damage and not many sustain options except for a buff to her chance to receive a critical hit. Her unique weapon can give her a 55% Counter buff, though she might not survive too many hits. |
Ophelia
|
Ophelia's designed to take hits from the enemy and deal damage by countering. But just like Kaguya, she also has a problem of having to take damage to deal damage. Since she has Taunt and will attract all enemy attacks for a while, she could be useful for stalling and dealing damage here and there, but not much else. |
Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). She may not survive long enough to dish out that much damage. More useful in PvE for the Silence debuff she can potentially inflict on entire enemy teams. |
Cerberus
|
What's interesting about Cerberus is that she can instantly defeat any enemy whose HP is lower than 1500% of her own ATK. But this can be hard to trigger due to how inflated the stats of enemies in the main quest are, especially in the late game. |
Fortina
|
Support shielder and healer, but not a DPS. |
Olivia
|
Weak offensive power and overall not a great unit if she's been geared properly compared to all the new units that do the same functions as she does. Only truly useful in Amber Tower of Souls, where she can be a sub-DPS and support buffer. |
Tropon
|
Tropon is a witch that can deal good damage, though it's hampered by how she needs to use her first skill over and over again to buff up her ATK. She can still be useful in the Amber Tower of Souls, however. |
Luke
|
Luke may not be as useful in the Main Quest, but she is useful in a particular PvE mode (Guild Battle) as a support character that can make enemies take more damage while also lowering their ATK. |
Ivy
|
Ivy can deal a lot of damage to her enemies if she's in a party that will grant her a lot of buffs. Her active skill, 'Playing With Dolls♪,' increases the number of attacks she makes the more buffs she has. However, she is low on the list because there are other Emerald witches out there that can deal more damage with less requirements like Cordie. |
Dian
|
Dian also seems to be designed to be a heavy damage dealer, but her way of doing so (drawing from her own HP) in a PvE mode that has overleveled enemies will likely result in her dying faster in battle instead. She can, however, he used to climb Crimson Tower of Souls with Amour and Rean. |
Amour
|
Amour isn't really known for dealing damage in PvE and is more used for her support functions (tanking hits, inflicting Blight). But she can be useful in Tower of Souls, where she can act as a DPS alongside Rean. |
Sabrina
|
While useful for the SPD debuffs she can inflict on the enemy, Sabrina isn't much of a DPS that can carry the team because of her lack of damage and critical self-buffs. This alone makes many DPS units (who have at least one or two self-buffs) outclass her. |
Moddey
|
Moddey can potentially deal massive damage if she just manages to live long enough to do it. Her damage over time via the Poison debuffs she gives to enemies and her Counter Shift status are both potentially damaging engines. She is also useful for climbing the Azure Tower of Souls as a sub-DPS. |
Sonya
|
Sonya can be strong against single targets, but in the Main Quest, where it is important to withstand or take out as many enemies as possible, this is not ideal. She may be useful as a secondary DPS in Azure Tower of Souls, however. |
Soltina
|
Her active skills both deal good damage, though she's more known for her ability to tank hits with her multi-barriers and inflicting Fainted and Sleep debuffs. Good to have as a secondary DPS/Tank in Tower of Souls if for any reason the player does not have Amleth. |
Winter Amour
|
Performs much better as a support character than a pure DPS. However, the critical hit chance buffs she gives to herself can make her useful as an AoE secondary DPS, especially when it comes to clearing the Amber Tower of Souls. |
Winter Tropon
|
Even though her active skills have low hit counts, Winter Tropon's attacks could've dealt massive amounts of damage to enemies with high HP. If only the damage of her first skill is not capped by her ATK stat, that is. |
Tainted Iris
|
Though her active skills deal relatively high damage, Tainted Iris serves better as a protector of a player's actual main DPS units.. |
Claudia
|
Can deal massive damage, but the problem with Claudia is how her damage scales with how little HP she has left (when her enemies are more than likely to defeat her with one attack). Can be useful in Emerald Tower of Souls but there are better options out there. |
Liselotte
|
A competent magical DPS whose HP needs to stay above 50% to work optimally. She also needs a support unit to buff her chance to deal a critical hit to trigger another ATK buff. The only problem with her is that she does not have a decent way of sustaining herself. Can be useful in PvE modes like Guild Raid, where she has less of a chance of taking damage. |
Eir
|
Similar to Primavera in that they both attack units directly in front of them, though Eir has a stronger emphasis on inflicting and capitalizing on Sleep and other movement-hindering debuffs. |
Morgana
|
Morgana suffers the same problem Dian has in that she trades damage for HP when the damage she dishes out is not commensurate with what she will need to take down enemies in the Main Quest. If she wants to be powerful enough to do so, she will have to be in a full Crimson team (so she gets 10% ATK buffs from each one of them). She can be good in the Crimson Tower of Souls, however. |
Asahi
|
A great unit to field against other units that rely on ramping damage to win battles, such as Illya's God's Curse form, as well as other damage dealers such as Florence. However, she's a glass cannon even with her DEF buffs (unless she's in a majority-Amber team, and even then, it still takes some luck). |
Minasumari
|
A niche unit with middling hit count. She's used more to protect more viable DPS units from damage with her Stealth buff, and she does more damage to Sniper-type witches (which are rare to encounter in the Main Quest. Even if you do encounter them (like Cordie), other DPSs can take care of them. |
Kaguya
|
More known for her debuffs than her damage, Kaguya's attacks deal lower damage (while being AoE and dealing debuffs). To deal actual damage, she's supposed to take hits from the enemy and damage them with Counter Shift, but she may end up being defeated by the enemy before she can deal enough damage because of how overleveled enemies are in PvE. |
Milla
|
Not really known for her offensive capabilities, but is perfectly capable of inflicting big damage with her second active skill. However, she needs to have been healed through active skills (including her own) six times before she can unlock up to 1920% ATK damage (if she has her unique weapon). |
Winter Soltina
|
Great support for Crimson and Emerald witches, with the added bonus of having decent AoE and single-target damage. Better to have with her unique weapon. |
Winter Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). Depending on your team setup, she may not survive long enough to be dishing out that much damage. She could find better use in Guild Raid or Emerald Tower of Souls. |
Eirene
|
Her main utility is in lowering her enemies' DEF, though her second active skill can deal decent damage if she manages to use it for the third time onward. That is, if the battle even reaches that point in the first place. |
Artoria
|
With Artoria, she takes a while to build up her damage via her Rousing Justice buff, while risking being defeated almost immediately (she damages herself in a situation where the DPS is supposed to keep healthy as long as possible). |
Spring Shizu
|
Similar problem to Artoria, but her damage windup is faster and she has defensive abilities that sustain her somewhat. Still needs to stack DEF to have an ATK buff, though. Also, there's a good chance her last passive might not see its full potential since it relies on her having a higher DEF than her enemy. |
Lucille
|
Lucille could be a decent DPS considering how her damage ramp up can be rather fast. Still, she suffers from the same problem as Crimson DPSs are with how they can be easily defeated before doing any meaningful damage, on top of damaging themselves. |
Flack
|
She can deal decent damage as a secondary DPS, though she suffers the same problem other Crimson units on this list suffer from when it comes to trading HP for damage. Not a bad witch to have for Crimson Tower of Souls. |
Lumica
|
Not too impressive damage for a Radiance unit whose only real niche is being able to bypass Multi-Barriers (which, in PvE, can usually be dealt with by dealing more attacks). |
Liebe
|
Her status as a support buffer/debuffer with decent 2nd active skill damage could make her useful in Crimson Tower of Souls, but using her in other PvE modes is sub-optimal. |
Ayse
|
Potentially good to use in Crimson Tower of Souls, but there are heavier-hitting witches that can be used in the main story aside from her. |
Sage Merlyn
|
Just like her Emerald counterpart, Sage Merlyn is a better support character than an offensive main. However, unlike the original Merlyn, Sage Merlyn can still be useful as a sub-DPS in Azure Tower of Souls because of her active skills' high damage output. |
Winter Stella
|
Might be useful for Guild Raid and Emerald Tower of Souls, but otherwise Winter Stella is overshadowed by other Emerald units that are both cheaper and deal more damage/have higher hit counts overall compared to her. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Summer Cordie
|
Aside from dealing relatively low damage with the only skill she has that can actually deal damage, Summer Cordie also still needs high ATK for her buffs to work correctly, making her a sub-optimal DPS. |
Richesse
|
More of a debuffer/tank support for slow teams instead of an actual DPS carry. |
Priscilla
|
Though she's great at cleansing debuffs from allies while also healing them, Prscilla does not offer much in terms of damage to enemies. |
Chiffon
|
Not an offensive unit in the first place. Her second active skill (which deals damage) is worth more as a debuff rather than an attack. |
Carol
|
Deals decent damage to enemies with both her active skills, though she's more useful for the Silence she can inflict on up to three enemies in the first turn and her ability to dispel two buffs from all enemies. |
Hathor
|
Could've been a decent DPS, but her first passive's condition (from the 3rd turn, Hathor must not take damage every two turns) for her ATK buff is almost impossible to trigger. |
Mimi
|
Mimi is only used these days for her Resonance ability, which makes the enemy with the highest DEF take half of the damage taken by the enemy with the lowest DEF. |
Mertillier
|
Mertillier deals low damage, even though she's a decent buffer for at least the early parts of the Main Quest, as well as other PvE modes. |
Merlyn
|
Not a DPS unit by any stretch of the imagination. Do not count on her to carry a team when it comes to damage dealing. |
Freesia
|
Not an offensive unit; Freesia is known more for raising the EVD of dodge tanks like Nina. |
Fenrir
|
Single targeting and low hit count for her first skill, and low damage despite her AoE targeting with her second active skill make her not viable even as a secondary DPS |
Gil’uial
|
Her first active skill does not deal damage, but her second skill only deals mildly damaging AoE damage. |
Yuni
|
Yuni's combination of potent and diverse healing, defensive capabilities, and team-empowering support makes her a good character to have for the main quest. But she does not have much at all when it comes to dealing damage. |
Apostle Rosalie
|
A support unit whose main deal is to shield the two allies adjacent to her while stacking Memory buffs that increase every time her party is afflicted by a debuff from an active skill. Once Apostle Rosalie's Memory stack reaches 15, she deals 8 attacks to enemies at random and decreases the skill cooldown of the two allies next to her by 1 turn. |
Alexandra
|
Though her active skills let her deal both decent damage as well as damage over time with her Bleed debuff, she still needs high-level gear to be of any use. This means players who don't spend much in the game won't be able to tap into her full potential, and those who can spend more will find that it would be more worth it to give good gear to other attackers instead. |
Summer Nina
|
Defensive support witch that also cleanses debuffs from her allies, but not much else beyond this when it comes to damage. |
Aine
|
A debuffer with not-so-powerful active skills in a soul class (Radiance) with better heavy-hitters. She needs to wait until her Demon's Temptation status is gone so she can deal more damage with her second active skill, and she may already have been defeated by then. |
Serruria
|
Has a niche that's too narrow for PvE (high accuracy attacker that only gets buffed when one of her buffs is dispelled) to be useful. |
Tama
|
A good support unit that can give your main attacker a shield as well as a bevy of buffs. But the damage her active skills deal leaves much to be desired. |
Eureka
|
Suffers from low skill damage like other Azure witches and is mainly used for her ability to remove debuffs from allies, though it depends on whether or not she's been hit with a debuff from an active skill. |
Tillie
|
Has a niche where she prioritizes targeting enemy witches with multi-barriers in her second active skill, though the damage she deals is low enough that she will need someone else (like Fia) to finish them off. |
D.D.
|
More of a support debuffer that can inflict Faint as well as CRIT RES and ATK debuffs rather than a DPS. |
Mihri
|
Though she could hit hard with her first active skill, this only really works if she's used it for the third time (which is unlikely in late-game story and even Tower of Infinity). Not recommended. |
Treasured Fenrir
|
More of a support buffer for an actual DPS than a DPS herself, Treasured Fenrir won't really see much use outside of Amber Tower of Souls and maybe Guild Raid (due to her stacking ATK buff). |
Liberia
|
Liberia has decent hit counts in both her active skills, but not so impressive for a Radiance unit when there are other more flexible options available (like Rusalka). Can still help as a sub-DPS, but she will need massive investment to be useful in late game PvE plus her unique weapon at LR rarity. |
| Jump to a Section! | |
|---|---|
| DPS | Support |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Primavera
|
Primavera is one of the most reliable supports in the game. She is strategic in a way that you can place her directly across the enemy you want her to damage. If she lands a CRIT hit, the enemy can no longer receive buffs (Buff Immunity) and their DEF is lowered. She also gives her entire team a permanent boost to ATK and SPD. The more allies alive at the start, the higher the boost. She also has a permanent 35% boost to her own ATK and 100% resistance to all debuffs. |
Mertillier
|
Her Maintenance skill makes strongest ally reduce their cooldowns by 2 turns, gives them a massive 65% ATK boost, and cleanses all of their buffs. While her shields and HP regen only protects her, she can focus on buffing the strongest ally and support her to deal great damage to the enemy. |
Soltina
|
Soltina is a disruptor. She supports the team by ensuring the enemy gets disrupted with debuffs. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Stella
|
Stella's does damage of a carry but provides the utility of a support. She is perfect for teams that can survive a few hits and then retaliate with a massive counter. |
Sivi
|
She works well as a support for slow but high-damage units. Sivi makes sure these units are healed and free of debuffs when it's their turn. She also boosts damage by 75 percent, helping her tough allies hit harder, and gives a permanent defense increase. |
Rusalka
|
If Rusalka’s MAG is higher than the enemy’s, she always lands a debuff that makes them deal 15% less damage. She can revive, heal, reset her skill cooldowns, and give her allies a [Multi-Barrier]. |
Luke
|
Luke is one of the few units who can ignore Invulnerable skill and shields. Her passive allows her to ramp up the damage the enemy takes by 75%, making her a huge benefit for the whole team in long fights. She also cuts the strongest enemy's ATK by 50%. However, she is depended on STR to activate her passive skill. |
Matilda
|
She combines ATK, CRIT and Hit chance into one undispellable buff. She can also heal the team's carry when she is hurt. However, if her team carry dies, Matilda's value drops. |
Meria
|
Being a Radiance unit makes her easy to slot in the team and her SPD boost for her allies can be a game-changer for the team. She also offers Multi-Barriers to her strongest ally after she gets 4 layers of protection. However, she needed her Unique weapon and and allies with same souls to give the team 10% SPD boost. |
Evelyn
|
She provides her carry ATK, Chance to hit and Turn 1 protection. She also has undispellable shields for her strongest ally. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Summer Cordie
|
She increases Chance to hit for two of her strongest allies, heals the ally with the lowest HP, and gives a large portion of her ATK to the strongest ally. But her buffs have a long cooldown, so she might not be very useful during that time. |
Richesse
|
She targets the ally with the lowest speed, can shield an ally even when it’s not her turn, and silences the enemy to help her team. |
Artie
|
Artie lowers the enemies’ M.DEF and debuffs them with Increase Damage Taken, which helps the team do more damage. She is also tough enough that she doesn’t need other units to protect her. |
Lunalynn
|
Lunalynn can silence enemies, inflict poison, and boost her team’s defenses. She provides 40% damage reduction and 25% HP Drain. However, her Silence skill has a 7-turn cooldown, and she requires high MAG and CRIT to excel. With inadequate gear, her performance may suffer. |
Carol
|
Carol can remove buffs from up to five enemies at once, countering bosses with shields or EVD boosts. If there are no buffs, she applies a 40% DEF reduction. At higher levels, she boosts allies' DEF by 15%. Her Silence only has a 20% chance, so it's unreliable for crowd control. She also only heals herself, not her team. |
Olivia
|
Olivia buffs her team, gains 50% DEF from her passive, and shares 30% of her DEF. She provides a shield when attacking, maintaining offense without healing. However, she relies on high-level gear and weapons. Her main skill has a 6-turn cooldown, which is slow. |
Nina
|
She doesn't support her team directly, but she becomes a sponge the enemy cannot easily kill of buff themselves against. She steals enemy buffs, and prevents the enemies from reaching their full power. Her support comes through disruption, not empowerment. |
Merlyn
|
Her team can benefit from having a CRIT boost from her for free. She can also prioritize the strongest ally and ensure that she will never miss a turn. She also has a buff dispel. However, if Merlyn is in the wrong slot, her passive value is cut in half. She has low direct-healing and doesnt have high defense or damage reduction making her a little bit fragile. |
Freesia
|
While she heals her allies and gives the whole team 15% damage reduction and EVD, it isn't much if the team is being bursted by carries. Mostly her skills are to save alies from the brink of death but she can only heal 3 allies at a time. |
Fenrir
|
Fenrir supports allies by lowering cooldowns for nearby allies by 1 turn every 4 turns. She also removes debuffs from herself and two adjacent allies. If an ally drops below 50% HP, she instantly heals them for 20% of their max HP. Most players prioritize her for cooldown reduction over healing. |
Winter Amour
|
Winter Amour reduces a carry's cooldown by 2 turns upon reviving. She also gives a 60% damage reduction, and automatically targets her fastest and strongest allies. However, she needed to land a critical hit to maximize the buff she gives to her ally, and needs to be defeated first before giving her best buffs. |
Tainted Iris
|
Her support skill gives herself, her strongest ally and the fastest ally a Force Field. This prevents the team carry from being one-shotted by massive critical hits, ensuring that they survive at least the first two turns of the fight. |
Yuni
|
Yuni offers decent utility with her targeted cleanses and constant healing, as well as her max HP buffs that are undispellable. However, she heals in small increments and is is dependent of her ATK. |
Apostle Rosalie
|
Rosalie is a situational support. She can take debuffs and reset your carry's cooldowns every few turns, but without the debuffs, she might have a hard time transforming her active skill. |
Kaguya
|
Kaguya provides a team-wide CRIT hit chance buff for 2 turns. When debuffed, she has 70% chance to decrease the enemy's PM. DEF Break by 50%. However, her Counter-Shift dispels as soon as she gets hit. |
Summer Nina
|
Nina provides a passive cleanse that triggers when disabled; undispellable shields and ATK buff, and team damage amp. However, her best support skill requires her to be hit with a debuff. |
Milla
|
Milla is an ideal support for bruiser teams that need to survive long enough to ramp up their damage. If her allies are Emerald souls, they get an additional HP boost based on Milla's ATK. She also has a Delay debuff that prevents the enemy from reducing their skill cooldowns. |
Aine
|
Aine's passive offers herself and 2 strongest allies an undispellable shield scaling off their unique type stat (STR, DEX, MAG). These allies also get 60% CRIT RES, while enemies loses 15% DEF when she hits them. |
Tama
|
Tama provides a decoy buff to counter the enemy dispellers from taking or dispelling buffs from your carry. She also gives 20% accuracy boost in Turn 1. Shield, and Invisibility. However, her shield and decoy buffs only refresh every 8 turns, and to get her best shield, her carry needs to be an Amber soul. |
Winter Soltina
|
Soltina provides her strongest ally the chance to hit and ATK boosts. Her buff lasts 32 turns for Crimson and Emerald units which creates a permanent buff loop. She also cleanses when hit with 2 debuffs and has 30% SPD and 60% ATK boost to ensure she lands her buffs for her team. |
Winter Lunalynn
|
Lunalynn's barriers and ATK-reduction fixes the Emerald units' problem of being a glass cannon. She also has 80% HP Drain and have synergy with both Emerald and Crimson units. However, the 8-turn cooldown for her barrier is a long time to wait. |
Potpourri
|
Potpourri has an stacking accuracly buff and hits the fastest enemy 4 times. If she's in an Amber team, she stacks that buff twice as fast. She grants Buff Cover to her entire team which protects their buffs from being dispelled. |
Moineau
|
Moineau lowers the enemies' attack by 40% and P.DEF by 25%. In Boss battles, the P.DEF debuff can't be dispelled and in Tower of Infinity, that goes up to 50%. She also inflicts 70% chance of Delay. |
Flack
|
Flack provides a 50% EVD debuff which makes the enemy easier to hit for her entire team. She also has a 30% SPD boost on Turn 1, making her possibly move first to debuff the enemies' EVD and buff her carry with 30% Debuff Chance boost. |
Yildiz
|
Yildiz gives your Carry a permanent 80% Chance to Hit boost. She also has Buff Immunity, 20% P.DEF and Crit DMG cut for your Carry. With a 100% HP boost and self-healing, she is a natural frontline tank. However, She has conditional damage and an RNG-dependent buff. |
Kobel
|
By lowering the ATK of the strongest enemies and increasing the Max HP of her 2 adjacent allies, she significantly increases the effective HP of your team. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Summer Moddey
|
Her poison attack deals damage based on the target's HP and absorbs 15% of the enemy's attack power. This helps protect the team, since enemies will hit 15% less hard. However, she needs time to build up her attack and spread her poison debuff. |
Chiffon
|
Chiffon's first skill helps the whole team, which is great for teams with several damage dealers. She shields the ally with the highest ATK, which is useful for fragile attackers. However, her passive effect ends after 10 turns, so in long battles, she can become a liability. |
Veela
|
Veela doesn't have raw healing or team-wide shields but she can slow down enemies so that the team can loop turns and hit the enemies before they can move. |
Sophia
|
Her healing is conditional. She heals the whole team when she is in danger. She also doesn't give buffs to her allies apart from her healing. |
Elfriede
|
Elfriede is more of a carry than a support, though she has a buff. She needs buffers and debuffers to maximize her skills. Her main support is the 30% debuff chance boost she gives all allies. |
Cerberus
|
When Cerberus has more STR than her target, she lowers their P.DEF by 50% and instantly defeats the enemy with the lowest HP%. While most support units boost allies, Cerberus is designed to take out enemies fast. |
Natasha
|
She has conditional debuffs and a permanent ATK and CRIT Hit damage boost. However, she is STR dependent and doesn't buff her allies. Instead, her only support is to make sure the enemy is too stunned to hit back. |
Hathor
|
Hathor reduces enemy ATK by 50%, saving your team from ultimates. She attacks all enemies, and if they're already debuffed, can stun the team. Her second skill allows her to maintain Dreaming Dancer. Her debuff only triggers if enemies are already debuffed. She must avoid damage for an 80% ATK boost; if the enemy uses AoE, she won't get it. |
Tropon
|
Tropon is great against enemies who use stuns, poisons, or bleeds, turning those against the boss. With her healing, HP buffs, and ability to steal buffs, she can survive without a healer. However, she provides no team buffs or healing. |
Sonya
|
Sonya is a sub-carry that offers a passive 15% ATK and Max HP boost to her whole team. She has conditional effectivity that may make or break her team's damage. |
Winter Tropon
|
Winter Tropon steals 15% ATK and disarms enemy and use the buff for herself. Her support is about weakening the enemy's strongest unit. |
Gil’uial
|
She offers a high degree of utility by being a specialized Silence mage and has some utility as a buff dispeller. However, her Silence debuff at 40% is not guaranteed and can only increase chance if she had buffs or debuffs aimed at her. |
Liselotte
|
Liselotte offers a 50% Fainted debuff which can be good for PvE. |
Paladea
|
Paladea offers high degree of utility by lowering enemy CRIT RES and providing undispellable barriers. She also has the ability to dispel buffs from the enemy team. However, she is more Chaos soul-focused and may be less effective without them. |
Minasumari
|
Minasumari can grant Stealth to herself and the strongest ally for 2 turns. She is an anti-Sniper with guaranteed hits to that type. For non-snipers, she has a chance to decrease tehir SPD. However, her given Stealth gets dispelled if her HP drops below 50%. |
Summer Amleth
|
Amleth supports by taking the hits that would kill the carry and by providing a massive, situational DEF reduction. However, she lacks team-wide buffs or defensive utility for her allies. |
Eirene
|
Eirene works well in specific PvE modes. She can reduce DEF by 25%, 50% if she is in the Tower of Infinity. Her passive gives her slowest ally skill cooldown and cleanse debuffs. She also gives her slowest ally permanent 30% damage reduction. |
Rustica
|
Rustica provides the most buffed ally 30% HP Drain, as well as ATK boost for 4 turns. Every 8 turns, the most buffed ally also gets an undispellable shield. However, she may lose total control on who she buffs if her carry gets stripped off of buffs and move over to the next buffed unit. |
Lucille
|
Lucille is a decent ATK buffer. However, her cooldown reset is too hard to trigger without synergy, and lacks defensive utility. But when it comes to running a Crimson Soul team, she boost the team's SPD by 5% |
Nebra
|
Nebra offers ATK and Chance to Hit boost ensuring your Carry is consistently buffed. She also stuns multi-hit carries when she gets hit 5 times. However, her stun completely shuts off after Turn 3, and she needed to be hit 5 times for the stun to work. |
Treasured Fenrir
|
Fenrir offers an ATK buff that can't be dispelled and has no turn limit. She also has 60% passive damage reduction and 60% CRIT RES for the whole team on Turn 1. However, her cooldown reset skill starts on Turn 7 which can be too far for a team to get. She also has an extremely slow ramp and a weak damage cut. |
Treasured Cerberus
|
Cerberus has 10% ATK and SPD buff and can boost the Carry unit's SPD by 10% permanently. She also ignores Multi-barriers. However, she needs to be in a specific position to be able to utilize her buffs. |
Sage Merlyn
|
She is a great opponent for debuff-heavy stages. If your team is constantly stunned, she is the right person for the job. However, her offensive support is completely out of her control and she is being locked to the Azure Soul for her main buff which makes her less versatile. |
Winter Stella
|
With her weapon, she gets a 100% HP boost and 40% damage reduction allowing her to replace a traditional tank, freeing up a team slot for another buffer or dealer. However, she is still too slow. |
Liberia
|
Her utility is too dependent on the base stats of her teammates. However, she has cooldown reset and Damage Taken debuff that can help push through difficult waves. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Fenny
|
She brings Buff Immunity and Erosion but does not provide healing. Her version of support is more about breaking the enemy than supporting the team. |
Summer Sabrina
|
She has a 2-turn Fainted debuff on the highest HP target, and can dispel 2 buffs and decreases the enemy's CRIT RES. However, she doesn't heal or shield allies or buff them, making her a selfish unit. |
Priscilla
|
She is can cleanse debuffs and heal allies before they take their turn which should be a good skill to have. However, she is CRIT-reliant and had to be built with some offensive stats for her support skills to be effective. |
Fia
|
Fia shares her HP with two closest allies, giving them a permanent boost equal to 20% of her own HP. This effect stays even if she dies. She also deals direct damage based on how much damage she takes. If her team is too strong and Fia never gets hit, her second skill is almost useless. |
Ophelia
|
She helps the team by taking hits for them. But if the enemy uses AoE attacks, Ophelia’s taunt is not effective. Also, if her health falls below 60%, she stops taunting, so it’s important to have a healer with her. |
Fortina
|
Her [Unhindered] buff ensures the main DPS never misses a turn due to enemy debuffs. She grants the entire team a shield and [Regeneration] buff for 2 turns, and provides a permanent 20% DEF and Counter boost. |
Dian
|
Dian has 50% EVD buff which allows her carry to survive without needing a dedicated tank. When her HP drops at 40%, she becomes invisible. From the shadows, she can potentially delete the enemy shields and buffs. However, her EVD buff only lasts 5-6 turns. If the fight is longer than that, the carry loses protection. |
Amour
|
Amour inflicts [Blight] to her enemies and gains 50% damage reduction and a 100% Counter for 2 turns. If she dies, she instantly revives with 30% HP and fires a direct attack that deals damage based on all the damage she took over the last 20 turns. However, she doesn't have shield, heal or buff for her enemies. |
Moddey
|
Moddey inflicts Poison debuff based on the enemy's current HP, as well as Blight. While she doesn't provide traditional support, she offers debuffs to cripple her enemies. |
Eir
|
Eir offers utility through Sleep and Silence debuffs. She is useful mid-game because her 500% shield can be massive. However, Sleep is dispellable. |
Festive Natasha
|
Natasha is a bruiser masquerading as a support. She can be used when facing an enemy with too many barriers. Otherwise, there are other supports who can provide significantly more value to your carry. |
Eureka
|
Eureka's reliance on being debuff or dying makes her inconsistent in many stages. However, if she is in an Azure team, she can be put as a sacrifice to cleanse the carry of debuff and give her a permanent 50% ATK buff. |
Artoria
|
As a general support, Artoria's restriction to the lowest SPD and Emerald-only Stuns, makes her too situational for general main quest pushing. |
Spring Shizu
|
As a support, she only slows the enemy down. While 30% SPD reduction is great, she doesnt offer ATK buffs or Chance to hit buffs to maximize team damage to the enemy. |
Pola
|
Pola has conditional buffs. She offers 75% ATK buff for all Emerald allies and has 100% extra HP and 65% damage reduction. Her most powerful buffs like double damage, cooldown reset and SPD boosts are locked behind Turn 7. |
D.D.
|
D.D. inflicts a 2-turn stun on the highest ATK enemy with the help of her Unique weapon. She also offers 15% CRIT RES to her nearby allies, as well as having a 70% dareduction. Howevermage , her active skills have a 5-turn cooldown. If her first stun fails to land, she has to wait a long time before contributing meaningfully again. |
Mihri
|
Mihri provides steady offensive scaling to the carry with 5-10% ATK boost every single turn, and gives a team-wide shield while the shield is small. However, 10% of base HP is not a good shield. She also do not have any crowd-control to help her team. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Armstrong
|
Her utility as a support is limited to one specific stat (CRIT) and one specific person (the fastest ally). |
Serruria
|
Serruria may be an anti-dispel unit and grants her allies 30% accuracy boosts, but she is a reactive support. She provide zero buff unless the enemy dispels her. |
Tillie
|
Tillie's buffs are either too weak or too small. She doesn't offer the team-wide damage reduction or healing. She, however has multi-barrier targeting. |
Uniform A.A.
|
While she doesn't heal her allies or offer buff and debuffs, she can still act as a meat shield because her damage reduction is up to 85% with her Unique weapon. |
Ringmaster Cordie
|
She offers 2 layers of Multi-Barrier to all Azure soul allies. |
Carmilla
|
Carmilla cuts DEF Break by 50% and stuns enemy on Turn 1 or 2. She also has 75% damage reduction making her act as a pseudo-tank. However, she just stays alive and deals inconsistent damage while her teammates gets defeated. |
Liebe
|
Liebe has 70% Stun on the enemy's main carry. However, she is too fragile to survive the frontline and too self-destructive without support. Her ATK buffs are nice-to-have but are locked behind too many conditions. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Witch Illya
|
Illya is not a support unit. While she technically supports the team by taking 20% of their damage early in the fight, that is just a way for her to charge up her own transformation. |
Lea
|
The only contribution she gives the team is to inflict damage. Other than that, she has no support capabilities. |
A.A.
|
A.A. has zero support value. |
Valeriede
|
Valeriede has zero support value. She doesnt not heal, shield or buff allies nor debuff the enemy's defense or speed. |
Mimi
|
Mimi provides no utility, healing or buffs to her teammates. |
Cordie
|
She doesn't support the team. The team supports her. |
Ivy
|
She has no heals, shields or team buffs. |
Belle
|
She doesn't provide anything to her allies except for the damage she deals. |
Rean
|
Rean provides no buffs, heals, or utility to her teammates. |
Sabrina
|
Sabrina doesn't provide buffs or heals to her team. |
Florence
|
She offers no support to the team. She is the one being supported by her team. |
Amleth
|
Amleth doesn't shield or heal her allies. She supports by simply being a target the enemy can't get past. |
Claudia
|
Claudia offers average utility as a support. She has almost no skills to help her team. |
Morgana
|
She provides nothing to her allies. |
Asahi
|
She offers zero utility to the team. She requires the entire team to be build around her just to make her reactivate her skills. |
Alexandra
|
In a support role, her only value is taking hits so others don't have to. |
Lumica
|
She doesn't provide buffs to allies, no heals, shields or crowd control. |
Ayse
|
Ayse provides almost no value to the team's survival or damage output, and is a liability because her self-damage mechanic can be a burden to the team. |
Myrlennia
|
She provides a small M.DEF debuff, but she is more of a carry than a support. |

| List of All Tier Lists | |
|---|---|
PvE Character Tier List |
PvP Character Tier List
|
Best Teams (PvE) |
Best Teams (PvP) |
Support Character Tier List
| Best Healer Tier List |
Reroll Tier List |
Tower of Infinity Tier List |
Guild Raid Tier List |
|
Best Characters Tier List (PvE) (February 2026)

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