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★ Version Updates: Version 3.4.0 Update
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This is a tier list of the best PvE characters in MementoMori as of November 2024. We rank witches by their effectiveness in PvE modes, such as the Main Quest and Tower of Infinity. We also list the best witches for Guild Raids and the Cave of Space-Time.
MementoMori Character Tier Lists | |
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Best Characters Tier List (PvE) | Best Characters Tier List (PvP) |
List of Contents
In MementoMori, some characters work better for certain modes than others. Because of this, we've divided the tier lists up by game modes. You can find an explanation of how we ranked everyone below each tier list.
Special Mentions |
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This tier list ranks all the SR characters in order of overall damage and utility, specifically for use in the Main Quest. They are sorted in order of how powerful they are and of how many scenarios in the main quest you can use them in. So if a character is ranked SS, it means they are useful in most scenarios, while a character ranked C may technically be usable but not highly recommended to use.
We removed all N and most R-rarity characters from the list since they are severely limited in utility. We've listed some of the more standout ones at the end.
Characters that deal the highest damage while being useful in the most number of scenarios you may encounter during the game's main quest, helping you clear it with little to no trouble. | |
Characters that deal a high amount of damage and are useful for a wide variety of scenarios in the main quest. They are only surpassed in versatility by SS-tier characters. | |
Slightly lower damage or utility compared to witches in higher tiers, but are still useful characters in their own right as they can get you out of tight spots in the main quest even in the later stages. | |
Average damage potential and utility, but still synergizes well with other higher-ranking witches in the main quest. You don't have to go out of your way to get these characters, but they can be useful if you have them. | |
Relatively lower damage and/or utility compared to characters higher up on this tier list. Though they are ranked low, they can still be useful in one or two niche situations. |
Character | Tier Placement Reasoning |
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Fia | • One of the most powerful units in MementoMori when it comes to PvE or PvP, Fia's main ability is to take a portion of the damage she has taken and deal it back to them. That means if the enemy team relies on using units with high burst damage and she manages to survive up to the fifth or sixth turn, she would deal high amounts of damage back to the enemy once she uses her second active skill again. • However, she will truly shine if she is given the correct gear that raises her HP and Stamina so she can survive the attacks that come her way during battle. |
Sivi | • Ramping damage dealer that works similarly to Fia, with the added benefit of healing your slowest characters and even raising the DEF and P. DEF of the witches standing next to her. • Great to clear the main quest even with one or two copies and only grows better from there. |
Cordie | • Great attacker with skills that buff her ATK straight-up without any turn requirements. • Transitions into a good debuffer later in the main quest when you get her unique weapon, which can shave off 80% of the enemy's DEF. • Easy to level up for F2P players because you can get copies of her from the shop with Space-Time coins. • Her only drawback in the main quest is the low hit count of her attacks, which means she'll have a hard time attacking enemies with multi-barriers to protect themselves and their allies. |
Florence | • Florence's value is in the increasing number of attacks she makes the more critical hits she successfully does. This is why pairing her with Merlyn gives you one of the best attackers in the game for PvE. • Like Cordie, she also has great CRIT and ATK self-buffs that are not dependent on how long she remains alive in battle. • The issue in using her arises when she's matched against faster opponents who can outspeed her, as well as opponents with high EVD that can avoid her attacks. • Still, she's useful for clearing most of the Main Quest, though tougher to Awaken compared to Cordie because you can't buy copies of her from the Cave of Space-Time. |
Merlyn | • Great support character whose prime use is to boost your main attacker's CRIT chance by 20%. Great to pair with Florence especially, but suitable for other attackers as well. • Easy to level up because you can also get copies of her from the Shop with Space-Time coins. |
Character | Tier Placement Reasoning |
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Primavera | • Primavera is great to bring along because she can inflict the Faint debuff on enemies, stunning them during combat and keeping your team safe from damage during the entire duration. • This is on top of her high SPD stat, ensuring that she'll be one of the first witches in your party that will strike (and, hopefully, stun) your opponents. • She also has a party-wide ATK buff and a potential 'Buff Immunity' debuff that keeps her enemies from getting their own buffs. |
Mimi | • Mimi is a damage extender - she inflicts the "Resonance" debuff on enemies with the most DEF and the least DEF. If the enemy with the least DEF is attacked, the enemy with the most DEF takes 50% of the damage. If anything, this is free damage and can even bypass multi-barriers, making her great to have when dealing with tanky units. |
Elfriede | • Good damage dealer that requires set up. The damage from both her active skills scale depends on how many buffs her allies have and how many debuffs her enemies have • Good to pair with units that can inflict targeted debuffs like Primavera. Elfriede will also need to be paired with witches who can protect her and buff her HP since she herself can be rather fragile. |
Belle | • Works somewhat similarly to Florence in that she gets an added benefit whenever she successfully makes a critical hit - this time, it's an ATK stat buff. The more critical hits she makes, the more powerful she gets. • She can also nullify lethal moves with her Vengeful Blaze passive, though it does have very specific conditions (she has to have below 50% HP, and the attack must damage her more than 30% of her HP). |
Matilda | • Works as a dominating single-target damage and team support. Her active skill delivers single-target damage while simultaneously buffing both her and her strongest teammate's attack, boosting the team's overall damage output. • She is a good DPS support who is great to pair with Cordie or Florence. • Her shield becomes powerful, reaching up to 40% of damage deflection at max level depending on how many allies she has in the field. |
Summer Nina | • Defensive support witch that also cleanses debuffs from her allies. She also boosts the damage of your main attacker and provides them with a shield. |
Summer Amleth | • A good character that can be a reliable tank because her Immortality buff lasts for 10 turns and cannot be dispelled or stolen (though it comes at the price of 90% less power). However, her damage rises per turn and stacks up to 20 times, helping her make back some of her damage output. |
Lunalynn | • Good buffer and debuffer who can poison enemies and keep them from using their skills with Silence debuffs, while increasing the P. DEF of her allies. • She can also act as a tank with her last passive skill cutting the damage she takes on top of increasing her HP drain. • Becomes useful in the later stages of PvE as she can Silence a good chunk of enemy teams, preventing them from using deadly skills and giving your main attacker more time to take them out. |
Nina | • Nina is great in that she's hard to hit and can tank damage if she does get hit. • She can also take debuffs inflicted on her and hurl them back at the enemy, and steal any buffs that the enemy has. • Great to use in stages where you'll be facing off against Amleth, since she can steal Amleth's invulnerability buff. |
Soltina | • Soltina is a tanky unit that can take a lot of punishment. At the same time, she'll inflict Sleep and Faint debuffs on the enemy, opening them up to attacks from your main attacker. • Reliable to use as a tank and debuffer in one since you can get a copy of her for free from the Start Dash missions. |
Amleth | • Amleth's main use in the main quest is to serve as a tank for your party and a secondary attacker. She can survive party-wiping attacks with just 1 hit point, and be invulnerable for a few turns. This can help your main attacker avoid fatal damage and give them more time to finish the enemy party off. |
Dian | • Dian's primary use is to help your main attacker survive potentially devastating attacks by increasing their EVD with her passive skill 'Heart of Servitude'. • She can also be a potent unit when paired with other witches that already have high EVD like Nina. Her m stages where you'll want your main attacker to avoid getting hit for as long as possible before they wipe out the enemy party. • You can use her as a main attacker but she needs so much investment in terms of gear and runes that you're better off investing that gear on other higher-tier attackers. |
Character | Tier Placement Reasoning |
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Natasha | • A very powerful attacker only limited by how hard it is to get copies of her and level up consistently for F2P players. You'll need to buff her STR stats with runes and equipment so that she can consistently inflict 'Faint' debuffs on her enemies while dealing massive damage with her attacks. Her ATK (and later CRIT damage) self-buff only makes her more powerful. • She can also tank hits quite well with her ability to cut any damage she receives by 40%. |
Mertillier | • Mertillier is great to have if only because of her 'Maintenance' skill. Not only does it lower your main attacker's skill cooldown, but it also boosts their ATK by 65%. • She can also be quite a tank with her Shield, healing, and Debuff RES-related abilities. • Good to use as a support throughout the Main Quest, though you might have trouble keeping her alive by turn 2 in the later stages. Still, her Maintenance buff is no joke. |
Rean | • Rean is a potent secondary attacker who can defeat two enemies simultaneously with the right setup. • However, her passive skill 'Feisty Determination', which increases her CRIT chance, only kicks in when she has less than 50% HP, which can be rare going into the late game. |
Fenrir | • Her most useful ability is to decrease the skill cooldown of the allies next to her, which is useful if you want your main attacker to deal a lot of damage very quickly. • She also has good support abilities with her healing skills and how she can dispel debuffs inflicted on her and one ally (later two). |
Asahi | • A great unit to field against other units that rely on ramping damage to win battles, such as Illya's God's Curse form as well as other damage dealers such as Florence. She can ramp up her ATK damage quicker than these other units, though since she's a limited SR witch, there are other witches (Fia, Sivi) that players might want to focus on pulling for instead. |
Summer Cordie | • Summer Cordie's first skill can help support your main attacker with a 25% ATK boost as well as a 25% EVD buff. That alone already makes getting at least one copy of her worth it. • She also has other good skills such as healing one ally with the lowest HP (her second active skill), another ATK buff equal to 20% of Cordie's own ATK stat (first passive skill), as well as P. DEF and M. DEF buffs whenever she attacks (second passive skill). But these skills only become more useful if you get more copies of her and boost her ATk by gearing her up with good gear that should otherwise just go to your main attacker. |
Apostle Rosalie | • A support unit whose main deal is to shield the two allies adjacent to her while stacking [Memory] buffs that increase every time her party is afflicted by a debuff from an active skill. • Once Apostle Rosalie's [Memory] stack reaches 15, she deals 8 attacks to enemies at random and decreases the skill cooldown of the two allies next to her by 1 turn. |
Eir | • Similar to Primavera in that they both attack units directly in front of them, though Eir has a stronger emphasis on inflicting and capitalizing on Sleep and other movement-hindering debuffs. • However, this dependence on action-hindering debuffs makes her vulnerable to teams with Cordie, as well as teams with Fortina - both of whom have countermeasures versus action-hindering debuffs. |
Paladea | • Paladea is a powerful offensive buffer but she needed a particular team to work on. Her first skill can be used for PvE. • She is a limited Chaos character, so she will need a lot of investment to build. This may be too much if all you want to do with her is clear the main quest. |
Tainted Iris | • Tainted Iris is an interesting unit in that she deals heavy damage and protects your main attacker. • However, if you need ways to keep your main attacker protected, there are other ways to do that without having to pull for limited SR units in the first place. Still, if you have her, then she's good to put in your party for that added protection. |
Yuni | • Yuni's combination of potent and diverse healing, defensive capabilities, and team-empowering support makes her a good character to have for the main quest. Her abilities to keep her team healthy, cleanse debuffs, and provide additional HP make her a reliable asset. • While she might not offer the strongest offensive capabilities or strategic depth compared to other S-tier characters, her consistent and reliable support makes her an excellent choice for most PvE situations. |
A.A. | • A.A. is supposed to be a tanky witch that heals herself and cuts the damage dealt by enemies. However, her costs and the difference in power levels between your party and enemy parties in PvE don't make her an optimal unit to use in the main quest. |
Ophelia | • Ophelia could be a decent unit if you happen to have her and need someone to take hits for your main attacker. But there are also other ways to protect your main attacker in PvE without having to get her in the first place. |
Armstrong | • A tanky attacker that would be nice to have, but other units deal just as much or even more damage without having to use as many resources to awaken her. She does have a CRIT chance buff for your fastest witch, however. However, other witches also do that. |
Summer Sabrina | • Summer Sabrina is a good support with her ability to inflict Faint debuffs on enemies both as her first skill as well as when she's defeated. On top of that, she can also dispel enemy buffs with her second active skill and make herself tanky with her last passive. • But you'll need to get her beyond Level 161 to get the best value out of her (because the Level 3 version of her first skill also debuffs the CRIT RES of 3 enemies). |
Kaguya | • Can be a good attacker by way of her increased Counter damage and paired with characters that can provide her any form of protection (such as a shield). When she's inflicted with a debuff from an enemy's active skill, she can also debuff their ATK and PM. DEF Break (potentially blunting damage from the likes of Cordie, who can debuff her DEF and then attack). |
Milla | • Gives a good HP boost to Emerald damage dealers like Fia and Cordie, and even to other non-Emerald allies, so she's good to have in your party if you have her. |
Cerberus | • A potent secondary attacker who's best used as an executioner of enemies that have been damaged by your main attacker. However, if you want all of the bells and whistles that Cerberus has such as increased CRIT chance and 40% ATK buffs, you'll have to invest in her heavily. This is only compounded by the fact that she's a Radiance unit, which means she needs more copies to awaken her and get her to LR rarity. |
Winter Amour | • Support unit who gives out SPD buffs, as well as a CRIT chance buff depending on whether or not she makes a critical hit herself with her first skill. If she gets defeated, she revives herself and gives ATK buffs to your units with the highest ATK in the party (one of which should be your main attacker). • However, if you only need to clear the Main Quest, Mertilier might be a better witch to have instead of her. |
Rusalka | • Another limited SR that could be worth getting because of her ATK debuff and PM. Def Break buffs, on top of having the ability to revive herself then spam her skills for heavy damage. • Needs her unique weapon at LR rarity to excel since it gives her a 30% SPD buff at the start of the battle, so it might be too much for a beginner player to spend on her if all you want to do is to clear the main quest. |
Tama | • A good support unit that can give your main attacker a shield as well as give them between a 20% to 80% ACC buff. She also decreases the DEF and P.DEF of the enemy with the highest ATK by up to 50%, making her great to partner with the top attackers on this list. |
Character | Tier Placement Reasoning |
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Sabrina | • Sabrina could've been a good attacker, but she does not have any ATK self-buffs; instead, she has a DEF self-buff that depends on whether she makes 4 critical hits, on top of other skills that don't synergize well with what her role is supposed to be. • However, she can deal SPD debuffs to enemies and still deal decent damage in the early game. |
Amour | • Amour works similarly to Amleth in that she can survive lethal hits and carry on the battle even if the rest of the party has been wiped out, though she doesn't have Amleth's ATK buff that scales with the number of defeated allies. • However, Amour still can inflict the 'Blight' debuff on her enemies, which makes them unable to get healed. |
Morgana | • A magic attacker that attacks four enemies at a time with her skills. She also has a 50% chance of inflicting [Fainted] on enemies. Her passive buffs increase her CRIT and ATK stats, as well as regenerate her HP. |
Fenny | • Good debuffer and secondary attacker with her ability to stop the enemy from getting buffs with her active skill, Magic Permeator. This makes her great to bring along against enemies who would get heavily buffed the longer the battle goes on. • However, she's hampered by the fact that she has to remain alive until the third turn to unlock her full potential. |
Liselotte | • A magic attacker that hits multiple enemies at once with her attacks. She also has an up to 50% chance to inflict [Faint] on enemies as well, making her a good offensive debuffer. |
Winter Tropon | • A support unit that steals enemy stats and dispels enemy buffs, Winter Tropon is an alright unit for PvE, though there are non-limited SR units that can do what she does just fine. • These include a 20% chance to inflict Faint on the entire enemy party, Shields for herself, and a Debuff ACC boost. |
Sonya | • Another limited SR unit with single-target skills. Not too useful for PvE, though she does have party-wide ATK and HP buffs. |
Veela | • Another limited SR unit that would be nice if you happened to have them, though not essential to get for PvE. Veela has ATK and SPD debuffs, ACC buffs, and Shields, but other non-limited units can already do those things. |
Chiffon | • A good support unit in PvE that will act as a healer, buffer, and debuffer all in one. Chiffon can boost your entire party's DEF, give them shields, boost their ATK, and heal them, all while inflicting Sleep debuffs on her enemies, making her good to have in a PvE party. |
Lea | • Lea has powerful attacks on top of a very high chance to inflict a Faint debuff even with just a single copy of her. However, she can only attack one unit at a time, which is not optimal in PvE where you have to take out multiple enemies at once. She would be better in PvP than in PvE. |
Stella | • Similar to Lea, Stella has powerful attacks coupled with the ability to inflict Silence (which could prevent enemies from using very dangerous skills), but you need to make sure her STR stat is higher than the enemy's so that her Silence debuffs actually land. • She's also a limited SR unit, so getting copies of her can be tough. |
Artie | • Artie can be a potent support witch with her CRIT RES buffs keeping her safe from critical hits, HP increases, as well as her M. DEF debuffs for enemies. But unless you're going to get her to LR rarity anyway, you're better off using other units to deal damage and debuff your enemies in PvE. |
Witch Illya | • A potentially powerful retaliator that needs a specific team composition to be truly effective. Illya can deal massive amounts of damage to her enemies, but she needs to wait for her party to take 10 hits so that her 'God's Curse Unleashed' buff kicks in. Once it does, however, there's a good chance that the opposing party will be defeated by her 'God Curses the Light' skill with no cooldown. • She'll also need more investment than other limited SR units since she's a Chaos soul witch. |
Priscilla | • Priscilla is essentially a tankier version of Fortina in that they're both combat healers who can boost their allies' defenses. In Priscilla's case, she can boost her allies' Debuff RES, as well as heal their HP equal to 50% of her ATK. But you will have to improve her ATK to make that healing worthwhile, which could use up resources that you would better suit your main attacker instead. |
Richesse | • Richesse would be a more useful unit in PvP than PvE solely because of her defensive buffs targeting the slowest unit in your party (who would most likely be another one of your supporting witches rather than your main attacker unless you purposefully speed-tuned your team). |
Summer Moddey | • Similar to Moddey, Summer Moddey's skills work better the longer the battle goes (since she would've been able to poison most enemies, which then activates the rest of her skills like increased ATK, more attacks made per poisoned enemy, and decreased damage taken). She could be useful for Guild Raids and PvP, though in PvE, it's a lot fuzzier. • Her ability to absorb the ATK of her poisoned enemies could be useful in late Main Quest stages and potentially make her a main attacker that deals very heavy damage (since most enemies in the late game will out-level a player's party and have massive stats by comparison, so even a 15% ATK absorption would be a big boost), but more testing is needed on our part. • Her banner also hasn't been rerun as of recently, so it will be tough for new players to get copies of her. |
Luke | • Luke can be a support unit because of her ATK debuffs (she can cut the ATK of the enemy with the highest STR by 50%). Her other skills, meanwhile, revolve around her inflicting Critical Hits. This could've made her a good attacker, but you'll have better results using Cordie or Florence instead. • She could be more useful if you happen to have her and are up against enemies that like to use shields, though. |
Carol | • Useful buffer and debuffer with good sustain through self-healing. Carol can inflict Silence debuffs on potentially three enemies at once, as well as dispel any buffs they have or lower their DEF by 40% instead. Meanwhile, she can give all her allies 25% DEF buffs right at the start of the battle. • Use to have if you have her, though no need to go out of your way to get her just to clear the main quest. |
Fortina | • Healing in general isn't really all that potent in MementoMori, and Fortina suffers from this as well. If you must have a healer for one reason or another (there shouldn't be), then use a non-limited unit instead. • But we will note that if you do have Fortina and have been able to awaken her all the way to at least UR rarity, her ability to give two shields to all members of the party on top of regenerating health could come in handy. Perhaps more importantly, she has the ability to make the witch with the highest ATK in her party immune to movement-hindering debuffs. |
Sophia | • Sophia is a good damage dealer with her ATK buffs, multiple attacks, and a skill that can heal all her allies based on how much damage she dealt. This is on top of her HP and CRIT RES buffs, as well as her Debuff ACC debuffs. But the catch is that they're only unlocked when you've invested heavily in her. Being a limited SR, Sophia's copies can be tough to come by. • Sophia also doesn't have any CRIT chance buffs, so you'll have to give her good gear to boost her stats. |
Aine | • Aine's active skills have the potential to deal high amounts of damage if only she survives long enough to take advantage of the ATK buffs she gets from her decreasing Demon’s Temptation debuff stack. • Since she's a limited unit, however, we don't recommend using her for the main quest. |
Serruria | • Though normally a potent support witch against other witches with high EVD, Serruria's role becomes much more limited in PvE modes where enemy teams are not optimized as such. • She can still shine somewhat with her ability to tank hits with her shield and attacks that get stronger with each ally defeated (though she would need to be awakened up to LR5 for her to be useful in terms of stats). |
Minasumari | • With enough investment, Minasumari becomes a useful attacker who can specialize in taking down Sniper witches like Cordie. She also gets an up to 100% ATK boost whenever an ally is defeated. • But in PvE mode, there isn't that much use for her since you typically need to just focus on dealing more damage overall rather than countering specific units or debuffs. |
Alexandra | • Though her active skills let her deal both decent damage as well as damage over time with her Bleed debuff, she still needs high-level gear to be of any use. This means players who don't spend much in the game won't be able to tap into her full potential, and those who can spend more will find that it would be more worth it to give good gear to other attackers instead. • She could be useful as a secondary attacker in a majority-Emerald team consisting of witches like Cordie, Merlyn, Fia, and Nina, however. |
Character | Tier Placement Reasoning |
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Hathor | • Hathor is good to use when you're up against bosses or enemies that can deal a lot of damage. Her skill, Dance of the Butterflies, can halve the enemy's ATK stat, which could help your team survive what could've been a devastating hit. • However, her passive skill 'Dreaming Dancer' needs her to stay unscathed for three turns - which rarely happens. Her other passive, Dance of the Sands, can increase her chance to inflict 'Faint' debuffs on the enemy, though you'll need to invest in her to make it effective. |
Ivy | • Ivy can deal a lot of damage to her enemies if she's in a party that will grant her a lot of buffs. Her active skill, 'Playing With Dolls♪,' increases the number of attacks she makes the more buffs she has. • She also buffs her own ATK if an ally is defeated, increasing the damage she deals. |
Moddey | • Moddey would've been a potent witch in the game if only PvE battles in the game didn't end so quickly. She could inflict both Poison and Blight debuffs on her enemies, on top of countering them with her Counter-Shift buff as well as her ATK and CRIT chance self-buffs. But her full potential still takes a few turns to activate, on top of heavy investment. |
Olivia | • Olivia gives decent ATK buffs, but you'll have to make sure her own ATK stat is high with runes and equipment (since her buffs scale with her ATK stat). • Olivia can also protect your allies with a Shield that cuts up to 40% of the damage she deals (again, scaling with her ATK stat). • She also has a debuff ability that cuts an enemy's attack if she receives a critical hit from them. |
Freesia | • Freesia is a good healer that's supposed to keep your allies alive. However, with how fast battles in MementoMori's PvE can go, she is never alive long enough for the party to benefit from her EVD and DEF buffs and heals unless she's paired with tankier witches. |
Tropon | • Tropon is a witch that can deal good damage, though it's hampered by how she needs to use her first skill over and over again to buff up her ATK (in battle, she would be defeated long before she can even use her skill a second time. • It may be good to pair her with witches that can decrease her skill cooldown, although you may be better off getting another attacker that can deal just as much (or even more damage) with less setup involved. |
Claudia | • In PvE, Claudia's lack of multi-hit skills makes her otherwise strong attacks less useful compared to other, more capable attackers in this game mode. |
Gil’uial | • Both her Active Skills have a chance to inflict Silence on enemies, and her chance to inflict them increases if she's afflicted by a debuff. • She also gets protection in the form of multi-barriers once leveled up properly. |
Valeriede | • Potent attacker with her own ATK buffs, but her active skills are all single-target, which is not optimal for PvE, especially in the main quest. |
Character | Utility |
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Illya | • Illya is useful because of her ability to inflict the Faint debuff for 2 turns on a single enemy, making her great for boss battles where keeping them fainted could spell the difference between winning the fight or not (just like Quest 8-28 in the Main Quest). |
Iris | • Iris can serve as your main damage dealer for the very early game while you're still playing around with MementoMori's systems. Since she can hit multiple enemies in one turn, she'll most likely be the last R character you'll replace once you start using more and more SR characters. |
Zara | • Zara is like a budget Sabrina in that she can deal decent damage and SPD debuffs. But that's on top of inflicting Faint on her enemies. • Also gets a 20% damage cut when she goes below 30% HP, though depending on her build, she might end up straight-up getting defeated in 1 hit. |
This tier list ranks all of MementoMori's characters in order of how many matches they can be used in the game's Tower of Infinity mode. With enemies in the Tower of Infinity consisting solely of witches, we sorted the tier list according to how many of them a specific witch could counter, regardless of their availability in banners. We also took into consideration their damage output, as well as their utility as debuffers, buffers, or tanks.
For the specific reasons behind why each character was tiered the way they were, you can check out the detailed breakdown for each character’s ranking in the article below.
The units listed below were selected based on their ability to deliver burst damage swiftly or to support other witches in dealing high burst damage. This is crucial because, in the Cave of Space-Time, enemies become increasingly powerful as you progress, making it unsustainable to simply withstand their attacks.
As your party also grows stronger with the various Blessings gained throughout a Cave of Space-Time run, it’s more effective to prioritize damage output to eliminate the enemy team within one or two turns than to try playing defensively.
We did not create a tier list for the Cave of Space Time because we did not create a tier list for the Cave of Space-Time because the effectiveness of each unit can vary significantly depending on the specific Blessings you acquire during each run. These Blessings can dramatically alter a unit's performance, making it challenging to rank them in a fixed tier.
Character | Reason |
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Cordie | • Cordie is one of the best units when it comes to burst damage (that's easy to get for most players). Just like in the main quest, she only needs another witch to raise her CRIT chance and ATK-raising Blessings to deal one-shot nukes to enemy teams. |
Florence | • Just like Cordie, Florence has high burst damage potential as long as she receives her CRIT buffs and gets Blessings like "Warrior God's Sword and Favor" and others. |
Merlyn | • The most versatile support unit you can get. Merlyn should be in your team to help either Cordie or Florence by boosting their chance to deal a critical hit as well as cleanse their debuffs. |
Kaguya | • With her first active skill, Kyouka Suigetsu, she can raise her entire party's chance to deal a critical hit by 20%, helping it deal major burst damage from the start of the battle. |
Armstrong | • If you happen to have Armstrong and your main attacker is the unit with the highest SPD in the party, she can raise that character's chance to deal a critical hit by up to 40%. |
Matilda | • Just like Armstrong, Matilda raises the chance to deal a critical hit of a targeted ally, though this time it's the ally with the highest ATK. |
Mimi | • Her Resonance debuff extends the damage dealt by your main attackers (by giving 50% of the damage received by the enemy with the lowest DEF to the enemy with the highest DEF). Definitely a great witch to have if you want to deal as much damage as possible. |
Primavera | • If you want to increase the SPD of your party aside from using SPD runes, have Primavera (or Meria) in your team. She doubles as a debuffer that inflicts Faint, so you can use her to stun enemies in the first turn and give your party additional time to take the enemy out. |
Nina | • In the Cave of Space-Time, she's good to have if you're facing Amleth and you need the invulnerability debuff dispelled quickly. |
Lunalynn | • If you raise her chance to deal a critical hit, she can Silence a good chunk of the enemy party, saving your team from damage and giving it more time to defeat the enemy. |
How to Clear the Cave of Space-Time Trial
The units listed above were chosen for their ability to deal high damage rapidly, even though they’re usually defeated quickly in other PvE modes. Unlike those modes, Guild Raid involves facing a single witch instead of a full team, allowing certain units to shine as they can survive long enough to use skills that would typically be interrupted in battles of the main quest, Cave of Space-Time, or Tower of Infinity.
We did not feature a tier list for Guild Raid because the effectiveness of units in this mode often depends on specific team comps and timing rather than a strict ranking.
Character | Reason |
---|---|
Florence | • Already a good PvE unit, Florence excels in Guild Raid, where CRIT-based skills are focused on only one target. Give her a pair of gloves augmented with CRIT DMG buffs from Holy levels, and pair her with allies that can lower her skill cooldown like Fenrir, as well as buffers like Mertillier. |
Sivi | • Great as a secondary attacker and buffer on any Guild Ream because her first active skill, Fortifying Blade, gives a ramping damage boost to your party's main attacker, and the more times she or that ally gets attacked, the higher the damage boost becomes. |
Fenrir | • Since you only have 10 turns in Guild Raid, you want your witches to use their active skills as soon and as often as possible. Fenrir decreases the skill cooldown of up to two allies beside her for one turn. Put her beside your main attacker so your Florence, for example, will be able to use her Scarlet Shimmer active skill at least twice during the battle. |
Luke | • Luke is great to have in any guild raid party because of her first passive skill, My Sword is Yours, which makes the enemy she deals a critical hit to take up to 15% more damage (stackable up to 5 times). Since there's only one target in Guild Raid, all you'll have to do is to raise Luke's CRIT with runes and your party's damage will rise exponentially the more critical hits she makes. |
Mertillier | • Mertillier's greatest flaw as a unit is the fact that her Maintenance active skill can only be used on the second turn, not the first turn. But here in Guild Raid, where the danger of her dying by turn 2 before she can make the buff in the first place is low, she becomes one of the best support units you can use. In combination with other buffs and debuffs from the witches we've mentioned so far, her 65% ATK buff will make your main attacker a real heavy-hitter. |
Asahi | • What's great about Asahi in Guild Raids is that she ramps up critical hits rather quickly. Her first active skill, Ninpo Midareba, gives her a 10% CRIT buff for the rest of the battle. Then, her first active skill Fuurinkazan stacks and gives her a 5% ATK buff with every stack, which could lead to an up to 50% ATK buff (if she accumulates 10 stacks during the battle). |
Witch Illya | • Illya's [Devotion] buff can be easily stacked throughout the battle with little danger of her or her allies getting killed, so she should be able to unlock her [God's Curse Unleashed] buff easily and start spamming her second active skill God Curses the Light. |
Cordie | • Of course Cordie would still be a good attacker to have in your party for Guild Raid. Even just as a debuffer with the 80% DEF decrease debuff from her Unique Weapon makes her good to have, allowing your allies to deal more damage to the raid boss. |
Armstrong | • Since a Guild Raid boss cannot be defeated, Armstrong's active skills become rather interesting in Guild Raid. Her first active skill, Blitzkrieg Operation, is sure to reactivate since its target will still be standing, and the damage multiplier from her second active skill, Volley Fire, will kick in for the same reasons. Add to that her CRIT and potential ATK buffs from her passive skills, and you have a good attacker for guild raids. |
Summer Cordie | • With her unique weapon, Summer Cordie is a great buffer and secondary (or tertiary) attacker in your guild raid party. Her first skill, Blooming Thunder, buffs the accuracy of the two allies with the highest attack in your party, while her first passive skill Let's Liven it Up! buffs their ATK with up to 60% of Summer Cordie's own ATK stat. |
Merlyn | • Classic support unit that can boost your main attacker's chance to deal critical hits, though she herself won't deal that much damage. She's fine to have on your team when you're starting out, though you can replace her with other support units on this list later on. |
Tier Lists | |
---|---|
PvE Character Tier List | PvP Character Tier List |
Best Teams (PvE) | Best Teams (PvP) |
Support Character Tier List | Best Healer Tier List |
Reroll Tier List | Tower of Infinity Tier List |
Guild Raid Tier List |
Best Characters Tier List (PvE) [December 2024]
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