
This is a tier list of the best characters to use in MementoMori's PvE modes. Read on for a best characters tier list for PvE modes, the best and strongest DPS characters, as well as our criteria for the tier list.
| MementoMori Character Tier Lists | |
|---|---|
| Best Characters Tier List (PvE) | Best Characters Tier List (PvP) |
| Reroll Tier List | Best Teams (PvP) |
List of Contents
| Character | Tier / Explanation |
|---|---|
Liberia
|
Liberia has decent hit counts in both her active skills, but not so impressive for a Radiance unit when there are other more flexible options available (like Rusalka). Can still help as a sub-DPS, but she will need massive investment to be useful in late game PvE plus her unique weapon at LR rarity. |
Winter Stella
|
Might be useful for Guild Raid and Emerald Tower of Souls, but otherwise Winter Stella is overshadowed by other Emerald units that are both cheaper and deal more damage/have higher hit counts overall compared to her. |
Sage Merlyn
|
Just like her Emerald counterpart, Sage Merlyn is a better support character than an offensive main. However, unlike the original Merlyn, Sage Merlyn can still be useful as a sub-DPS in Azure Tower of Souls because of her active skills' high damage output. |
Ayse
|
Potentially good to use in Crimson Tower of Souls, but there are heavier-hitting witches that can be used in the main story aside from her. |
Treasured Cerberus
|
Strong for PvE though since she is a Chaos unit, she will need a Chaos team in a mode where an Emerald team will do. Best used as a secondary DPS alongside other heavy-hitting Chaos DPS units like Paladea and even Chaos Illya. |
Treasured Fenrir
|
More of a support buffer for an actual DPS than a DPS herself, Treasured Fenrir won't really see much use outside of Amber Tower of Souls and maybe Guild Raid (due to her stacking ATK buff). |
Liebe
|
Her status as a support buffer/debuffer with decent 2nd active skill damage could make her useful in Crimson Tower of Souls, but using her in other PvE modes is sub-optimal. |
Mihri
|
Though she could hit hard with her first active skill, this only really works if she's used it for the third time (which is unlikely in late-game story and even Tower of Infinity). Not recommended. |
| Rank | DPS |
|---|---|
This tier list is updated as of January 14, 2026. The positioning of characters within their own tiers is in no particular order whatsoever.
| Date | Changes |
|---|---|
| January 14, 2026 | Promotions ・Winter Amour moved from C (DPS) to C+ (DPS) ・Tropon moved from C (DPS) to C+ (DPS) ・Olivia moved from C (DPS) to C+ (DPS) ・Veela moved from C (DPS) to C+ (DPS) ・Lea moved from C (DPS) to C+ (DPS) ・Yildiz moved from B (DPS) to B+ (DPS) ・Matilda moved from C+ (DPS) to B (DPS) ・Rean moved from C+ (DPS) to B (DPS) ・Nina moved from C+ (DPS) to B (DPS) ・Primavera moved from C+ (DPS) to B (DPS) ・Artie moved from C+ (DPS) to B (DPS) Demotions ・Mimi moved from C+ (DPS) to C (DPS) ・Rustica moved from A (DPS) to B+ (DPS) ・Natasha moved from A+ (DPS) to B (DPS). |
MementoMori often challenges players with a variety of scenarios to solve, especially in its PvE modes, which tend to be more forgiving than PvP.
This tier list ranks characters based on their overall damage output and utility in the Main Quest, though considerations were also made toward a witch's usefulness in other PvE modes like Guild Raid, Tower of Infinity, and Tower of Souls.
We also factored in specific criteria depending on the character's role. For DPS characters, we asked the following questions:
Additionally, we assessed how flexible each character is, whether they fit into many team compositions or require a specific setup to perform well.
A character ranked S is strong and versatile across most PvE content, while a C-tier unit may be usable but is generally not recommended unless there is a very niche situation only they can deal with.
All rankings assume characters have been upgraded to LR rarity. We excluded all N-rarity and most R-rarity characters due to their limited utility.
| Deals the most damage/has the most utility and across most PvE content, especially the Main Quest. These characters are so foundational and useful that entire teams can be built around them, and are worth the most investment. | |
| Not as essential as S-tier characters, but they are still the second or third most important units in any PvE team comp. | |
| Units with average damage and performance and/or abilities that are more useful in PvP rather than PvE. These characters have specific niches to fill in PvE units and should be slotted into your teams whenever they are needed. | |
| Units that could still have niche uses in your team, but are already outperformed by units in the higher tiers. Only recommended to use it if you do not have any of their higher-tier equivalents. | |
| When a character is ranked with a "+", it means that they have a special niche and/or synergy with another unit that makes them a cut above other witches in normal ranks without the "+" sign. This is to account for witches that perform well whenever they are placed in a certain team comp but do middling or bad performance otherwise. |
| Role | Function |
|---|---|
| Main DPS | ・The main carry of the party and is expected to deal the most damage. ・Most teams are created around supporting this character in some way. |
| Secondary DPS | ・A member of the team that can deal heavy damage to enemies, but not as much as Main DPSs due to either lower hit count or investment. ・Secondary DPSs can sometimes overlap with Support units as they sometimes have their own buffs or debuffs while also inflicting damage on the enemy (e.g., Sivi). |
| Support | ・A character that is supposed to support the main DPS/secondary DPSs by giving them buffs, inflicting debuffs on the enemy, protecting the DPSes from damage, etc. |
| Scenario | Notes |
|---|---|
| A new character comes out | Whenever a new character comes out in MementoMori, expect a preliminary ranking for them based on their skill sets. This is subject to change, however, as we will need time to test them out. Therefore, we urge our readers to treat the rankings for a character after the first week of their release as temporary. |
| A character's banner is ending soon | Around a week to at least 3 days before a character's banner ends, we will finalize our thoughts about a character and give them their final rankings. Note that this may still be subject to change depending on future characters that may affect a previous character's place in the meta, which means their rankings will have to be updated as well. |
| The "Meta" shifts | Updates to the game's combat system or the release of a particularly powerful DPS or Support unit can prompt a review of our entire tier list, and several or more characters being put up or down depending on the update. |
| Characters are fixed/updated | Characters whose skills or stats have been updated will prompt a re-evaluation of their ranking on the tier list. This was the case with Valeriede and A.A.'s base form, which were both updated in 2025. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Witch Illya
|
One of the better offensive units in the game as of this writing. Illya's chaos version not only starts the battle with attacks with high hit count, but she develops it when her team takes ten hits from the enemy, and her second active skill suddenly has no more cooldowns, allowing her to deal massive amounts of damage. |
Fia
|
Fia is still one of the best units in the game because she deals damage to the enemy by turning their damage against them with her attacks. Though she will need heavy investment to have the right stats to survive, she is still widely used by top players in PvP and even PvE. |
Summer Amleth
|
Summer Amleth is a powerful DPS, debuffer, and tank whose main strength is her lack of any real drawbacks or weaknesses. As long as she stays alive until at least the seventh turn, she retains her attack power and even grows it with her ATK self-buffs. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Sivi
|
Sivi is a good partner to many powerful main DPS units for PvE because of her good single-target and AoE damage. This is on top of her ramping ATK damage buffs that she stacks the longer she stays alive in battle. |
Rusalka
|
Another powerful witch with main DPS potential, Rusalka not only does powerful attacks and makes her enemies deal less damage, but also becomes more powerful if her enemies defeat her. A mainstay for PvP as well as PvE. |
Cordie
|
A PvE mainstay due to how easy it is to make her stronger at little to no cost. However, her attacks also suffer from low hit count, making her weak versus units like Soltina. She will need to be supported by units like Merlyn to maximize her damage. |
Florence
|
Slower than Cordie, but her attacks not only deal reliable damage, but also have high hit counts. Average SPD and lack of protective options limit her usefulness, and she needs allies to cover these weaknesses. Once they are covered, however, she's a strong enough unit to carry players through most of the Main Quest with the added bonus of doing better than Cordie against enemies like Soltina. |
Paladea
|
Chaos witch who only needs to keep stacking critical hits to grow her damage, though performs better as a secondary DPS due to her low hit count. Still, a powerful secondary DPS than anything else. |
Festive Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count, but her attacks can deal damage equivalent to 1980% of her ATK compounded by DEF Break buffs. Best paired with other Chaos units like Illya and Paladea. |
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|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Armstrong
|
Powerful Chaos witch with attacks that reactivate if no enemies are defeated immediately. Considering the effort needed to build a Chaos character, however, she is outclassed by other Chaos characters higher up on this list. |
Meria
|
If she's upgraded at least to LR rarity and has managed to stack her Growth Factor buff, Meria can deal good damage in fights with both her active skills boasting decent hit counts. |
Treasured Cerberus
|
Strong for PvE though since she is a Chaos unit, she will need a Chaos team in a mode where an Emerald team will do. Best used as a secondary DPS alongside other heavy-hitting Chaos DPS units like Paladea and even Chaos Illya. |
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| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Elfriede
|
Elfriede can be a powerful damage dealer in her own right, though she needs support from allies that give buffs and/or inflict debuffs. She can also sustain herself in battle if she has her unique weapon, making her only optimal to use in PvE for players who have that weapon. |
Amleth
|
Amleth is one of the reliable carries players can get in the early game, with her rising damage once her invincibility triggers, as well as her ability to tank hits for the party. However, she will have to be relegated to a secondary DPS/tank role in the mid-to-late game. Best to pair with other heavy-hitting units like Florence. |
Rustica
|
Decent hit count with the ability to boost her ATK by herself, though this depends on how many buffs she has. Rustica will need allies to provide buffs to her so she can maximize her damage. |
Pola
|
Can deal high amounts of damage to enemies, though she will need to survive until the seventh turn to do so (when her damage multiplier for her first active kicks in). She will need to be paired with tanks like Fia to draw damage away from her and survive. |
Potpourri
|
Powerful DPS that can potentially deal up to 2720% ATK damage with her second skill, but she will need to live long enough to stack her Spoken Charm buff (and be teamed up with at least two other Amber soul teammates to stack the buff fast). |
Yildiz
|
Though she's a strong support unit for Emerald units, Yildiz is confined to a secondary DPS role, with both her active skills dealing middle-of-the-pack damage. |
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| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Artie
|
Fairly tanky with a good combination of an AoE attack for her first active skill, and a high hit count attack for her second active skill. Players willing to invest in her may |
A.A.
|
A fairly tanky DPS with a decent hit count and strengthened basic attack. With her unique weapon at base rarity, she has an 85% damage cut for four turns. Once those four turns are up, however, she becomes more vulnerable to damage. Good as an option if the player has no Chaos units, but better to focus on the likes of Paladea, Chaos Illya, and Uniform A.A. instead. |
Valeriede
|
High hit count and capable of sustaining by self-healing and damage cut, Valeriede is a decent chaos unit that's only outclassed by other Chaos units up in the list in terms of overall damage. |
Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count. Also, there are other more powerful Radiance units compared to her, epecially in late-game PvE. |
Primavera
|
Can be a decent offensive unit if she's fully awakened. However, her low hit count and the presence of other DPS units relegate her to a support role in the Main Quest. She shines better in Amber Tower of Souls, however, as she can be the main DPS carry in that mode. |
Nina
|
Can act as a secondary DPS that has some sustain through her high EVD and general tankiness, but is more useful as a buff stealer. Can still be useful if invested in, however, and used as a dodge tank secondary DPS in Emerald Tower of Souls, Tower of Infinity, and even certain missions in the Main Quest. |
Belle
|
A DPS with decent hit count, she could've been even more powerful if she had more damage self-buffs. Has some sustain in the form of a damage cut that nullifies all damage if the damage exceeds 20% of her HP. This may save her from a hit that would otherwise defeat another witch. |
Rean
|
For those who are using her in the early parts of the Main Quest, Rean is an almost fine DPS unit to use. However, her CRIT buff from her last passive skill requires her HP to go below 50% and still survive. This is nearly impossible to trigger, especially in late-game PvE, where she can be taken down in one hit. She can still find use in the Crimson Tower of Souls, however, with Amour and Dian. |
Matilda
|
Works as a dominating single-target damage and team support. Her active skill delivers single-target damage while simultaneously buffing both her and her strongest teammate's attack, boosting the team's overall damage output. She is a good DPS support who is great to pair with Cordie or Florence. |
Uniform A.A.
|
More of a secondary DPS rather than a main, but deals great AoE damage up front when she's fully upgraded and even does an extra attack with her second active skill if her initial attack got blocked by a multi-barrier (useful against witches that summon 1 multi-barrier for protection for themselves or others). |
Moineau
|
More of a debuffer support than a main damage dealer, Moineau nonetheless deals decent AoE damage to enemies and will even deal up to 2450% AoE ATK damage (with a UR rarity unique weapon and fully upgraded) if she manages to use her second active skill for the third time onward. |
Nebra
|
Though she's more of a buff support character, Nebra can act as a secondary DPS as well, especially when paired with a witch that deals debuffs (her second active skill deals up to 1140% damage if the target is afflicted with a debuff). |
Ringmaster Cordie
|
A useful support unit for teams with Azure witches (Florence, Amleth) as DPS mains, as she can give them Multi-Barriers for protection. She can also deal good damage in her own right as a secondary DPS, with her active skills capable of dealing up to 1320% and 1180% damage, respectively. |
Carmilla
|
Has the potential to be a decent "executioner" type attacker especially with her Bleed and PM. DEF Break debuffs. Her damage output potential scales according to her ATK, as well as the enemies' debuff status. For this reason, it might be tricky to rely on her as the main attacker in some situations. |
| Character | Tier Placement Reasoning |
|---|---|
Fenny
|
Though she can deal widespread AoE damage with her first active skill and target dangerous enemies with her second active skill, Fenny ultimately comes up short when it comes to damage compared to other Azure witches. Can still find some use in clearing Azure Tower of Souls in a pure Azure team. |
Summer Moddey
|
Similar to Moddey, Summer Moddey's skills work better the longer the battle goes (poisoning enemies then activates the rest of her skills like increased ATK, higher attack rate, and decreased damage taken). Because of this, she is better used in Guild Raid. |
Summer Sabrina
|
Summer Sabrina's strength lies in how her second active skill can deal multiple critical hits if its first attack deals a critical hit. However, she is more of a support character with DPS-like abilities than a main damage dealer, as she has traded damage for utility (her Fainted debuff and buff dispelling). |
Stella
|
Though her second active skill's damage output is high, her low hit count and lack of defensive options aside from her 50% DEF buff do not make her a viable main carry for the Main Quest. She could, however, find some use in the Azure Tower of Souls. |
Lea
|
Deals great single-target damage for a standard SR, but otherwise lacks luster because PvE also needs players to be able to take out as many enemies as fast as possible. Potentially useful in Guild Raid if the player has no other higher-tier damage dealers. |
Veela
|
One of the fastest units in the game, Veela deals middling damage with her skills and is worth using more as a SPD and ATK debuffer if she's on a player's team at all. She could still be a useful unit in Amber Tower of Souls, however, as a sub-DPS. |
Sophia
|
Though her attacks have high hit count, she has ultimately middling damage and not many sustain options except for a buff to her chance to receive a critical hit. Her unique weapon can give her a 55% Counter buff, though she might not survive too many hits. |
Ophelia
|
Ophelia's designed to take hits from the enemy and deal damage by countering. But just like Kaguya, she also has a problem of having to take damage to deal damage. Since she has Taunt and will attract all enemy attacks for a while, she could be useful for stalling and dealing damage here and there, but not much else. |
Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). She may not survive long enough to dish out that much damage. More useful in PvE for the Silence debuff she can potentially inflict on entire enemy teams. |
Cerberus
|
What's interesting about Cerberus is that she can instantly defeat any enemy whose HP is lower than 1500% of her own ATK. But this can be hard to trigger due to how inflated the stats of enemies in the main quest are, especially in the late game. |
Fortina
|
Support shielder and healer, but not a DPS. |
Olivia
|
Weak offensive power and overall not a great unit if she's been geared properly compared to all the new units that do the same functions as she does. Only truly useful in Amber Tower of Souls, where she can be a sub-DPS and support buffer. |
Tropon
|
Tropon is a witch that can deal good damage, though it's hampered by how she needs to use her first skill over and over again to buff up her ATK. She can still be useful in the Amber Tower of Souls, however. |
Luke
|
Luke may not be as useful in the Main Quest, but she is useful in a particular PvE mode (Guild Battle) as a support character that can make enemies take more damage while also lowering their ATK. |
Ivy
|
Ivy can deal a lot of damage to her enemies if she's in a party that will grant her a lot of buffs. Her active skill, 'Playing With Dolls♪,' increases the number of attacks she makes the more buffs she has. However, she is low on the list because there are other Emerald witches out there that can deal more damage with less requirements like Cordie. |
Dian
|
Dian also seems to be designed to be a heavy damage dealer, but her way of doing so (drawing from her own HP) in a PvE mode that has overleveled enemies will likely result in her dying faster in battle instead. She can, however, he used to climb Crimson Tower of Souls with Amour and Rean. |
Amour
|
Amour isn't really known for dealing damage in PvE and is more used for her support functions (tanking hits, inflicting Blight). But she can be useful in Tower of Souls, where she can act as a DPS alongside Rean. |
Sabrina
|
While useful for the SPD debuffs she can inflict on the enemy, Sabrina isn't much of a DPS that can carry the team because of her lack of damage and critical self-buffs. This alone makes many DPS units (who have at least one or two self-buffs) outclass her. |
Moddey
|
Moddey can potentially deal massive damage if she just manages to live long enough to do it. Her damage over time via the Poison debuffs she gives to enemies and her Counter Shift status are both potentially damaging engines. She is also useful for climbing the Azure Tower of Souls as a sub-DPS. |
Sonya
|
Sonya can be strong against single targets, but in the Main Quest, where it is important to withstand or take out as many enemies as possible, this is not ideal. She may be useful as a secondary DPS in Azure Tower of Souls, however. |
Soltina
|
Her active skills both deal good damage, though she's more known for her ability to tank hits with her multi-barriers and inflicting Fainted and Sleep debuffs. Good to have as a secondary DPS/Tank in Tower of Souls if for any reason the player does not have Amleth. |
Winter Amour
|
Performs much better as a support character than a pure DPS. However, the critical hit chance buffs she gives to herself can make her useful as an AoE secondary DPS, especially when it comes to clearing the Amber Tower of Souls. |
Winter Tropon
|
Even though her active skills have low hit counts, Winter Tropon's attacks could've dealt massive amounts of damage to enemies with high HP. If only the damage of her first skill is not capped by her ATK stat, that is. |
Tainted Iris
|
Though her active skills deal relatively high damage, Tainted Iris serves better as a protector of a player's actual main DPS units.. |
Claudia
|
Can deal massive damage, but the problem with Claudia is how her damage scales with how little HP she has left (when her enemies are more than likely to defeat her with one attack). Can be useful in Emerald Tower of Souls but there are better options out there. |
Liselotte
|
A competent magical DPS whose HP needs to stay above 50% to work optimally. She also needs a support unit to buff her chance to deal a critical hit to trigger another ATK buff. The only problem with her is that she does not have a decent way of sustaining herself. Can be useful in PvE modes like Guild Raid, where she has less of a chance of taking damage. |
Eir
|
Similar to Primavera in that they both attack units directly in front of them, though Eir has a stronger emphasis on inflicting and capitalizing on Sleep and other movement-hindering debuffs. |
Morgana
|
Morgana suffers the same problem Dian has in that she trades damage for HP when the damage she dishes out is not commensurate with what she will need to take down enemies in the Main Quest. If she wants to be powerful enough to do so, she will have to be in a full Crimson team (so she gets 10% ATK buffs from each one of them). She can be good in the Crimson Tower of Souls, however. |
Asahi
|
A great unit to field against other units that rely on ramping damage to win battles, such as Illya's God's Curse form, as well as other damage dealers such as Florence. However, she's a glass cannon even with her DEF buffs (unless she's in a majority-Amber team, and even then, it still takes some luck). |
Minasumari
|
A niche unit with middling hit count. She's used more to protect more viable DPS units from damage with her Stealth buff, and she does more damage to Sniper-type witches (which are rare to encounter in the Main Quest. Even if you do encounter them (like Cordie), other DPSs can take care of them. |
Kaguya
|
More known for her debuffs than her damage, Kaguya's attacks deal lower damage (while being AoE and dealing debuffs). To deal actual damage, she's supposed to take hits from the enemy and damage them with Counter Shift, but she may end up being defeated by the enemy before she can deal enough damage because of how overleveled enemies are in PvE. |
Milla
|
Not really known for her offensive capabilities, but is perfectly capable of inflicting big damage with her second active skill. However, she needs to have been healed through active skills (including her own) six times before she can unlock up to 1920% ATK damage (if she has her unique weapon). |
Winter Soltina
|
Great support for Crimson and Emerald witches, with the added bonus of having decent AoE and single-target damage. Better to have with her unique weapon. |
Winter Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). Depending on your team setup, she may not survive long enough to be dishing out that much damage. She could find better use in Guild Raid or Emerald Tower of Souls. |
Eirene
|
Her main utility is in lowering her enemies' DEF, though her second active skill can deal decent damage if she manages to use it for the third time onward. That is, if the battle even reaches that point in the first place. |
Artoria
|
With Artoria, she takes a while to build up her damage via her Rousing Justice buff, while risking being defeated almost immediately (she damages herself in a situation where the DPS is supposed to keep healthy as long as possible). |
Spring Shizu
|
Similar problem to Artoria, but her damage windup is faster and she has defensive abilities that sustain her somewhat. Still needs to stack DEF to have an ATK buff, though. Also, there's a good chance her last passive might not see its full potential since it relies on her having a higher DEF than her enemy. |
Lucille
|
Lucille could be a decent DPS considering how her damage ramp up can be rather fast. Still, she suffers from the same problem as Crimson DPSs are with how they can be easily defeated before doing any meaningful damage, on top of damaging themselves. |
Flack
|
She can deal decent damage as a secondary DPS, though she suffers the same problem other Crimson units on this list suffer from when it comes to trading HP for damage. Not a bad witch to have for Crimson Tower of Souls. |
Lumica
|
Not too impressive damage for a Radiance unit whose only real niche is being able to bypass Multi-Barriers (which, in PvE, can usually be dealt with by dealing more attacks). |
Liebe
|
Her status as a support buffer/debuffer with decent 2nd active skill damage could make her useful in Crimson Tower of Souls, but using her in other PvE modes is sub-optimal. |
Ayse
|
Potentially good to use in Crimson Tower of Souls, but there are heavier-hitting witches that can be used in the main story aside from her. |
Sage Merlyn
|
Just like her Emerald counterpart, Sage Merlyn is a better support character than an offensive main. However, unlike the original Merlyn, Sage Merlyn can still be useful as a sub-DPS in Azure Tower of Souls because of her active skills' high damage output. |
Winter Stella
|
Might be useful for Guild Raid and Emerald Tower of Souls, but otherwise Winter Stella is overshadowed by other Emerald units that are both cheaper and deal more damage/have higher hit counts overall compared to her. |
| Jump to a Section! | ||||||
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| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Summer Cordie
|
Aside from dealing relatively low damage with the only skill she has that can actually deal damage, Summer Cordie also still needs high ATK for her buffs to work correctly, making her a sub-optimal DPS. |
Richesse
|
More of a debuffer/tank support for slow teams instead of an actual DPS carry. |
Priscilla
|
Though she's great at cleansing debuffs from allies while also healing them, Prscilla does not offer much in terms of damage to enemies. |
Chiffon
|
Not an offensive unit in the first place. Her second active skill (which deals damage) is worth more as a debuff rather than an attack. |
Carol
|
Deals decent damage to enemies with both her active skills, though she's more useful for the Silence she can inflict on up to three enemies in the first turn and her ability to dispel two buffs from all enemies. |
Hathor
|
Could've been a decent DPS, but her first passive's condition (from the 3rd turn, Hathor must not take damage every two turns) for her ATK buff is almost impossible to trigger. |
Mimi
|
Mimi is only used these days for her Resonance ability, which makes the enemy with the highest DEF take half of the damage taken by the enemy with the lowest DEF. |
Mertillier
|
Mertillier deals low damage, even though she's a decent buffer for at least the early parts of the Main Quest, as well as other PvE modes. |
Merlyn
|
Not a DPS unit by any stretch of the imagination. Do not count on her to carry a team when it comes to damage dealing. |
Freesia
|
Not an offensive unit; Freesia is known more for raising the EVD of dodge tanks like Nina. |
Fenrir
|
Single targeting and low hit count for her first skill, and low damage despite her AoE targeting with her second active skill make her not viable even as a secondary DPS |
Gil’uial
|
Her first active skill does not deal damage, but her second skill only deals mildly damaging AoE damage. |
Yuni
|
Yuni's combination of potent and diverse healing, defensive capabilities, and team-empowering support makes her a good character to have for the main quest. But she does not have much at all when it comes to dealing damage. |
Apostle Rosalie
|
A support unit whose main deal is to shield the two allies adjacent to her while stacking Memory buffs that increase every time her party is afflicted by a debuff from an active skill. Once Apostle Rosalie's Memory stack reaches 15, she deals 8 attacks to enemies at random and decreases the skill cooldown of the two allies next to her by 1 turn. |
Alexandra
|
Though her active skills let her deal both decent damage as well as damage over time with her Bleed debuff, she still needs high-level gear to be of any use. This means players who don't spend much in the game won't be able to tap into her full potential, and those who can spend more will find that it would be more worth it to give good gear to other attackers instead. |
Summer Nina
|
Defensive support witch that also cleanses debuffs from her allies, but not much else beyond this when it comes to damage. |
Aine
|
A debuffer with not-so-powerful active skills in a soul class (Radiance) with better heavy-hitters. She needs to wait until her Demon's Temptation status is gone so she can deal more damage with her second active skill, and she may already have been defeated by then. |
Serruria
|
Has a niche that's too narrow for PvE (high accuracy attacker that only gets buffed when one of her buffs is dispelled) to be useful. |
Tama
|
A good support unit that can give your main attacker a shield as well as a bevy of buffs. But the damage her active skills deal leaves much to be desired. |
Eureka
|
Suffers from low skill damage like other Azure witches and is mainly used for her ability to remove debuffs from allies, though it depends on whether or not she's been hit with a debuff from an active skill. |
Tillie
|
Has a niche where she prioritizes targeting enemy witches with multi-barriers in her second active skill, though the damage she deals is low enough that she will need someone else (like Fia) to finish them off. |
D.D.
|
More of a support debuffer that can inflict Faint as well as CRIT RES and ATK debuffs rather than a DPS. |
Mihri
|
Though she could hit hard with her first active skill, this only really works if she's used it for the third time (which is unlikely in late-game story and even Tower of Infinity). Not recommended. |
Treasured Fenrir
|
More of a support buffer for an actual DPS than a DPS herself, Treasured Fenrir won't really see much use outside of Amber Tower of Souls and maybe Guild Raid (due to her stacking ATK buff). |
Liberia
|
Liberia has decent hit counts in both her active skills, but not so impressive for a Radiance unit when there are other more flexible options available (like Rusalka). Can still help as a sub-DPS, but she will need massive investment to be useful in late game PvE plus her unique weapon at LR rarity. |

| List of All Tier Lists | |
|---|---|
PvE Character Tier List |
PvP Character Tier List
|
Best Teams (PvE) |
Best Teams (PvP) |
Support Character Tier List
| Best Healer Tier List |
Reroll Tier List |
Tower of Infinity Tier List |
Guild Raid Tier List |
|
Best Characters Tier List (PvE) (January 2026)

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