
This is a tier list of the best PvP characters in MementoMori. We rank characters by their effectiveness in PvP modes such as the Battle League and Legend League. Read on to see which units are the best Main DPS and Support characters, as well as our explanation as to why we ranked them.
| MementoMori Character Tier Lists | |
|---|---|
| Best Characters Tier List (PvE) | Best Characters Tier List (PvP) |
| Reroll Tier List | Best Teams (PvP) |
List of Contents
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| Character | Tier / Explanation |
|---|---|
Evelyn
|
Even though she's used by a few top players in PvP, Evelyn is used more of her buffs for allies and debuffs to enemies. However, her AoE damage makes her a decent sub-DPS, especially if she manages to stack her debuff, Guilt's Reflection, on enemies. |
Liberia
|
May be useful as a debuffer and a sub-DPS, but needs massive investment in a game where there are other Radiance characters that give more surefire results. |
Winter Stella
|
Needs to wait until the seventh turn to start doing real damage, so she will have to survive until then. |
Sage Merlyn
|
More useful as a support unit than a DPS. |
Ayse
|
Even though she is a newer unit, Ayse is currently not as widdeley used as another Crimsons witch, Liebe, though she could be a good unit to have in a majority Crimson team with Lucille, Artoria, and Flack. |
Treasured Cerberus
|
Tanky sub-attacker who has multi-hit attacks and can counter enemies that use [Multi-Barrier]. Even in situations where the enemy's [Multi-Barrier] nullifies her attack, she would still be able to deal a percentage amount of the nullified damage through a direct attack to the enemy. |
Treasured Fenrir
|
Even though the damage her active skills deal is low compared to other Amber units, she can spam her second active skill from the 7th turn onwards if she survives for that long. |
Liebe
|
A strong Crimson DPS, though she needs to stack her enemies with debuffs to maximize her damage output. |
Mihri
|
Could be a good sub-DPS but her second skill requires her to use it for the third time so it can reach its full damage potential, which means she will need to survive until then. Her Amber typing also limits her team options to teams with the likes of Rustica and Potpourri. |
| Rank | DPS | Support |
|---|---|---|
This tier list is updated as of January 26, 2026 for DPS characters. The positioning of characters within their own tiers is in no particular order whatsoever.
| Date | Changes |
|---|---|
| January 26, 2026 | Promotions ・ Artie moved from B+ (DPS) to A (DPS) ・ Stella moved from B (DPS) to A+ (DPS) ・ Sophia moved from C (DPS) to C+ (DPS) ・ Nina moved from B (DPS) to S (DPS) ・ Cordie moved from B+ (DPS) to A (DPS) ・ Moddey moved from C+ (DPS) to B (DPS) ・ Amleth moved from B (DPS) to B+ (DPS) ・ Milla moved from B (DPS) to A (DPS) ・ Tama moved from B+ (DPS) to A (DPS) ・ 【The Witch of Budding Doom】Meria moved from B (DPS) to B+ (DPS) ・ Eirene moved from C (DPS) to C+ (DPS) ・ Pola moved from A (DPS) to S (DPS) ・ Yildiz moved from C+ (DPS) to A+ (DPS) ・ Liebe moved from C (DPS) to B (DPS) ・ [Treasured Candy] Cerberus moved from B+ (DPS) to A (DPS) Demotions ・Summer Cordie moved from B (DPS) to C (DPS) ・ Summer Sabrina moved from C+ (DPS) to C (DPS) ・ Summer Moddey moved from B+ (DPS) to C (DPS) ・ Chaos Illya moved from S (DPS) to A+ (DPS) ・ Sivi moved from B+ (DPS) to C+ (DPS) ・ Ophelia moved from B+ (DPS) to C+ (DPS) ・ A.A. (Chaos) moved from B (DPS) to C+ (DPS) ・ Valeriede moved from B+ (DPS) to B (DPS) ・ Elfriede moved from B (DPS) to A+ (DPS) ・ Cerberus moved from B (DPS) to C+ (DPS) ・ Carol moved from C+ (DPS) to C (DPS) ・ Ivy moved from C+ (DPS) to C (DPS) ・ Amour moved from C+ (DPS) to C (DPS) ・ Sabrina moved from C+ (DPS) to C (DPS) ・ Sonya moved from B (DPS) to C (DPS) ・ [Holy Night's Gift]Amour moved from C+ (DPS) to C (DPS) ・ [Holy Night's Prayer]Tropon moved from B+ (DPS) to C (DPS) ・ [Attendant Tainted in Black]Iris moved from B (DPS) to C (DPS) ・ Claudia moved from B+ (DPS) to C (DPS) ・ Liselotte moved from B (DPS) to C (DPS) ・ Matilda moved from B+ (DPS) to C (DPS) ・ 【Witch of Justice】Paladea moved from S (DPS) to A (DPS) ・ Eir moved from B (DPS) to C (DPS) ・ Morgana moved from B (DPS) to C (DPS) ・ Asahi moved from A+ (DPS) to B+ (DPS) ・ [A Midsummer Day’s Dream] Amleth moved from A+ (DPS) to A (DPS) ・ Aine moved from B (DPS) to C (DPS) ・ Serruria moved from B (DPS) to C (DPS) ・ [The Witch of Festive Blossoms] Natasha moved from S (DPS) to B+ (DPS) ・ [Heartwarming Memories] Soltina moved from B (DPS) to C (DPS) ・ Artoria moved from A (DPS) to B (DPS) ・ [Snow Flower's Vow] Shizu moved from B+ (DPS) to C (DPS) ・ Rustica moved from A+ (DPS) to A (DPS) ・ D.D. moved from B (DPS) to C (DPS) ・ [Sky of Rust] A.A. moved from A+ (DPS) to A (DPS) ・ Lucille moved from B+ (DPS) to B (DPS) ・ Lumica moved from B (DPS) to C (DPS) ・ 【The Witch of Malefic Bubbles】 Nebra moved from A (DPS) to C (DPS) ・ Carmilla moved from B+ (DPS) to B (DPS) |
Most of the characters in MementoMori have very specific uses for the different situations that the game throws at its players, and this becomes truer in the game's PvP modes, such as Battle League and Legend League. Here we have ranked characters according to what we think deals the most damage or gives the most utility, regardless of their accessibility to players.
This tier list was also made under the assumption that players are willing to invest in characters and shoulder the costs associated with building them, though we still kept in mind which units would be the most optimal to invest resources in.
| Best characters that deal the most serious damage or give the best utility, on top of being useful against various PvP team setups. | |
| Characters that still offer a high degree of damage and/or utility. More situational compared to SS-tier characters, but are relatively 'must-have' on one's PvP team. | |
| Average damage potential and utility, but can offer support or synergize with other characters. Switching them out with more useful units as soon as possible is recommended. | |
| Below-average performance in PvP and not recommended to use in the game's PvP modes. However, some of them still have their own niches; it's just that there is usually another unit that can do it better than they do. | |
| When a character is ranked with a "+", it means that they have a special niche and/or synergy with another unit that makes them a cut above other witches in normal ranks without the "+" sign. This is to account for witches that perform well whenever they are placed in a certain team comp but do middling or bad performance otherwise. |
| Role | Function |
|---|---|
| Main DPS | ・The main carry of the party and is expected to deal the most damage. ・Most teams are created around supporting this character in some way. |
| Secondary DPS | ・A member of the team that can deal heavy damage to enemies, but not as much as Main DPSs due to either lower hit count or investment. ・Secondary DPSs can sometimes overlap with Support units as they sometimes have their own buffs or debuffs while also inflicting damage on the enemy (e.g. Sivi). |
| Support | ・A character that is supposed to support the main DPS/secondary DPSs by giving them buffs, inflicting debuffs on the enemy, protecting the DPSes from damage, etc. |
| Scenario | Notes |
|---|---|
| A new character comes out | Whenever a new character comes out in MementoMori, expect a preliminary ranking for them based on their skill sets. This is subject to change, however, as we will need time to test them out. Therefore, we urge our readers to treat the rankings for a character after the first week of their release as temporary. |
| A character's banner is ending soon | Around a week to at least 3 days before a character's banner ends, we will finalize our thoughts about a character and give them their final rankings. Note that this may still be subject to change depending on future characters that may affect a previous character's place in the meta, which means their rankings will have to be updated as well. |
| The "Meta" shifts | Updates to the game's combat system or the release of a particularly powerful DPS or Support unit can prompt a review of our entire tier list, and several or more characters being put up or down depending on the update. |
| Characters are fixed/updated | Characters whose skills or stats have been updated will prompt a re-evaluation of their ranking on the tier list. This was the case with Valeriede and A.A.'s base form, which were both updated in 2025. |
| Jump to a Section! | |
|---|---|
| DPS | Support |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Witch Illya
|
Still strong in PvE, Illya's Chaos version not only starts the battle with attacks with high hit count, but she develops it when her team takes ten hits from the enemy, and her second active skill suddenly has no more cooldowns, allowing her to deal massive amounts of damage. |
Fia
|
Fia is still one of the best units in the game because she deals damage to the enemy by turning their damage against them with her attacks. Though she will need heavy investment to have the right stats to survive, she is still widely used by top players in PvP and even PvE. |
Summer Amleth
|
Summer Amleth is a powerful DPS, debuffer, and tank whose main strength is her lack of any real drawbacks or weaknesses. As long as she stays alive until at least the seventh turn, she retains her attack power and even grows it with her ATK self-buffs. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Sivi
|
Sivi is a good partner to many powerful main DPS units for PvE because of her good single-target and AoE damage. This is on top of her ramping ATK damage buffs that she stacks the longer she stays alive in battle. |
Rusalka
|
Another powerful witch with main DPS potential, Rusalka not only does powerful attacks and makes her enemies deal less damage, but also becomes more powerful if her enemies defeat her. A mainstay for PvP as well as PvE. |
Cordie
|
A PvE mainstay due to how easy it is to make her stronger at little to no cost. However, her attacks also suffer from low hit count, making her weak versus units like Soltina. She will need to be supported by units like Merlyn to maximize her damage. |
Florence
|
Slower than Cordie, but her attacks not only deal reliable damage, but also have high hit counts. Average SPD and lack of protective options limit her usefulness, and she needs allies to cover these weaknesses. Once they are covered, however, she's a strong enough unit to carry players through most of the Main Quest with the added bonus of doing better than Cordie against enemies like Soltina. |
Paladea
|
Chaos witch who only needs to keep stacking critical hits to grow her damage, though performs better as a secondary DPS due to her low hit count. Still, a powerful secondary DPS than anything else. |
Festive Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count, but her attacks can deal damage equivalent to 1980% of her ATK compounded by DEF Break buffs. Best paired with other Chaos units like Illya and Paladea. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Armstrong
|
Powerful Chaos witch with attacks that reactivate if no enemies are defeated immediately. Considering the effort needed to build a Chaos character, however, she is outclassed by other Chaos characters higher up on this list. |
Meria
|
If she's upgraded at least to LR rarity and has managed to stack her Growth Factor buff, Meria can deal good damage in fights with both her active skills boasting decent hit counts. |
Treasured Cerberus
|
Strong for PvE though since she is a Chaos unit, she will need a Chaos team in a mode where an Emerald team will do. Best used as a secondary DPS alongside other heavy-hitting Chaos DPS units like Paladea and even Chaos Illya. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Elfriede
|
Elfriede can be a powerful damage dealer in her own right, though she needs support from allies that give buffs and/or inflict debuffs. She can also sustain herself in battle if she has her unique weapon, making her only optimal to use in PvE for players who have that weapon. |
Amleth
|
Amleth is one of the reliable carries players can get in the early game, with her rising damage once her invincibility triggers, as well as her ability to tank hits for the party. However, she will have to be relegated to a secondary DPS/tank role in the mid-to-late game. Best to pair with other heavy-hitting units like Florence. |
Rustica
|
Decent hit count with the ability to boost her ATK by herself, though this depends on how many buffs she has. Rustica will need allies to provide buffs to her so she can maximize her damage. |
Pola
|
Can deal high amounts of damage to enemies, though she will need to survive until the seventh turn to do so (when her damage multiplier for her first active kicks in). She will need to be paired with tanks like Fia to draw damage away from her and survive. |
Potpourri
|
Powerful DPS that can potentially deal up to 2720% ATK damage with her second skill, but she will need to live long enough to stack her Spoken Charm buff (and be teamed up with at least two other Amber soul teammates to stack the buff fast). |
Yildiz
|
Though she's a strong support unit for Emerald units, Yildiz is confined to a secondary DPS role, with both her active skills dealing middle-of-the-pack damage. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Artie
|
Fairly tanky with a good combination of an AoE attack for her first active skill, and a high hit count attack for her second active skill. Players willing to invest in her may |
A.A.
|
A fairly tanky DPS with a decent hit count and strengthened basic attack. With her unique weapon at base rarity, she has an 85% damage cut for four turns. Once those four turns are up, however, she becomes more vulnerable to damage. Good as an option if the player has no Chaos units, but better to focus on the likes of Paladea, Chaos Illya, and Uniform A.A. instead. |
Valeriede
|
High hit count and capable of sustaining by self-healing and damage cut, Valeriede is a decent chaos unit that's only outclassed by other Chaos units up in the list in terms of overall damage. |
Natasha
|
Another powerful Chaos damage dealer who can also tank hits with her 80% damage cut. Relegated to secondary DPS status because of her low hit count. Also, there are other more powerful Radiance units compared to her, epecially in late-game PvE. |
Primavera
|
Can be a decent offensive unit if she's fully awakened. However, her low hit count and the presence of other DPS units relegate her to a support role in the Main Quest. She shines better in Amber Tower of Souls, however, as she can be the main DPS carry in that mode. |
Nina
|
Can act as a secondary DPS that has some sustain through her high EVD and general tankiness, but is more useful as a buff stealer. Can still be useful if invested in, however, and used as a dodge tank secondary DPS in Emerald Tower of Souls, Tower of Infinity, and even certain missions in the Main Quest. |
Belle
|
A DPS with decent hit count, she could've been even more powerful if she had more damage self-buffs. Has some sustain in the form of a damage cut that nullifies all damage if the damage exceeds 20% of her HP. This may save her from a hit that would otherwise defeat another witch. |
Rean
|
For those who are using her in the early parts of the Main Quest, Rean is an almost fine DPS unit to use. However, her CRIT buff from her last passive skill requires her HP to go below 50% and still survive. This is nearly impossible to trigger, especially in late-game PvE, where she can be taken down in one hit. She can still find use in the Crimson Tower of Souls, however, with Amour and Dian. |
Matilda
|
Works as a dominating single-target damage and team support. Her active skill delivers single-target damage while simultaneously buffing both her and her strongest teammate's attack, boosting the team's overall damage output. She is a good DPS support who is great to pair with Cordie or Florence. |
Uniform A.A.
|
More of a secondary DPS rather than a main, but deals great AoE damage up front when she's fully upgraded and even does an extra attack with her second active skill if her initial attack got blocked by a multi-barrier (useful against witches that summon 1 multi-barrier for protection for themselves or others). |
Moineau
|
More of a debuffer support than a main damage dealer, Moineau nonetheless deals decent AoE damage to enemies and will even deal up to 2450% AoE ATK damage (with a UR rarity unique weapon and fully upgraded) if she manages to use her second active skill for the third time onward. |
Nebra
|
Though she's more of a buff support character, Nebra can act as a secondary DPS as well, especially when paired with a witch that deals debuffs (her second active skill deals up to 1140% damage if the target is afflicted with a debuff). |
Ringmaster Cordie
|
A useful support unit for teams with Azure witches (Florence, Amleth) as DPS mains, as she can give them Multi-Barriers for protection. She can also deal good damage in her own right as a secondary DPS, with her active skills capable of dealing up to 1320% and 1180% damage, respectively. |
Carmilla
|
Has the potential to be a decent "executioner" type attacker especially with her Bleed and PM. DEF Break debuffs. Her damage output potential scales according to her ATK, as well as the enemies' debuff status. For this reason, it might be tricky to rely on her as the main attacker in some situations. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Fenny
|
Though she can deal widespread AoE damage with her first active skill and target dangerous enemies with her second active skill, Fenny ultimately comes up short when it comes to damage compared to other Azure witches. Can still find some use in clearing Azure Tower of Souls in a pure Azure team. |
Summer Moddey
|
Similar to Moddey, Summer Moddey's skills work better the longer the battle goes (poisoning enemies then activates the rest of her skills like increased ATK, higher attack rate, and decreased damage taken). Because of this, she is better used in Guild Raid. |
Summer Sabrina
|
Summer Sabrina's strength lies in how her second active skill can deal multiple critical hits if its first attack deals a critical hit. However, she is more of a support character with DPS-like abilities than a main damage dealer, as she has traded damage for utility (her Fainted debuff and buff dispelling). |
Stella
|
Though her second active skill's damage output is high, her low hit count and lack of defensive options aside from her 50% DEF buff do not make her a viable main carry for the Main Quest. She could, however, find some use in the Azure Tower of Souls. |
Lea
|
Deals great single-target damage for a standard SR, but otherwise lacks luster because PvE also needs players to be able to take out as many enemies as fast as possible. Potentially useful in Guild Raid if the player has no other higher-tier damage dealers. |
Veela
|
One of the fastest units in the game, Veela deals middling damage with her skills and is worth using more as a SPD and ATK debuffer if she's on a player's team at all. She could still be a useful unit in Amber Tower of Souls, however, as a sub-DPS. |
Sophia
|
Though her attacks have high hit count, she has ultimately middling damage and not many sustain options except for a buff to her chance to receive a critical hit. Her unique weapon can give her a 55% Counter buff, though she might not survive too many hits. |
Ophelia
|
Ophelia's designed to take hits from the enemy and deal damage by countering. But just like Kaguya, she also has a problem of having to take damage to deal damage. Since she has Taunt and will attract all enemy attacks for a while, she could be useful for stalling and dealing damage here and there, but not much else. |
Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). She may not survive long enough to dish out that much damage. More useful in PvE for the Silence debuff she can potentially inflict on entire enemy teams. |
Cerberus
|
What's interesting about Cerberus is that she can instantly defeat any enemy whose HP is lower than 1500% of her own ATK. But this can be hard to trigger due to how inflated the stats of enemies in the main quest are, especially in the late game. |
Fortina
|
Support shielder and healer, but not a DPS. |
Olivia
|
Weak offensive power and overall not a great unit if she's been geared properly compared to all the new units that do the same functions as she does. Only truly useful in Amber Tower of Souls, where she can be a sub-DPS and support buffer. |
Tropon
|
Tropon is a witch that can deal good damage, though it's hampered by how she needs to use her first skill over and over again to buff up her ATK. She can still be useful in the Amber Tower of Souls, however. |
Luke
|
Luke may not be as useful in the Main Quest, but she is useful in a particular PvE mode (Guild Battle) as a support character that can make enemies take more damage while also lowering their ATK. |
Ivy
|
Ivy can deal a lot of damage to her enemies if she's in a party that will grant her a lot of buffs. Her active skill, 'Playing With Dolls♪,' increases the number of attacks she makes the more buffs she has. However, she is low on the list because there are other Emerald witches out there that can deal more damage with less requirements like Cordie. |
Dian
|
Dian also seems to be designed to be a heavy damage dealer, but her way of doing so (drawing from her own HP) in a PvE mode that has overleveled enemies will likely result in her dying faster in battle instead. She can, however, he used to climb Crimson Tower of Souls with Amour and Rean. |
Amour
|
Amour isn't really known for dealing damage in PvE and is more used for her support functions (tanking hits, inflicting Blight). But she can be useful in Tower of Souls, where she can act as a DPS alongside Rean. |
Sabrina
|
While useful for the SPD debuffs she can inflict on the enemy, Sabrina isn't much of a DPS that can carry the team because of her lack of damage and critical self-buffs. This alone makes many DPS units (who have at least one or two self-buffs) outclass her. |
Moddey
|
Moddey can potentially deal massive damage if she just manages to live long enough to do it. Her damage over time via the Poison debuffs she gives to enemies and her Counter Shift status are both potentially damaging engines. She is also useful for climbing the Azure Tower of Souls as a sub-DPS. |
Sonya
|
Sonya can be strong against single targets, but in the Main Quest, where it is important to withstand or take out as many enemies as possible, this is not ideal. She may be useful as a secondary DPS in Azure Tower of Souls, however. |
Soltina
|
Her active skills both deal good damage, though she's more known for her ability to tank hits with her multi-barriers and inflicting Fainted and Sleep debuffs. Good to have as a secondary DPS/Tank in Tower of Souls if for any reason the player does not have Amleth. |
Winter Amour
|
Performs much better as a support character than a pure DPS. However, the critical hit chance buffs she gives to herself can make her useful as an AoE secondary DPS, especially when it comes to clearing the Amber Tower of Souls. |
Winter Tropon
|
Even though her active skills have low hit counts, Winter Tropon's attacks could've dealt massive amounts of damage to enemies with high HP. If only the damage of her first skill is not capped by her ATK stat, that is. |
Tainted Iris
|
Though her active skills deal relatively high damage, Tainted Iris serves better as a protector of a player's actual main DPS units.. |
Claudia
|
Can deal massive damage, but the problem with Claudia is how her damage scales with how little HP she has left (when her enemies are more than likely to defeat her with one attack). Can be useful in Emerald Tower of Souls but there are better options out there. |
Liselotte
|
A competent magical DPS whose HP needs to stay above 50% to work optimally. She also needs a support unit to buff her chance to deal a critical hit to trigger another ATK buff. The only problem with her is that she does not have a decent way of sustaining herself. Can be useful in PvE modes like Guild Raid, where she has less of a chance of taking damage. |
Eir
|
Similar to Primavera in that they both attack units directly in front of them, though Eir has a stronger emphasis on inflicting and capitalizing on Sleep and other movement-hindering debuffs. |
Morgana
|
Morgana suffers the same problem Dian has in that she trades damage for HP when the damage she dishes out is not commensurate with what she will need to take down enemies in the Main Quest. If she wants to be powerful enough to do so, she will have to be in a full Crimson team (so she gets 10% ATK buffs from each one of them). She can be good in the Crimson Tower of Souls, however. |
Asahi
|
A great unit to field against other units that rely on ramping damage to win battles, such as Illya's God's Curse form, as well as other damage dealers such as Florence. However, she's a glass cannon even with her DEF buffs (unless she's in a majority-Amber team, and even then, it still takes some luck). |
Minasumari
|
A niche unit with middling hit count. She's used more to protect more viable DPS units from damage with her Stealth buff, and she does more damage to Sniper-type witches (which are rare to encounter in the Main Quest. Even if you do encounter them (like Cordie), other DPSs can take care of them. |
Kaguya
|
More known for her debuffs than her damage, Kaguya's attacks deal lower damage (while being AoE and dealing debuffs). To deal actual damage, she's supposed to take hits from the enemy and damage them with Counter Shift, but she may end up being defeated by the enemy before she can deal enough damage because of how overleveled enemies are in PvE. |
Milla
|
Not really known for her offensive capabilities, but is perfectly capable of inflicting big damage with her second active skill. However, she needs to have been healed through active skills (including her own) six times before she can unlock up to 1920% ATK damage (if she has her unique weapon). |
Winter Soltina
|
Great support for Crimson and Emerald witches, with the added bonus of having decent AoE and single-target damage. Better to have with her unique weapon. |
Winter Lunalynn
|
Deals decent damage with her first and second active skills, but she takes until the 7th turn to maximize her damage to enemies (up to 1920% for the first active skill). Depending on your team setup, she may not survive long enough to be dishing out that much damage. She could find better use in Guild Raid or Emerald Tower of Souls. |
Eirene
|
Her main utility is in lowering her enemies' DEF, though her second active skill can deal decent damage if she manages to use it for the third time onward. That is, if the battle even reaches that point in the first place. |
Artoria
|
With Artoria, she takes a while to build up her damage via her Rousing Justice buff, while risking being defeated almost immediately (she damages herself in a situation where the DPS is supposed to keep healthy as long as possible). |
Spring Shizu
|
Similar problem to Artoria, but her damage windup is faster and she has defensive abilities that sustain her somewhat. Still needs to stack DEF to have an ATK buff, though. Also, there's a good chance her last passive might not see its full potential since it relies on her having a higher DEF than her enemy. |
Lucille
|
Lucille could be a decent DPS considering how her damage ramp up can be rather fast. Still, she suffers from the same problem as Crimson DPSs are with how they can be easily defeated before doing any meaningful damage, on top of damaging themselves. |
Flack
|
She can deal decent damage as a secondary DPS, though she suffers the same problem other Crimson units on this list suffer from when it comes to trading HP for damage. Not a bad witch to have for Crimson Tower of Souls. |
Lumica
|
Not too impressive damage for a Radiance unit whose only real niche is being able to bypass Multi-Barriers (which, in PvE, can usually be dealt with by dealing more attacks). |
Liebe
|
Her status as a support buffer/debuffer with decent 2nd active skill damage could make her useful in Crimson Tower of Souls, but using her in other PvE modes is sub-optimal. |
Ayse
|
Potentially good to use in Crimson Tower of Souls, but there are heavier-hitting witches that can be used in the main story aside from her. |
Sage Merlyn
|
Just like her Emerald counterpart, Sage Merlyn is a better support character than an offensive main. However, unlike the original Merlyn, Sage Merlyn can still be useful as a sub-DPS in Azure Tower of Souls because of her active skills' high damage output. |
Winter Stella
|
Might be useful for Guild Raid and Emerald Tower of Souls, but otherwise Winter Stella is overshadowed by other Emerald units that are both cheaper and deal more damage/have higher hit counts overall compared to her. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S DPS | A+ DPS | A DPS | B+ DPS | B DPS | C+ DPS | C DPS |
| Go Back to Top (DPS Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Summer Cordie
|
Aside from dealing relatively low damage with the only skill she has that can actually deal damage, Summer Cordie also still needs high ATK for her buffs to work correctly, making her a sub-optimal DPS. |
Richesse
|
More of a debuffer/tank support for slow teams instead of an actual DPS carry. |
Priscilla
|
Though she's great at cleansing debuffs from allies while also healing them, Prscilla does not offer much in terms of damage to enemies. |
Chiffon
|
Not an offensive unit in the first place. Her second active skill (which deals damage) is worth more as a debuff rather than an attack. |
Carol
|
Deals decent damage to enemies with both her active skills, though she's more useful for the Silence she can inflict on up to three enemies in the first turn and her ability to dispel two buffs from all enemies. |
Hathor
|
Could've been a decent DPS, but her first passive's condition (from the 3rd turn, Hathor must not take damage every two turns) for her ATK buff is almost impossible to trigger. |
Mimi
|
Mimi is only used these days for her Resonance ability, which makes the enemy with the highest DEF take half of the damage taken by the enemy with the lowest DEF. |
Mertillier
|
Mertillier deals low damage, even though she's a decent buffer for at least the early parts of the Main Quest, as well as other PvE modes. |
Merlyn
|
Not a DPS unit by any stretch of the imagination. Do not count on her to carry a team when it comes to damage dealing. |
Freesia
|
Not an offensive unit; Freesia is known more for raising the EVD of dodge tanks like Nina. |
Fenrir
|
Single targeting and low hit count for her first skill, and low damage despite her AoE targeting with her second active skill make her not viable even as a secondary DPS |
Gil’uial
|
Her first active skill does not deal damage, but her second skill only deals mildly damaging AoE damage. |
Yuni
|
Yuni's combination of potent and diverse healing, defensive capabilities, and team-empowering support makes her a good character to have for the main quest. But she does not have much at all when it comes to dealing damage. |
Apostle Rosalie
|
A support unit whose main deal is to shield the two allies adjacent to her while stacking Memory buffs that increase every time her party is afflicted by a debuff from an active skill. Once Apostle Rosalie's Memory stack reaches 15, she deals 8 attacks to enemies at random and decreases the skill cooldown of the two allies next to her by 1 turn. |
Alexandra
|
Though her active skills let her deal both decent damage as well as damage over time with her Bleed debuff, she still needs high-level gear to be of any use. This means players who don't spend much in the game won't be able to tap into her full potential, and those who can spend more will find that it would be more worth it to give good gear to other attackers instead. |
Summer Nina
|
Defensive support witch that also cleanses debuffs from her allies, but not much else beyond this when it comes to damage. |
Aine
|
A debuffer with not-so-powerful active skills in a soul class (Radiance) with better heavy-hitters. She needs to wait until her Demon's Temptation status is gone so she can deal more damage with her second active skill, and she may already have been defeated by then. |
Serruria
|
Has a niche that's too narrow for PvE (high accuracy attacker that only gets buffed when one of her buffs is dispelled) to be useful. |
Tama
|
A good support unit that can give your main attacker a shield as well as a bevy of buffs. But the damage her active skills deal leaves much to be desired. |
Eureka
|
Suffers from low skill damage like other Azure witches and is mainly used for her ability to remove debuffs from allies, though it depends on whether or not she's been hit with a debuff from an active skill. |
Tillie
|
Has a niche where she prioritizes targeting enemy witches with multi-barriers in her second active skill, though the damage she deals is low enough that she will need someone else (like Fia) to finish them off. |
D.D.
|
More of a support debuffer that can inflict Faint as well as CRIT RES and ATK debuffs rather than a DPS. |
Mihri
|
Though she could hit hard with her first active skill, this only really works if she's used it for the third time (which is unlikely in late-game story and even Tower of Infinity). Not recommended. |
Treasured Fenrir
|
More of a support buffer for an actual DPS than a DPS herself, Treasured Fenrir won't really see much use outside of Amber Tower of Souls and maybe Guild Raid (due to her stacking ATK buff). |
Liberia
|
Liberia has decent hit counts in both her active skills, but not so impressive for a Radiance unit when there are other more flexible options available (like Rusalka). Can still help as a sub-DPS, but she will need massive investment to be useful in late game PvE plus her unique weapon at LR rarity. |
| Jump to a Section! | |
|---|---|
| DPS | Support |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Primavera
|
• Primavera is a widely-used support character in PvP due to a mix of high SPD, decent and simple debuffing (just put her in front of an enemy you want to Faint), and good offensive capabilities as a secondary DPS. |
Meria
|
• A versatile support that's initially low investment and only gets better if you choose to awaken her further. She protects the ally with the highest ATK (likely the team's main DPS carry) with Multi-Barrier and, if you have her unique weapon at UR rarity, she can give her team a 10% SPD buff (provided that three of them have the same soul type). |
Uniform A.A.
|
• One of the best supports in PvP currently due to her ability to give allies shields that are equal to 100% of their HP, effectively giving them second life bars. If you are planning to go into high-level PvP, she is a great support and good secondary DPS that can be pretty useful when dealing with enemies covered with Multi-Barriers. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Cordie
|
• If you have her unique weapon, even at base rarity, she becomes one of the better PvP support units in the game (that's even within reach of F2P players) because of her 80% DEF debuff. It only gets better if the unique weapon's rarity is raised to UR; the debuff lasts for two turns. |
Artie
|
• Artie is a hard witch to crack with her CRIT RES buffs, self-healing, Damage Cut, and virtual Force Field (if she takes damage that's more than 5% of her HP, the damage is cut by 70%). • She's also a good debuffer when paired with any Sorcerer-type units (she can debuff enemies' M. DEF by up to 40% while also increasing the damage they take by 20%). |
Sivi
|
• For teams that rely on ramping damage/waiting until a specific moment to deal damage, Sivi is a good support unit. Her first active skill gives ramping Damage buffs depending on how much damage she and her allies take, while her second active skill cleanses her allies' debuffs. This is all on top of the DEF and P. DEF buffs from her first passive skill. • The only caveat is that she gives these buffs to the three allies with the lowest SPD, which could be done if you have one unit with top SPD and your main DPSs retain their base SPD. |
Tama
|
• Amber teams will want Tama because of her functionality as a hybrid buffer and debuffer. • She gives the party's main DPS carry an 80% ACC buff, a shield that can be equal to 80% of their HP (or 600% of Tama's ATK if they're an Amber), and Mini Tama Doll buffs that protect their current buffs from getting dispelled or stolen. • Meanwhile, she makes the enemy take more damage via a DEF and P. DEF debuff from her second active skill. • All these combined, Tama becomes a useful protector and buffer for Amber DPSs. |
Festive Natasha
|
• Festive Natasha is a semi-permanent fixture on many Chaos teams because of her tanking abilities (via her damage cut buff), debuffs (enemies take +50% continuous damage and can also get Poisoned), and ATK/HP buffs for all allies. This makes her synergize well with Chaos heavyweights Illya (who needs to survive 10 hits before activating her passive) and Paladea (who needs to stack critical hits to activate her passive). • What makes this better is that Festive Natasha is no slouch either as a secondary DPS. |
Merlyn
|
• One of the best single-target support units in PvE and in PvP, she's no slouch either. The chance to deal a critical hit buff/cleanse/healing combo she offers to allies can still make a difference in battle. So much so that even top players still use her in their teams. |
Yildiz
|
• Yildiz is able to provide P. CRIT DMG, DEF, and P. DEF buffs to the ally with the highest ATK. • She eventually becomes a strong support, especially to Emerald teams, especially for Cordie, when she has her unique weapon at UR rarity. • Apart from this, she is able to provide great support utility even at 1 copy since her buffing and debuffing effectiveness do not depend on her stats. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Fia
|
• Park up two units next to her to boost their max HP by up to 50% if she has her unique weapon. • Popular to use with Emerald units or other DPSs you want to boost the HP of. • Only one of two units in-game has this ability (the other one is Fenny). |
Rusalka
|
• Debuffs her enemies' ATK by 15% for 2 turns (if she has her unique weapon at base; just one turn if she doesn't). • When she revives herself, she provides all her allies with 1 layer of Multi-Barrier. |
Matilda
|
• A decent support for your DPS. She can raise their ATK, chance to deal a critical hit, and chance to be hit by up to 50% for one turn (up to 4 turns if they already have her Royally Certified Banana buff). She's only outpaced by another Azure buffer (Sivi). |
Rustica
|
• Rustica could double as a good support if your Amber team happens to have another DPS in it. She grants herself and that ally shields equal to 400% of Rustica's ATK (800% of her ATK if her ally is an Amber soul too) if you have Rustica's unique weapon at UR rarity. She also buffs her ally's ATK by 30% if they happen to be the ally with the most debuffs when her second active skill is activated (though this could easily end up being herself). |
Summer Amleth
|
• Aside from acting as a tank, Summer Amleth can be a reliable support debuffer that can decrease the enemy's P. DEF. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning | |
|---|---|---|
Dian
|
• Dian's simplicity makes her a reliable support even in high-end PvP, as her 50% EVD buff for your carry is still a huge thing at the right time. However, this skill is held back by how the EVD buff can be dispelled/stolen by the enemy. | |
Nina
|
• Good to have in PvP teams because of her ability to steal buffs. • Currently, her place is threatened by high-accuracy buffers and witches that have multi-barrier protection. |
|
Aine
|
• Aine may be a Radiance character, and there are other Radiance witches players ought to focus on first; she still has value in the form of her 60% CRIT RES buff that she grants to two allies with the highest ATK. The shield she grants to them that's equal to their main Potential stat is a nice bonus. | |
Lucille
|
• Lucille can be a reliable support and secondary DPS unit in Crimson teams with her ability to make enemies take more damage, decrease the skill cooldown time of her allies, and even buff their ATK and SPD. • However, she only brings her full skillset to bear in Crimson teams, which makes her team flexibility somewhat limited. |
|
D.D.
|
• Similar to Aine in that she gives allies a CRIT RES buff and ATK buff, while also inflicting critical hit chance debuffs and Faint on enemies. • The main differences are that Aine's chance to resist a critical hit buff is 60%, while D.D.'s CRIT RES buff is 15%. D.D. inflicts Faint, Aine doesn't. D.D. is an Emerald soul witch, Aine is Radiance. |
|
Tillie
|
• Another CRIT RES buffer who has durability compared to D.D. and Aine, Tillie can buff up to 3 allies' CRIT RES by 60% (though she will need her unique weapon at UR rarity), while buffing their ATK and chance to deal a critical hit as well. • However, the ATK and chance to deal a critical hit buffs only become really substantial by the 7th turn, which means Tillie and her team will have to wait until then to start dealing serious damage. |
|
Winter Soltina
|
• She has ATK and ACC debuffs for the team's main carry without any trade-off whatsoever. • If her ally is a Crimson or Emerald soul witch, the buff lasts for 32 turns. |
|
Milla
|
• If you want to run a team that can tank burst comps and survive, Milla can be a good pick because of her ability to increase her allies' HP and heal them through Regeneration. • But her Max HP buff for allies is only maximized if the ally has an Emerald soul, which means putting her in parties that aren't made up of a majority |
|
Kaguya
|
• Certain comps (e.g., Chaos comps with Paladea) might want to have Kaguya because of her chance to deal a critical hit and CRIT DMG Boost buffs. | |
Minasumari
|
• Minasumari has a niche when paired with her fellow Azure soul witches: She provides Stealth buffs to the ally with the highest attack, which protects the likes of Florence or Amleth from a good number of targeted skills. • However, Stealth can still be bypassed by AoE attacks, which many units in high-end PvP have. |
|
Belle
|
• Belle has a niche that she can fulfill not in Offensive PvP, but in a PvP Defense Team. Her passive (100% damage cut if her HP is at 50% or below and the damage exceeds 30% of her Max HP) has a high chance of allowing her to live and stall the enemy team long enough for them to be defeated by her allies. | |
Carol
|
• Aside from the 25% DEF buff she gives to allies, Carol can also inflict Silence on up to 3 random enemies while also dispelling 2 buffs from every enemy on the team. If they're not enhanced with a buff, she inflicts a 40% DEF decrease debuff on them instead. • However, her buffs are dispellable and, worse, can be stolen by other witches. | |
Stella
|
• Similar to Carol, Stella can inflict Silence on up to 3 enemies with her first active skill and any other enemy that attacks her (courtesy of her second passive). | |
Priscilla
|
• One of the better debuff dispellers in the game because of how simple it is to trigger her cleanse: When she uses her first active skill, she can remove up to 2 debuffs from 2 allies (3 if she has her unique weapon). If the magical attack included with her first active skill deals a critical hit, it removes 3 debuffs. • However, there is little reason to get her aside from this and her healing abilities. |
|
Richesse
|
• Silence support, as well as DEF, Debuff RES (100%), and Shield buffs for the slowest witch on your team. Richesse will also give a separate shield to any ally whose HP goes 50% or lower. • However, Richesee has a high base speed, which can make her tricky to use in teams with slower units. |
|
Pola
|
• Though she's primarily built as a DPS, Pola can be a decent support because of her first passive skill, which buffs her Emerald soul allies with a stackable 5% ATK buff. Great for majority-Emerald parties full of self-healing powerhouses like Fia. | |
Yuni
|
• Yuni is one of the rarer healer and cleanser combos in the game, and she does not need much investment to get her to remove powerful debuffs enemies have inflicted on your party. She also raises your main carry's Max HP. | |
Summer Nina
|
• Nina is a decent buffer/debuffer that gives out shields to allies, though she needs to be hit with a debuff herself so she can unlock half of her kit (ATK boosts that scale off how many debuffs she has). | |
Fenny
|
• Similar to Fia, Fenny can increase the HP of the two slowest allies (though she will need her unique weapon). | |
Chiffon
|
• She can buff her allies' ATK and even heal them with her second active skill. However, this skill in particular has some RNG and may end up being cast as a debuff against enemies instead. | |
Tainted Iris
|
• Players will want Tainted Iris for the forcefield and a secondary DPS, especially if they run Amber. She can protect your main DPS with a Force Field that protects them from damage if it exceeds 20% of their Max HP. | |
Winter Tropon
|
• Azure DPS that wants to face enemies with much higher HP than she does (since her first active skill's damage scales off of the enemy's current HP). • This is on top of her ability to steal the enemy's buff whenever she attacks. • Performs best at LR rarity with her unique weapon at LR (It gives her a larger shield). • May be better in PvE than PvP in certain circumstances. |
|
Carmilla
|
• Good debuffer and sub-attacker, especially for Chaos comps. • Can decrease the PM Def Break of the fastest unit in the enemy team, as well as inflict [Bleed] or [Enfeeble] on multiple enemy targets. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Mimi
|
• Though her Resonance debuff can provide some value in early PvP, it's also dispellable. So once enemies start using cleansers in their defense teams, Mimi can fall off quite quickly. |
Fenrir
|
• Another useful unit for early PvP with her cooldown decrease buff, but falls off later on when you get better skill accelerators. |
Soltina
|
• Another unit that's useful in early PvP but falls off when she starts facing units with high multi-hit attacks or units that can bypass multi-barriers altogether. |
Armstrong
|
• Armstrong has a slight support function as she can increase the chance to deal a critical hit to herself and the ally with the highest SPD. Other than that, however, she doesn't offer much else. |
Eir
|
• Debuffs targets in front of her with Sleep and Bleed. Though these are not the strongest debuffs in the game, they can be useful in a pinch. |
Eureka
|
• A debuff cleanser for Azure that only needs one copy. However, what makes Eureka tricky to use is that she needs to get a debuff from the enemy first (which may or may not result in her getting defeated). |
Apostle Rosalie
|
• A support buffer with yet another tricky mechanic. To stack the buff she needs in order to give out her support powers (lower skill cooldown and healing), her party needs to keep taking debuffs from the enemy. |
Eirene
|
• Eirene's more effective in PvE rather than PvP because her DEF debuff deals to enemies in PvP will be just 25% rather than 50%. However, she still has her Force Field and strengthened basic attack buffs (though for the ally with the lowest SPD), so she's still somewhat useful at least in early PvP). |
Summer Sabrina
|
• Guaranteed Faint and CRIT RES debuffs versus enemies, though she needs to be defeated for the former to happen. |
Summer Moddey
|
• Though her Poison can be potent, her fragility could result in her being defeated before the Poison debuffs stack to a point where they do real damage (on top of her attacks). |
Summer Cordie
|
• She may have Chance to Hit, and ATK buffs for her allies, but the Chance to Hit buff also gives her allies a Chance to Evade debuff, while the ATK buff scales off Summer Cordie's own attack (which makes it necessary to give Cordie good gear and raise her rarity before the buff becomes truly useful). |
Paladea
|
• She's not really suited to being a support character, but Paladea can help protect Chaos soul allies in her team with multi-barriers that cannot be dispelled. She's also a potent debuffer, with her first active skill capable of decreasing the enemy's Chance to Resist a Critical Hit by 40% for 2 turns. |
Lunalynn
|
• Make no mistake; her potential group silence (done via inflicting critical hits on all members of an enemy team) can silence an entire team and turn the tide of battle. But enemies in high-end PvP will likely have anti-Silence in the form of Uniform A.A. and other witches.. |
Winter Amour
|
• She can increase her allies' chance to deal critical hits (which rises with each critical hit she makes), as well as their ATK if she's defeated the first time and revived. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Natasha
|
• Though she's mainly supposed to be a bruiser, Natasha can still act as a basic support debuffer with her ability to inflict Faints on enemies (provided her STR is higher than theirs). |
Olivia
|
• Though she's a support buffer and debuffer rolled into one, Olivia's high requirements (her ATK buff scales off her ATK, which means she needs good gear and runes) limit her usefulness. For PvP, there are more useful Crimson characters to spend resources on than her. |
Hathor
|
• Though she can decrease her enemies' ATK by 50%, Hathor isn't good for much else. |
Mertillier
|
• Mertillier could be useful in early PvP, but the fact that she can only grant her Maintenance buff by the second turn limits her effectiveness. Also, this buff can be dispelled/stolen, which can turn the battle against your team if taken by the enemy. |
Amour
|
• Amour can act as a pseudo-tank for your team in early PvP, though her true use lies in being a "bomb" of sorts that damages the three enemies directly in front of her whenever she's defeated. Not much good for anything else, however. |
Sabrina
|
• Sabrina can be good for early PvP because of her critical attacks, Counter-Faint (inflicts Faint when she's hit), and SPD debuffs. But her lack of buffs that ensure her sustainability aside from her Max HP buff may just result in her defeat before she even inflicts any debuffs on the enemy. |
Moddey
|
• Moddey is one of the more perplexing units in the game because of how she can legitimately be a good support unit if she's made to survive long enough in battle (because of her Poison debuff). Enough so that she could be rated B+ or even A. • But since it's likely only veteran players will be able to do this (with a good number of units that can protect her), plus the fact that there are other units that can be built with quicker returns, Moddey remains at C+. |
Lea
|
• Lea is not only a good single-target DPS in early PvP, but she's a decent support debuffer as well, capable of decreasing an enemy's chance to evade and inflicting Fainted on them. |
Sophia
|
• Aside from healing her allies with her second active skill (35% of its total damage, which means it relies on Sophia being a good attacker with good gear), Sophia doesn't do much as a support. |
Fortina
|
• Though her shields are nice, Fortina is a Radiance unit in a game where there are other Radiance units that can be built and give quicker, tangible results (Meria, Uniform A.A.). • Also, Fortina's shields scale off her ATK, making it necessary to gear her up properly to make her useful. |
Sonya
|
• Though she's a single-target attacker, Sonya still has a nifty buff for her allies: a stacking 3% ATK and Max HP buff, one stack each for each ally that's still standing. |
Gil’uial
|
• Though she's one of the more maligned units in the game because of her lackluster skillset, Gil'uial still has some utility as a buff dispeller who's good to go with just one copy. |
Amleth
|
• A good early PvP unit who can also act as a tank that can keep damage away from your actual DPS. |
Potpourri
|
• Potpourri may be a top offensive Amber unit, but her Buff Cover protects units' buffs from being dispelled, making her useful to have with DPSs that rely on buffs to extend their damage. |
Artoria
|
• Though she's meant to be an offensive unit, Artoria has a niche: a 70% chance to inflict Faints on Emerald soul witches. |
Elfriede
|
• Though she's not a debuffer per se, Elfriede still helps other allies by increasing their chances of inflicting a debuff. |
Ophelia
|
• Ophelia is one of the tankier Chaos characters with a Taunt that can distract enemies and keep them focused on her. The problem with this Taunt, however, is that it can be stolen/dispelled, which means it's useless against teams with dedicated buff dispellers. |
A.A.
|
• Another tanky Chaos unit, though she has little else in terms of support abilities. |
Luke
|
• Luke can bypass shields, but her low hit rate limits her usefulness to Guild Raid; she is almost never used in high-end PvP. |
Claudia
|
• Can inflict Fainted on enemies, but doesn't really have any other support capabilities. |
Liselotte
|
• Liselotte's more of a DPS, but even she can inflict Faint with her second active skill. |
Serruria
|
• Serruria can grant an increased chance to deal a critical hit to her allies, but she needs to get a buff dispelled from her by an enemy first. |
Veela
|
• Can decrease the ATK and SPD of her enemies, but unlike Sabrina, she's a limited unit. Can still work with just one copy, however. |
Cerberus
|
• She's mainly supposed to be an executioner, but Cerberus can also decrease an enemy's P. DEF by 50%, provided that her STR is higher than theirs. |
Spring Shizu
|
• She can decrease the SPD of multiple enemies with her first skill, and also decrease the Counter stat of the enemy with the highest Counter (though this is more niche and depends on whether Shizu's DEF is higher than the enemy's). |
Witch Illya
|
• Better used as an offensive unit than a support, though Illya's Chaos version can still dispel a buff from the enemy if she doesn't beat them with her first active skill. |
Freesia
|
• If you ever have to use her, it's because of her EVD buff and how that can help Nina evade attacks more. |
Tropon
|
• More known for wanting to get hit so she can steal an enemy's buff, not as an offensive unit. |
Treasured Cerberus
|
• Can buff allies' ATK and SPD when her passive skill is upgraded, though she's a less effective Support compared to a lot of other units. |
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| S | A+ | A | B+ | B | C+ | C |
| Go Back to Top (Support Tier List) | ||||||
| Character | Tier Placement Reasoning |
|---|---|
Ivy
|
• Can deal a Faint with her basic ATK, but only if the target's SPD is lower than hers. Also, the Faint chance is only 50%. |
Rean
|
• No support abilities in skillset. |
Florence
|
• Like Rean, she has no support abilities in her skillset. |
Valeriede
|
• Though her skills have improved, Valeriede doesn't have that much in the form of support skills. |
Alexandra
|
• Though she can inflict the Bleed debuff, the damage it deals over time is contingent on Alexandra's own ATK. Being a limited Emerald unit, there are other witches you can invest resources in to help your own units deal damage instead. |
Morgana
|
• Morgana does not have much in terms of support abilities, relying instead on other units to stay alive so she can deal more damage. |
Asahi
|
• Has no support capabilities in her kit. Asahi is more primed toward dealing damage than supporting allies. |

| List of All Tier Lists | |
|---|---|
PvE Character Tier List |
PvP Character Tier List
|
Best Teams (PvE) |
Best Teams (PvP) |
Support Character Tier List
| Best Healer Tier List |
Reroll Tier List |
Tower of Infinity Tier List |
Guild Raid Tier List |
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Best Characters Tier List (PvP) (February 2026)

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