★ Version Updates: Version 3.2.0 Update
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★ Prayer of the Fleeting Characters: Eureka, Fenny, Eir, and Festive Natasha
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Chapter 18 ←Prev |
Chapter 20 Next→ |
MementoMori's main quests are split into chapters, and in each chapter, there are some tough boss fights. Read this walkthrough to find out which teams you can use to clear Chapter 19, what enemies you'll face, and strategies for defeating them.
List of Contents
If you have this team or one similar to it, you should be able to clear the entire chapter without issues.
Buffer | Attacker | Debuffer | Primavera | Nina/th> |
---|---|---|---|---|
Merlyn
Lvl. 180 |
Cordie
Lvl. 220 |
Mimi
Lvl. 180 |
Primavera
Lvl. 180 |
Nina
Lvl. 180 |
Minimum Recommended BP:19-21 million |
This team has Cordie or your character of choice as a main attacker, supported by Merlyn, Mimi, Primavera, and Nina. Merlyn should be speed-tuned to move first before Cordie to give her a CRIT buff. The rest don't need to be leveled in any way, though Primavera should be positioned in front of any unit she needs to inflict a Faint on.
Mimi meanwhile is there for her Resonance skill, while Nina is there to steal buffs and deny their benefits to the enemy party.
Fia | Sivi |
Fia and Sivi are both heavy-hitting witches who focus on giving ramping damage. Fia especially tanks a few hits and pays back the damage she receives with interest, while Sivi has a percentage multiplier that increases her damage as the battle goes on.
Either one of these witches will prove to be a PvE-clearing powerhouse for any players that have them.
Amleth | Florence | Lunalynn |
Though you'll rarely need them if you built your team right, Amleth, Florence, and Lunalynn can serve as good support witches in your team if you're not using the first two as your main attackers.
Amleth can revive herself and tank hits for a few turns without dying, protecting your main attacker from damage. Florence meanwhile can contribute toward breaking multi-barriers. Lunalynn meanwhile can cast Silence on a large part of the enemy team if she scores a critical hit on them.
This not only blunts the enemy's damage potential on the first turn but can ensure that they'll receive the full brunt of your party's damage potential since they won't be able to take out as many of your witches as they would've had they been able to use their skills.
Notable Enemy/Enemies | ||||
---|---|---|---|---|
Merlyn
|
Luke
|
Soltina
|
Rosalie
|
Cherna
|
You need at least a team this strong or similar to it to be able to defeat this boss.
Debuffer | Debuffer | Attacker | Attacker | Merlyn |
---|---|---|---|---|
Mimi
Lvl. 180 |
Primavera
Lvl. 180 |
Florence
Lvl. 180 |
Cordie
Lvl. 220 |
Merlyn
Lvl. 180 |
Recommended BP: 19 million |
Like in previous chapters, Luke can take out your main attacker within the first turn with her skill, Herald's Flash, and its critical attack, leading to your party's collapse. Ensure that you have a witch that can Faint her at least.
The other tough opponent to deal with in this stage is Soltina, whose multi-barriers are capable of resisting Cordie's nukes. Bring along a witch like Florence and others who are capable of doing multiple hits in order to break the barrier. Your goal is to break it within the first turn so that by the time Cordie fires off her second skill, she'll be able to take Soltina out.
Notable Enemy/Enemies | ||||
---|---|---|---|---|
Natasha
|
Mertillier
|
Amour
|
Cherna
|
Iris
|
You need at least a team this strong or similar to it to be able to defeat this boss.
Attacker | Debuffer | Debuffer | Attacker | Merlyn |
---|---|---|---|---|
Primavera
Lvl. 180 |
Nina
Lvl. 180 |
Mimi
Lvl. 180 |
Cordie
Lvl. 220 |
Merlyn
Lvl. 180 |
Recommended BP: 19 million |
Natasha is one of the heavest-hitting Radiance units in the game, and she'll be at LR+1 to boot. So make sure to take her out as quickly as possible to prevent her from taking out your entire party. Best to put Primavera in front of her to try inflicing Faint if your main attacker fails to take her out first.
Notable Enemy/Enemies | ||||
---|---|---|---|---|
Carol
|
Nina
|
Primavera
|
Zara
|
Rosalie
|
You need at least a team this strong or similar to it to be able to defeat this boss.
Buffer | Attacker | Debuffer | Primavera | Nina/th> |
---|---|---|---|---|
Merlyn
Lvl. 180 |
Cordie
Lvl. 220 |
Mimi
Lvl. 180 |
Primavera
Lvl. 180 |
Nina
Lvl. 180 |
Minimum Recommended BP: 21 million |
Though this is the final boss in the chapter, the only real threats to your team will be Nina and Primavera. As long as your main attacker is properly leveled and is equipped with high-level ACC runes to hit Nina, you should be able to take both Nina and Primavera out within the first turn with Cordie's first skill.
The over-leveled PvP versions of Zara and Primavera are deadly directional attackers capable of taking out most units in front of them, so put your relatively expendable units in front of them to soak up blows for your main attacker.
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