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To Evernight's Stars is Evernight's signature Light Cone from The Remembrance Path in Honkai: Star Rail. See To Evernight's Stars's best characters, stats, ascension materials, and how to get it here!
List of Contents
| To Evernight's Stars | |
|---|---|
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|
| Rarity | ★★★★★ |
| Path | |
| Ability | Sleepless Increases the wearer's Max HP by 30%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 30%. When the wearer's memosprite disappears, the wearer recovers 8 Energy. Effects of the same type cannot stack. |
| Rating | |
Rating is based on Superimposition 1.
| Lv. | HP | ATK | DEF |
|---|---|---|---|
| 1 | 52 | 24 | 21 |
| 20 | 203 | 92 | 80 |
| 30 | 345 | 157 | 137 |
| 40 | 509 | 231 | 202 |
| 50 | 673 | 306 | 267 |
| 60 | 836 | 380 | 332 |
| 70 | 1000 | 454 | 397 |
| 80 | 1164 | 529 | 463 |
| Ability Effect |
|---|
| Increases the wearer's Max HP by 30%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 30%. When the wearer's memosprite disappears, the wearer recovers 8 Energy. Effects of the same type cannot stack. |
| Ability Effect |
|---|
| Increases the wearer's Max HP by 37.5%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 22.5% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 37.5%. When the wearer's memosprite disappears, the wearer recovers 10 Energy. Effects of the same type cannot stack. |
| Ability Effect |
|---|
| Increases the wearer's Max HP by 45%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 25% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 45%. When the wearer's memosprite disappears, the wearer recovers 12 Energy. Effects of the same type cannot stack. |
| Ability Effect |
|---|
| Increases the wearer's Max HP by 52.5%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 27.5% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 52.5%. When the wearer's memosprite disappears, the wearer recovers 14 Energy. Effects of the same type cannot stack. |
| Ability Effect |
|---|
| Increases the wearer's Max HP by 60%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 30% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 60%. When the wearer's memosprite disappears, the wearer recovers 16 Energy. Effects of the same type cannot stack. |
| Character | Explanation |
|---|---|
|
|
To Evernight's Stars is amazing for Evernight since the Light Cone provides her with Max HP and allows her give memosprites DEF ignore through the Noctis effect. The additional DMG boost and Energy Regen is also nice to have for Evernight since it further supports her role as a Sub-DPS. |
To Evernight's Stars is great for Remembrance characters who want to deal decent damage on their own while also supporting their allies. The DEF ignore provided by the Noctis debuff is a good boost to Memosprite damage and the additional Energy Regen can help with Ultimate uptime.
To Evernight's Stars provides Evernight with Max HP which she needs since her abilities scale with her HP and access to the Noctis effect. The Noctis effect allows Memosprites to ignore a portion of an enemy's DEF when they deal damage, which is a good increase to their overall damage.
The Light Cone also gives her a personal DMG boost and some Energy Regen which can help her get her Ultimate back up faster.
To Evernight's Stars is great for support Remembrance characters who need Max HP and want to boost Memosprite damage. The DMG boost and Energy Regen is just additional buffs and can be utilized more by characters who can deal decent damage on their own.
If the character doesn't scale with Max HP or is not used in teams where Memosprites are the main damage dealers, then other Light Cones would fit better for them.
| Ascension Material | Total |
|---|---|
| 20 | |
| 4 | |
| 12 | |
| 20 | |
| 15 | |
| 14 | |
| 385000 |
| Lvl. | Light Cone Ascension Materials |
|---|---|
| 20 ➔ 30 | |
| 30 ➔ 40 | |
| 40 ➔ 50 | |
| 50 ➔ 60 | |
| 60 ➔ 70 | |
| 70 ➔ 80 | |
|
|
| Duration | September 23 - Oct. 15, 2025 |
|---|---|
To Evernight's Stars was a featured Light Cone in the Brilliant Fixation Warp Banner from September 23, 2025 to October 15, 2025 (Server Time).
Brilliant Fixation Banner Guide
Superimposing To Evernight's Stars requires a copy of the same Light Cone to upgrade its ability.
| Honkai: Star Rail 3.6 Release Date | |
|---|---|
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|
| Release Date | September 23, 2025 (NA Servers) September 24, 2025 (EU/Asia Servers) |
To Evernight's Stars was released in the first half of Honkai Star Rail's Version 3.6 update, which went live on September 23, 2025 (UTC-5).
Version 3.6 Banners and Release Date

It certainly looks that way. If you're not using Castorice on the same team then you could save a lot of tickets by switching the LC around.
To Evernight's Stars - Materials and Best Characters



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I should mention that Evernight's LC does give her energy and Evernight has a very large energy reservoir to fill. It's well over 200+ if I remember correctly.