Honkai: Star Rail

Memory of Chaos Stage 11 Guide for Version 2.1

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Honkai Star Rail - Memory of Chaos Stage 11 Guide for Version 2.1

See how to beat Forgotten Hall's Memory of Chaos Stage 11 in Honkai: Star Rail Version 2.1 with this guide! We've got the best teams, recommended characters, and rewards for Chronicle of the White Knights Dream Kingdom and Eve of Wanton Feast here.

Memory of Chaos Stage 11 Info

Memory of Chaos Stage 11 Details

Stage Objectives

Objectives ♦ Win with at least 10 cycle(s) left
♦ Win with at least 20 cycle(s) left
♦ Have no downed characters

Type Weaknesses for Each Phase

Chronicle of the White Knights Dream Kingdom Eve of Wanton Feast
First Half
WindLightning
Quantum
Second Half
ImaginaryPhysical
WindLightningFire

Current Memory of Chaos Phases

Chronicle of the White Knights Dream Kingdom

Memory Turbulence Effect
After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies.
When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of each Cycle, remove Memory Imprint from all enemies.
Phase Duration 04/15/2024 - 05/27/2024

Eve of Wanton Feast

Memory Turbulence Effect
Summons a Trotter at the beginning of each wave or each Cycle. The Trotter takes 200% more DMG from Basic ATKs and DoT effects.
When the Trotter is defeated, if an enemy is afflicted with Bleed, Shock, Burn, or Wind Shear, immediately deals DMG equal to 50% of the original DoT effect to them, with a high chance to inflict Bleed, Shock, Burn, and Wind Shear on all enemies for 3 turn(s).
Phase Duration 03/18/2024 - 04/29/2024

Memory of Chaos Stage 11 Best Teams

Chronicle of the White Knights Dream Kingdom Best Teams

Use Lightning and Wind Units in the First Half

All enemies in the First Half have a Wind and Lightning Weakness. DoT units are excellent for this half as they can provide a ton of DMG and effectively Weakness Break enemies at the same time.

Use Imaginary and Physical Units in the Second Half

All enemies in the second half are weak to Imaginary and Physical. Fire is a great alternative if you don't have a DPS built for those elements.

We recommend using a unit that can provide shields to protect yourself from the Sweet Gorilla's attacks.

First Half
Star Rail - Jing YuanJing Yuan Star Rail - SampoSampo Star Rail - HuohuoHuohuo Star Rail - XueyiXueyi
Second Half
Star Rail - ClaraClara Star Rail - GepardGepard Star Rail - HimekoHimeko Star Rail - HookHook

Eve of Wanton Feast Best Teams

Bring Quantum Units in the First Half

All enemies in the first half are weak to Quantum. You can also use any Mono-Element team as long as Silver Wolf is in the party to implant the missing Weakness.

Use Lightning, Fire, and Wind Units in the Second Half

All enemies in the Second Half are weak to Lightning, Fire, and Wind. Try to bring DMG dealers of at least two of those elements to easily take down Beyond Overcooked and Svarog.

Memory of Chaos Stage 11 Enemies

Enemies for Each Phase
Chronicle of the White Knights Dream Kingdom Eve of Wanton Feast

Chronicle of the White Knights Dream Kingdom Enemies

First Half

Wave 1 Enemies Weaknesses
ImaginaryWindLightning
WindLightningFire
ImaginaryPhysicalLightning
Wave 2 Enemies Weaknesses
ImaginaryWindLightning
ImaginaryLightningIce

Second Half

Wave 1 Enemies Weaknesses
ImaginaryPhysicalWind
ImaginaryPhysicalFire
PhysicalWindLightning
Wave 2 Enemies Weaknesses
ImaginaryPhysicalFire
ImaginaryPhysicalFire
PhysicalWindLightning

Eve of Wanton Feast Enemies

First Half

Wave 1 Enemies Weaknesses
QuantumPhysicalWind
QuantumWindLightning
ImaginaryLightning
ImaginaryQuantumPhysical
Wave 2 Enemies Weaknesses
QuantumLightningFire
QuantumPhysicalWind
ImaginaryQuantumPhysical

Second Half

Wave 1 Enemies Weaknesses
WindLightningFire
WindLightningFire
ImaginaryLightningIce
ImaginaryQuantumPhysical
Wave 2 Enemies Weaknesses
WindLightningFire
WindLightningFire
ImaginaryQuantumPhysical

How to Beat Stage 11 - Chronicle of the White Knights Dream Kingdom

Chronicle of the White Knights Dream Kingdom First Half

Defeat the Aurumaton Gatekeeper First in Wave 1

Star Rail - Memory of Chaos 11 - Defeat the Aurumaton Gatekeeper First

In Wave 1, prioritize defeating the Aurumaton Gatekeeper first. Upon the Gatekeeper's defeat, the summoned Illumination Dragonfish will instantly self-destruct and help decrease the Toughness of the other enemy.

Avoid Attacking Mr. Domescreen

Star Rail - Memory of Chaos 11 - Avoid Mr. Domescreen

Avoid Attacking Mr. Domescreen in Wave 2 unless they're at the Fright Channel status to avoid taking damage and to have your Energy restored.

Simply focus on attacking Yanqing and his swords to enable his Weakness.

Chronicle of the White Knights Dream Kingdom Second Half

Focus on the Sweet Gorilla

Star Rail - Memory of Chaos 11 - Focus on the Sweet Gorilla

For both Waves, prioritize on taking down the Sweet Gorilla so their Bubble Hound summons can automatically explode and deal DMG to the other enemy.

How to Beat Stage 11 - Eve of Wanton Feast

Eve of Wanton Feast First Half

Defeat the Aurumaton Gatekeeper First in Wave 1

Star Rail - Memory of Chaos 11 - Attack the Gatekeeper First

In Wave 1, prioritize defeating the Aurumaton Gatekeeper first. Upon the Gatekeeper's defeat, the summoned Illumination Dragonfish will instantly self-destruct and help decrease the Toughness of the other enemy.

Defeat Cocolia First in Wave 2

Star Rail - Memory of Chaos 11 - Attack Cocolia First

Between the two Elite Bosses, prioritize on taking down Cocolia to prevent her from casting Punishment of Endless Winter.

Eve of Wanton Feast Second Half

Defeat the Sequence Trotter in Wave 1

Star Rail - Memory of Chaos 11 - Beyond Overcooked and the Sequence Trotter

In Wave 1, prioritize on taking out the Sequence Trotter whenever it shows up. Once defeated, the Sequence Trotter will apply DoTs to other enemies.

This is especially effective in taking down the Beyond Overcooked as DoTs will trigger Kitchen Mishap at a much faster rate.

Take Out Svarog First in Wave 2

Star Rail - Memory of Chaos 11 - Svarog

In Wave 2, take out Svarog first or at least inflict Weakness Break on him to prevent him from summoning the Auxilliary Arm, which will imprison one of your units.

If a unit is Imprisoned, you can easily take them back by inflicting Weakness Break on the Auxilliary Arm.

Memory of Chaos Stage 11 Rewards

Completion Rewards

All Rewards
Star Rail - Lost Crystal  Item Lost Crystal x2 Star Rail - Lucent Afterglow Item Lucent Afterglow x8 Star Rail - Traveler Traveler's Guide x2
Star Rail - Refined Aether Item Refined Aether x1 Star Rail - Credit Item Credit x10000

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Memory of Chaos Guide for Version 2.1

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Comment

1 Felixabout 1 month

You can also use a mono-quantam team if you have your qingque prepped for dreamland of longing since she uses a ton of SP therefore making the turbulence stacks pretty high frequently. I dont own fu xuan but I had my qingque with rutilant arena 71% crit rate and 115% crit damage, tho downside is it gets scary when the dino spits fire since u cant really consistently get him to 6 stacks so just prayge your team dont die by it xd managed to win just on 20 cycles left

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