Honkai: Star Rail

Memory of Chaos Stage 5 Guide for Version 2.1

Honkai Star Rail - Memory of Chaos Stage 5 Guide for Version 2.1

See how to beat Forgotten Hall's Memory of Chaos Stage 5 in Honkai: Star Rail Version 2.1 with this guide! We've got the best teams, recommended characters, and rewards for Chronicle of the White Knights Dream Kingdom and Eve of Wanton Feast here.

Memory of Chaos Stage 5 Info

Memory of Chaos Stage 5 Details

Stage Objectives

Objectives ♦ Win with at least 10 cycle(s) left
♦ Win with at least 20 cycle(s) left
♦ Have no downed characters

Type Weaknesses for Each Phase

Chronicle of the White Knights Dream Kingdom Eve of Wanton Feast
First Half
WindLightningFire
Wind
Second Half
ImaginaryLightning
PhysicalLightning

Current Memory of Chaos Phases

Chronicle of the White Knights Dream Kingdom

Memory Turbulence Effect
After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies.
When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of each Cycle, remove Memory Imprint from all enemies.
Phase Duration 04/15/2024 - 05/27/2024

Eve of Wanton Feast

Memory Turbulence Effect
Summons a Trotter at the beginning of each wave or each Cycle. The Trotter takes 200% more DMG from Basic ATKs and DoT effects.
When the Trotter is defeated, if an enemy is afflicted with Bleed, Shock, Burn, or Wind Shear, immediately deals DMG equal to 50% of the original DoT effect to them, with a high chance to inflict Bleed, Shock, Burn, and Wind Shear on all enemies for 3 turn(s).
Phase Duration 03/18/2024 - 04/29/2024

Memory of Chaos Stage 5 Best Teams

Chronicle of the White Knights Dream Kingdom Best Teams

Bring Fire, Lightning or Wind Units in the First Half

Enemies in the First Half are weak to Fire, Lightning, and Wind. DoT characters are highly recommended here to deal with Beyond Overcooked.

Bring Preservation Units in the Second Half

You can use either Imaginary or Lightning DPS units in the second half. You can also use an Ice DPS along with Silver Wolf since most enemies found here are weak to Ice.

Eve of Wanton Feast Best Teams

First Half
Second Half

Use Wind Characters in the First Half

All enemies in the first half are weak to Wind. We recommend having using a Support unit in the party who can remove enemy buffs to prevent a lot of DMG.

Use Physical or Lightning DPS Units in the Second Half

All enemies found here are weak to Physical and Lightning. You can also use an Imaginary DPS as most of the enemies here are weak to that element.

Memory of Chaos Stage 5 Enemies

Enemies for Each Phase
Chronicle of the White Knights Dream Kingdom Eve of Wanton Feast

Chronicle of the White Knights Dream Kingdom Enemies

First Half

Wave 1 Enemies Weaknesses
WindLightningFire
ImaginaryWindIce
QuantumPhysicalFire
Wave 2 Enemies Weaknesses
WindLightningFire
WindLightningFire

Second Half

Wave 1 Enemies Weaknesses
ImaginaryLightningIce
ImaginaryLightningIce
Wave 2 Enemies Weaknesses
ImaginaryQuantumLightning
ImaginaryLightningIce

Eve of Wanton Feast Enemies

First Half

Wave 1 Enemies Weaknesses
WindIceFire
QuantumLightningIce
ImaginaryWindFire
ImaginaryQuantumPhysical
Wave 2 Enemies Weaknesses
ImaginaryPhysicalWind
WindIceFire
ImaginaryQuantumPhysical

Second Half

Wave 1 Enemies Weaknesses
PhysicalLightningIce
ImaginaryPhysicalLightning
ImaginaryPhysicalLightning
ImaginaryQuantumPhysical
Wave 2 Enemies Weaknesses
PhysicalLightningIce
ImaginaryPhysicalLightning
ImaginaryPhysicalIce
ImaginaryQuantumPhysical

How to Beat Stage 5 - Chronicle of the White Knights Dream Kingdom

Chronicle of the White Knights Dream Kingdom Space First Half

Take Out the Everwinter Shadewalkers First

In Wave 1, prioritize on taking out the Everwinter Shadewalkers to prevent them from slowing down your other units.

Chronicle of the White Knights Dream Kingdom Second Half

Avoid Attacking Mr. Domescreen

In Wave 2, avoid attacking Mr. Domescreen unless they're at the Fright Channel status to avoid taking damage and to have your Energy restored.

How to Beat Stage 5 - Eve of Wanton Feast

Eve of Wanton Feast First Half

Prioritize the Malefic Ape

Star Rail - Memory of Chaos Stage 5 - Malefic Ape

In both Waves, focus on taking down the Malefic Ape as soon as possible minimize as much DMG as possible. Make sure to have your characters healed after taking a ton of DMG from the Ape.

Eve of Wanton Feast Second Half

Take Down the Illuminiation Dragonfish in Wave 1

Star Rail - Memory of Chaos Stage 5 - Illumination Dragonfish and Sequence Trotter

In Wave 1, take down the Illumination Dragonfish to decrease the DEF of all enemies. Combine that with the Warp Trotter's DoTs so that both Elite enemies will take a lot of DMG.

Prioritize Gepard in Wave 2

Star Rail - Memory of Chaos Stage 5 - Gepard

For Wave 2, prioritize on taking out Gepard first so that his summons will also be taken out. Taking Gepard out will make the fight easier since you won't have to deal with his shields.

Memory of Chaos Stage 5 Rewards

Completion Rewards

All Rewards
Star Rail - Lost Crystal  Item Lost Crystal x2 Star Rail - Lucent Afterglow Item Lucent Afterglow x8 Star Rail - Traveler Traveler's Guide x2
Star Rail - Refined Aether Item Refined Aether x1 Star Rail - Credit Item Credit x10000

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Memory of Chaos Guide for Version 2.1

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Stage 1 Stage 2 Stage 3 Stage 4
Stage 5 Stage 6 Stage 7 Stage 8
Stage 9 Stage 10 Stage 11 Stage 12

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