Abyss Worm Weaknesses and How to Beat | Final Fantasy Crystal Chronicles

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Abyss Worm.png

Learn how to beat the boss Abyss Worm in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Abyss Worm's weaknesses and resistances, attack patterns, and what artifacts it drops.

Normal Hard
Cave Worm Abyss Worm

Abyss Worm New Information

Checkmark.png There Are Now 3 Electric Jellyfish

There Are Now 3 Electric Jellyfish

Abyss Worm 1.jpeg
Touching an Electric Jellyfish will briefly stun you so be aware of their position and keep away from them. They respawn fairly quickly as well so try not to spend too much time taking them out. Depending on the situation you may have a better time ignoring them.

Abyss Worm Boss Battle Guide

Use Blizzara on the Electric Jellyfish

Abyss Worm 2.jpeg

Blizzaga makes things even easier

Electric Jellyfish are very vulnerable to Ice spells like Blizzara. If you can round them up away from the Abyss Worm, a cast of Blizzara will freeze them for an easy beating. If you have Thunder resistance of any sort you can use physical attacks as well since they can't paralyze you. You will still take damage, however.

Basic Strategy Remains Unchanged

Abyss Worm 3.jpeg

When the Abyss Worm isn't performing any actions and takes damage it will counter with Neck Flail or Slam.

If it's in the middle of using an attack, however, it won't counter at all. Try to only attack while it's attacking.

Baiting Inhale is the Safest

Abyss Worm 4.jpeg
If you put some distance between yourself and the Abyss Worm it will begin to inhale. This does no damage and leaves it open to attacks, so your best strategy in this fight is to make it inhale then go in for the kill. Mix this with -ra level spells to deal heavy damage while taking none yourself.

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    • Looking for friends to play Post-Game Dungeons with and farm rare Scrolls and Materials.
      Region: US
      Permanent Friend Code: 280318857487

    • Hello! A question regarding Bonus Points and Boss sets:
      If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
      I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
      Thanks in advance!

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