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For veteran players who have already trounced the final boss, Post-Game Dungeons await with new challenges!
Learn how to beat the final boss, Memiroa in the game Final Fantasy Crystal Chronicles: Remastered Edition (FFCC). This guide has all the details on Memiroa's weaknesses and resistances, attack patterns, and what artifacts it drops.
List of Contents
A lower number (min 0) indicates weakness to an element, while a higher number (max 3) indicates resistance to an element.
Memiroa's attack patterns are separated into when its tail is attached and when it is destroyed. First thing, you'll want to focus on attacking and destroying the tail. After the tail is destroyed, its body will come down and become vulnerable, allowing you to deal real damage to it.
After a set period, the tail will be revived, so you'll need to repeat this pattern until it is defeated.
Its tail will use the Smoke attack, which will inflict the Slow status. As Memiroa's attacks each pack a substantial punch, having resistance to Slow will reduce your chance of getting overwhelmed.
Memories of your family members will appear around the battlefield. When you cast Cure on them, they will transform into a stone of ??? Magicite. The Magicite will cause a random Spell to be used, but all of them are highly powerful.
Gather the ??? Magicite while attacking the tail, then after the body descends, use the ??? Spell on the body. The barrier effect is extremely useful, but be extra careful not to get hit head-on by one of its Beams at the second the barrier runs out.
If you're taking too much damage to dish out consistent attacks of your own, the barrier effect provided by the ??? Magicite will provide a long period where you can focus on attacking without taking any damage at all.
However, as the ??? Magicite only creates the barrier one in every four times, you'll want to spend some time stocking up on ??? Magicite first so that you can reliably create the barrier when you need it. As soon as Memiroa lowers its head, spam ??? Magicite until you manage to create the barrier, then wail on it with three-hit combos or your most powerful Spells.
|Smoke (inflicts Slow)|
Its Claw Drop will miss if you are close enough to it.
Both of these attacks deal extremely high damage. If you stand directly in front of it, you won't be hit, but it's safest to wait out the attacks to the side or behind it.
Each Boss drops a set of four Artifacts when defeated. The set of Artifacts dropped depends on the current cycle count, number of players, and the number of Bonus Points earned by the players. At high levels, non-Artifact items like rare Materials and Scrolls can also drop.
Players must earn at least the indicated number of Bonus Points for their given player count and cycle to receive a given Set.
|All Normal Dungeon Bosses|
|Orc King||Goblin King|
|Cave Worm||Iron Giant|
|All Post-Game Bosses|
|Giant Crab (Hard)||Great Malboro|
|Ice Golem||Lizard Queen|
|Abyss Worm||Red Giant|
|Antlion (Hard)||Orc Lord|
|Green Dragon||Goblin Lord|
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Memiroa Weaknesses and How to Beat | Final Boss Part 2
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Hello! A question regarding Bonus Points and Boss sets:
If I go to Tida on Cycle 3 in a Solo playthrough, do I need to reach the bonus points listed for 1P on the lists here to qualify for Set 8 to possibly drop?
I'm currently trying to farm for better gear and need the scroll for a Selkie acc, which Armstrong drops in set 8, but havent fully grasp the system behind Bonus Points and Set chances yet.
Thanks in advance!
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