Fixed infinite loading after a total party wipe during a boss fight.
Fixed an issue where players would disconnect after rejoining an existing session.
Fixed an issue where quest items could not be collected immediately after being dropped in multiplayer.
Improvements to AI responsiveness. Most enemies now react faster at the start of combat and quickly turn to face the players. However, certain enemies are still slow to take actions once they notice players. This is actively being worked on.
Fixed animations and attacks that were out of sync.
Moves and selected difficulty can now be viewed during a mission.
Large enemies are now harder to stagger, although some can still be staggered in certain situations.
Stamina drain on Drizzt’s moves have been reduced.
Fixed an issue where players remained stuck outside the magic barriers when a boss fight was triggered.
Fixed an issue where Garn’s Mirror Image phantoms could spawn outside the arena.
Fixed an issue in Crystalline Dreams Act II where it was possible to fall through the map.
Fixed a visual issue in Verbeeg Jamboree Act I where the explosive barrel socket would appear prematurely.
Added missing “+” symbol to critical chance sub-stats
Stonegrinder: reduced health and damage, increased armor
Abomination: reduced armor and damage
Hellraider: slightly reduced damage
Trolls: reduced regeneration rate
Kelvin: greatly increased health
General Greags: slightly decreased health
Removed the chance of extra usables dropping from small chests.
Gear Sets and Feats
Underdark Camo: reduce chance to apply poisoned.
Rebalanced XP to impact the early game. Some players were progressing from levels 1 to 5+ after just one mission of play. The update smooths out progression to reduce the scenarios where players gain experience in early levels so quickly.
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