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Flight is a Technology from the Modern Age in Civilization VII (Civ 7). Read on to see the effects and unlocks of Flight in this guide.
List of Contents
| Flight | Age |
|---|---|
Flight
|
Modern |
| Preceding Tech | Succeeding Tech |
| Electricity, Urbanization, Combustion, Industrialization | Mobilization, Armor |
| Unlocks |
|---|
|
・Aerodrome (Building) Base Yield: +8 Production. Modern Military Building. Required to train Air Units. Air Units trained in this City will spawn at this Building's Location. Packed Air Units have a +1 Intercept Range. Must be placed on Flat Terrain. Occupies a full tile and cannot be paired with another Building. ・Biplane (Unit) Tier 2 Modern Fighter Attack Air Unit. Can intercept Air Units. Not very effective against Land or Naval Units. ・Trench Fighter (Unit) Tier 2 Modern Ground Attack Air Unit. Strong against Land or Naval Units. Not very effective against Aircraft. ・Bomber (Unit) Tier 2 Modern Siege Air Unit. High Bombard strength for attacking Fortified Districts. ・Squadron Commander (Unit) Complete this Project to launch the first man into space and win a Scientific Victory. |
| Mastery |
|
・+2 Production on Military Buildings ・+1 Intercept Range for Fighter Units |

| All Antiquity Age Technologies |
Agriculture
|
Sailing
|
Pottery
|
|---|---|---|
Animal Husbandry
|
Writing
|
Irrigation
|
Masonry
|
Currency
|
Bronze Working
|
The Wheel
|
Navigation
|
Engineering
|
Military Training
|
Mathematics
|
Iron Working
|
Future Tech (Antiquity)
|
||
| All Exploration Age Technologies |
Machinery
|
Astronomy
|
Cartography
|
Castles
|
Heraldry
|
Feudalism
|
Guilds
|
Metallurgy
|
Shipbuilding
|
Education
|
Metal Casting
|
Architecture
|
Gunpowder
|
Urban Planning
|
Future Tech (Exploration)
|
| All Modern Age Technologies |
Academics
|
Steam Engine
|
Military Science
|
Electricity
|
Urbanization
|
Combustion
|
Industrialization
|
Radio
|
Flight
|
Mass Production
|
Mobilization
|
Armor
|
Aerodynamics
|
Rocketry
|
Future Tech (Modern)
|
Civ 7 Flight Technology and Effects



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