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Military Science is a Technology from the Modern Age in Civilization VII (Civ 7). Read on to see the effects and unlocks of Military Science in this guide.
List of Contents
| Military Science | Age |
|---|---|
Military Science
|
Modern |
| Preceding Tech | Succeeding Tech |
| Electricity, Urbanization, Combustion, Industrialization |
| Unlocks |
|---|
|
・Defensive Fortifications (Building) Adds 100 HP to the District and +15 Combat Strength to Units defending in the tile. All Fortified Districts must be conquered to capture a Settlement. Modern Fortification. Must be built adjacent to another Fortified District. ・Military Academy (Building) Base Yield: +5 Production. +1 Production for each adjacent Resource. +1 Production for each adjacent Wonder. Grants a free Level to new Commanders trained in this City. Military Units trained in this City will spawn at this Building's location. Modern Military Building. ・Red Fort (Building) Base Yield: +4 Gold. Acts as a Fortified District that must be conquered. +50 HP to this tile and all City Centers. Ageless. Must be adjacent to a District. |
| Mastery |
| This Technology has no Mastery unlock. |

| All Antiquity Age Technologies |
Agriculture
|
Sailing
|
Pottery
|
|---|---|---|
Animal Husbandry
|
Writing
|
Irrigation
|
Masonry
|
Currency
|
Bronze Working
|
The Wheel
|
Navigation
|
Engineering
|
Military Training
|
Mathematics
|
Iron Working
|
Future Tech (Antiquity)
|
||
| All Exploration Age Technologies |
Machinery
|
Astronomy
|
Cartography
|
Castles
|
Heraldry
|
Feudalism
|
Guilds
|
Metallurgy
|
Shipbuilding
|
Education
|
Metal Casting
|
Architecture
|
Gunpowder
|
Urban Planning
|
Future Tech (Exploration)
|
| All Modern Age Technologies |
Academics
|
Steam Engine
|
Military Science
|
Electricity
|
Urbanization
|
Combustion
|
Industrialization
|
Radio
|
Flight
|
Mass Production
|
Mobilization
|
Armor
|
Aerodynamics
|
Rocketry
|
Future Tech (Modern)
|
Civ 7 Military Science Technology and Effects


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