Fire Emblem Heroes (FEH)

Jehanna Saber Builds and Best IVs

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This is a ranking page for the hero Saber - Dune Walker from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Jehanna Saber.

Heroes With the Same Name
Saber - Dune Walker Icon Jehanna Saber


Jehanna Saber Rating and Basic Information

Overall Rating 8.5/10
Reroll Ranking (excluding Inherit Skill) -
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Saber - Dune Walker: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Good F2P unit with modern statline.
・Jehanna Lance+ has built-in Phantom Spd, grants Saber and nearby allies Atk/Spd+6, 【Dodge】, and in-combat Penalty neutralization at the start of each phase, and grants Saber in-combat bonus stats, damage reduction on foe's first attack, and damage reflection based on damage reduced.

Jehanna Saber Skills at 5★


Might: 14  Range: 1
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

Cooldown Count = 2
Reduces damage inflicted by attacks from adjacent foes by 30%.

If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)

At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -2. Unit takes 5 less damage when Special triggers.

Jehanna Saber Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (8) Attack Boon ★★★★★
Spd (3) Spd Bane ★★★★★
Def (12) Def Bane ★★★★★
Res (6) No Res IV ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

Neutral IVs by default!

As a hero obtainable only through Tempest Trials, Jehanna Saber will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.

+Spd / -Res

The best IVs for Jehanna Saber are +Spd and -Res. Despite Atk being a superboon and Spd just a regular boon, boosting Saber's Spd is more important as it allows him to keep up with the fastest metagame units even without his own exclusive weapon.

Jehanna Saber's Res is abysmal at only base 21 and is a clear dump stat. Taking it as a bane shouldn't affect his matchups.

+Spd for a +10 merge

We recommend a +Spd IV when merging Jehanna Saber up to +10 to allow him to keep up with fast metagame foes.

Jehanna Saber Best Builds

Omnitank Jehanna Saber

HOT
Updated on 01/17/2025

How to Use, Explanation

This Omnitank build pre-charges Godlike Reflexes before every combat with Laguz Loyalty and Time Pulse Edge, allowing him to soak up multiple attacks from his foes.

Budget Jehanna Saber

Emblem Icon: -
Passive Skill BBuffer 4
Attuned Skill Icon: -
Updated on 01/17/2025

How to Use, Explanation

This build uses Divine Codes to equip Saber with skills suited for an Omnitank build.

Source Heroes for All Skills

Jehanna Saber Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 40 40
Rank: 504/1200
Atk
Atk 47 47
Rank: 18/1200
Spd
Spd 46 46
Rank: 76/1200
Def
Def 45 45
Rank: 40/1200
Res
Res 21 21
Rank: 976/1200

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 66 50 50 25 236
Lv.40 +10 45 52 50 50 25 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 51 50 49 25 222
+Atk
Lv.40 +10
44 55 50 49 25 223
+Spd
Lv.40 +10
44 51 53 49 25 222
+Def
Lv.40 +10
44 51 50 52 25 222
+Res
Lv.40 +10
44 51 50 49 28 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 61 46 45 21 213
5★ Lv.40 40 47 46 45 21 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 22 3 12 6 61

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Jehanna Saber Icon Jehanna Saber
40 47 46 45 21 199
45 47 22 41 38 193
41 39 30 37 25 172
41 35 30 35 22 163
43 35 29 32 23 162
45 35 22 38 17 157
37 31 35 34 20 157
40 32 26 35 24 157
45 35 25 32 20 157

Note: Stats bonuses from skills are not taken into account.

Jehanna Saber Roles, Strengths, and Weaknesses

Jehanna Saber Roles

Saber - Dune Walker Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Jehanna Saber is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Jehanna Saber Strengths

Jehanna Saber's inheritable weapon Jehanna Lance+ is a fantastic inheritable weapon on par with Arcane weapons.

It has a built-in Phantom Spd effect, and grants himself and his nearby allies Atk/Spd+6, 【Dodge】, and a Null Debuffs status effect at the start of each phase.

In combat, Jehanna Lance+ grants Saber Atk/Spd/Def/Res+5, 7 damage reduction on his foe's first attack, and damage reflection equal to the total amount of damage reduced from his foe's first attack in the current combat.

Jehanna Lance+ has both support and combat effects and damage reflection is one of the best effects in the game, making it a valuable weapon to give to your favorite units.

Jehanna Saber Weaknesses

Lack of Unique Skills

Jehanna Saber suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.

Lance Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Jehanna Saber replaceable by better units.

Low Res

Jehanna Saber's base 21 Res leaves him extremely vulnerable to enemies that deal magic or adaptive damage.

He will be completely reliant on damage reduction effects to survive combat against heavy magic nukers. Keep him away from these foes to ensure his survival.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? A Rank Icon

We Recommend You Unlock Potential for Saber - Dune Walker!

We recommend that you use Unlock Potential to bring Saber - Dune Walker from 4 Stars to 5 Stars. Saber - Dune Walker is a very useful bulky lance infantry, so we recommend you Unlock Potential for Saber - Dune Walker if your team lacks a strong bulky lance infantry.

Unlock Potential Tier List

Jehanna Saber - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 3★
8 1 No Effect 3★
10 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
3★
14 1 If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Reduces damage inflicted by attacks from adjacent foes by 30%. 3★
(Cooldown Count = 2) Reduces damage inflicted by attacks from adjacent foes by 30%. 4★

Passives

Skill Name Effect Learned At
If unit is within 3 spaces of an ally, grants Spd/Def+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) 3★
If unit is within 3 spaces of an ally, grants Spd/Def+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) 3★
If unit is within 3 spaces of an ally, grants Spd/Def+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) 4★
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. 3★
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -1. Unit takes 5 less damage when Special triggers. 4★
At the start of turn 1, if foe’s attack triggers Special, grants Special cooldown -2. Unit takes 5 less damage when Special triggers. 5★

Jehanna Saber as a Source Hero

Jehanna Saber Avatar

Value of Skills ★★★☆☆

Jehanna Saber has Jehanna Lance+, Spd/Def Finish 3, and Shield Pulse 3 as inheritable options.

Jehanna Lance+ is one of the best inheritable lance weapons in the game, on par with Arcane lances. We heavily recommend prioritizing it.

His other skills are merely for bridge fodder purposes.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Jehanna Saber?

Top tier hero. Must promote and merge. 1
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Promote if you need his/her archetype. 0
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Promote to 5 stars if you like this hero. 1
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Summon for his/her Skill Inheritance options. 2
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How to Get Jehanna Saber / Illustrations / Voice Actor / Quotes

How to Get Jehanna Saber

Obtained as a Reward in Tempest Trials

Jehanna Saber is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Keith Silverstein
Illustrator Meka
Appears In

Illustration

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