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Final Fantasy Tactics (FF Tactics)

Best Job Abilities to Learn

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Best Job Abilities to Learn
This is a list of the best job abilities to learn in Final Fantasy Tactics - The Ivalice Chronicles. Learn which job abilities your units should prioritize learning here!

Ability Guides
List of All Abilities Best Job Abilities

Best Job Abilities to Learn

Jump to a Section!
Action AbilityAction Abilities Reaction AbilityReaction Abilities
Support AbilitySupport Abilities Movement AbilityMovement Abilities

Best Action Abilities

Ability Explanation
MettleMettle Ramza's Mettle, which is exclusive to his Squire job, has some of the best buffs in the game such as Steel, Tailwind, and Shout, as well as the powerful Ultima spell.
ArithmeticksArithmeticks Learned from the Arithmetician, Arithmeticks when equipped by a Black Mage or Summoner can deal heavy map-wide damage in a single turn and can easily trivialize even late game battles.
StealSteal The Thief's Steal includes useful abilities that allow you to steal enemy equipment!
ItemsItems The Chemist's Items is a great secondary ability to equip for almost any class, allowing you to use useful items such as Potions, Elixirs, and Phoenix Downs.
Arts of WarArts of War The Knight's Arts of War boasts useful debuff skills such as Rend Speed and Rend Power that are great paired with other classes. Chemists, in particular, can use these skills with guns, allowing them to debuff enemies from range.

These action abilities provide great utility to your units, allowing them to buff and support allies, steal enemy gear or debuff enemies, or circumvent mana and spell charge restrictions as in the case with Arithmeticks.

List of All Action Abilities

Best Reaction Abilities

Ability Explanation
ShirahadoriShirahadori Learned from the Samurai job, this reaction ability allows a unit to evade non-ranged physical attacks. It's one of the best reaction abilities to equip squishier units such as Black Mages and White Mages who are more susceptible to physical attacks.
Auto-PotionAuto-Potion Learned from the Chemist job, this reaction ability allows units to automatically heal themselves with a potion when suffering HP loss, making them more self-sufficient and not completely reliant on healers.
Mana ShieldMana Shield Learned from the Time Mage job, this reaction ability causes the unit to lose MP when hit instead of HP and is particularly useful for physical jobs that don't use mana or magick, such as Knights and Dragoons.
Sticky FingersSticky Fingers Learned from the Thief job, this reaction ability allows units to catch thrown items and add them in the party's inventory when an enemy unit uses Throw at them and is very useful for farming rare items from enemy Ninjas!

These reaction abilities grant units increased survivability and additional utility when equipped. Sticky Fingers, in particular, is required to extremely rare gear that are otherwise very hard to obtain in the game!

List of All Reaction Abilities

Best Support Abilities

Ability Explanation
JP BoostJP Boost Learned from the Squire job, JP Boost increases the amount of job points earned during battle and should always be equiped when leveling a new class and farming JP to unlock their abilities and skills.
Dual WieldDual Wield Learned form the Ninja job, this support ability allows units to wield two weapons and cause them to attack twice in one turn!
Magick BoostMagick Boost Learned from the Black Mage job, this support ability increases the unit's magickal attacks and should always be equipped on offensive magick classes such as Black Mages and Summoners.
SwiftspellSwiftspell Learned from the Time Mage job, this support ability shortens the charge time of spells which is invaluable for shortening the rather lengthy charge time of spells such as Meteor and summons from the Summoner job.

These support abilities should always be prioritized to maximize the damage of your units, with both Dual Wield and Magick Boost allowing physical and magickal jobs respectively to deal as much damage as possible with their attacks and spells!

List of All Support Abilities

Best Movement Abilities

Ability Explanation
Treasure HunterTreasure Hunter Learned from the Chemist job, this movement ability allows units to discover hidden items inthe battlefield when they move to a tile.
ManafontManafont Learned form the Mystic job, this movement ability causes units to recover MP when moving and is one of the best abilities to equip physical classes that don't use spells when used in combination with the Mana Shield reaction ability.
TeleportTeleport Learned from the Time Mage job, Teleport allows units to instantly warp to a tile of their choice and is great for units that are slower or who struggle overcoming hazardous terrain or elevation.

These movement abilities, particularly Teleport, can trivialize some late-game battles and encounters in the game due to the ability to instantly move units to a tile of your choice without the need to consider elevation or terrain.

List of All Movement Abilities

Best Abilities Per Job Class

Jump to a Class
Squire Chemist Knight Archer
Monk White Mage Black Mage Time Mage
Summoner Thief Orator Mystic
Geomancer Dragoon Samurai Ninja
Arithmetician Bard Dancer Mime

Recommended Squire Abilities

Squire IconSquire Reaction
None
Support
Movement
Action Abilities
Focus Icon Focus

Both Focus and JP Boost are staples when it comes to JP farming. Using these abilities will grant you a decent amount of JP for free on turns where you would instead just use the Wait option.

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Recommended Chemist Abilities

Chemist IconChemist Reaction
Support
None
Movement
Action Abilities

Having these abilities on Chemist will allow them to address a variety of status effects you might run into. Just remember to stock up whenever you visit the Outfitter.

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Recommended Knight Abilities

Knight IconKnight Reaction
None
Support
Movement
None
Action Abilities

A Knight's Rend actions are great for weakening the stats of enemy targets. Equip Swords is also good to pick up as it allows other jobs to equip some of the most powerful weapons.

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Recommended Archer Abilities

Archer IconArcher Reaction
None
Support
Movement
None
Action Abilities

Aim +10 does more than double the damage of a basic attack. With Concentration equpped, shots are guaranteed to land as long as the target stays in position and there are no obstructions between you.

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Recommended Monk Abilities

Monk IconMonk Reaction
Support
Movement
None
Action Abilities

These abilities will make your Monk a threat from both long and short distances. They will also gain some helpful supportive abilities to keep your party alive.

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Recommended White Mage Abilities

White Mage IconWhite Mage Reaction
None
Support
None
Movement
None
Action Abilities
Cure Icon Cure
Raise Icon Raise
Esuna Icon Esuna
Holy Icon Holy

Given access to these skills, White Mages will be able to keep your party alive and healthy throughout the fight. If you find yourself in need of more firepower, Holy will be able to help out.

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Recommended Black Mage Abilities

Black Mage IconBlack Mage Reaction
None
Support
Movement
None
Action Abilities
Toad Icon Toad

Thunder spells are recommended since they get a boost during rainy weather. Toad is useful for crowd control and can also remove the status from allies afflicted with it.

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Recommended Time Mage Abilities

Time Mage IconTime Mage Reaction
None
Support
None
Movement
Action Abilities
Haste Icon Haste
Slow Icon Slow
Stop Icon Stop

The Time Mage's action abilities will help you control the flow of the battle, allowing you to keep the tempo in your favor. Teleport is one of the best movement abilities available though unlocking it costs a large amount of JP.

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Recommended Summoner Abilities

Summoner IconSummoner Reaction
None
Support
None
Movement
None
Action Abilities
Moogle
Ramuh
Golem
Leviathan
Bahamut

Summoners can deal a variety of elemental damage that can cover large areas. They also have solid supportive abilities at their disposal.

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Recommended Thief Abilities

Thief IconThief Reaction
None
Support
Movement
Action Abilities

Steal Gil is a decent tool for JP farming while the Steal equipment abilities and Poach can get you some high-quality gear. Movement +2 will make traversing battlefields much easier.

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Recommended Orator Abilities

Orator IconOrator Reaction
None
Support
None
Movement
None
Action Abilities

The Orator's Preach ability is one of the few ways to increase Faith. Pick this up to give your magic users a nice boost.

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Recommended Mystic Abilities

Mystic IconMystic Reaction
None
Support
None
Movement
None
Action Abilities
Umbra Icon Umbra

Mystic's abilities offer up a ton of utility from self-sustain and crowd control skills.

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Recommended Geomancer Abilities

Geomancer IconGeomancer Reaction
None
Support
Movement
None
Action Abilities

Attack Boost will be useful on any physical damage dealer so it's definitely worth picking up. The action abilities listed require the most common terrain so there is a good chance that they will always be available.

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Recommended Dragoon Abilities

Dragoon IconDragoon Reaction
None
Support
None
Movement
None
Action Abilities

These abilities will increase the range of your Jump attacks. This is a great way to compensate for the Dragoon's lack of mobility.

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Recommended Samurai Abilities

Samurai IconSamurai Reaction
Support
None
Movement
None
Action Abilities

Samurai has a versatile kit with AoE abilities that can deal damage to enemies or heal allies. They also gain access to Shirahadori, which allows you to parry attacks based on your Bravery.

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Recommended Ninja Abilities

Ninja IconNinja Reaction
None
Support
Movement
None
Action Abilities

Ninjas excel at single-target damage due to the Dual Wield ability. Unlock Throw actions and you will add ranged attacks to their arsenal.

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Recommended Arithmetician Abilities

Arithmetician IconArithmetician Reaction
None
Support
None
Movement
None
Action Abilities

Arithmeticians are capable of dealing map-wide damage. Unlock these abilities to hit a wider variety of targets.

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Recommended Bard Abilities

Bard IconBard Reaction
Support
None
Movement
Action Abilities

Can apply a speed buff to all allies regardless of their position on the battlefield through Rousing Melody.

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Recommended Dancer Abilities

Dancer IconDancer Reaction
None
Support
None
Movement
None
Action Abilities
Mincing Minuet Icon Mincing Minuet

Can apply debuffs and deal damage to all enemies regardless of their position on the battlefield.

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Recommended Mime Abilities

Mime IconMime Reaction
None
Support
None
Movement
None
Action Abilities
None

The Mime has no abilities to unlock, instead mimicking the actions of allies in batle.

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Best Early Game Abilities

Recommended Action Abilities

Ability Reason
Martial ArtsMartial Arts
・Access to attacks that are effective from various ranges
・Great self-sustain and support utility
Black MagickBlack Magick
・Powerful ranged AoE attacks
・Access to a variety of elemental damage
ItemsItems
・Able to use items to sustain allies
・Item effects are instant
White MagickWhite Magick
・Can heal multiple targets at once
・Gain access to powerful offensive spell Holy
StealSteal
・Can provide you with extra gil
・Able to steal equipment from enemies
Arts of WarArts of War
・Weaken enemy targets by destroying their equipment
・Can reduce enemy stats

Use Martial Arts for Frontliners

Martial Arts is extremely versatile, making it a great choice for any units on the frontline.

Black Magick for Backline Damage Dealers

The beginner Black Magick spells are cheap to unlock, giving you plenty of choices for offense during early game.

Other Recommended Abilities

Ability Reason
JP BoostJP Boost
・Increases the amount of JP gained per action
・Speeds up job progression
Auto-PotionAuto-Potion
・Automatically uses a Potion when attacked
・Increases survivability
BrawlerBrawler
・Increases damage when attacking with bare hands
・No need to purchase new weapons
Movement +1Movement +1
・Easier to move around during battle
・Reach targets or move to safety quicker

Of the abilities listed here, JP Boost should be your top priority. This support ability will make easier to unlock more actions and give you access to other jobs much sooner.

Optimal Job Progression Guide

Final Fantasy Tactics (FF Tactics) Related Guides

FF Tactics
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