★ Tier Lists: Characters | Jobs | Weapons
☆ Farming Guides: Gil | JP | Rare Weapons
★ All Missables and Points of No Return
☆ Optimal Job Progression Guide
★ Recruit All Secret Characters!
☆ All Hidden Treasure Locations

This is a guide for Battle 14: Castled City of Zaland in Chapter 2 of Final Fantasy Tactics - The Ivalice Chronicles. See a full walkthrough of this battle, as well as its overview, enemies, recruitable characters, treasure locations, and rewards for completing Castled City of Zaland.
| ◄ Previous Battle | Next Battle ► |
|---|---|
| Zeirchele Falls | Balias Tor |
List of Contents
| Field View | |
|---|---|
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|
| Chapter | Chapter 2 |
| Rec. Level / Difficulty |
Level 14
✦✦✦✧✧ |
| Objective | Defeat all enemies! or Save Mustadio! |
| Party Size | You can deploy up to 4 units. |
| There are no known characters that can be recruited in this stage. |
| All Stage Enemies |
|---|
|
・
・
・
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| Best Characters to Use | |||
|---|---|---|---|
Ramza (Archer) |
Black Mage
|
Knight
|
Dragoon
|
This battle can be tricky because of the castle walls and the need to keep Mustadio safe. An Archer Ramza helps pick off enemies from range, while a Black Mage can punish clustered foes.
A Knight provides strong close-range offense and can be even more versatile if equipped with the Black Magicks command if nobody is close enough. Meanwhile, a Dragoon’s Jump lets them reach elevated positions to pressure enemies on the walls.
| # | Step by Step Objectives |
|---|---|
| 1 | ![]() Have Your Jump at 4 or Above Before heading to this location, your units' Jump stat should be at least 4 or above. The walls here are very high, making them tough to scale with low Jump. If you can’t jump high enough, you’ll need to take the alternate route by walking the long way around to the door. With high Jump, you can leap onto the castle walls and attack enemies from there. |
| * | ![]() Spiked Boots and Archer's Jump +1 Ability You can manually increase your Jump stat by +2. Equip Spiked Boots, which are purchasable in towns, and learn the Archer’s Jump +1 Movement Ability. Both together grant a total +2 Jump. |
| 1 | ![]() Save Mustadio At the start of the battle, you’ll be given the option to avoid getting involved or to save Mustadio. Regardless of your choice, you’ll still end up saving him. Choose the second option to increase your party’s Bravery by 10 and proceed with the fight. ►How to Increase or Decrease Bravery |
| 2 | ![]() Protect Mustadio Once the battle begins, immediately cast Protect or Shell on Mustadio. He tends to fight aggressively without hesitation, and you can’t directly command him. To do this, have someone in your party learn these spells from the White Mage skillset, then equip the White Magicks command so you can use them even if the unit isn’t currently a White Mage. |
| 3 | ![]() Eliminate the Black Mages and Archers First Once Mustadio is protected, he’ll start targeting the nearby enemies, primarily the Black Mages. Focus on defeating them first before anyone else. Have long-range units, such as Ramza and your Black Mage, assist him in taking them down. |
| 4 |
Defeat the Remaining Enemies After the Black Mages are gone, the fight becomes much easier. Have your units clean up by targeting enemies that Mustadio isn’t already focused on, quickly thinning their numbers. |
Chapter 2: The Manipulator and the Subservient Walkthrough
| Decision | Effect |
|---|---|
| I'd sooner avoid trouble, but we've no choice. | ・-10 Bravery to all units ・Mustadio’s death will not result in a Game Over.. |
| We cannot stand by and watch! | ・+5 Bravery to all units ・If Mustadio dies, you will get a Game Over. |
It is generally recommended to choose “We cannot stand by and watch!” since the Bravery boost makes your team stronger overall. The added risk of protecting Mustadio can make the fight trickier, but he is aggressive and useful in combat, and this choice aligns better with the story.
Choosing the other option simply lowers your Bravery and gives you no real benefit, so it’s the less optimal pick.
How to Recruit Mustadio and Overview
| Location | Treasures |
|---|---|
![]() |
Common: Rare: |
![]() |
Common: Rare: |
![]() |
Common: Rare: |
![]() |
Common: Rare: |
All Hidden Items and Treasure Locations
| All Spoils of War |
|---|
|
・
・
・
|
Besides the treasures you can pick up during the fight, you’ll also receive Spoils of War once the battle ends. These are guaranteed rewards that drop after completing the objective, and always include Gil along with the items listed above.

| # | Chapter Title |
|---|---|
| 1 | The Meager |
| 2 | The Manipulative and the Subservient |
| 3 | The Valiant |
| 4 | In the Name of Love |
| # | Locations and Battles |
|---|---|
| 1 | Orbonne Monastery |
| 2 | Magick City of Gariland |
| 3 | Mandalia Plain |
| 4 | Siedge Weald |
| 5 | Dorter Slums |
| 6 | The Sand Rat's Sietch |
| 7 | Brigands' Den |
| 8 | Lenalian Plateau |
| 9 | Fovoham Windflats |
| 10 | Ziekden Fortress |
| # | Locations and Battles |
|---|---|
| 11 | Merchant City of Dorter |
| 12 | Araguay Woods |
| 13 | Zeirchele Falls |
| 14 | Castled City of Zaland |
| 15 | Balias Tor |
| 16 | Tchigolith Fenlands |
| 17 | Goug Lowtown |
| 18 | Balias Swale |
| 19 | Golgollada Gallows |
| 20 | Lionel Castle Gate |
| 21 | Lionel Castle Keep |
| # | Locations and Battles |
|---|---|
| 22 | Mining Town of Gollund |
| 23 | Lesalia Castle Postern |
| 24 | Monastery Vaults: Second Level |
| 25 | Monastery Vaults: Third Level |
| 26 | Monastery Vaults: First Level |
| 27 | Grogh Heights |
| 28 | Walled City of Yardrow |
| 29 | Yuguewood |
| 30 | Riovanes Castle Gate |
| 31 | Riovanes Castle Keep |
| 32 | Riovanes Castle Roof |
| # | Locations and Battles |
|---|---|
| 33 | Dugeura Pass |
| 34 | Free City of Bervenia |
| 35 | Finnath Creek |
| 36 | Outlying Church |
| 37 | Beddha Sandwaste |
| 38 A | Fort Besselat: South Wall |
| 38 B | Fort Besselat: North Wall |
| 39 | Fort Besselat Sluice |
| 40 | Mount Germinas |
| 41 | Lake Poescas |
| 42 | Limberry Castle Gate |
| 43 | Limberry Castle Keep |
| 44 | Limberry Castle Undercroft |
| 45 | Eagrose Castle Keep |
| 46 | Mullonde Cathedral |
| 47 | Mullonde Cathedral Nave |
| 48 | Mullonde Cathedral Sanctuary |
| 49 | Monastery Vaults: Fourth Level |
| 50 | Monastery Vaults: Fifth Level |
| 51 | Necrohol of Mullonde |
| 52 | Lost Halidom |
| 53 | Airship Graveyard |
| - | Mount Bervenia |
| - | Dorvauldar Marsh |
| # | Locations and Battles |
|---|---|
| 1 | Gollund Colliery Floor |
| 2 | Gollund Colliery Slope |
| 3 | Gollund Colliery Ridge |
| 4 | Gollund Coal Shaft |
| 5 | Nelveska Temple |
| 6 | Trade City of Sal Ghidos |
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Castled City of Zaland Walkthrough (Battle 14)



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