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Final Fantasy Tactics (FF Tactics)

List of All Summons

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FF Tactics - Summons
This is a list of all summons in Final Fantasy Tactics - The Ivalice Chronicles. See all the summons in the game, what they do, and how much JP each one needs here.

List of Summons

All Summons in FF Tactics

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Summon JP Description
Moogle IconMoogle 110 Summons Moogle to cast Moogle Charm, which soothes injuries with a purifying breeze, restoring a small amount of HP to distant allies.
Shiva IconShiva 200 Summons Shiva to unleash Diamond Dust, which punishes with a frigid breath, dealing ice damage to distant foes.
Ramuh IconRamuh 200 Summons Ramuh to unleash Judgement Bolt, which rains down bolts of lightning, dealing lightning damage to distant foes
Ifrit IconIfrit 200 Summons Ifrit to unleash Hellfire, which scorches the battlefield, dealing fire damage to distant foes.
Titan IconTitan 220 Summons Titan to unleash Gaia's Wrath, which levels the land with a mighty blow, dealing earth damage to distant foes.
Golem IconGolem 500 Summons Golem to invoke Earthen wall, which makes all allies immune to physical damage up to an amount equal to the summoner's maximum HP. Certain attacks ignore Earthen Wall.
Carbuncle IconCarbuncle 350 Summons Carbuncle to invoke Ruby Light, which grants Reflect to distant allies.
Bahamut IconBahamut 1000 Summon Bahamut to unleash Megaflare, a fearsome breath attack that devastates distant foes.
Odin IconOdin 900 Summons Odin to perform Zantetsuken, a sword attack that cleaves through distant foes.
Leviathan IconLeviathan 860 Summons Leviathan to unleash Tsunami, which engulfs the battlefield in a massive tidal wave, dealing water damage to distant foes.
Salamander IconSalamander 860 Summons Salamander to unleash Wyrmfire, which scorches the battlefield with savage flames, dealing fire damage to distant foes.
Sylph IconSylph 400 Summons Sylphs to invoke Whispering Wind, which employs the lingering life force of windswept leaves, inflicting Silence on distant foes.
Faerie IconFaerie 400 Summons Faerie to invoke Fey Light, which bathes the battlefield in warming rays, restoring a moderate amount of HP to distant allies.
Lich IconLich 600 Summons Lich to unleash Descending Darkness, an attack born of shadowm dealing dark damage that reduces the HP of distant foes by a large proportion of their maximum.
Cyclops IconCyclops 1000 Summons Cyclops to unleash Climactic Fear, which smites distant foes with forceful blows that rend the battlefield asunder.
Zodiark IconZodiark - Summons Zodiark to unleash Final Eclipse, which smites distant foes with radiant beams of focused starlight.

There are a total of 16 summons in FF Tactics. Most of these are learned naturally by the Summoner job, except for Zodiark, which requires you to defeat the optional boss, Elidibs.

What are Summons?

Action Abilities of the Summoner Job

Summons are the Action Ability of the Summoner job, and can be used by any other job once the required JP cost is met. Like most other Final Fantasy titles, summons in Tactics use their respective attack or effect before disappearing at the end of the turn.

List of All Action Abilities

Summon Related Trophies

Summon 5 Different Espers

Bronze Bronze Trophy Mystical Beings
Summon five different espers in battle.
► List of All Summons

To get this trophy, you will simply need to summon 5 different espers in battle. Make sure that you keep track of which ones you've already summoned so that you don't accidentally count the same summon twice.

Trophy Guide and Achievements List

Final Fantasy Tactics - The Ivalice Chronicles Related Guides

FF Tactics
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