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This is a tier list of the strongest job classes available in the game Final Fantasy Tactics - The Ivalice Chronicles. Learn which job classes are the best in the game here!
| Tier Lists and Best Guides | |
|---|---|
| Job Tier List | Character Tier List |
| Weapon Tier List | Best Armor |
| Best Accessories | Best Builds |
List of Contents
| Tier | Job Class |
|---|---|
Tap on an icon to view the Job!
| Jump to a Section! | ||||||
|---|---|---|---|---|---|---|
| Job | Explanation |
|---|---|
Chemist
|
・Has access to innate Throw Items which allows them to use the Item command up to 4 spaces away
・Generally the better healer job due to items not having a cast time ・Can equip guns which ignores their poor stats and allows them to deal high damage 8 spaces away |
Black Mage
|
・Boasts the highest MA stat, making them the best job to use Arithmeticks.
・Access to both Wizard's Rod and Wizard's Robe which boosts their damage output. ・Access to -ja level spells, as well as Death and Flare. |
Ninja
|
・Naturally high Speed and access to Thief's Cap means they will almost always act first.
・High PA and innate Dual Wield makes them the premiere offensive class in the game. ・Can equip Brawler from Monk which, when paired with Dual Wield, makes them a strong attacker that doesn't need weapons. |
Squire (Ramza)
|
・Access to Shout which is the best self-buff action in the game.
・Access to equipping the best equipment options in Knight's Swords, Clothes, and Robes. |
Dragonkin
|
・Highest stat growth in the entire game, with only Sword Saint coming even close.
・Highest MA growth in the game makes Dragonkin the best Arithmeticks user. ・Innate Dual Wield and highest PA growth allows Dragonkin to hit hard on the physical side as well. |
Sword Saint
|
・Swordplay Action Ability is a combination of Holy Sword, Unyielding Blade, and Fell Sword all in one.
・Can deal area-of-effect damage, long-distance linear damage, break enemy equipment, or drain HP/MP, all at instant cast and 3 range. ・Access to equipping the best equipment options in Knight's Swords, Clothes, and Robes. |
| Job | Explanation |
|---|---|
Knight
|
・Has access to Knight's Swords which is the strongest weapon class in the game.
・Can equip Excalibur, granting them innate Haste. ・Great offense and defense is offset by its relatively slow speed |
White Mage
|
・Able to use Arithmeticks well with high MA growth.
・Can equip Staves which gives them an alternative to damage low Faith enemies. ・Only Holy as an offensive spell makes them one-dimensional. |
Time Mage
|
・High MA makes them decent users of Arithmeticks as a base class.
・Access to useful support spells such as Haste, Slow, and Stop. ・Access to Gravity which is useful against high HP bosses such as the Lucavi. ・Generally weaker than Black Mage, and Meteor is unable to be cast with Arithmeticks |
Summoner
|
・High MA makes them decent users of Arithmeticks as a base class.
・Access to the Golem summon, which absorbs physical damage from enemy attacks ・Summons have very long casting time and can't be cast with Arithmeticks |
Mystic
|
・Very useful Mystic Arts such a Belief and Trepidation.
・Can equip Poles which gives them an alternative to damage low Faith enemies. ・High MA, but generally weaker compared to Black Mage. |
Machinist
|
・Access to Guns providing reliable long-distance damage.
・Can cripple enemies with Arm Shot and Leg Shot. ・Can equip the Arts of War Action Ability to break enemy equipment from 8 spaces away. |
Holy Knight
|
・Holy Sword Action Ability allows for area-of-effect and linear damage from a distance.
・Access to equipping the best equipment options in Knight's Swords, Clothes, and Robes. |
Automaton
|
・Dispose is unavoidable damage from 8 spaces away, at the cost of a small portion of health.
・Innate Atheist status makes Automaton immune to magic. ・Cannot heal Construct 8 outside of non-magic healing effects like Potions or Chakra. |
| Job | Explanation |
|---|---|
Monk
|
・Boasts a versatile skillset with both short and long-range attacks.
・Access to Revive allows it to resurrect a fallen ally. ・Can't equip Thief's Cap and can only equip clothes. ・Completely outclassed by a Ninja equipped with Brawler. |
Orator
|
・Useful for altering the Bravery and Faith values of your team and enemies through Speechcraft.
・Can use Entice to invite enemy units to your party. ・Can use Guns, but outclassed by Chemists due to having a more useful primary skill. |
Geomancer
|
・Jack-of-all-Trades job that can deal close range physical damage and long range magic damage.
・Can use the Icebrand and Black Robe combo better than other classes. ・Can't equip Knight's Swords or use Arithmeticks. |
Dragoon
|
・Jump can deal damage to foes from a distance, offsetting the job's slow speed.
・Can use Jump defensively to avoid attacks. ・Bulky and defensive class but outclassed by Knight due to lacking access to Knight's Swords. |
Dancer
|
・Forbidden Dance is one of the best status spells which can inflict a total of 8 status ailments
・Last Waltz drops the CT of all enemies to zero. ・Most Dances only have a 50% chance to hit, making them unreliable as the main source of debuffs. |
Templar
|
・Versatile supportive skillset capable of providing buffs and inflicting debuffs from a distance.
・Access to equipping the best equipment options in Knight's Swords, Clothes, and Robes. |
Divine Knight
|
・Unyielding Blade Action Ability allows for attacking at 3 range while also breaking enemy equipment at a 100% rate.
・Access to equipping the best equipment options in Knight's Swords, Clothes, and Robes. |
Soldier
|
・Required to equip Materia Blade+ to have access to his skillset.
・Best Limit skills have long charge time, requiring the Swiftspell ability to be viable. |
Byblos
|
・Versatile skillset, allowing the Byblos to heal allies, inflict negative statuses on enemies, or damage enemies.
・Innate Counter and Ignore Elevation gives the Byblos some natural defense and mobility. ・Innate Poach gives the Byblos a role in poaching for rare items. ・Vulnerable to status effects due to its monster class. |
| Job | Explanation |
|---|---|
Squire
|
・Can equip Thief's Cap and Power Garb which gives them a niche use as a fast physical attacker.
・Fundaments job command is completely outclassed by other Job commands. ・Is only useful for learning the JP Boost support skill and is outclassed by other physical-based jobs. |
Archer
|
・Can deal damage at range using Bows and has longer range compared to Guns.
・Concentration is a great support ability that makes all attacks unblockable. ・The Aim skills are generally lackluster and often leaves the Archer prone to getting attacked. |
Thief
|
・Boasts high speed and the ability to steal items and gear from Human enemies.
・Steal Heart allows it to charm an enemy unit. ・Low PA means they deal low damage. |
Samurai
|
・Can deal both physical damage with their katanas or unleash powerful magical attacks and support spells with Iaido.
・Katanas lack special effects, making them inferior to Swords and Knight's Swords. ・Can't equip Shields, Hats, and Clothes, which locks them out from some of the best equipment in the game. ・Katanas have a chance to break when using Iaido, which means you can lose very rare Katanas such as Chirijiraden permanently. |
Arithmetician
|
・Slowest class in the game, which means they can't use their Arithmeticks as efficiently compared to faster Magic classes.
・It's better to equip Arithmeticks to another Magic Class. |
Bard
|
・Can support the entire team with buffs through Bardsong.
・Like Dancer, Bardsong is percentage-based with 50% accuracy per target. ・Very slow job and it's generally better to equip Bardsong to a faster job. |
Mime
|
・Boasts high growth rate and triggering Mimic from multiple allies' use of Focus is a fast method of farming EXP and JP while granting great stat growths
・Requires careful positioning and party set up to use effectively. ・Triggering Mimic is slow and tedious, with almost all classes being able to perform the same action faster and with less steps. |
Skyseer
|
・Sky Mantra's random attack distribution makes it an unreliable source of damage, relying on gambling to be of use. |
Netherseer
|
・Nether Mantra deals more damage when Netherseer and/or enemies have low Faith, unlike other magical attacks.
・Nether Mantra's random attack distribution makes it an unreliable source of damage, relying on gambling to be of use. |
| List of Categories | |
|---|---|
Walkthrough |
Jobs |
Characters |
Tips and Tricks |
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Abilities |
Errands |
Midlight's Deep |
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Accessories |
Items |
Bosses |
Enemies |
Summons |
Locations |
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