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Final Fantasy Tactics (FF Tactics)

All Status Effects Explained

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All Status Effects Explained
Units can be afflicted with status effects in Final Fantasy Tactics - The Ivalice Chronicles. See a list of all the status effects, including buffs, ailments, action states, and more here!

All Status Effects

List of Status Buffs

Action Effect
Protect Reduces physical attack taken by 1/3. Lasts for 32 ticks.
Shell Reduces magickal attack taken by 1/3. Also affects accuracy of status spells and percentage damage from magical attacks. Lasts for 32 ticks.
Haste Gain 50% more CT each clock tick and allows the unit to act more often. Does not increase the unit's Speed stat. Lasts for 32 ticks.
Float Unit floats above the ground. Units are immune to Earth elemental attacks and move penalties, can move unhindered over water and lava.
Invisible Unit is ignored by enemies. Invisible units ignore the evasion stats of the target. Lasts until the unit performs any action or attacked.
Regen Unit recovers 1/3 of their maximum HP at the end of their turn. Lasts for 32 ticks.
Reraise Units revive with 10% of their maximum HP when they get KO'd.

Status Buffs are beneficial status effects that you can apply using spells, skills, or as additional effects from Weapons and Armor.

Most status buffs only last for a certain amount of Clock Ticks, though some are permanent and last until the end of the battle.

List of Status Ailments

Status Effect and How to Cure
Silence Prevents the use of Magicks. Lasts for 36 ticks.
How to Cure:
・Echo Herbs
・ Remedy
・ Esuna
Confuse Unit may take random actions and may attack allies.
How to Cure:
・Taking Damage
・ Remedy
・ Esuna
Poison Unit takes 1/3 damage of their max HP at the end of their turn. Lasts for 36 ticks.
How to Cure:
・Antidote
・ Remedy
・ Esuna
Blind Unit's physical attacks have a 50% less hit rate. Lasts until the end of battle.
How to Cure:
・Eye Drops
・ Remedy
・ Esuna
Sleep Unit cannot take action, gain CT, evade, or use Reaction Abilities. Grants immunity to Speechcraft and takes 50% more damage to physical attacks. Lasts for 60 ticks.
How to Cure:
・ Taking Damage
・ Remedy
・ Esuna
Stone Unit is immobilized, cannot gain CT, and flagged as defeated. Unit cannot take or receive damage.
How to Cure:
・ Golden Needle
・ Remedy
・ Esuna
Oil Unit receives double damage from Fire attacks.
How to Cure:
・ Taking Fire Damage
・ Remedy
Slow Unit's speed is halved. Lasts for 32 ticks.
How to Cure:
・ Haste
Immobilize Unit cannot move but still act, and CT is decremented. Lasts for 24 ticks.
How to Cure:
・ Esuna
Disable Unit cannot act and use Reaction Abilities, and CT is decremented. Lasts for 24 ticks.
How to Cure:
・ Esuna
Stop Unit stops moving and freezes their CT meter. Lasts for 20 ticks.
How to Cure:
・ Choco Esuna
Toad Transforms unit into a Toad and limits actions to weak Attacks. Receives 1.5 times damage to Physical damage.
How to Cure:
・ Maiden's Kiss
・ Remedy
・ Esuna
・ Toad
Charm The unit will attack allies and perceive enemies as allies.
How to Cure:
・ Taking Damage
Doom Receives a countdown starting at 3. Unit is KO'd once counter reaches 0.
How to Cure:
・ Choco Esuna
・ Reraise
Chicken Turns into a Chicken, takes more damage to Physical Attacks, and will run away from all units. Restores 1 Bravery per turn.
How to Cure:
・ Bravery increases to 10
Vampire Unit can only use Vampire attack. Cannot use Reaction Abilities and Evasion is reduced to 0.
How to Cure:
・ Holy Water
・ Dispelna
Undead Unit is damaged by curatives Items, Spells, and Skills Unit is healed by Dark elemental attacks. Revives after getting KO'd when timer reaches 0.
How to Cure:
・ Holy Water
Traitor Unit has switched sides and will join the opposing party at the end of the battle.
How to Cure:
・None

Status Ailments are debuffs that you can receive or apply to enemies using spells or skills. Almost all Status Ailments can be cured with a specific item or Esuna, though a few require specific actions such as receiving damage to remove.

List of Action States

Action Effect
Charging Unit is charging an attack. Cannot evade attacks and will receive 50% increase damage to physical attacks. Lasts until their action is performed.
Defending Unit is defending which doubles their evasion stats. Lasts until the unit's next turn.
Jumping Unit jumps off-screen and cannot be targeted. Lasts until the unit's next turn.
Performing The unit is constantly performing Bardsong or Dance skills and cannot evade attacks. Only ends when the unit cancels their performance on their next turn.

Action States are special conditions that the unit receives when performing specific actions, such as using a skill to attack or defending. Some action states cause units to receive debuffs to their stats until the end of their turn.

Other Status Effects

Action Effect
Reflect When hit by magick, the Unit will not take damage and the spell will instead be cast at a tile in the same direction and distance opposite from the target's position. Cured by Dispel or Harmony.
Berserk Increases the Unit's physical attack by 50% and automatically attacks nearby enemies. Unit cannot be controlled or use Reaction Abilities and certain Movement Abilities. Cured by Esuna.
Faith Unit is treated as if they have 100 Faith and increases the power of their Magick attacks. Increases the damage received from Magick attacks. Lasts for 32 ticks.
Atheist Unit is immune to all Magick including curative spells and magical status buffs, and cannot cast any form of Magick. Lasts for 32 ticks.

These status effects are considered neutral effects and can either be beneficial or harmful to the unit and enemies present in the field.

Final Fantasy Tactics - The Ivalice Chronicles Related Guides

Tips and Tricks
Beginner's Guide

All Tips and Tricks

General Guides
Difficulty Settings Guide How to Level Up Fast
How to Change Jobs Differences Between Male and Female Units
How to Recruit and Dismiss Units All Dialogue Choices and Effects
Job Stat Growths and Adjustments How to Use Items
How to Level Down -
Combat Guides
How to Increase or Decrease Bravery How to Increase or Decrease Faith
How to Recruit Monsters How to Poach Monsters
All Status Effects Explained CT (Charge Time) Explained
How to Farm JP How to Revive Characters
How to Heal Characters How to Increase Speed
How to Find and Poach Pigs All Abilities Learned Through Combat
Frequently Asked Questions
What Happens When a Unit Dies? Is There a New Game Plus?

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