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Final Fantasy Tactics (FF Tactics)

Best Job Progression for Each Unit

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Final Fantasy Tactics Job Progression Guide
This guide shows the best jobs that each unit type should use when progressing through Final Fantasy Tactics - The Ivalice Chronicles. See the optimal job progression routes for Ramza, as well as physical and magickal units here.

Best Job Route for Ramza

Unlock Monk For Early Game

Job Recommended Abilities
Squire (Ramza) IconSquire (Ramza)
Level 2
JP Boost
Movement +1
Knight IconKnight
Level 3
Rend Weapon
Rend Power
Monk IconMonk
Level 5
Shockwave
Aurablast
Chakra
Brawler

Monk is an excellent DPS class for early game due to its versatile kit. This job has amazing damage output, good range, and self-sustaining capabilities.

Unlock Ninja Next

Job Recommended Abilities
Archer IconArcher
Level 4
Archer's Bane
Concentration
Thief IconThief
Level 5
Movement +2
Jump +2
Geomancer IconGeomancer
Level 3
Attack Boost
Ninja IconNinja
Any Level
Dual Wield

After gaining the necessary skills from the Monk class, Ninja will be the next step up in terms of damage output. Ninjas are naturally fast and can hit hard thanks to their Dual Wield ability.

Change to Samurai for Mid to Late Game

Job Recommended Abilities
Knight IconKnight
Level 4
Rend Weapon
Rend Power
Dragoon IconDragoon
Level 2
Ignore Elevation
Samurai IconSamurai
Any Level
Iaido Abilities
Shirahadori

Keep in mind that using Iaido abilities requires you to have the associated katana in your inventory. You should also note that the katana drawn has a chance to break when used for an ability.

Change Back to Squire for Late Game

Job Recommended Abilities
Squire (Ramza) IconSquire (Ramza)
Max Level
Mettle
Shirahadori
Dual Wield
Movement +2

When you get to late game content, it's best to switch Ramza back to a Squire since this is his Special Job. Aside from typical Squire abilities, Ramza also gains access to powerful skills like Ultima.

Equip some of the more notable abilities you've unlocked along the way like Chakra and Dual Wield to make Ramza a powerful all-around unit.

Best Job Route for Physical Characters

Unlock Monk For Early Game

Job Recommended Abilities
Squire IconSquire
Level 2
JP Boost
Movement +1
Knight IconKnight
Level 3
Rend Weapon
Rend Power
Monk IconMonk
Level 5
Shockwave
Aurablast
Chakra
Brawler

The progression for regular Squires does not differ from Ramza's for much of the early game content. Just like with Ramza, you are going to want these units to change to Monk.

Unlock Ninja Next

Job Recommended Abilities
Archer IconArcher
Level 4
Archer's Bane
Concentration
Thief IconThief
Level 5
Movement +2
Jump +2
Geomancer IconGeomancer
Level 3
Attack Boost
Ninja IconNinja
Any Level
Dual Wield

Keeping in line with Ramza's progression plan, go for Ninja next to learn the Dual Wield ability.

Change to Samurai for Mid to Late Game

Job Recommended Abilities
Knight IconKnight
Level 4
Rend Weapon
Rend Power
Dragoon IconDragoon
Level 2
Ignore Elevation
Samurai IconSamurai
Any Level
Iaido Abilities
Shirahadori

Transitioning to Samurai as you progress further into the game makes sense given their offensive capabilities. Don't forget to level the required jobs to unlock it as you play through the story.

Focus on Ninja or Samurai Afterwards

Ninja IconNinja Samurai IconSamurai

Since regular units cannot unlock Special Jobs, it's best to have them stick to either Ninja or Samurai for endgame. Ninjas excel at single-target damage while Samurai have a more versatile kit at their disposal.

Optimal Route for Chemists

Unlock White Mage for Healing Abilities

Job Recommended Abilities
Chemist IconChemist
Level 2
Auto-Potion
Throw Items
Treasure Hunter
White Mage IconWhite Mage
Any Level
White Magick Abilities
Arcane Defense

If you are looking for more survivability, have your Chemists unlock White Mage for their supportive abilities and healing spells.

Unlock Black Mage for Magic Damage

Job Recommended Abilities
Chemist IconChemist
Level 2
Auto-Potion
Throw Items
Treasure Hunter
Black Mage IconBlack Mage
Any Level
Black Magick Abilities
Magic Counter
Arcane Strength

Chemists can go the Black Mage route first should you need the extra firepower on your team. Black Mages have a variety of elemental spells at their disposal to maximize their damage.

Learn Arithmetician Abilities

Job Recommended Abilities
White Mage IconWhite Mage
Level 5
White Magick Abilities
Arcane Defense
Black Mage IconBlack Mage
Level 5
Black Magick Abilities
Magic Counter
Arcane Strength
Time Mage IconTime Mage
Level 4
Swiftness
Teleport
Mana Shield
Mystic IconMystic
Level 4
Manafont
Arithmetician IconArithmetician
Any Level
Arithmeticks
EXP Boost
Accrue EXP
Accure JP

The Arithmetician itself is rather underwhelming as it is the slowest class in the game. However, giving its Arithmeticks to other mage classes can be quite potent.

Revert Back to Black or White Mage for Endgame

White Mage IconWhite Mage Black Mage IconBlack Mage

Once you've acquired all the other essential abilities from other classes, you can change your unit back to either White Mage or Black Mage depending on your roster's needs. Either way, having Arithmeticks equipped on your unit will prove to be useful for dealing map-wide damage.

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