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Final Fantasy Tactics (FF Tactics)

CT (Charge Time) Explained

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Charge Time Explained
Charge Time (CT) is used to determine the order of units' turns and spell resolutions in the game Final Fantasy Tactics - The Ivalice Chronicles. Learn how the Charge Time system works and how to play around it here.

What is Charge Time (CT)?

Dictates Turns Based on Speed

Charge Time (CT) uses clock ticks to check when characters take their turns or when spells resolve. At the start of each battle, everyone starts at 0 CT, and each clock tick increases a unit's CT by their Speed. If no turn or action is ready, CT is raised until one can be executed.

CT can go past 100, even if the display only shows up to 100. After a unit takes their turn, their CT will properly reflect the new amount, including the spillover from before their turn.

Moving and Acting Consumes CT

Actions CT Spent
Movement and Action 100
Only Movement 80
Only Action 80
Wait 60

Depending on the actions taken during a turn, a certain amount of CT is spent. By default, 60 CT will be spent during a turn, and using movement or an action will spend 20 CT each.

Most Abilities are Instantly Cast

Most abilities in the game, from basic attacks to action abilities from most job skillsets, are all cast instantly when selected. These do not rely on CT and happen immediately during the turn.

List of All Abilities

Some Spells Have Their Own Speed

Some spells that require charging have their own fixed speed values, making them reliant on CT and clock ticks to resolve. These spells tend to be magic or summons, but there are other abilities, like Aim from the Archer, that also require charging.

For example, a quick spell like Fire has 25 speed, requiring 4 clock ticks before it resolves. Meanwhile, a slower spell like Bahamut has 10 speed, requiring 10 clock ticks to resolve.

Why is Checking CT Important?

You Can Manipulate the Turn Order

Sand Rat
By understanding CT and how it works, you can check each unit's CT manually, allowing you to decide if it's worth not moving or taking an action to overtake an enemy in the turn order.

Enemies will always move and act if possible, but if they cannot perform any actions, they will only move and then end their turn by waiting, which grants them +20 CT.

You Can Redirect or Dodge Spells

Understanding CT also allows you to plan your actions so you can move before enemy spells are casted. This lets you position units away from a spell's target area, or you can cast Reflect to bounce it back to the caster.

Final Fantasy Tactics - The Ivalice Chronicles Related Guides

Tips and Tricks
Beginner's Guide

All Tips and Tricks

General Guides
Difficulty Settings Guide How to Level Up Fast
How to Change Jobs Differences Between Male and Female Units
How to Recruit and Dismiss Units All Dialogue Choices and Effects
Job Stat Growths and Adjustments How to Use Items
How to Level Down -
Combat Guides
How to Increase or Decrease Bravery How to Increase or Decrease Faith
How to Recruit Monsters How to Poach Monsters
All Status Effects Explained CT (Charge Time) Explained
How to Farm JP How to Revive Characters
How to Heal Characters How to Increase Speed
How to Find and Poach Pigs All Abilities Learned Through Combat
Frequently Asked Questions
What Happens When a Unit Dies? Is There a New Game Plus?

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