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Final Fantasy Tactics (FF Tactics)

List of All Movement Abilities

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This is a list of all the Movement Abilities in Final Fantasy Tactics - The Ivalice Chronicles. See all the Movement Abilities in the game, as well as which jobs and how much JP you'll need to learn them here.

List of Movement Abilities

All Movements in FF Tactics

Search
Ability JP Job Effect
Treasure Hunter IconTreasure Hunter 100 Allows the unit to discover items hidden on tiles upon moving to them. The probability of finding rare items is increased for chemists.
Lavawalking IconLavawalking 150 Allows the unit to move across and even stop on the surface of lava.
Jump +1 IconJump +1 200 Increases jump attribute by 1, allowing the unit to traverse greater elevation differences.
Movement +1 IconMovement +1 200 Increases movement by 1, allowing the unit to move a greater distance.
Ignore Weather IconIgnore Weather 200 Allows the unit to move unimpeded through terrain affected by rainfall, such as marshes, swamps, and poisonous fens.
Ignore Terrain IconIgnore Terrain 220 Allows the unit to move unimpeded through difficult terrain, such as canals, rivers, lakes, and the ocean.
Lifefont IconLifefont 300 Recovers HP upon moving. Movement cannot be reset for units with this ability.
Swim IconSwim 300 Allows the unit to swim through and even stop in deep water.
Manafont IconManafont 350 Recovers MP upon moving. Movement cannot be reset for units with this ability.
Accrue EXP IconAccrue EXP 400 Grants EXP upon moving. Movement cannot be reset for units with this ability.
Accrue JP IconAccrue JP 400 Grants JP and Job EXP upon moving. Movement cannot be reset for units with this ability.
Waterwalking IconWaterwalking 420 Allows the unit to move across and even stop on the surface of water.
Jump +2 IconJump +2 500 Increases jump attribute by 2, allowing the unit to traverse greater elevation differences.
Levitate IconLevitate 540 Grants permanent Float status in battle, allowing movement while levatating at an elevation of 1 above the ground.
Movement +2 IconMovement +2 560 Increases movement by 2, allowing the unit to move a greater distance.
Jump +3 IconJump +3 600 Increases jump attribute by 3, allowing the unit to traverse greater elevation differences.
Ignore Elevation IconIgnore Elevation 700 Allows the unit to move to tiles of any height, regardless of its jump attribute.
Fly IconFly 900 Allows the unit to move by flying, passing over enemies and obstacles.
Movement +3 IconMovement +3 1000 Increases movement by 3, allowing the unit to move a greater distance.
Teleport IconTeleport 3000 Allows the unit to warp instantly to destination tiles. May fail when attempting to travel to locations that exceed the unit's movement and jump attributes. Movement cannot be reset for units with this ability.

Characters will need to equip a Movement Ability first in order for it to be activate. You can only equip one at a time, so make sure to select the movement ability that's most beneficial to the unit and their current build.

Generally, Teleport is the best choice since it's versatile and it allows you to see the floor layouts in Midlight's Deep, but Treasure Hunter is also a great choice so that you can find useful items and equipment during battle.

What are Movement Abilities?

Passives That Augment Movement

Movement abilities are passives that specifically affect a character's movement in battle. Effects range from increasing the number of steps a character can move, adding extra bonuses every time a character moves a square, or even being able to move on new terrain that can't normally be stepped on.

Final Fantasy Tactics - The Ivalice Chronicles Related Guides

FF Tactics - Abilities
List of All Abilities

List of All Ability Types

Action AbilityAction Reaction AbilityReaction
Support Ability IconSupport Movement Ability IconMovement

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