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Masonry is a Technology from the Antiquity Age in Civilization VII (Civ 7). Read on to see the effects and unlocks of Masonry in this guide.
List of Contents
| Masonry | Age |
|---|---|
Masonry
|
Antiquity |
| Preceding Tech | Succeeding Tech |
| Sailing, Pottery, Animal Husbandry | Currency, Bronze Working, The Wheel |
| Unlocks |
|---|
|
・Ancient Walls Adds 100 HP to the District and +15 Combat Strength to Units defending in this tile. All Fortified Districts must be conquered to capture a Settlement. Antiquity Fortification. Must be built adjacent to another Fortified District. ・Monument (Building) Base Yield: +2 Culture +1 Influence. +1 Culture for each adjacent Mountainous Terrain. +1 Culture for each adjacent Natural Wonder. +1 Culture for each adjacent Wonder. Antiquity Culture and Diplomacy Building. ・Pyramids (Wonder) +1 Gold and Productionon Minor and Navigable River tiles in this Settlement. Ageless. Must be placed on Desert and adjacent to a Navigable River. ・+1 Production on Mines and Quarries |
| Mastery |
|
・+3 Combat Strength for Fortified Districts ・+1 Production on Production Buildings |

| All Antiquity Age Technologies |
Agriculture
|
Sailing
|
Pottery
|
|---|---|---|
Animal Husbandry
|
Writing
|
Irrigation
|
Masonry
|
Currency
|
Bronze Working
|
The Wheel
|
Navigation
|
Engineering
|
Military Training
|
Mathematics
|
Iron Working
|
Future Tech (Antiquity)
|
||
| All Exploration Age Technologies |
Machinery
|
Astronomy
|
Cartography
|
Castles
|
Heraldry
|
Feudalism
|
Guilds
|
Metallurgy
|
Shipbuilding
|
Education
|
Metal Casting
|
Architecture
|
Gunpowder
|
Urban Planning
|
Future Tech (Exploration)
|
| All Modern Age Technologies |
Academics
|
Steam Engine
|
Military Science
|
Electricity
|
Urbanization
|
Combustion
|
Industrialization
|
Radio
|
Flight
|
Mass Production
|
Mobilization
|
Armor
|
Aerodynamics
|
Rocketry
|
Future Tech (Modern)
|
Civ 7 Masonry Technology and Effects



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