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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Shez (M) in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Shez (M), enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Shez (M)
[9.5/10] |
Table of Contents
Featured Hero | Legendary Shez (M) |
---|---|
First Clear Reward | Abyssal: Gold Clover Hairpin
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 08/30/2024 - 09/13/2024 |
Abyssal | Infernal |
---|---|
A Legendary Shez (M) | HP 81 |
Atk 68 |
Spd 61 |
Def 41 |
Res 36 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
|
||||||||||
B Axe Cavalier | HP 82 |
Atk 60 |
Spd 29 |
Def 28 |
Res 44 |
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:-
:
Iceberg
|
:-
|
||||||||||
C Bow Flier | HP 74 |
Atk 54 |
Spd 44 |
Def 23 |
Res 35 |
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:-
:
Moonbow
|
:-
|
||||||||||
D Lance Fighter | HP 84 |
Atk 58 |
Spd 44 |
Def 42 |
Res 30 |
||||||
:-
:
Glimmer
|
:
Fury 3
:-
|
||||||||||
E Green Mage | HP 75 |
Atk 53 |
Spd 42 |
Def 27 |
Res 36 |
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:-
:
Moonbow
|
:-
|
||||||||||
F Sword Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 51 |
Res 27 |
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:-
:
Aegis
|
:-
|
Reinforcements 1 Thief | HP 77 | Atk 49 | Spd 49 | Def 23 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 71 | Atk 54 | Spd 30 | Def 23 | Res 41 | ||||||
: Blárfox+ :- : Glacies | :- | ||||||||||
Reinforcements 1 Green Fáfnir | HP 83 | Atk 52 | Spd 47 | Def 41 | Res 35 | ||||||
:- | :- |
Reinforcements 2 Troubadour | HP 65 | Atk 52 | Spd 26 | Def 23 | Res 58 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Restore+ | :- | ||||||||||
Reinforcements 2 Red Bat | HP 75 | Atk 61 | Spd 62 | Def 38 | Res 23 | ||||||
: Bat Fang :- : Luna | :- |
Reinforcements 3 Axe Dragon | HP 77 | Atk 60 | Spd 32 | Def 43 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Lunge :- | ||||||||||
Reinforcements 3 Lance Fighter | HP 89 | Atk 54 | Spd 44 | Def 39 | Res 27 | ||||||
:- | :- |
A Legendary Shez (M) | HP 66 |
Atk 60 |
Spd 52 |
Def 35 |
Res 30 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
||||||||||
B Axe Cavalier | HP 62 |
Atk 56 |
Spd 27 |
Def 26 |
Res 42 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
C Bow Flier | HP 52 |
Atk 50 |
Spd 40 |
Def 21 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
D Lance Fighter | HP 63 |
Atk 54 |
Spd 40 |
Def 39 |
Res 27 |
||||||
:-
:
Glimmer
|
:
Fury 3
:-
:-
|
||||||||||
E Green Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 25 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
F Sword Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
||||||
:-
:
Aegis
|
:-
:-
|
Reinforcements 1 Thief | HP 56 | Atk 46 | Spd 45 | Def 21 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Miracle | :- :- | ||||||||||
Reinforcements 1 Blue Cavalier | HP 47 | Atk 50 | Spd 28 | Def 21 | Res 37 | ||||||
: Blárfox+ :- : Glacies | :- :- | ||||||||||
Reinforcements 1 Green Fáfnir | HP 62 | Atk 49 | Spd 43 | Def 37 | Res 32 | ||||||
:- | :- :- |
Reinforcements 2 Troubadour | HP 41 | Atk 44 | Spd 23 | Def 26 | Res 49 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Restore+ | :- :- | ||||||||||
Reinforcements 2 Red Bat | HP 54 | Atk 57 | Spd 58 | Def 34 | Res 20 | ||||||
: Bat Fang :- : Luna | :- :- |
Reinforcements 3 Axe Dragon | HP 57 | Atk 56 | Spd 30 | Def 39 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Lunge :- :- | ||||||||||
Reinforcements 3 Lance Fighter | HP 68 | Atk 50 | Spd 40 | Def 36 | Res 24 | ||||||
:- | :- :- |
Using a player phase strategy is the best option on this map if you have the units to clear multiple enemies quickly in one turn. This strategy is used in order to avoid getting swarmed by the large amount of enemies on this map and to avoid Legendary Shez (M) from warping to his allies and surprising your units with a quick knockout.
Units like Brave Felix, Winter Edelgard, Summer Edelgard, and Gullveig excel in this strategy due to having ways to generate multiple actions in one turn on their base kits. Brave Felix and the Edelgards specifically can also equip Galeforce to attack up to three times in one turn, while Gullveig has two separate skills that can generate extra actions.
Legendary Shez (M) will not approach your units until turn two, while the other generic units will move immediately on turn one regardless if you step into their threat range or not.
To begin, use the first turn to defeat as many enemies as possible while using refresher assists, movement assists like Reposition, or Canto effects to retreat to safety. Be careful with the Green Mage as she has Canto Control 3 to prevent post-combat movement!
The enemies will then advance forward but be unable to reach your units if you positioned them properly. On the second turn, continue kiting as many enemies as possible while staying out of the danger area. Legendary Shez (M) will begin to advance, but be unable to reach your units due to his allies advancing too far forward.
Continue with the same strategy as long as possible, and only deviate from it if you see an opportunity to attack Legendary Shez (M). It may take two combat instances to defeat him in combat, but it is possible to defeat him in one round of combat if your attacking unit is well equipped and outspeeds him.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, especially when the enemy units begin approaching on the first turn whether you step into their threat range or not. However, we do not recommend this strategy as it opens up your units to Legendary Shez (M) warping in if your Savior Tanks cannot defeat their foes in combat.
Legendary Shez (M) will not approach you until turn 2, giving your units time to soak damage from the generic enemies and defeat them in retaliation. However, if a foe survives combat, Legendary Shez (M) will warp in and attack, which can lead to your defeat.
Bring Savior Tanks that deal significant damage with their attacks as well as a healer to continuously replenish your tank unit's HP. If you can equip your Far Save unit with Scowl and/or Guard effects, do so in order to prevent Legendary Shez (M) from triggering Ruptured Sky repeatedly. However, do not use a Beast or Dragon tank unit, as Ruptured Sky will deal extra damage against them.
As long as your tank units can knock out their foes upon retaliation, you won't have too much to worry about. You can wait for Legendary Shez (M) to approach, and then attack him twice to defeat and/or weaken him.
If Legendary Shez (M) is the last enemy standing, then he will be significantly weaker than usual as his Atk/Spd Finish 4 will be deactivated and his Dual Sword's passive stat penalties are minimized.
Unit Name | |
---|---|
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Sturdy Blue tank unit. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
An Abyssal strategy example for Legendary Hero Battle - Shez (M) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Legendary Hero Battle Walkthroughs and Schedule
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